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Revision: 1.93
Committed: Sun Apr 11 23:32:10 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.92: +5 -2 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /**
26 * \file
27 * Client/server logic.
28 *
29 * \date 2003-12-02
30 *
31 * This contains item logic for client/server. It doesn't contain
32 * the actual commands that send the data, but does contain
33 * the logic for what items should be sent.
34 */
35
36 #include <global.h>
37 #include <object.h>
38 #include <sproto.h>
39
40 /** This is the maximum number of bytes we expect any one item to take up */
41 #define MAXITEMLEN 300
42
43 /*******************************************************************************
44 *
45 * Functions related to sending object data to the client.
46 *
47 ******************************************************************************/
48
49 /**
50 * This is a similar to query_name, but returns flags
51 * to be sent to client.
52 */
53 static unsigned int
54 query_flags (object *op)
55 {
56 unsigned int flags = 0;
57
58 if (op->flag [FLAG_APPLIED])
59 switch (op->type)
60 {
61 case BOW:
62 case WAND:
63 case ROD:
64 case HORN:
65 flags = a_readied;
66 break;
67 case WEAPON:
68 flags = a_wielded;
69 break;
70 case SKILL:
71 case ARMOUR:
72 case HELMET:
73 case SHIELD:
74 case RING:
75 case BOOTS:
76 case GLOVES:
77 case AMULET:
78 case GIRDLE:
79 case BRACERS:
80 case CLOAK:
81 flags = a_worn;
82 break;
83 case CONTAINER:
84 flags = a_active;
85 break;
86 default:
87 flags = a_applied;
88 break;
89 }
90
91 if (op->is_open_container ())
92 flags |= F_OPEN;
93
94 if (op->flag [FLAG_KNOWN_CURSED])
95 {
96 if (op->flag [FLAG_DAMNED])
97 flags |= F_DAMNED;
98 else if (op->flag [FLAG_CURSED])
99 flags |= F_CURSED;
100 }
101
102 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
103 flags |= F_MAGIC;
104 if (op->flag [FLAG_UNPAID])
105 flags |= F_UNPAID;
106 if (op->flag [FLAG_INV_LOCKED])
107 flags |= F_LOCKED;
108
109 return flags;
110 }
111
112 /* Used in the send_look to put object head into packet
113 * sl for socket ns. Need socket to know if we need to send
114 * animation of face to the client.
115 */
116 static void
117 add_object_to_socklist (client &ns, packet &sl, object *head)
118 {
119 int flags = query_flags (head);
120
121 if (head->flag [FLAG_NO_PICK])
122 flags |= F_NOPICK;
123
124 ns.send_face (head->face, -50);
125
126 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
127 ns.send_animation (head->animation_id);
128
129 sl << uint32 (head->count)
130 << uint32 (flags)
131 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
132 << uint32 (head->face);
133
134 if (!head->custom_name)
135 {
136 const char *name;
137 uint8 *len = sl.cur++; // patch up length later
138
139 name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140 sl << uint8 (0);
141 name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142
143 *len = sl.cur - len - 1;
144 }
145 else
146 {
147 int len = min (head->custom_name.length (), 127);
148
149 sl << uint8 (len * 2 + 1)
150 << data (head->custom_name, len)
151 << uint8 (0)
152 << data (head->custom_name, len);
153 }
154
155 sl << uint16 (head->animation_id);
156
157 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 : 1. / clamp (head->speed, 1./255., 1./1.);
160
161 sl << uint8 (anim_speed)
162 << uint32 (head->nrof);
163
164 if (ns.itemcmd == 2)
165 sl << uint16 (head->client_type);
166 }
167
168 static faceidx
169 need_face_now (player *pl, const char *name)
170 {
171 faceidx face = face_find (name, empty_face);
172
173 pl->ns->send_face (face, -50);
174 pl->ns->flush_fx ();
175
176 return face;
177 }
178
179 #define FINGER_UP "finger_up.x11"
180 #define FINGER_DOWN "finger_down.x11"
181
182 /**
183 * Send the look window. Don't need to do animations here
184 * This sends all the faces to the client, not just updates. This is
185 * because object ordering would otherwise be inconsistent.
