1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
4 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
10 |
* the Free Software Foundation, either version 3 of the License, or |
11 |
* (at your option) any later version. |
12 |
* |
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* This program is distributed in the hope that it will be useful, |
14 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 |
* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
23 |
|
24 |
/** |
25 |
* \file |
26 |
* Client/server logic. |
27 |
* |
28 |
* \date 2003-12-02 |
29 |
* |
30 |
* This contains item logic for client/server. It doesn't contain |
31 |
* the actual commands that send the data, but does contain |
32 |
* the logic for what items should be sent. |
33 |
*/ |
34 |
|
35 |
#include <global.h> |
36 |
#include <object.h> |
37 |
#include <sproto.h> |
38 |
|
39 |
/** This is the maximum number of bytes we expect any one item to take up */ |
40 |
#define MAXITEMLEN 300 |
41 |
|
42 |
/******************************************************************************* |
43 |
* |
44 |
* Functions related to sending object data to the client. |
45 |
* |
46 |
******************************************************************************/ |
47 |
|
48 |
/** |
49 |
* This is a similar to query_name, but returns flags |
50 |
* to be sent to client. |
51 |
*/ |
52 |
unsigned int |
53 |
query_flags (object *op) |
54 |
{ |
55 |
unsigned int flags = 0; |
56 |
|
57 |
if (QUERY_FLAG (op, FLAG_APPLIED)) |
58 |
switch (op->type) |
59 |
{ |
60 |
case BOW: |
61 |
case WAND: |
62 |
case ROD: |
63 |
case HORN: |
64 |
flags = a_readied; |
65 |
break; |
66 |
case WEAPON: |
67 |
flags = a_wielded; |
68 |
break; |
69 |
case SKILL: |
70 |
case ARMOUR: |
71 |
case HELMET: |
72 |
case SHIELD: |
73 |
case RING: |
74 |
case BOOTS: |
75 |
case GLOVES: |
76 |
case AMULET: |
77 |
case GIRDLE: |
78 |
case BRACERS: |
79 |
case CLOAK: |
80 |
flags = a_worn; |
81 |
break; |
82 |
case CONTAINER: |
83 |
flags = a_active; |
84 |
break; |
85 |
default: |
86 |
flags = a_applied; |
87 |
break; |
88 |
} |
89 |
|
90 |
if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
91 |
flags |= F_OPEN; |
92 |
|
93 |
if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
94 |
{ |
95 |
if (QUERY_FLAG (op, FLAG_DAMNED)) |
96 |
flags |= F_DAMNED; |
97 |
else if (QUERY_FLAG (op, FLAG_CURSED)) |
98 |
flags |= F_CURSED; |
99 |
} |
100 |
|
101 |
if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
102 |
flags |= F_MAGIC; |
103 |
if (QUERY_FLAG (op, FLAG_UNPAID)) |
104 |
flags |= F_UNPAID; |
105 |
if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
106 |
flags |= F_LOCKED; |
107 |
|
108 |
return flags; |
109 |
} |
110 |
|
111 |
/* Used in the send_look to put object head into packet |
112 |
* sl for socket ns. Need socket to know if we need to send |
113 |
* animation of face to the client. |
114 |
*/ |
115 |
static void |
116 |
add_object_to_socklist (client &ns, packet &sl, object *head) |
117 |
{ |
118 |
char item_n[MAX_BUF]; |
119 |
const char *item_p; |
120 |
|
121 |
int flags = query_flags (head); |
122 |
if (QUERY_FLAG (head, FLAG_NO_PICK)) |
123 |
flags |= F_NOPICK; |
124 |
|
125 |
ns.send_face (head->face, -50); |
126 |
ns.flush_fx (); |
127 |
|
128 |
if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
129 |
ns.send_animation (head->animation_id); |
130 |
|
131 |
sl << uint32 (head->count) |
132 |
<< uint32 (flags) |
133 |
<< uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
134 |
<< uint32 (head->face); |
135 |
|
136 |
int len; |
137 |
|
138 |
if (!head->custom_name) |
139 |
{ |
140 |
