1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
24 |
|
25 |
/** |
26 |
* \file |
27 |
* Client/server logic. |
28 |
* |
29 |
* \date 2003-12-02 |
30 |
* |
31 |
* This contains item logic for client/server. It doesn't contain |
32 |
* the actual commands that send the data, but does contain |
33 |
* the logic for what items should be sent. |
34 |
*/ |
35 |
|
36 |
#include <global.h> |
37 |
#include <object.h> |
38 |
#include <sproto.h> |
39 |
|
40 |
/** This is the maximum number of bytes we expect any one item to take up */ |
41 |
#define MAXITEMLEN 300 |
42 |
|
43 |
/******************************************************************************* |
44 |
* |
45 |
* Functions related to sending object data to the client. |
46 |
* |
47 |
******************************************************************************/ |
48 |
|
49 |
/** |
50 |
* This is a similar to query_name, but returns flags |
51 |
* to be sent to client. |
52 |
*/ |
53 |
static unsigned int |
54 |
query_flags (object *op) |
55 |
{ |
56 |
unsigned int flags = 0; |
57 |
|
58 |
if (op->flag [FLAG_APPLIED]) |
59 |
switch (op->type) |
60 |
{ |
61 |
case BOW: |
62 |
case WAND: |
63 |
case ROD: |
64 |
case HORN: |
65 |
flags = a_readied; |
66 |
break; |
67 |
case WEAPON: |
68 |
flags = a_wielded; |
69 |
break; |
70 |
case SKILL: |
71 |
case ARMOUR: |
72 |
case HELMET: |
73 |
case SHIELD: |
74 |
case RING: |
75 |
case BOOTS: |
76 |
case GLOVES: |
77 |
case AMULET: |
78 |
case GIRDLE: |
79 |
case BRACERS: |
80 |
case CLOAK: |
81 |
flags = a_worn; |
82 |
break; |
83 |
case CONTAINER: |
84 |
flags = a_active; |
85 |
break; |
86 |
default: |
87 |
flags = a_applied; |
88 |
break; |
89 |
} |
90 |
|
91 |
if (op->is_open_container ()) |
92 |
flags |= F_OPEN; |
93 |
|
94 |
if (op->flag [FLAG_KNOWN_CURSED]) |
95 |
{ |
96 |
if (op->flag [FLAG_DAMNED]) |
97 |
flags |= F_DAMNED; |
98 |
else if (op->flag [FLAG_CURSED]) |
99 |
flags |= F_CURSED; |
100 |
} |
101 |
|
102 |
if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
103 |
flags |= F_MAGIC; |
104 |
if (op->flag [FLAG_UNPAID]) |
105 |
flags |= F_UNPAID; |
106 |
if (op->flag [FLAG_INV_LOCKED]) |
107 |
flags |= F_LOCKED; |
108 |
|
109 |
return flags; |
110 |
} |
111 |
|
112 |
/* Used in the send_look to put object head into packet |
113 |
* sl for socket ns. Need socket to know if we need to send |
114 |
* animation of face to the client. |
115 |
*/ |
116 |
static void |
117 |
add_object_to_socklist (client &ns, packet &sl, object *head) |
118 |
{ |
119 |
int flags = query_flags (head); |
120 |
|
121 |
if (head->flag [FLAG_NO_PICK]) |
122 |
flags |= F_NOPICK; |
123 |
|
124 |
ns.send_face (head->face, -50); |
125 |
|
126 |
if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id]) |
127 |
ns.send_animation (head->animation_id); |
128 |
|
129 |
sl << uint32 (head->count) |
130 |
<< uint32 (flags) |
131 |
<< uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ()) |
132 |
<< uint32 (head->face); |
133 |
|
134 |
if (!head->custom_name) |
135 |
{ |
136 |
const char *name; |
137 |
uint8 *len = sl.cur++; // patch up length later |
138 |
|
139 |
name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); |
140 |
sl << uint8 (0); |
141 |
name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); |
142 |
|
143 |
*len = sl.cur - len - 1; |
144 |
} |
145 |
else |
146 |
{ |
147 |
int len = min (head->custom_name.length (), 127); |
148 |
|
149 |
sl << uint8 (len * 2 + 1) |
150 |
<< data (head->custom_name, len) |
151 |
<< uint8 (0) |
152 |
<< data (head->custom_name, len); |
153 |
} |
154 |
|
155 |
sl << uint16 (head->animation_id); |
156 |
|
157 |
