ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
Revision: 1.92
Committed: Sun Apr 11 00:34:07 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.91: +18 -18 lines
Log Message:
get rid of QUERY_FLAG/SET_FLAG/CLEAR_FLAG macros that I always hated

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /**
26 * \file
27 * Client/server logic.
28 *
29 * \date 2003-12-02
30 *
31 * This contains item logic for client/server. It doesn't contain
32 * the actual commands that send the data, but does contain
33 * the logic for what items should be sent.
34 */
35
36 #include <global.h>
37 #include <object.h>
38 #include <sproto.h>
39
40 /** This is the maximum number of bytes we expect any one item to take up */
41 #define MAXITEMLEN 300
42
43 /*******************************************************************************
44 *
45 * Functions related to sending object data to the client.
46 *
47 ******************************************************************************/
48
49 /**
50 * This is a similar to query_name, but returns flags
51 * to be sent to client.
52 */
53 static unsigned int
54 query_flags (object *op)
55 {
56 unsigned int flags = 0;
57
58 if (op->flag [FLAG_APPLIED])
59 switch (op->type)
60 {
61 case BOW:
62 case WAND:
63 case ROD:
64 case HORN:
65 flags = a_readied;
66 break;
67 case WEAPON:
68 flags = a_wielded;
69 break;
70 case SKILL:
71 case ARMOUR:
72 case HELMET:
73 case SHIELD:
74 case RING:
75 case BOOTS:
76 case GLOVES:
77 case AMULET:
78 case GIRDLE:
79 case BRACERS:
80 case CLOAK:
81 flags = a_worn;
82 break;
83 case CONTAINER:
84 flags = a_active;
85 break;
86 default:
87 flags = a_applied;
88 break;
89 }
90
91 if (op->is_open_container ())
92 flags |= F_OPEN;
93
94 if (op->flag [FLAG_KNOWN_CURSED])
95 {
96 if (op->flag [FLAG_DAMNED])
97 flags |= F_DAMNED;
98 else if (op->flag [FLAG_CURSED])
99 flags |= F_CURSED;
100 }
101
102 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
103 flags |= F_MAGIC;
104 if (op->flag [FLAG_UNPAID])
105 flags |= F_UNPAID;
106 if (op->flag [FLAG_INV_LOCKED])
107 flags |= F_LOCKED;
108
109 return flags;
110 }
111
112 /* Used in the send_look to put object head into packet
113 * sl for socket ns. Need socket to know if we need to send
114 * animation of face to the client.
115 */
116 static void
117 add_object_to_socklist (client &ns, packet &sl, object *head)
118 {
119 int flags = query_flags (head);
120
121 if (head->flag [FLAG_NO_PICK])
122 flags |= F_NOPICK;
123
124 ns.send_face (head->face, -50);
125
126 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
127 ns.send_animation (head->animation_id);
128
129 sl << uint32 (head->count)
130 << uint32 (flags)
131 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
132 << uint32 (head->face);
133
134 if (!head->custom_name)
135 {
136 const char *name;
137 uint8 *len = sl.cur++; // patch up length later
138
139 name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140 sl << uint8 (0);
141 name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142
143 *len = sl.cur - len - 1;
144 }
145 else
146 {
147 int len = min (head->custom_name.length (), 127);
148
149 sl << uint8 (len * 2 + 1)
150 << data (head->custom_name, len)
151 << uint8 (0)
152 << data (head->custom_name, len);
153 }
154
155 sl << uint16 (head->animation_id);
156
157 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 : 1. / clamp (head->speed, 1./255., 1./1.);
160
161 sl << uint8 (anim_speed)
162 << uint32 (head->nrof);
163
164 if (ns.itemcmd == 2)
165 sl << uint16 (head->client_type);
166 }
167
168 static faceidx
169 need_face_now (player *pl, const char *name)
170 {
171 faceidx face = face_find (name, empty_face);
172
173 pl->ns->send_face (face, -50);
174 pl->ns->flush_fx ();
175
176 return face;
177 }
178
179 #define FINGER_UP "finger_up.x11"
180 #define FINGER_DOWN "finger_down.x11"
181
182 /**
183 * Send the look window. Don't need to do animations here
184 * This sends all the faces to the client, not just updates. This is
185 * because object ordering would otherwise be inconsistent.