186 */
187 void
188 esrv_draw_look (player *pl)
189 {
190 object *ob = pl->ob;
191
192 if (!pl->ns->update_look)
193 {
194 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 return;
196 }
197
198 pl->ns->send_packet ("delinv 0");
199
200 if (pl->run_on)
201 return;
202
203 pl->ns->update_look = 0;
204
205 if (ob->flag [FLAG_REMOVED]
206 || !ob->map
207 || ob->map->in_memory != MAP_ACTIVE
208 || out_of_map (ob->map, ob->x, ob->y))
209 return;
210
211 packet sl;
212 sl.printf ("item%d ", pl->ns->itemcmd);
213
214 sl << uint32 (0);
215
216 int start_pos = pl->ns->look_position;
217 bool dirty = false;
218
219 mapspace &ms = ob->ms ();
220
221 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222 // start from the top
223 object *items [FLOORBOX_PAGESIZE];
224 int item_idx = 0, item_cnt = 0;
225 int pos = 0;
226
227 // find our items by walking down
228 object *item = ms.top;
229
230 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 {
232 if (!item->client_visible ())
233 continue;
234
235 if (++pos < start_pos)
236 continue;
237
238 // record item
239 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240 item_cnt++;
241
242 // stop at first floor
243 if (item->flag [FLAG_IS_FLOOR])
244 {
245 // we are finished, don't append "next group of items"
246 // by setting item to ms.bot it becomes zero which is checked after the while loop
247 item = ms.bot;
248 }
249 }
250
251 // see if there are more if we cared - we ignore invisible objects
252 if (item)
253 {
254 /* What we basically do is make a 'fake' object - when the user applies it,
255 * we notice the special tag the object has, and act accordingly.
256 */
257 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 << uint32 (0)
259 << uint32 ((uint32) - 1)
260 << uint32 (need_face_now (pl, FINGER_DOWN))
261 << data8 ("Apply this to see the items below")
262 << uint16 (0)
263 << uint8 (0)
264 << uint32 (0);
265
266 if (pl->ns->itemcmd == 2)
267 sl << uint16 (0);
268
269 dirty = true;
270 }
271
272 // now send out all items in the ring buffer in reverse order
273 while (item_cnt)
274 {
275 --item_cnt;
276 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277 object *item = items [item_idx];
278
279 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280
281 dirty = true;
282
283 // if packet got too large, send it and begin a new one
284 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285 {
286 pl->ns->flush_fx ();
287 pl->ns->send_packet (sl);
288
289 sl.reset ();
290 sl.printf ("item%d ", pl->ns->itemcmd);
291 sl << uint32 (0);
292
293 dirty = false;
294 }
295 }
296
297 if (start_pos)
298 {
299 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
300 << uint32 (0)
301 << sint32 (-1)
302 << uint32 (need_face_now (pl, FINGER_UP))
303 << data8 ("Apply this to see the items higher up")
304 << uint16 (0)
305 << uint8 (0)
306 << uint32 (0);
307
308 if (pl->ns->itemcmd == 2)
309 sl << uint16 (0);
310
311 dirty = true;
312 }
313
314 if (dirty)
315 {
316 pl->ns->flush_fx ();
317 pl->ns->send_packet (sl);
318 }
319 }
320
321 /**
322 * Sends whole inventory.
323 */
324 void
325 esrv_send_inventory (object *pl, object *op)
326 {
327 if (!pl->contr->ns)//D
328 return;
329
330 int got_one = 0;
331
332 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
333
334 packet sl;
335 sl.printf ("item%d ", pl->contr->ns->itemcmd);
336
337 sl << uint32 (op->count);
338
339 for (object *tmp = op->inv; tmp; tmp = tmp->below)
340 {
341 object *head;
342
343 if (tmp->head)
344 head = tmp->head;
345 else
346 head = tmp;
347
348 if (head->client_visible ())
349 {
350 add_object_to_socklist (*pl->contr->ns, sl, head);
351
352 got_one++;
353
354 /* IT is possible for players to accumulate a huge amount of
355 * items (especially with some of the bags out there) to
356 * overflow the buffer. IF so, send multiple item commands.
