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/cvs/deliantra/server/socket/item.C
Revision: 1.95
Committed: Wed Apr 28 11:39:45 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_0
Changes since 1.94: +3 -9 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /**
26 * \file
27 * Client/server logic.
28 *
29 * \date 2003-12-02
30 *
31 * This contains item logic for client/server. It doesn't contain
32 * the actual commands that send the data, but does contain
33 * the logic for what items should be sent.
34 */
35
36 #include <global.h>
37 #include <object.h>
38 #include <sproto.h>
39
40 /** This is the maximum number of bytes we expect any one item to take up */
41 #define MAXITEMLEN 300
42
43 /*******************************************************************************
44 *
45 * Functions related to sending object data to the client.
46 *
47 ******************************************************************************/
48
49 /**
50 * This is a similar to query_name, but returns flags
51 * to be sent to client.
52 */
53 static unsigned int
54 query_flags (object *op)
55 {
56 unsigned int flags = 0;
57
58 if (op->flag [FLAG_APPLIED])
59 switch (op->type)
60 {
61 case BOW:
62 case WAND:
63 case ROD:
64 case HORN:
65 flags = a_readied;
66 break;
67 case WEAPON:
68 flags = a_wielded;
69 break;
70 case SKILL:
71 case ARMOUR:
72 case HELMET:
73 case SHIELD:
74 case RING:
75 case BOOTS:
76 case GLOVES:
77 case AMULET:
78 case GIRDLE:
79 case BRACERS:
80 case CLOAK:
81 flags = a_worn;
82 break;
83 case CONTAINER:
84 flags = a_active;
85 break;
86 default:
87 flags = a_applied;
88 break;
89 }
90
91 if (op->is_open_container ())
92 flags |= F_OPEN;
93
94 if (op->flag [FLAG_KNOWN_CURSED])
95 {
96 if (op->flag [FLAG_DAMNED])
97 flags |= F_DAMNED;
98 else if (op->flag [FLAG_CURSED])
99 flags |= F_CURSED;
100 }
101
102 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
103 flags |= F_MAGIC;
104 if (op->flag [FLAG_UNPAID])
105 flags |= F_UNPAID;
106 if (op->flag [FLAG_INV_LOCKED])
107 flags |= F_LOCKED;
108
109 return flags;
110 }
111
112 /* Used in the send_look to put object head into packet
113 * sl for socket ns. Need socket to know if we need to send
114 * animation of face to the client.
115 */
116 static void
117 add_object_to_socklist (client &ns, packet &sl, object *head)
118 {
119 int flags = query_flags (head);
120
121 if (head->flag [FLAG_NO_PICK])
122 flags |= F_NOPICK;
123
124 ns.send_face (head->face, -50);
125
126 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
127 ns.send_animation (head->animation_id);
128
129 sl << uint32 (head->count)
130 << uint32 (flags)
131 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
132 << uint32 (head->face);
133
134 if (!head->custom_name)
135 {
136 const char *name;
137 uint8 *len = sl.cur++; // patch up length later
138
139 name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140 sl << uint8 (0);
141 name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142
143 *len = sl.cur - len - 1;
144 }
145 else
146 {
147 int len = min (head->custom_name.length (), 127);
148
149 sl << uint8 (len * 2 + 1)
150 << data (head->custom_name, len)
151 << uint8 (0)
152 << data (head->custom_name, len);
153 }
154
155 sl << uint16 (head->animation_id);
156
157 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 : 1. / clamp (head->speed, 1./255., 1./1.);
160
161 sl << uint8 (anim_speed)
162 << uint32 (head->nrof);
163
164 if (ns.itemcmd == 2)
165 sl << uint16 (head->client_type);
166 }
167
168 static faceidx
169 need_face_now (player *pl, const char *name)
170 {
171 faceidx face = face_find (name, empty_face);
172
173 pl->ns->send_face (face, -50);
174 pl->ns->flush_fx ();
175
176 return face;
177 }
178
179 #define FINGER_UP "finger_up.x11"
180 #define FINGER_DOWN "finger_down.x11"
181
182 /**
183 * Send the look window. Don't need to do animations here
184 * This sends all the faces to the client, not just updates. This is
185 * because object ordering would otherwise be inconsistent.