186 */
187 void
188 esrv_draw_look (player *pl)
189 {
190 object *ob = pl->ob;
191
192 if (!pl->ns->update_look)
193 {
194 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 return;
196 }
197
198 pl->ns->update_look = 0;
199
200 if (ob->flag [FLAG_REMOVED]
201 || !ob->map
202 || ob->map->in_memory != MAP_ACTIVE
203 || out_of_map (ob->map, ob->x, ob->y))
204 return;
205
206 pl->ns->send_packet ("delinv 0");
207
208 packet sl;
209 sl.printf ("item%d ", pl->ns->itemcmd);
210
211 sl << uint32 (0);
212
213 int start_pos = pl->ns->look_position;
214 bool dirty = false;
215
216 mapspace &ms = ob->ms ();
217
218 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
219 // start from the top
220 object *items [FLOORBOX_PAGESIZE];
221 int item_idx = 0, item_cnt = 0;
222 int pos = 0;
223
224 // find our items by walking down
225 object *item = ms.top;
226
227 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
228 {
229 if (!item->client_visible ())
230 continue;
231
232 if (++pos < start_pos)
233 continue;
234
235 // record item
236 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
237 item_cnt++;
238
239 // stop at first floor
240 if (item->flag [FLAG_IS_FLOOR])
241 {
242 // we are finished, don't append "next group of items"
243 // by setting item to ms.bot it becomes zero which is checked after the while loop
244 item = ms.bot;
245 }
246 }
247
248 // see if there are more if we cared - we ignore invisible objects
249 if (item)
250 {
251 /* What we basically do is make a 'fake' object - when the user applies it,
252 * we notice the special tag the object has, and act accordingly.
253 */
254 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
255 << uint32 (0)
256 << uint32 ((uint32) - 1)
257 << uint32 (need_face_now (pl, FINGER_DOWN))
258 << data8 ("Apply this to see the items below")
259 << uint16 (0)
260 << uint8 (0)
261 << uint32 (0);
262
263 if (pl->ns->itemcmd == 2)
264 sl << uint16 (0);
265
266 dirty = true;
267 }
268
269 // now send out all items in the ring buffer in reverse order
270 while (item_cnt)
271 {
272 --item_cnt;
273 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
274 object *item = items [item_idx];
275
276 add_object_to_socklist (*pl->ns, sl, item->head_ ());
277
278 dirty = true;
279
280 // if packet got too large, send it and begin a new one
281 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
282 {
283 pl->ns->flush_fx ();
284 pl->ns->send_packet (sl);
285
286 sl.reset ();
287 sl.printf ("item%d ", pl->ns->itemcmd);
288 sl << uint32 (0);
289
290 dirty = false;
291 }
292 }
293
294 if (start_pos)
295 {
296 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
297 << uint32 (0)
298 << sint32 (-1)
299 << uint32 (need_face_now (pl, FINGER_UP))
300 << data8 ("Apply this to see the items higher up")
301 << uint16 (0)
302 << uint8 (0)
303 << uint32 (0);
304
305 if (pl->ns->itemcmd == 2)
306 sl << uint16 (0);
307
308 dirty = true;
309 }
310
311 if (dirty)
312 {
313 pl->ns->flush_fx ();
314 pl->ns->send_packet (sl);
315 }
316 }
317
318 /**
319 * Sends whole inventory.
320 */
321 void
322 esrv_send_inventory (object *pl, object *op)
323 {
324 if (!pl->contr->ns)//D
325 return;
326
327 int got_one = 0;
328
329 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
330
331 packet sl;
332 sl.printf ("item%d ", pl->contr->ns->itemcmd);
333
334 sl << uint32 (op->count);
335
336 for (object *tmp = op->inv; tmp; tmp = tmp->below)
337 {
338 object *head;
339
340 if (tmp->head)
341 head = tmp->head;
342 else
343 head = tmp;
344
345 if (head->client_visible ())
346 {
347 add_object_to_socklist (*pl->contr->ns, sl, head);
348
349 got_one++;
350
351 /* IT is possible for players to accumulate a huge amount of
352 * items (especially with some of the bags out there) to
353 * overflow the buffer. IF so, send multiple item commands.