int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
158 |
: head->anim_speed ? clamp (head->anim_speed, 1, 255) |
159 |
: 1. / clamp (head->speed, 1./255., 1./1.); |
160 |
|
161 |
sl << uint8 (anim_speed) |
162 |
<< uint32 (head->nrof); |
163 |
|
164 |
if (ns.itemcmd == 2) |
165 |
sl << uint16 (head->client_type); |
166 |
} |
167 |
|
168 |
static faceidx |
169 |
need_face_now (player *pl, const char *name) |
170 |
{ |
171 |
faceidx face = face_find (name, empty_face); |
172 |
|
173 |
pl->ns->send_face (face, -50); |
174 |
pl->ns->flush_fx (); |
175 |
|
176 |
return face; |
177 |
} |
178 |
|
179 |
#define FINGER_UP "finger_up.x11" |
180 |
#define FINGER_DOWN "finger_down.x11" |
181 |
|
182 |
/** |
183 |
* Send the look window. Don't need to do animations here |
184 |
* This sends all the faces to the client, not just updates. This is |
185 |
* because object ordering would otherwise be inconsistent. |
186 |
*/ |
187 |
void |
188 |
esrv_draw_look (player *pl) |
189 |
{ |
190 |
object *ob = pl->ob; |
191 |
|
192 |
if (!pl->ns->update_look) |
193 |
{ |
194 |
LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
195 |
return; |
196 |
} |
197 |
|
198 |
pl->ns->update_look = 0; |
199 |
|
200 |
if (ob->flag [FLAG_REMOVED] |
201 |
|| !ob->map |
202 |
|| ob->map->in_memory != MAP_ACTIVE |
203 |
|| out_of_map (ob->map, ob->x, ob->y)) |
204 |
return; |
205 |
|
206 |
pl->ns->send_packet ("delinv 0"); |
207 |
|
208 |
packet sl; |
209 |
sl.printf ("item%d ", pl->ns->itemcmd); |
210 |
|
211 |
sl << uint32 (0); |
212 |
|
213 |
int start_pos = pl->ns->look_position; |
214 |
bool dirty = false; |
215 |
|
216 |
mapspace &ms = ob->ms (); |
217 |
|
218 |
// manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
219 |
// start from the top |
220 |
object *items [FLOORBOX_PAGESIZE]; |
221 |
int item_idx = 0, item_cnt = 0; |
222 |
int pos = 0; |
223 |
|
224 |
// find our items by walking down |
225 |
object *item = ms.top; |
226 |
|
227 |
for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
228 |
{ |
229 |
if (!item->client_visible ()) |
230 |
continue; |
231 |
|
232 |
if (++pos < start_pos) |
233 |
continue; |
234 |
|
235 |
// record item |
236 |
items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
237 |
item_cnt++; |
238 |
|
239 |
// stop at first floor |
240 |
if (item->flag [FLAG_IS_FLOOR]) |
241 |
{ |
242 |
// we are finished, don't append "next group of items" |
243 |
// by setting item to ms.bot it becomes zero which is checked after the while loop |
244 |
item = ms.bot; |
245 |
} |
246 |
} |
247 |
|
248 |
// see if there are more if we cared - we ignore invisible objects |
249 |
if (item) |
250 |
{ |
251 |
/* What we basically do is make a 'fake' object - when the user applies it, |
252 |
* we notice the special tag the object has, and act accordingly. |
253 |
*/ |
254 |
sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
255 |
<< uint32 (0) |
256 |
<< uint32 ((uint32) - 1) |
257 |
<< uint32 (need_face_now (pl, FINGER_DOWN)) |
258 |
<< data8 ("Apply this to see the items below") |
259 |
<< uint16 (0) |
260 |
<< uint8 (0) |
261 |
<< uint32 (0); |
262 |
|
263 |
if (pl->ns->itemcmd == 2) |
264 |
sl << uint16 (0); |
265 |
|
266 |
dirty = true; |
267 |
} |
268 |
|
269 |
// now send out all items in the ring buffer in reverse order |
270 |
while (item_cnt) |
271 |
{ |
272 |
--item_cnt; |
273 |
item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
274 |
object *item = items [item_idx]; |
275 |
|
276 |
add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
277 |
|
278 |
dirty = true; |
279 |
|
280 |
// if packet got too large, send it and begin a new one |