186 */
187 void
188 esrv_draw_look (player *pl)
189 {
190 object *ob = pl->ob;
191
192 if (!pl->ns->update_look)
193 {
194 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 return;
196 }
197
198 if (pl->ns->need_delinv0)
199 {
200 pl->ns->need_delinv0 = 0;
201 pl->ns->send_packet ("delinv 0");
202 }
203
204 if (pl->run_on)
205 return;
206
207 pl->ns->update_look = 0;
208 pl->ns->need_delinv0 = 1;
209
210 if (ob->flag [FLAG_REMOVED]
211 || !ob->map
212 || ob->map->in_memory != MAP_ACTIVE
213 || out_of_map (ob->map, ob->x, ob->y))
214 return;
215
216 packet sl;
217 sl.printf ("item%d ", pl->ns->itemcmd);
218
219 sl << uint32 (0);
220
221 int start_pos = pl->ns->look_position;
222 bool dirty = false;
223
224 mapspace &ms = ob->ms ();
225
226 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
227 // start from the top
228 object *items [FLOORBOX_PAGESIZE];
229 int item_idx = 0, item_cnt = 0;
230 int pos = 0;
231
232 // find our items by walking down
233 object *item = ms.top;
234
235 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
236 {
237 if (!item->client_visible ())
238 continue;
239
240 if (++pos < start_pos)
241 continue;
242
243 // record item
244 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
245 item_cnt++;
246
247 // stop at first floor
248 if (item->flag [FLAG_IS_FLOOR])
249 {
250 // we are finished, don't append "next group of items"
251 // by setting item to ms.bot it becomes zero which is checked after the while loop
252 item = ms.bot;
253 }
254 }
255
256 // see if there are more if we cared - we ignore invisible objects
257 if (item)
258 {
259 /* What we basically do is make a 'fake' object - when the user applies it,
260 * we notice the special tag the object has, and act accordingly.
261 */
262 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
263 << uint32 (0)
264 << uint32 ((uint32) - 1)
265 << uint32 (need_face_now (pl, FINGER_DOWN))
266 << data8 ("Apply this to see the items below")
267 << uint16 (0)
268 << uint8 (0)
269 << uint32 (0);
270
271 if (pl->ns->itemcmd == 2)
272 sl << uint16 (0);
273
274 dirty = true;
275 }
276
277 // now send out all items in the ring buffer in reverse order
278 while (item_cnt)
279 {
280 --item_cnt;
281 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
282 object *item = items [item_idx];
283
284 add_object_to_socklist (*pl->ns, sl, item->head_ ());
285
286 dirty = true;
287
288 // if packet got too large, send it and begin a new one
289 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
290 {
291 pl->ns->flush_fx ();
292 pl->ns->send_packet (sl);
293
294 sl.reset ();
295 sl.printf ("item%d ", pl->ns->itemcmd);
296 sl << uint32 (0);
297
298 dirty = false;
299 }
300 }
301
302 if (start_pos)
303 {
304 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
305 << uint32 (0)
306 << sint32 (-1)
307 << uint32 (need_face_now (pl, FINGER_UP))
308 << data8 ("Apply this to see the items higher up")
309 << uint16 (0)
310 << uint8 (0)
311 << uint32 (0);
312
313 if (pl->ns->itemcmd == 2)
314 sl << uint16 (0);
315
316 dirty = true;
317 }
318
319 if (dirty)
320 {
321 pl->ns->flush_fx ();
322 pl->ns->send_packet (sl);
323 }
324 }
325
326 /**
327 * Sends whole inventory.
328 */
329 void
330 esrv_send_inventory (object *pl, object *op)
331 {
332 if (!pl->contr->ns)//D
333 return;
334
335 int got_one = 0;
336
337 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
338
339 packet sl;
340 sl.printf ("item%d ", pl->contr->ns->itemcmd);
341
342 sl << uint32 (op->count);
343
344 for (object *tmp = op->inv; tmp; tmp = tmp->below)
345 {
346 object *head;
347
348 if (tmp->head)
349 head = tmp->head;
350 else
351 head = tmp;
352
353 if (head->client_visible ())
354 {
355 add_object_to_socklist (*pl->contr->ns, sl, head);
356
357 got_one++;
358
359 /* IT is possible for players to accumulate a huge amount of
360 * items (especially with some of the bags out there) to
361 * overflow the buffer. IF so, send multiple item commands.