354 */
355 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
356 {
357 pl->contr->ns->flush_fx ();
358 pl->contr->ns->send_packet (sl);
359
360 sl.reset ();
361 sl.printf ("item%d ", pl->contr->ns->itemcmd);
362 sl << uint32 (op->count);
363 got_one = 0;
364 }
365 }
366 }
367
368 if (got_one)
369 {
370 pl->contr->ns->flush_fx ();
371 pl->contr->ns->send_packet (sl);
372 }
373 }
374
375 /**
376 * Updates object *op for player *pl.
377 *
378 * flags is a list of values to update
379 * to the client (as defined in newclient.h - might as well use the
380 * same value both places.
381 */
382 void
383 esrv_update_item (int flags, object *pl, object *op)
384 {
385 /* If we have a request to send the player item, skip a few checks. */
386 if (op != pl && !op->client_visible ())
387 return;
388
389 client *ns = pl->contr->ns;
390 if (!ns)
391 return;
392
393 packet sl ("upditem");
394
395 sl << uint8 (flags);
396
397 op = op->head_ ();
398
399 sl << uint32 (op->count);
400
401 if (flags & UPD_LOCATION)
402 sl << uint32 (op->env ? op->env->count : 0);
403
404 if (flags & UPD_FLAGS)
405 sl << uint32 (query_flags (op));
406
407 if (flags & UPD_WEIGHT)
408 {
409 sint32 weight = op->client_weight ();
410
411 if (op == pl)
412 ns->last_weight = weight;
413
414 sl << uint32 (weight);
415 }
416
417 if (flags & UPD_FACE)
418 {
419 ns->send_face (op->face, -50);
420 ns->flush_fx ();
421 sl << uint32 (op->face);
422 }
423
424 if (flags & UPD_NAME)
425 {
426 int len;
427 const char *item_p;
428 char item_n[127 * 2];
429
430 if (!op->custom_name)
431 {
432 len = assign (item_n, query_base_name (op, 0), 127);
433 item_p = query_base_name (op, 1);
434 }
435 else
436 {
437 len = assign (item_n, &op->custom_name, 127);
438 item_p = &op->custom_name;
439 }
440
441 len += assign (item_n + len, item_p, 127);
442
443 sl << data8 (item_n, len);
444 }
445
446 if (flags & UPD_ANIM)
447 sl << uint16 (op->animation_id);
448
449 if (flags & UPD_ANIMSPEED)
450 {
451 int anim_speed = 0;
452
453 if (op->flag [FLAG_ANIMATE])
454 {
455 if (op->anim_speed)
456 anim_speed = op->anim_speed;
457 else
458 {
459 if (op->speed < 0.001)
460 anim_speed = 255;
461 else if (op->speed >= 1.0)
462 anim_speed = 1;
463 else
464 anim_speed = 1. / op->speed;
465 }
466
467 if (anim_speed > 255)
468 anim_speed = 255;
469 }
470
471 sl << uint8 (anim_speed);
472 }
473
474 if (flags & UPD_NROF)
475 sl << uint32 (op->nrof);
476
477 pl->contr->ns->send_packet (sl);
478 }
479
480 /**
481 * Sends item's info to player.
482 */
483 void
484 esrv_send_item (object *pl, object *op)
485 {
486 if (!pl->contr->ns)
487 return;
488
489 /* We only send 'visible' objects to the client, and sometimes the player */
490 if (!op->client_visible () && op->type != PLAYER)
491 return;
492
493 packet sl;
494
495 sl.printf ("item%d ", pl->contr->ns->itemcmd);
496
497 op = op->head_ ();
498
499 sl << uint32 (op->env ? op->env->count : 0);
500
501 add_object_to_socklist (*pl->contr->ns, sl, op);
502
503 pl->contr->ns->flush_fx ();
504 pl->contr->ns->send_packet (sl);
505 }
506
507 /**
508 * Tells the client to delete an item.