strncpy (item_n, query_base_name (head, 0), 127); |
141 |
item_n[127] = 0; |
142 |
len = strlen (item_n); |
143 |
item_p = query_base_name (head, 1); |
144 |
} |
145 |
else |
146 |
{ |
147 |
strncpy (item_n, head->custom_name, 127); |
148 |
item_n[127] = 0; |
149 |
len = strlen (item_n); |
150 |
item_p = head->custom_name; |
151 |
} |
152 |
|
153 |
strncpy (item_n + len + 1, item_p, 127); |
154 |
item_n[254] = 0; |
155 |
len += strlen (item_n + 1 + len) + 1; |
156 |
|
157 |
sl << data8 (item_n, len) |
158 |
<< uint16 (head->animation_id); |
159 |
|
160 |
int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
161 |
: head->anim_speed ? clamp (head->anim_speed, 1, 255) |
162 |
: 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
163 |
|
164 |
sl << uint8 (anim_speed) |
165 |
<< uint32 (head->nrof); |
166 |
|
167 |
if (ns.itemcmd == 2) |
168 |
sl << uint16 (head->client_type); |
169 |
} |
170 |
|
171 |
static faceidx |
172 |
need_face_now (player *pl, const char *name) |
173 |
{ |
174 |
faceidx face = face_find (name, empty_face); |
175 |
|
176 |
pl->ns->send_face (face, -50); |
177 |
pl->ns->flush_fx (); |
178 |
|
179 |
return face; |
180 |
} |
181 |
|
182 |
#define FINGER_UP "finger_up.x11" |
183 |
#define FINGER_DOWN "finger_down.x11" |
184 |
|
185 |
/** |
186 |
* Send the look window. Don't need to do animations here |
187 |
* This sends all the faces to the client, not just updates. This is |
188 |
* because object ordering would otherwise be inconsistent. |
189 |
*/ |
190 |
void |
191 |
esrv_draw_look (player *pl) |
192 |
{ |
193 |
object *ob = pl->ob; |
194 |
|
195 |
if (!pl->ns->update_look) |
196 |
{ |
197 |
LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
198 |
return; |
199 |
} |
200 |
|
201 |
pl->ns->update_look = 0; |
202 |
|
203 |
if (QUERY_FLAG (ob, FLAG_REMOVED) |
204 |
|| !ob->map |
205 |
|| ob->map->in_memory != MAP_ACTIVE |
206 |
|| out_of_map (ob->map, ob->x, ob->y)) |
207 |
return; |
208 |
|
209 |
pl->ns->send_packet ("delinv 0"); |
210 |
|
211 |
packet sl; |
212 |
sl.printf ("item%d ", pl->ns->itemcmd); |
213 |
|
214 |
sl << uint32 (0); |
215 |
|
216 |
int start_pos = pl->ns->look_position; |
217 |
bool dirty = false; |
218 |
|
219 |
mapspace &ms = ob->ms (); |
220 |
|
221 |
// manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
222 |
// start from the top |
223 |
object *items [FLOORBOX_PAGESIZE]; |
224 |
int item_idx = 0, item_cnt = 0; |
225 |
int pos = 0; |
226 |
|
227 |
// find our items by walking down |
228 |
object *item = ms.top; |
229 |
|
230 |
for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
231 |
{ |
232 |
if (!item->client_visible ()) |
233 |
continue; |
234 |
|
235 |
if (++pos < start_pos) |
236 |
continue; |
237 |
|
238 |
// record item |
239 |
items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
240 |
item_cnt++; |
241 |
|
242 |
// stop at first floor |
243 |
if (item->flag [FLAG_IS_FLOOR]) |
244 |
{ |
245 |
// we are finished, don't append "next group of items" |
246 |
// by setting item to ms.bot it becomes zero which is checked after the while loop |
247 |
item = ms.bot; |
248 |
} |
249 |
} |
250 |
|
251 |
// see if there are more if we cared - we ignore invisible objects |
252 |
if (item) |
253 |
{ |
254 |
/* What we basically do is make a 'fake' object - when the user applies it, |
255 |
* we notice the special tag the object has, and act accordingly. |
256 |
*/ |
257 |
sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
258 |
<< uint32 (0) |
259 |
<< uint32 ((uint32) - 1) |
260 |
<< uint32 (need_face_now (pl, FINGER_DOWN)) |
261 |
<< data8 ("Apply this to see the items below") |
262 |