362 */
363 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
364 {
365 pl->contr->ns->flush_fx ();
366 pl->contr->ns->send_packet (sl);
367
368 sl.reset ();
369 sl.printf ("item%d ", pl->contr->ns->itemcmd);
370 sl << uint32 (op->count);
371 got_one = 0;
372 }
373 }
374 }
375
376 if (got_one)
377 {
378 pl->contr->ns->flush_fx ();
379 pl->contr->ns->send_packet (sl);
380 }
381 }
382
383 /**
384 * Updates object *op for player *pl.
385 *
386 * flags is a list of values to update
387 * to the client (as defined in newclient.h - might as well use the
388 * same value both places.
389 */
390 void
391 esrv_update_item (int flags, object *pl, object *op)
392 {
393 /* If we have a request to send the player item, skip a few checks. */
394 if (op != pl && !op->client_visible ())
395 return;
396
397 client *ns = pl->contr->ns;
398 if (!ns)
399 return;
400
401 packet sl ("upditem");
402
403 sl << uint8 (flags);
404
405 op = op->head_ ();
406
407 sl << uint32 (op->count);
408
409 if (flags & UPD_LOCATION)
410 sl << uint32 (op->env ? op->env->count : 0);
411
412 if (flags & UPD_FLAGS)
413 sl << uint32 (query_flags (op));
414
415 if (flags & UPD_WEIGHT)
416 {
417 sint32 weight = op->client_weight ();
418
419 if (op == pl)
420 ns->last_weight = weight;
421
422 sl << uint32 (weight);
423 }
424
425 if (flags & UPD_FACE)
426 {
427 ns->send_face (op->face, -50);
428 ns->flush_fx ();
429 sl << uint32 (op->face);
430 }
431
432 if (flags & UPD_NAME)
433 {
434 int len;
435 const char *item_p;
436 char item_n[127 * 2];
437
438 if (!op->custom_name)
439 {
440 len = assign (item_n, query_base_name (op, 0), 127);
441 item_p = query_base_name (op, 1);
442 }
443 else
444 {
445 len = assign (item_n, &op->custom_name, 127);
446 item_p = &op->custom_name;
447 }
448
449 len += assign (item_n + len, item_p, 127);
450
451 sl << data8 (item_n, len);
452 }
453
454 if (flags & UPD_ANIM)
455 sl << uint16 (op->animation_id);
456
457 if (flags & UPD_ANIMSPEED)
458 {
459 int anim_speed = 0;
460
461 if (op->flag [FLAG_ANIMATE])
462 {
463 if (op->anim_speed)
464 anim_speed = op->anim_speed;
465 else
466 {
467 if (op->speed < 0.001)
468 anim_speed = 255;
469 else if (op->speed >= 1.0)
470 anim_speed = 1;
471 else
472 anim_speed = 1. / op->speed;
473 }
474
475 if (anim_speed > 255)
476 anim_speed = 255;
477 }
478
479 sl << uint8 (anim_speed);
480 }
481
482 if (flags & UPD_NROF)
483 sl << uint32 (op->nrof);
484
485 pl->contr->ns->send_packet (sl);
486 }
487
488 /**
489 * Sends item's info to player.
490 */
491 void
492 esrv_send_item (object *pl, object *op)
493 {
494 if (!pl->contr->ns)
495 return;
496
497 /* We only send 'visible' objects to the client, and sometimes the player */
498 if (!op->client_visible () && op->type != PLAYER)
499 return;
500
501 packet sl;
502
503 sl.printf ("item%d ", pl->contr->ns->itemcmd);
504
505 op = op->head_ ();
506
507 sl << uint32 (op->env ? op->env->count : 0);
508
509 add_object_to_socklist (*pl->contr->ns, sl, op);
510
511 pl->contr->ns->flush_fx ();
512 pl->contr->ns->send_packet (sl);
513 }
514
515 /**
516 * Tells the client to delete an item.