509 */
510 void
511 esrv_del_item (player *pl, int tag)
512 {
513 if (!pl->ns)
514 return;
515
516 packet sl ("delitem");
517
518 sl << uint32 (tag);
519
520 pl->ns->send_packet (sl);
521 }
522
523
524 /*******************************************************************************
525 *
526 * Client has requested us to do something with an object.
527 *
528 ******************************************************************************/
529
530 /**
531 * Takes a player and object count (tag) and returns the actual object
532 * pointer, or null if it can't be found.
533 */
534 static object *
535 esrv_get_ob_from_count (object *pl, tag_t count)
536 {
537 if (pl->count == count)
538 return pl;
539
540 for (object *op = pl->inv; op; op = op->below)
541 if (op->count == count)
542 return op;
543 else if (op->type == CONTAINER && pl->container_ () == op)
544 for (object *tmp = op->inv; tmp; tmp = tmp->below)
545 if (tmp->count == count)
546 return tmp;
547
548 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
549 if (op->head && op->head->count == count)
550 return op;
551 else if (op->count == count)
552 return op;
553 else if (op->type == CONTAINER && pl->container_ () == op)
554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
555 if (tmp->count == count)
556 return tmp;
557
558 #if 0
559 /* If the high bit is set, player examined a pseudo object. */
560 if (count & 0x80000000)
561 return 0;
562 #endif
563
564 return 0;
565 }
566
567 /** Client wants to examine some object. So lets do so. */
568 void
569 ExamineCmd (char *buf, int len, player *pl)
570 {
571 tag_t tag = atoi (buf);
572
573 /* If the high bit is set, player applied a pseudo object. */
574 if (tag & 0x80000000)
575 {
576 pl->ns->look_position = tag & 0x7fffffff;
577 pl->ns->floorbox_update ();
578 return;
579 }
580
581 object *op = esrv_get_ob_from_count (pl->ob, tag);
582
583 if (!op)
584 {
585 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
586 return;
587 }
588
589 examine (pl->ob, op);
590 }
591
592 /** Client wants to examine some object. So lets do so. */
593 void
594 ExCmd (char *buf, int len, player *pl)
595 {
596 tag_t tag = atoi (buf);
597
598 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
599 {
600 std::string s = op->describe (pl->ob);
601
602 packet sl ("ex");
603 sl << ber32 (tag)
604 << data (*pl->expand_cfpod (s.c_str ()));
605
606 pl->ns->send_packet (sl);
607 }
608 }
609
610 /** Client wants to apply some object. Lets do so. */
611 void
612 ApplyCmd (char *buf, int len, player *pl)
613 {
614 tag_t tag = atoi (buf);
615
616 /* If the high bit is set, player applied a pseudo object. */
617 if (tag & 0x80000000)
618 {
619 pl->ns->look_position = tag & 0x7fffffff;
620 pl->ns->floorbox_update ();
621 return;
622 }
623
624 object *op = esrv_get_ob_from_count (pl->ob, tag);
625
626 if (!op)
627 {
628 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
629 return;
630 }
631
632 pl->ob->apply (op, AP_TOGGLE);
633 }
634
635 /** Client wants to lock some object. Lets do so. */
636 void
637 LockItem (char *data, int len, player *pl)
638 {
639 int flag = data[0];
640 tag_t tag = net_uint32 ((uint8 *)data + 1);
641 object *op = esrv_get_ob_from_count (pl->ob, tag);
642
643 if (!op)
644 {
645 pl->failmsg ("Could not find object to lock/unlock");
646 return;
647 }
648
649 if (!flag)
650 op->clr_flag (FLAG_INV_LOCKED);
651 else
652 op->set_flag (FLAG_INV_LOCKED);
653
654 esrv_update_item (UPD_FLAGS, pl->ob, op);
655 }
656
657 /** Client wants to mark some object. Lets do so. */
658 void
659 MarkItem (char *data, int len, player *pl)
660 {
661 tag_t tag = net_uint32 ((uint8 *)data);
662 object *op = esrv_get_ob_from_count (pl->ob, tag);
663
664 if (!op)
665 {
666 pl->failmsg ("Could not find object to mark");
667 return;
668 }
669
670 pl->mark = op;
671 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
672 }
673
674 /**
675 * look_at prints items on the specified square.