357 */
358 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
359 {
360 pl->contr->ns->flush_fx ();
361 pl->contr->ns->send_packet (sl);
362
363 sl.reset ();
364 sl.printf ("item%d ", pl->contr->ns->itemcmd);
365 sl << uint32 (op->count);
366 got_one = 0;
367 }
368 }
369 }
370
371 if (got_one)
372 {
373 pl->contr->ns->flush_fx ();
374 pl->contr->ns->send_packet (sl);
375 }
376 }
377
378 /**
379 * Updates object *op for player *pl.
380 *
381 * flags is a list of values to update
382 * to the client (as defined in newclient.h - might as well use the
383 * same value both places.
384 */
385 void
386 esrv_update_item (int flags, object *pl, object *op)
387 {
388 /* If we have a request to send the player item, skip a few checks. */
389 if (op != pl && !op->client_visible ())
390 return;
391
392 client *ns = pl->contr->ns;
393 if (!ns)
394 return;
395
396 packet sl ("upditem");
397
398 sl << uint8 (flags);
399
400 op = op->head_ ();
401
402 sl << uint32 (op->count);
403
404 if (flags & UPD_LOCATION)
405 sl << uint32 (op->env ? op->env->count : 0);
406
407 if (flags & UPD_FLAGS)
408 sl << uint32 (query_flags (op));
409
410 if (flags & UPD_WEIGHT)
411 {
412 sint32 weight = op->client_weight ();
413
414 if (op == pl)
415 ns->last_weight = weight;
416
417 sl << uint32 (weight);
418 }
419
420 if (flags & UPD_FACE)
421 {
422 ns->send_face (op->face, -50);
423 ns->flush_fx ();
424 sl << uint32 (op->face);
425 }
426
427 if (flags & UPD_NAME)
428 {
429 int len;
430 const char *item_p;
431 char item_n[127 * 2];
432
433 if (!op->custom_name)
434 {
435 len = assign (item_n, query_base_name (op, 0), 127);
436 item_p = query_base_name (op, 1);
437 }
438 else
439 {
440 len = assign (item_n, &op->custom_name, 127);
441 item_p = &op->custom_name;
442 }
443
444 len += assign (item_n + len, item_p, 127);
445
446 sl << data8 (item_n, len);
447 }
448
449 if (flags & UPD_ANIM)
450 sl << uint16 (op->animation_id);
451
452 if (flags & UPD_ANIMSPEED)
453 {
454 int anim_speed = 0;
455
456 if (op->flag [FLAG_ANIMATE])
457 {
458 if (op->anim_speed)
459 anim_speed = op->anim_speed;
460 else
461 {
462 if (op->speed < 0.001)
463 anim_speed = 255;
464 else if (op->speed >= 1.0)
465 anim_speed = 1;
466 else
467 anim_speed = 1. / op->speed;
468 }
469
470 if (anim_speed > 255)
471 anim_speed = 255;
472 }
473
474 sl << uint8 (anim_speed);
475 }
476
477 if (flags & UPD_NROF)
478 sl << uint32 (op->nrof);
479
480 pl->contr->ns->send_packet (sl);
481 }
482
483 /**
484 * Sends item's info to player.
485 */
486 void
487 esrv_send_item (object *pl, object *op)
488 {
489 if (!pl->contr->ns)
490 return;
491
492 /* We only send 'visible' objects to the client, and sometimes the player */
493 if (!op->client_visible () && op->type != PLAYER)
494 return;
495
496 packet sl;
497
498 sl.printf ("item%d ", pl->contr->ns->itemcmd);
499
500 op = op->head_ ();
501
502 sl << uint32 (op->env ? op->env->count : 0);
503
504 add_object_to_socklist (*pl->contr->ns, sl, op);
505
506 pl->contr->ns->flush_fx ();
507 pl->contr->ns->send_packet (sl);
508 }
509
510 /**
511 * Tells the client to delete an item.