<< uint16 (0) |
263 |
<< uint8 (0) |
264 |
<< uint32 (0); |
265 |
|
266 |
if (pl->ns->itemcmd == 2) |
267 |
sl << uint16 (0); |
268 |
|
269 |
dirty = true; |
270 |
} |
271 |
|
272 |
// now send out all items in the ring buffer in reverse order |
273 |
while (item_cnt) |
274 |
{ |
275 |
--item_cnt; |
276 |
item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
277 |
object *item = items [item_idx]; |
278 |
|
279 |
add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
280 |
|
281 |
dirty = true; |
282 |
|
283 |
// if packet got too large, send it and begin a new one |
284 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
285 |
{ |
286 |
pl->ns->send_packet (sl); |
287 |
|
288 |
sl.reset (); |
289 |
sl.printf ("item%d ", pl->ns->itemcmd); |
290 |
sl << uint32 (0); |
291 |
|
292 |
dirty = false; |
293 |
} |
294 |
} |
295 |
|
296 |
if (start_pos) |
297 |
{ |
298 |
sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
299 |
<< uint32 (0) |
300 |
<< sint32 (-1) |
301 |
<< uint32 (need_face_now (pl, FINGER_UP)) |
302 |
<< data8 ("Apply this to see the items higher up") |
303 |
<< uint16 (0) |
304 |
<< uint8 (0) |
305 |
<< uint32 (0); |
306 |
|
307 |
if (pl->ns->itemcmd == 2) |
308 |
sl << uint16 (0); |
309 |
|
310 |
dirty = true; |
311 |
} |
312 |
|
313 |
if (dirty) |
314 |
pl->ns->send_packet (sl); |
315 |
} |
316 |
|
317 |
/** |
318 |
* Sends whole inventory. |
319 |
*/ |
320 |
void |
321 |
esrv_send_inventory (object *pl, object *op) |
322 |
{ |
323 |
if (!pl->contr->ns)//D |
324 |
return; |
325 |
|
326 |
int got_one = 0; |
327 |
|
328 |
pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
329 |
|
330 |
packet sl; |
331 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
332 |
|
333 |
sl << uint32 (op->count); |
334 |
|
335 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
336 |
{ |
337 |
object *head; |
338 |
|
339 |
if (tmp->head) |
340 |
head = tmp->head; |
341 |
else |
342 |
head = tmp; |
343 |
|
344 |
if (head->client_visible ()) |
345 |
{ |
346 |
add_object_to_socklist (*pl->contr->ns, sl, head); |
347 |
|
348 |
got_one++; |
349 |
|
350 |
/* IT is possible for players to accumulate a huge amount of |
351 |
* items (especially with some of the bags out there) to |
352 |
* overflow the buffer. IF so, send multiple item commands. |
353 |
*/ |
354 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
355 |
{ |
356 |
pl->contr->ns->send_packet (sl); |
357 |
|
358 |
sl.reset (); |
359 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
360 |
sl << uint32 (op->count); |
361 |
got_one = 0; |
362 |
} |
363 |
} |
364 |
} |
365 |
|
366 |
if (got_one) |
367 |
pl->contr->ns->send_packet (sl); |
368 |
} |
369 |
|
370 |
/** |
371 |
* Updates object *op for player *pl. |
372 |
* |
373 |
* flags is a list of values to update |
374 |
* to the client (as defined in newclient.h - might as well use the |
375 |
* same value both places. |
376 |
*/ |
377 |
void |
378 |
esrv_update_item (int flags, object *pl, object *op) |
379 |
{ |
380 |
/* If we have a request to send the player item, skip a few checks. */ |
381 |
if (op != pl && !op->client_visible ()) |
382 |
return; |
383 |
|
384 |
client *ns = pl->contr->ns; |
385 |
if (!ns) |
386 |
return; |
387 |
|
388 |
packet sl ("upditem"); |
389 |
|
390 |
sl << uint8 (flags); |
391 |
|
392 |
op = op->head_ (); |
393 |
|
394 |
sl << uint32 (op->count); |
395 |
|
396 |
if (flags & UPD_LOCATION) |
397 |
sl << uint32 (op->env ? op->env->count : 0); |
398 |
|
399 |
if (flags & UPD_FLAGS) |
400 |
sl << uint32 (query_flags (op)); |
401 |
|
402 |
if (flags & UPD_WEIGHT) |
403 |
{ |
404 |
sint32 weight = op->client_weight (); |