517 */
518 void
519 esrv_del_item (player *pl, int tag)
520 {
521 if (!pl->ns)
522 return;
523
524 packet sl ("delitem");
525
526 sl << uint32 (tag);
527
528 pl->ns->send_packet (sl);
529 }
530
531
532 /*******************************************************************************
533 *
534 * Client has requested us to do something with an object.
535 *
536 ******************************************************************************/
537
538 /**
539 * Takes a player and object count (tag) and returns the actual object
540 * pointer, or null if it can't be found.
541 */
542 static object *
543 esrv_get_ob_from_count (object *pl, tag_t count)
544 {
545 if (pl->count == count)
546 return pl;
547
548 for (object *op = pl->inv; op; op = op->below)
549 if (op->count == count)
550 return op;
551 else if (op->type == CONTAINER && pl->container_ () == op)
552 for (object *tmp = op->inv; tmp; tmp = tmp->below)
553 if (tmp->count == count)
554 return tmp;
555
556 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
557 if (op->head && op->head->count == count)
558 return op;
559 else if (op->count == count)
560 return op;
561 else if (op->type == CONTAINER && pl->container_ () == op)
562 for (object *tmp = op->inv; tmp; tmp = tmp->below)
563 if (tmp->count == count)
564 return tmp;
565
566 #if 0
567 /* If the high bit is set, player examined a pseudo object. */
568 if (count & 0x80000000)
569 return 0;
570 #endif
571
572 return 0;
573 }
574
575 /** Client wants to examine some object. So lets do so. */
576 void
577 ExamineCmd (char *buf, int len, player *pl)
578 {
579 tag_t tag = atoi (buf);
580
581 /* If the high bit is set, player applied a pseudo object. */
582 if (tag & 0x80000000)
583 {
584 pl->ns->look_position = tag & 0x7fffffff;
585 pl->ns->floorbox_update ();
586 return;
587 }
588
589 object *op = esrv_get_ob_from_count (pl->ob, tag);
590
591 if (!op)
592 {
593 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
594 return;
595 }
596
597 examine (pl->ob, op);
598 }
599
600 /** Client wants to examine some object. So lets do so. */
601 void
602 ExCmd (char *buf, int len, player *pl)
603 {
604 tag_t tag = atoi (buf);
605
606 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
607 {
608 std::string s = op->describe (pl->ob);
609
610 packet sl ("ex");
611 sl << ber32 (tag)
612 << data (*pl->expand_cfpod (s.c_str ()));
613
614 pl->ns->send_packet (sl);
615 }
616 }
617
618 /** Client wants to apply some object. Lets do so. */
619 void
620 ApplyCmd (char *buf, int len, player *pl)
621 {
622 tag_t tag = atoi (buf);
623
624 /* If the high bit is set, player applied a pseudo object. */
625 if (tag & 0x80000000)
626 {
627 pl->ns->look_position = tag & 0x7fffffff;
628 pl->ns->floorbox_update ();
629 return;
630 }
631
632 // the object might be legally gone already
633 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
634 pl->ob->apply (op, AP_TOGGLE);
635 }
636
637 /** Client wants to lock some object. Lets do so. */
638 void
639 LockItem (char *data, int len, player *pl)
640 {
641 int flag = data[0];
642 tag_t tag = net_uint32 ((uint8 *)data + 1);
643 object *op = esrv_get_ob_from_count (pl->ob, tag);
644
645 if (!op)
646 {
647 pl->failmsg ("Could not find object to lock/unlock");
648 return;
649 }
650
651 if (!flag)
652 op->clr_flag (FLAG_INV_LOCKED);
653 else
654 op->set_flag (FLAG_INV_LOCKED);
655
656 esrv_update_item (UPD_FLAGS, pl->ob, op);
657 }
658
659 /** Client wants to mark some object. Lets do so. */
660 void
661 MarkItem (char *data, int len, player *pl)
662 {
663 tag_t tag = net_uint32 ((uint8 *)data);
664 object *op = esrv_get_ob_from_count (pl->ob, tag);
665
666 if (!op)
667 {
668 pl->failmsg ("Could not find object to mark");
669 return;
670 }
671
672 pl->mark = op;
673 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
674 }
675
676 /**
677 * look_at prints items on the specified square.