281 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
282 |
{ |
283 |
pl->ns->flush_fx (); |
284 |
pl->ns->send_packet (sl); |
285 |
|
286 |
sl.reset (); |
287 |
sl.printf ("item%d ", pl->ns->itemcmd); |
288 |
sl << uint32 (0); |
289 |
|
290 |
dirty = false; |
291 |
} |
292 |
} |
293 |
|
294 |
if (start_pos) |
295 |
{ |
296 |
sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
297 |
<< uint32 (0) |
298 |
<< sint32 (-1) |
299 |
<< uint32 (need_face_now (pl, FINGER_UP)) |
300 |
<< data8 ("Apply this to see the items higher up") |
301 |
<< uint16 (0) |
302 |
<< uint8 (0) |
303 |
<< uint32 (0); |
304 |
|
305 |
if (pl->ns->itemcmd == 2) |
306 |
sl << uint16 (0); |
307 |
|
308 |
dirty = true; |
309 |
} |
310 |
|
311 |
if (dirty) |
312 |
{ |
313 |
pl->ns->flush_fx (); |
314 |
pl->ns->send_packet (sl); |
315 |
} |
316 |
} |
317 |
|
318 |
/** |
319 |
* Sends whole inventory. |
320 |
*/ |
321 |
void |
322 |
esrv_send_inventory (object *pl, object *op) |
323 |
{ |
324 |
if (!pl->contr->ns)//D |
325 |
return; |
326 |
|
327 |
int got_one = 0; |
328 |
|
329 |
pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
330 |
|
331 |
packet sl; |
332 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
333 |
|
334 |
sl << uint32 (op->count); |
335 |
|
336 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
337 |
{ |
338 |
object *head; |
339 |
|
340 |
if (tmp->head) |
341 |
head = tmp->head; |
342 |
else |
343 |
head = tmp; |
344 |
|
345 |
if (head->client_visible ()) |
346 |
{ |
347 |
add_object_to_socklist (*pl->contr->ns, sl, head); |
348 |
|
349 |
got_one++; |
350 |
|
351 |
/* IT is possible for players to accumulate a huge amount of |
352 |
* items (especially with some of the bags out there) to |
353 |
* overflow the buffer. IF so, send multiple item commands. |
354 |
*/ |
355 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
356 |
{ |
357 |
pl->contr->ns->flush_fx (); |
358 |
pl->contr->ns->send_packet (sl); |
359 |
|
360 |
sl.reset (); |
361 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
362 |
sl << uint32 (op->count); |
363 |
got_one = 0; |
364 |
} |
365 |
} |
366 |
} |
367 |
|
368 |
if (got_one) |
369 |
{ |
370 |
pl->contr->ns->flush_fx (); |
371 |
pl->contr->ns->send_packet (sl); |
372 |
} |
373 |
} |
374 |
|
375 |
/** |
376 |
* Updates object *op for player *pl. |
377 |
* |
378 |
* flags is a list of values to update |
379 |
* to the client (as defined in newclient.h - might as well use the |
380 |
* same value both places. |
381 |
*/ |
382 |
void |
383 |
esrv_update_item (int flags, object *pl, object *op) |
384 |
{ |
385 |
/* If we have a request to send the player item, skip a few checks. */ |
386 |
if (op != pl && !op->client_visible ()) |
387 |
return; |
388 |
|
389 |
client *ns = pl->contr->ns; |
390 |
if (!ns) |
391 |
return; |
392 |
|
393 |
packet sl ("upditem"); |
394 |
|
395 |
sl << uint8 (flags); |
396 |
|
397 |
op = op->head_ (); |
398 |
|
399 |
sl << uint32 (op->count); |
400 |
|
401 |
if (flags & UPD_LOCATION) |
402 |
sl << uint32 (op->env ? op->env->count : 0); |
403 |
|
404 |
if (flags & UPD_FLAGS) |
405 |
sl << uint32 (query_flags (op)); |
406 |
|
407 |
if (flags & UPD_WEIGHT) |
408 |
{ |
409 |
sint32 weight = op->client_weight (); |
410 |
|
411 |
if (op == pl) |
412 |
ns->last_weight = weight; |
413 |
|
414 |
sl << uint32 (weight); |
415 |
} |
416 |
|
417 |
if (flags & UPD_FACE) |
418 |
{ |
419 |
ns->send_face (op->face, -50); |
420 |
ns->flush_fx (); |
421 |
sl << uint32 (op->face); |
422 |
} |
423 |
|
424 |
if (flags & UPD_NAME) |
425 |
{ |
426 |
int len; |
427 |
const char *item_p; |
428 |
char item_n[127 * 2]; |
429 |
|
430 |