405 |
|
406 |
if (op == pl) |
407 |
ns->last_weight = weight; |
408 |
|
409 |
sl << uint32 (weight); |
410 |
} |
411 |
|
412 |
if (flags & UPD_FACE) |
413 |
{ |
414 |
ns->send_face (op->face, -50); |
415 |
ns->flush_fx (); |
416 |
sl << uint32 (op->face); |
417 |
} |
418 |
|
419 |
if (flags & UPD_NAME) |
420 |
{ |
421 |
int len; |
422 |
const char *item_p; |
423 |
char item_n[MAX_BUF]; |
424 |
|
425 |
if (!op->custom_name) |
426 |
{ |
427 |
strncpy (item_n, query_base_name (op, 0), 127); |
428 |
item_n[127] = 0; |
429 |
len = strlen (item_n); |
430 |
item_p = query_base_name (op, 1); |
431 |
} |
432 |
else |
433 |
{ |
434 |
strncpy (item_n, op->custom_name, 127); |
435 |
item_n[127] = 0; |
436 |
len = strlen (item_n); |
437 |
item_p = op->custom_name; |
438 |
} |
439 |
|
440 |
strncpy (item_n + len + 1, item_p, 127); |
441 |
item_n[254] = 0; |
442 |
len += strlen (item_n + 1 + len) + 1; |
443 |
|
444 |
sl << data8 (item_n, len); |
445 |
} |
446 |
|
447 |
if (flags & UPD_ANIM) |
448 |
sl << uint16 (op->animation_id); |
449 |
|
450 |
if (flags & UPD_ANIMSPEED) |
451 |
{ |
452 |
int anim_speed = 0; |
453 |
|
454 |
if (QUERY_FLAG (op, FLAG_ANIMATE)) |
455 |
{ |
456 |
if (op->anim_speed) |
457 |
anim_speed = op->anim_speed; |
458 |
else |
459 |
{ |
460 |
if (fabs (op->speed) < 0.001) |
461 |
anim_speed = 255; |
462 |
else if (fabs (op->speed) >= 1.0) |
463 |
anim_speed = 1; |
464 |
else |
465 |
anim_speed = (int) (1.0 / fabs (op->speed)); |
466 |
} |
467 |
|
468 |
if (anim_speed > 255) |
469 |
anim_speed = 255; |
470 |
} |
471 |
|
472 |
sl << uint8 (anim_speed); |
473 |
} |
474 |
|
475 |
if (flags & UPD_NROF) |
476 |
sl << uint32 (op->nrof); |
477 |
|
478 |
pl->contr->ns->send_packet (sl); |
479 |
} |
480 |
|
481 |
/** |
482 |
* Sends item's info to player. |
483 |
*/ |
484 |
void |
485 |
esrv_send_item (object *pl, object *op) |
486 |
{ |
487 |
if (!pl->contr->ns) |
488 |
return; |
489 |
|
490 |
/* We only send 'visible' objects to the client, and sometimes the player */ |
491 |
if (!op->client_visible () && op->type != PLAYER) |
492 |
return; |
493 |
|
494 |
packet sl; |
495 |
|
496 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
497 |
|
498 |
op = op->head_ (); |
499 |
|
500 |
sl << uint32 (op->env ? op->env->count : 0); |
501 |
|
502 |
add_object_to_socklist (*pl->contr->ns, sl, op); |
503 |
|
504 |
pl->contr->ns->send_packet (sl); |
505 |
} |
506 |
|
507 |
/** |
508 |
* Tells the client to delete an item. |
509 |
*/ |
510 |
void |
511 |
esrv_del_item (player *pl, int tag) |
512 |
{ |
513 |
if (!pl->ns) |
514 |
return; |
515 |
|
516 |
packet sl ("delitem"); |
517 |
|
518 |
sl << uint32 (tag); |
519 |
|
520 |
pl->ns->send_packet (sl); |
521 |
} |
522 |
|
523 |
|
524 |
/******************************************************************************* |
525 |
* |
526 |
* Client has requested us to do something with an object. |
527 |
* |
528 |
******************************************************************************/ |
529 |
|
530 |
/** |
531 |
* Takes a player and object count (tag) and returns the actual object |
532 |
* pointer, or null if it can't be found. |
533 |
*/ |
534 |
object * |
535 |
esrv_get_ob_from_count (object *pl, tag_t count) |
536 |
{ |
537 |
if (pl->count == count) |
538 |
return pl; |
539 |
|
540 |
for (object *op = pl->inv; op; op = op->below) |
541 |
if (op->count == count) |
542 |
return op; |
543 |
else if (op->type == CONTAINER && pl->container == op) |
544 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
545 |
if (tmp->count == count) |
546 |
return tmp; |
547 |
|
548 |
for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