676 *
677 * [ removed EARTHWALL check and added check for containers inventory.
678 * Tero.Haatanen@lut.fi ]
679 */
680 static void
681 look_at (player *pl, int dx, int dy)
682 {
683 dynbuf_text &buf = msg_dynbuf; buf.clear ();
684 object *ob = pl->ob;
685
686 if (!pl->observe->map)
687 return;
688
689 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
690
691 mapxy pos (pl->observe);
692 pos.move (dx, dy);
693
694 if (wiz)
695 {
696 if (pos.normalise ())
697 {
698 mapspace &ms = *pos;
699 ms.update ();
700
701 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
702 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
703 &pos.m->path, pos.x, pos.y, dx, dy,
704 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
705 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
706 );
707 }
708 else
709 buf << "off-map\n\n";
710 }
711
712 int darkness = pl->blocked_los (dx, dy);
713
714 if (darkness == LOS_BLOCKED)
715 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
716 else if (darkness == LOS_MAX)
717 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
718 else
719 {
720 if (pos.normalise ())
721 for (object *tmp = pos->top; tmp; tmp = tmp->below)
722 {
723 if (tmp->invisible && !ob->flag [FLAG_WIZ])
724 continue;
725
726 if (wiz)
727 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
728 else
729 buf.printf (" - %s.\n", query_name (tmp));
730
731 object *head = tmp->head_ ();
732
733 if (head->inv)
734 if ((head->type != CONTAINER && head->type != FLESH)
735 || ob->flag [FLAG_WIZ])
736 buf << head->query_inventory (ob, " ");
737
738 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
739 break;
740 }
741 }
742
743 if (buf.empty ())
744 buf << "You see nothing there.";
745
746 pl->infobox (MSG_CHANNEL ("lookat"), buf);
747 }
748
749 /** Client wants to look at some object. Lets do so. */
750 void
751 LookAt (char *buf, int len, player *pl)
752 {
753 char *cp;
754
755 int dx = atoi (buf);
756 if (!(cp = strchr (buf, ' ')))
757 return;
758
759 int dy = atoi (cp);
760
761 look_at (pl, dx, dy);
762 }
763
764 /** Move an object to a new location */
765 void
766 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
767 {
768 object *op = esrv_get_ob_from_count (pl, tag);
769 if (!op)
770 {
771 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
772 return;
773 }
774
775 if (!to)
776 { /* drop it to the ground */
777 if (op->map && !op->env)
778 return;
779
780 /* If it is an active container, then we should drop all objects
781 * in the container and not the container itself.
782 */
783 if (op->inv && op->flag [FLAG_APPLIED])
784 {
785 int cnt = MAX_ITEM_PER_ACTION;
786
787 for (object *current = op->inv; current && cnt--; )
788 {
789 object *next = current->below;
790 drop_object (pl, current, 0);
791 current = next;
792 }
793
794 if (cnt <= 0)
795 op->failmsg ("Only dropped some items, can't drop that many items at once.");
796 }
797 else
798 drop_object (pl, op, nrof);
799
800 return;
801 }
802 else if (to == pl->count)
803 { /* pick it up to the inventory */
804 /* return if player has already picked it up */
805 if (op->env == pl)
806 return;
807
808 pl->contr->count = nrof;
809 pick_up (pl, op);
810 return;
811 }
812
813 object *env = esrv_get_ob_from_count (pl, to);
814 if (!env)
815 {
816 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
817 return;
818 }
819
820 /* put_object_in_sack presumes that necessary sanity checking
821 * has already been done (eg, it can be picked up and fits in
822 * in a sack, so check for those things. We should also check
823 * an make sure env is in fact a container for that matter.
824 */
825 if (env->type == CONTAINER
826 && can_pick (pl, op)
827 && sack_can_hold (pl, env, op, nrof))
828 put_object_in_sack (pl, env, op, nrof);
829 }
830