if (!op->custom_name) |
431 |
{ |
432 |
len = assign (item_n, query_base_name (op, 0), 127); |
433 |
item_p = query_base_name (op, 1); |
434 |
} |
435 |
else |
436 |
{ |
437 |
len = assign (item_n, &op->custom_name, 127); |
438 |
item_p = &op->custom_name; |
439 |
} |
440 |
|
441 |
len += assign (item_n + len, item_p, 127); |
442 |
|
443 |
sl << data8 (item_n, len); |
444 |
} |
445 |
|
446 |
if (flags & UPD_ANIM) |
447 |
sl << uint16 (op->animation_id); |
448 |
|
449 |
if (flags & UPD_ANIMSPEED) |
450 |
{ |
451 |
int anim_speed = 0; |
452 |
|
453 |
if (op->flag [FLAG_ANIMATE]) |
454 |
{ |
455 |
if (op->anim_speed) |
456 |
anim_speed = op->anim_speed; |
457 |
else |
458 |
{ |
459 |
if (op->speed < 0.001) |
460 |
anim_speed = 255; |
461 |
else if (op->speed >= 1.0) |
462 |
anim_speed = 1; |
463 |
else |
464 |
anim_speed = 1. / op->speed; |
465 |
} |
466 |
|
467 |
if (anim_speed > 255) |
468 |
anim_speed = 255; |
469 |
} |
470 |
|
471 |
sl << uint8 (anim_speed); |
472 |
} |
473 |
|
474 |
if (flags & UPD_NROF) |
475 |
sl << uint32 (op->nrof); |
476 |
|
477 |
pl->contr->ns->send_packet (sl); |
478 |
} |
479 |
|
480 |
/** |
481 |
* Sends item's info to player. |
482 |
*/ |
483 |
void |
484 |
esrv_send_item (object *pl, object *op) |
485 |
{ |
486 |
if (!pl->contr->ns) |
487 |
return; |
488 |
|
489 |
/* We only send 'visible' objects to the client, and sometimes the player */ |
490 |
if (!op->client_visible () && op->type != PLAYER) |
491 |
return; |
492 |
|
493 |
packet sl; |
494 |
|
495 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
496 |
|
497 |
op = op->head_ (); |
498 |
|
499 |
sl << uint32 (op->env ? op->env->count : 0); |
500 |
|
501 |
add_object_to_socklist (*pl->contr->ns, sl, op); |
502 |
|
503 |
pl->contr->ns->flush_fx (); |
504 |
pl->contr->ns->send_packet (sl); |
505 |
} |
506 |
|
507 |
/** |
508 |
* Tells the client to delete an item. |
509 |
*/ |
510 |
void |
511 |
esrv_del_item (player *pl, int tag) |
512 |
{ |
513 |
if (!pl->ns) |
514 |
return; |
515 |
|
516 |
packet sl ("delitem"); |
517 |
|
518 |
sl << uint32 (tag); |
519 |
|
520 |
pl->ns->send_packet (sl); |
521 |
} |
522 |
|
523 |
|
524 |
/******************************************************************************* |
525 |
* |
526 |
* Client has requested us to do something with an object. |
527 |
* |
528 |
******************************************************************************/ |
529 |
|
530 |
/** |
531 |
* Takes a player and object count (tag) and returns the actual object |
532 |
* pointer, or null if it can't be found. |
533 |
*/ |
534 |
static object * |
535 |
esrv_get_ob_from_count (object *pl, tag_t count) |
536 |
{ |
537 |
if (pl->count == count) |
538 |
return pl; |
539 |
|
540 |
for (object *op = pl->inv; op; op = op->below) |
541 |
if (op->count == count) |
542 |
return op; |
543 |
else if (op->type == CONTAINER && pl->container_ () == op) |
544 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
545 |
if (tmp->count == count) |
546 |
return tmp; |
547 |
|
548 |
for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
549 |
if (op->head && op->head->count == count) |
550 |
return op; |
551 |
else if (op->count == count) |
552 |
return op; |
553 |
else if (op->type == CONTAINER && pl->container_ () == op) |
554 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
555 |
if (tmp->count == count) |
556 |
return tmp; |
557 |
|
558 |
#if 0 |
559 |
/* If the high bit is set, player examined a pseudo object. */ |
560 |
if (count & 0x80000000) |
561 |
return 0; |
562 |
#endif |
563 |
|
564 |
return 0; |
565 |
} |
566 |
|
567 |
/** Client wants to examine some object. So lets do so. */ |