512 */
513 void
514 esrv_del_item (player *pl, int tag)
515 {
516 if (!pl->ns)
517 return;
518
519 packet sl ("delitem");
520
521 sl << uint32 (tag);
522
523 pl->ns->send_packet (sl);
524 }
525
526
527 /*******************************************************************************
528 *
529 * Client has requested us to do something with an object.
530 *
531 ******************************************************************************/
532
533 /**
534 * Takes a player and object count (tag) and returns the actual object
535 * pointer, or null if it can't be found.
536 */
537 static object *
538 esrv_get_ob_from_count (object *pl, tag_t count)
539 {
540 if (pl->count == count)
541 return pl;
542
543 for (object *op = pl->inv; op; op = op->below)
544 if (op->count == count)
545 return op;
546 else if (op->type == CONTAINER && pl->container_ () == op)
547 for (object *tmp = op->inv; tmp; tmp = tmp->below)
548 if (tmp->count == count)
549 return tmp;
550
551 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
552 if (op->head && op->head->count == count)
553 return op;
554 else if (op->count == count)
555 return op;
556 else if (op->type == CONTAINER && pl->container_ () == op)
557 for (object *tmp = op->inv; tmp; tmp = tmp->below)
558 if (tmp->count == count)
559 return tmp;
560
561 #if 0
562 /* If the high bit is set, player examined a pseudo object. */
563 if (count & 0x80000000)
564 return 0;
565 #endif
566
567 return 0;
568 }
569
570 /** Client wants to examine some object. So lets do so. */
571 void
572 ExamineCmd (char *buf, int len, player *pl)
573 {
574 tag_t tag = atoi (buf);
575
576 /* If the high bit is set, player applied a pseudo object. */
577 if (tag & 0x80000000)
578 {
579 pl->ns->look_position = tag & 0x7fffffff;
580 pl->ns->floorbox_update ();
581 return;
582 }
583
584 object *op = esrv_get_ob_from_count (pl->ob, tag);
585
586 if (!op)
587 {
588 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
589 return;
590 }
591
592 examine (pl->ob, op);
593 }
594
595 /** Client wants to examine some object. So lets do so. */
596 void
597 ExCmd (char *buf, int len, player *pl)
598 {
599 tag_t tag = atoi (buf);
600
601 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
602 {
603 std::string s = op->describe (pl->ob);
604
605 packet sl ("ex");
606 sl << ber32 (tag)
607 << data (*pl->expand_cfpod (s.c_str ()));
608
609 pl->ns->send_packet (sl);
610 }
611 }
612
613 /** Client wants to apply some object. Lets do so. */
614 void
615 ApplyCmd (char *buf, int len, player *pl)
616 {
617 tag_t tag = atoi (buf);
618
619 /* If the high bit is set, player applied a pseudo object. */
620 if (tag & 0x80000000)
621 {
622 pl->ns->look_position = tag & 0x7fffffff;
623 pl->ns->floorbox_update ();
624 return;
625 }
626
627 object *op = esrv_get_ob_from_count (pl->ob, tag);
628
629 if (!op)
630 {
631 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
632 return;
633 }
634
635 pl->ob->apply (op, AP_TOGGLE);
636 }
637
638 /** Client wants to lock some object. Lets do so. */
639 void
640 LockItem (char *data, int len, player *pl)
641 {
642 int flag = data[0];
643 tag_t tag = net_uint32 ((uint8 *)data + 1);
644 object *op = esrv_get_ob_from_count (pl->ob, tag);
645
646 if (!op)
647 {
648 pl->failmsg ("Could not find object to lock/unlock");
649 return;
650 }
651
652 if (!flag)
653 op->clr_flag (FLAG_INV_LOCKED);
654 else
655 op->set_flag (FLAG_INV_LOCKED);
656
657 esrv_update_item (UPD_FLAGS, pl->ob, op);
658 }
659
660 /** Client wants to mark some object. Lets do so. */
661 void
662 MarkItem (char *data, int len, player *pl)
663 {
664 tag_t tag = net_uint32 ((uint8 *)data);
665 object *op = esrv_get_ob_from_count (pl->ob, tag);
666
667 if (!op)
668 {
669 pl->failmsg ("Could not find object to mark");
670 return;
671 }
672
673 pl->mark = op;
674 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
675 }
676
677 /**
678 * look_at prints items on the specified square.