678 *
679 * [ removed EARTHWALL check and added check for containers inventory.
680 * Tero.Haatanen@lut.fi ]
681 */
682 static void
683 look_at (player *pl, int dx, int dy)
684 {
685 dynbuf_text &buf = msg_dynbuf; buf.clear ();
686 object *ob = pl->ob;
687
688 if (!pl->observe->map)
689 return;
690
691 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
692
693 mapxy pos (pl->observe);
694 pos.move (dx, dy);
695
696 if (wiz)
697 {
698 if (pos.normalise ())
699 {
700 mapspace &ms = *pos;
701 ms.update ();
702
703 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
704 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
705 &pos.m->path, pos.x, pos.y, dx, dy,
706 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
707 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
708 );
709 }
710 else
711 buf << "off-map\n\n";
712 }
713
714 int darkness = pl->blocked_los (dx, dy);
715
716 if (darkness == LOS_BLOCKED)
717 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
718 else if (darkness == LOS_MAX)
719 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
720 else
721 {
722 if (pos.normalise ())
723 for (object *tmp = pos->top; tmp; tmp = tmp->below)
724 {
725 if (tmp->invisible && !ob->flag [FLAG_WIZ])
726 continue;
727
728 if (wiz)
729 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
730 else
731 buf.printf (" - %s.\n", query_name (tmp));
732
733 object *head = tmp->head_ ();
734
735 if (head->inv)
736 if ((head->type != CONTAINER && head->type != FLESH)
737 || ob->flag [FLAG_WIZ])
738 buf << head->query_inventory (ob, " ");
739
740 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
741 break;
742 }
743 }
744
745 if (buf.empty ())
746 buf << "You see nothing there.";
747
748 pl->infobox (MSG_CHANNEL ("lookat"), buf);
749 }
750
751 /** Client wants to look at some object. Lets do so. */
752 void
753 LookAt (char *buf, int len, player *pl)
754 {
755 char *cp;
756
757 int dx = atoi (buf);
758 if (!(cp = strchr (buf, ' ')))
759 return;
760
761 int dy = atoi (cp);
762
763 look_at (pl, dx, dy);
764 }
765
766 /** Move an object to a new location */
767 void
768 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
769 {
770 object *op = esrv_get_ob_from_count (pl, tag);
771 if (!op)
772 {
773 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
774 return;
775 }
776
777 if (!to)
778 { /* drop it to the ground */
779 if (op->map && !op->env)
780 return;
781
782 /* If it is an active container, then we should drop all objects
783 * in the container and not the container itself.
784 */
785 if (op->inv && op->flag [FLAG_APPLIED])
786 {
787 int cnt = MAX_ITEM_PER_ACTION;
788
789 for (object *current = op->inv; current && cnt--; )
790 {
791 object *next = current->below;
792 drop_object (pl, current, 0);
793 current = next;
794 }
795
796 if (cnt <= 0)
797 op->failmsg ("Only dropped some items, can't drop that many items at once.");
798 }
799 else
800 drop_object (pl, op, nrof);
801
802 return;
803 }
804 else if (to == pl->count)
805 { /* pick it up to the inventory */
806 /* return if player has already picked it up */
807 if (op->env == pl)
808 return;
809
810 pl->contr->count = nrof;
811 pick_up (pl, op);
812 return;
813 }
814
815 object *env = esrv_get_ob_from_count (pl, to);
816 if (!env)
817 {
818 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
819 return;
820 }
821
822 /* put_object_in_sack presumes that necessary sanity checking
823 * has already been done (eg, it can be picked up and fits in
824 * in a sack, so check for those things. We should also check
825 * an make sure env is in fact a container for that matter.
826 */
827 if (env->type == CONTAINER
828 && can_pick (pl, op)
829 && sack_can_hold (pl, env, op, nrof))
830 put_object_in_sack (pl, env, op, nrof);
831 }
832