568 |
void |
569 |
ExamineCmd (char *buf, int len, player *pl) |
570 |
{ |
571 |
tag_t tag = atoi (buf); |
572 |
|
573 |
/* If the high bit is set, player applied a pseudo object. */ |
574 |
if (tag & 0x80000000) |
575 |
{ |
576 |
pl->ns->look_position = tag & 0x7fffffff; |
577 |
pl->ns->floorbox_update (); |
578 |
return; |
579 |
} |
580 |
|
581 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
582 |
|
583 |
if (!op) |
584 |
{ |
585 |
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
586 |
return; |
587 |
} |
588 |
|
589 |
examine (pl->ob, op); |
590 |
} |
591 |
|
592 |
/** Client wants to examine some object. So lets do so. */ |
593 |
void |
594 |
ExCmd (char *buf, int len, player *pl) |
595 |
{ |
596 |
tag_t tag = atoi (buf); |
597 |
|
598 |
if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
599 |
{ |
600 |
std::string s = op->describe (pl->ob); |
601 |
|
602 |
packet sl ("ex"); |
603 |
sl << ber32 (tag) |
604 |
<< data (*pl->expand_cfpod (s.c_str ())); |
605 |
|
606 |
pl->ns->send_packet (sl); |
607 |
} |
608 |
} |
609 |
|
610 |
/** Client wants to apply some object. Lets do so. */ |
611 |
void |
612 |
ApplyCmd (char *buf, int len, player *pl) |
613 |
{ |
614 |
tag_t tag = atoi (buf); |
615 |
|
616 |
/* If the high bit is set, player applied a pseudo object. */ |
617 |
if (tag & 0x80000000) |
618 |
{ |
619 |
pl->ns->look_position = tag & 0x7fffffff; |
620 |
pl->ns->floorbox_update (); |
621 |
return; |
622 |
} |
623 |
|
624 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
625 |
|
626 |
if (!op) |
627 |
{ |
628 |
LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
629 |
return; |
630 |
} |
631 |
|
632 |
pl->ob->apply (op, AP_TOGGLE); |
633 |
} |
634 |
|
635 |
/** Client wants to lock some object. Lets do so. */ |
636 |
void |
637 |
LockItem (char *data, int len, player *pl) |
638 |
{ |
639 |
int flag = data[0]; |
640 |
tag_t tag = net_uint32 ((uint8 *)data + 1); |
641 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
642 |
|
643 |
if (!op) |
644 |
{ |
645 |
pl->failmsg ("Could not find object to lock/unlock"); |
646 |
return; |
647 |
} |
648 |
|
649 |
if (!flag) |
650 |
op->clr_flag (FLAG_INV_LOCKED); |
651 |
else |
652 |
op->set_flag (FLAG_INV_LOCKED); |
653 |
|
654 |
esrv_update_item (UPD_FLAGS, pl->ob, op); |
655 |
} |
656 |
|
657 |
/** Client wants to mark some object. Lets do so. */ |
658 |
void |
659 |
MarkItem (char *data, int len, player *pl) |
660 |
{ |
661 |
tag_t tag = net_uint32 ((uint8 *)data); |
662 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
663 |
|
664 |
if (!op) |
665 |
{ |
666 |
pl->failmsg ("Could not find object to mark"); |
667 |
return; |
668 |
} |
669 |
|
670 |
pl->mark = op; |
671 |
pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
672 |
} |
673 |
|
674 |
/** |
675 |
* look_at prints items on the specified square. |
676 |
* |
677 |
* [ removed EARTHWALL check and added check for containers inventory. |
678 |
* Tero.Haatanen@lut.fi ] |
679 |
*/ |
680 |
static void |
681 |
look_at (player *pl, int dx, int dy) |
682 |
{ |
683 |
dynbuf_text &buf = msg_dynbuf; buf.clear (); |
684 |
object *ob = pl->ob; |
685 |
|
686 |
if (!pl->observe->map) |
687 |
return; |
688 |
|
689 |
bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
690 |
|
691 |
mapxy pos (pl->observe); |
692 |
pos.move (dx, dy); |
693 |
|
694 |
if (wiz) |
695 |
{ |
696 |
if (pos.normalise ()) |
697 |
{ |
698 |
mapspace &ms = *pos; |
699 |
ms.update (); |
700 |
|
701 |
buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
702 |
" smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", |
703 |