549 |
if (op->head && op->head->count == count) |
550 |
return op; |
551 |
else if (op->count == count) |
552 |
return op; |
553 |
else if (op->type == CONTAINER && pl->container == op) |
554 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
555 |
if (tmp->count == count) |
556 |
return tmp; |
557 |
|
558 |
#if 0 |
559 |
/* If the high bit is set, player examined a pseudo object. */ |
560 |
if (count & 0x80000000) |
561 |
return 0; |
562 |
#endif |
563 |
|
564 |
return 0; |
565 |
} |
566 |
|
567 |
/** Client wants to examine some object. So lets do so. */ |
568 |
void |
569 |
ExamineCmd (char *buf, int len, player *pl) |
570 |
{ |
571 |
tag_t tag = atoi (buf); |
572 |
|
573 |
/* If the high bit is set, player applied a pseudo object. */ |
574 |
if (tag & 0x80000000) |
575 |
{ |
576 |
pl->ns->look_position = tag & 0x7fffffff; |
577 |
pl->ns->floorbox_update (); |
578 |
return; |
579 |
} |
580 |
|
581 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
582 |
|
583 |
if (!op) |
584 |
{ |
585 |
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
586 |
return; |
587 |
} |
588 |
|
589 |
examine (pl->ob, op); |
590 |
} |
591 |
|
592 |
/** Client wants to examine some object. So lets do so. */ |
593 |
void |
594 |
ExCmd (char *buf, int len, player *pl) |
595 |
{ |
596 |
tag_t tag = atoi (buf); |
597 |
|
598 |
if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
599 |
{ |
600 |
std::string s = op->describe (pl->ob); |
601 |
|
602 |
packet sl ("ex"); |
603 |
sl << ber32 (tag) |
604 |
<< data (*pl->expand_cfpod (s.c_str ())); |
605 |
|
606 |
pl->ns->send_packet (sl); |
607 |
} |
608 |
} |
609 |
|
610 |
/** Client wants to apply some object. Lets do so. */ |
611 |
void |
612 |
ApplyCmd (char *buf, int len, player *pl) |
613 |
{ |
614 |
tag_t tag = atoi (buf); |
615 |
|
616 |
/* If the high bit is set, player applied a pseudo object. */ |
617 |
if (tag & 0x80000000) |
618 |
{ |
619 |
pl->ns->look_position = tag & 0x7fffffff; |
620 |
pl->ns->floorbox_update (); |
621 |
return; |
622 |
} |
623 |
|
624 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
625 |
|
626 |
if (!op) |
627 |
{ |
628 |
LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
629 |
return; |
630 |
} |
631 |
|
632 |
player_apply (pl->ob, op, 0, 0); |
633 |
} |
634 |
|
635 |
/** Client wants to lock some object. Lets do so. */ |
636 |
void |
637 |
LockItem (char *data, int len, player *pl) |
638 |
{ |
639 |
int flag = data[0]; |
640 |
tag_t tag = net_uint32 ((uint8 *)data + 1); |
641 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
642 |
|
643 |
if (!op) |
644 |
{ |
645 |
pl->failmsg ("Could not find object to lock/unlock"); |
646 |
return; |
647 |
} |
648 |
|
649 |
if (!flag) |
650 |
CLEAR_FLAG (op, FLAG_INV_LOCKED); |
651 |
else |
652 |
SET_FLAG (op, FLAG_INV_LOCKED); |
653 |
|
654 |
esrv_update_item (UPD_FLAGS, pl->ob, op); |
655 |
} |
656 |
|
657 |
/** Client wants to mark some object. Lets do so. */ |
658 |
void |
659 |
MarkItem (char *data, int len, player *pl) |
660 |
{ |
661 |
tag_t tag = net_uint32 ((uint8 *)data); |
662 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
663 |
|
664 |
if (!op) |
665 |
{ |
666 |
pl->failmsg ("Could not find object to mark"); |
667 |
return; |
668 |
} |
669 |
|
670 |
pl->mark = op; |
671 |
pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
672 |
} |
673 |
|
674 |
/** |
675 |
* look_at prints items on the specified square. |
676 |
* |
677 |
* [ removed EARTHWALL check and added check for containers inventory. |
678 |
* Tero.Haatanen@lut.fi ] |
679 |
*/ |
680 |
static void |
681 |
look_at (player *pl, int dx, int dy) |
682 |
{ |
683 |