679 *
680 * [ removed EARTHWALL check and added check for containers inventory.
681 * Tero.Haatanen@lut.fi ]
682 */
683 static void
684 look_at (player *pl, int dx, int dy)
685 {
686 dynbuf_text &buf = msg_dynbuf; buf.clear ();
687 object *ob = pl->ob;
688
689 if (!pl->observe->map)
690 return;
691
692 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
693
694 mapxy pos (pl->observe);
695 pos.move (dx, dy);
696
697 if (wiz)
698 {
699 if (pos.normalise ())
700 {
701 mapspace &ms = *pos;
702 ms.update ();
703
704 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
705 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
706 &pos.m->path, pos.x, pos.y, dx, dy,
707 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
708 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
709 );
710 }
711 else
712 buf << "off-map\n\n";
713 }
714
715 int darkness = pl->blocked_los (dx, dy);
716
717 if (darkness == LOS_BLOCKED)
718 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
719 else if (darkness == LOS_MAX)
720 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
721 else
722 {
723 if (pos.normalise ())
724 for (object *tmp = pos->top; tmp; tmp = tmp->below)
725 {
726 if (tmp->invisible && !ob->flag [FLAG_WIZ])
727 continue;
728
729 if (wiz)
730 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
731 else
732 buf.printf (" - %s.\n", query_name (tmp));
733
734 object *head = tmp->head_ ();
735
736 if (head->inv)
737 if ((head->type != CONTAINER && head->type != FLESH)
738 || ob->flag [FLAG_WIZ])
739 buf << head->query_inventory (ob, " ");
740
741 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
742 break;
743 }
744 }
745
746 if (buf.empty ())
747 buf << "You see nothing there.";
748
749 pl->infobox (MSG_CHANNEL ("lookat"), buf);
750 }
751
752 /** Client wants to look at some object. Lets do so. */
753 void
754 LookAt (char *buf, int len, player *pl)
755 {
756 char *cp;
757
758 int dx = atoi (buf);
759 if (!(cp = strchr (buf, ' ')))
760 return;
761
762 int dy = atoi (cp);
763
764 look_at (pl, dx, dy);
765 }
766
767 /** Move an object to a new location */
768 void
769 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
770 {
771 object *op = esrv_get_ob_from_count (pl, tag);
772 if (!op)
773 {
774 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
775 return;
776 }
777
778 if (!to)
779 { /* drop it to the ground */
780 if (op->map && !op->env)
781 return;
782
783 /* If it is an active container, then we should drop all objects
784 * in the container and not the container itself.
785 */
786 if (op->inv && op->flag [FLAG_APPLIED])
787 {
788 int cnt = MAX_ITEM_PER_ACTION;
789
790 for (object *current = op->inv; current && cnt--; )
791 {
792 object *next = current->below;
793 drop_object (pl, current, 0);
794 current = next;
795 }
796
797 if (cnt <= 0)
798 op->failmsg ("Only dropped some items, can't drop that many items at once.");
799 }
800 else
801 drop_object (pl, op, nrof);
802
803 return;
804 }
805 else if (to == pl->count)
806 { /* pick it up to the inventory */
807 /* return if player has already picked it up */
808 if (op->env == pl)
809 return;
810
811 pl->contr->count = nrof;
812 pick_up (pl, op);
813 return;
814 }
815
816 object *env = esrv_get_ob_from_count (pl, to);
817 if (!env)
818 {
819 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
820 return;
821 }
822
823 /* put_object_in_sack presumes that necessary sanity checking
824 * has already been done (eg, it can be picked up and fits in
825 * in a sack, so check for those things. We should also check
826 * an make sure env is in fact a container for that matter.
827 */
828 if (env->type == CONTAINER
829 && can_pick (pl, op)
830 && sack_can_hold (pl, env, op, nrof))
831 put_object_in_sack (pl, env, op, nrof);
832 }
833