&pos.m->path, pos.x, pos.y, dx, dy, |
704 |
(unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
705 |
ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () |
706 |
); |
707 |
} |
708 |
else |
709 |
buf << "off-map\n\n"; |
710 |
} |
711 |
|
712 |
int darkness = pl->blocked_los (dx, dy); |
713 |
|
714 |
if (darkness == LOS_BLOCKED) |
715 |
buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
716 |
else if (darkness == LOS_MAX) |
717 |
buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
718 |
else |
719 |
{ |
720 |
if (pos.normalise ()) |
721 |
for (object *tmp = pos->top; tmp; tmp = tmp->below) |
722 |
{ |
723 |
if (tmp->invisible && !ob->flag [FLAG_WIZ]) |
724 |
continue; |
725 |
|
726 |
if (wiz) |
727 |
buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
728 |
else |
729 |
buf.printf (" - %s.\n", query_name (tmp)); |
730 |
|
731 |
object *head = tmp->head_ (); |
732 |
|
733 |
if (head->inv) |
734 |
if ((head->type != CONTAINER && head->type != FLESH) |
735 |
|| ob->flag [FLAG_WIZ]) |
736 |
buf << head->query_inventory (ob, " "); |
737 |
|
738 |
if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */ |
739 |
break; |
740 |
} |
741 |
} |
742 |
|
743 |
if (buf.empty ()) |
744 |
buf << "You see nothing there."; |
745 |
|
746 |
pl->infobox (MSG_CHANNEL ("lookat"), buf); |
747 |
} |
748 |
|
749 |
/** Client wants to look at some object. Lets do so. */ |
750 |
void |
751 |
LookAt (char *buf, int len, player *pl) |
752 |
{ |
753 |
char *cp; |
754 |
|
755 |
int dx = atoi (buf); |
756 |
if (!(cp = strchr (buf, ' '))) |
757 |
return; |
758 |
|
759 |
int dy = atoi (cp); |
760 |
|
761 |
look_at (pl, dx, dy); |
762 |
} |
763 |
|
764 |
/** Move an object to a new location */ |
765 |
void |
766 |
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
767 |
{ |
768 |
object *op = esrv_get_ob_from_count (pl, tag); |
769 |
if (!op) |
770 |
{ |
771 |
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
772 |
return; |
773 |
} |
774 |
|
775 |
if (!to) |
776 |
{ /* drop it to the ground */ |
777 |
if (op->map && !op->env) |
778 |
return; |
779 |
|
780 |
/* If it is an active container, then we should drop all objects |
781 |
* in the container and not the container itself. |
782 |
*/ |
783 |
if (op->inv && op->flag [FLAG_APPLIED]) |
784 |
{ |
785 |
int cnt = MAX_ITEM_PER_ACTION; |
786 |
|
787 |
for (object *current = op->inv; current && cnt--; ) |
788 |
{ |
789 |
object *next = current->below; |
790 |
drop_object (pl, current, 0); |
791 |
current = next; |
792 |
} |
793 |
|
794 |
if (cnt <= 0) |
795 |
op->failmsg ("Only dropped some items, can't drop that many items at once."); |
796 |
} |
797 |
else |
798 |
drop_object (pl, op, nrof); |
799 |
|
800 |
return; |
801 |
} |
802 |
else if (to == pl->count) |
803 |
{ /* pick it up to the inventory */ |
804 |
/* return if player has already picked it up */ |
805 |
if (op->env == pl) |
806 |
return; |
807 |
|
808 |
pl->contr->count = nrof; |
809 |
pick_up (pl, op); |
810 |
return; |
811 |
} |
812 |
|
813 |
object *env = esrv_get_ob_from_count (pl, to); |
814 |
if (!env) |
815 |
{ |
816 |
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
817 |
return; |
818 |
} |
819 |
|
820 |
/* put_object_in_sack presumes that necessary sanity checking |
821 |
* has already been done (eg, it can be picked up and fits in |
822 |
* in a sack, so check for those things. We should also check |
823 |
* an make sure env is in fact a container for that matter. |
824 |
*/ |
825 |
if (env->type == CONTAINER |
826 |
&& can_pick (pl, op) |
827 |
&& sack_can_hold (pl, env, op, nrof)) |
828 |
put_object_in_sack (pl, env, op, nrof); |
829 |
} |
830 |
|