dynbuf_text buf; |
684 |
object *ob = pl->ob; |
685 |
|
686 |
if (!pl->observe->map) |
687 |
return; |
688 |
|
689 |
mapxy pos (pl->observe); |
690 |
pos.move (dx, dy); |
691 |
|
692 |
if (pos.normalise ()) |
693 |
for (object *tmp = pos->top; tmp; tmp = tmp->below) |
694 |
{ |
695 |
if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
696 |
continue; |
697 |
|
698 |
if (QUERY_FLAG (ob, FLAG_WIZ)) |
699 |
buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); |
700 |
else |
701 |
buf.printf (" - %s.\n", query_name (tmp)); |
702 |
|
703 |
object *head = tmp->head_ (); |
704 |
|
705 |
if (head->inv) |
706 |
if ((head->type != CONTAINER && head->type != FLESH) |
707 |
|| QUERY_FLAG (ob, FLAG_WIZ)) |
708 |
buf << head->query_inventory (ob, " "); |
709 |
|
710 |
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
711 |
break; |
712 |
} |
713 |
|
714 |
if (buf.empty ()) |
715 |
pl->failmsg ("You see nothing there."); |
716 |
else |
717 |
pl->infobox (MSG_CHANNEL ("lookat"), buf); |
718 |
} |
719 |
|
720 |
/** Client wants to look at some object. Lets do so. */ |
721 |
void |
722 |
LookAt (char *buf, int len, player *pl) |
723 |
{ |
724 |
char *cp; |
725 |
|
726 |
int dx = atoi (buf); |
727 |
if (!(cp = strchr (buf, ' '))) |
728 |
return; |
729 |
|
730 |
int dy = atoi (cp); |
731 |
|
732 |
if (player *opl = pl->observe->contr) |
733 |
if (client *ns = opl->ns) |
734 |
{ |
735 |
if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
736 |
return; |
737 |
|
738 |
if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2] < LOS_MAX) |
739 |
return; |
740 |
} |
741 |
|
742 |
look_at (pl, dx, dy); |
743 |
} |
744 |
|
745 |
/** Move an object to a new location */ |
746 |
void |
747 |
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
748 |
{ |
749 |
object *op = esrv_get_ob_from_count (pl, tag); |
750 |
if (!op) |
751 |
{ |
752 |
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
753 |
return; |
754 |
} |
755 |
|
756 |
if (!to) |
757 |
{ /* drop it to the ground */ |
758 |
if (op->map && !op->env) |
759 |
return; |
760 |
|
761 |
/* If it is an active container, then we should drop all objects |
762 |
* in the container and not the container itself. |
763 |
*/ |
764 |
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
765 |
{ |
766 |
int cnt = MAX_ITEM_PER_DROP; |
767 |
|
768 |
for (object *current = op->inv; current && cnt--; ) |
769 |
{ |
770 |
object *next = current->below; |
771 |
drop_object (pl, current, 0); |
772 |
current = next; |
773 |
} |
774 |
|
775 |
if (cnt <= 0) |
776 |
op->failmsg ("Only dropped some items, can't drop that many items at once."); |
777 |
} |
778 |
else |
779 |
drop_object (pl, op, nrof); |
780 |
|
781 |
return; |
782 |
} |
783 |
else if (to == pl->count) |
784 |
{ /* pick it up to the inventory */ |
785 |
/* return if player has already picked it up */ |
786 |
if (op->env == pl) |
787 |
return; |
788 |
|
789 |
pl->contr->count = nrof; |
790 |
pick_up (pl, op); |
791 |
return; |
792 |
} |
793 |
|
794 |
object *env = esrv_get_ob_from_count (pl, to); |
795 |
if (!env) |
796 |
{ |
797 |
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
798 |
return; |
799 |
} |
800 |
|
801 |
/* put_object_in_sack presumes that necessary sanity checking |
802 |
* has already been done (eg, it can be picked up and fits in |
803 |
* in a sack, so check for those things. We should also check |
804 |
* an make sure env is in fact a container for that matter. |
805 |
*/ |
806 |
if (env->type == CONTAINER |
807 |
&& can_pick (pl, op) |
808 |
&& sack_can_hold (pl, env, op, nrof)) |
809 |
put_object_in_sack (pl, env, op, nrof); |
810 |
} |
811 |
|