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/cvs/deliantra/server/socket/loop.C
Revision: 1.16
Committed: Thu Dec 14 22:45:41 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +2 -7 lines
Log Message:
- implement event watcher autoncancellation on reload
- used it everywhere
- removed lots of compatibility cruft
  - configure does no longer check for mandatory unix functionality/headers
  - confgiure now runs much faster

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Main client/server loops.
27     *
28     * \date 2003-12-02
29     *
30     * loop.c mainly deals with initialization and higher level socket
31     * maintenance (checking for lost connections and if data has arrived.)
32     * The reading of data is handled in ericserver.c
33     */
34    
35    
36     #include <global.h>
37 root 1.10 #include <sproto.h>
38     #include <sockproto.h>
39 elmex 1.1
40 pippijn 1.8 #include <sys/types.h>
41     #include <sys/time.h>
42     #include <sys/socket.h>
43     #include <netinet/in.h>
44     #include <netdb.h>
45 elmex 1.1
46 root 1.16 #include <unistd.h>
47     #include <arpa/inet.h>
48 elmex 1.1
49     #include <loader.h>
50     #include <newserver.h>
51    
52     /*****************************************************************************
53     * Start of command dispatch area.
54     * The commands here are protocol commands.
55     ****************************************************************************/
56    
57     /* Either keep this near the start or end of the file so it is
58     * at least reasonablye easy to find.
59     * There are really 2 commands - those which are sent/received
60     * before player joins, and those happen after the player has joined.
61     * As such, we have function types that might be called, so
62     * we end up having 2 tables.
63     */
64    
65 root 1.13 typedef void (*func_uint8_int_ns) (char *, int, client_socket *);
66 elmex 1.1
67 root 1.6 struct NsCmdMapping
68     {
69     const char *cmdname;
70     func_uint8_int_ns cmdproc;
71 root 1.11 uint8 flag;
72 elmex 1.1 };
73    
74 root 1.6 typedef void (*func_uint8_int_pl) (char *, int, player *);
75     struct PlCmdMapping
76     {
77     const char *cmdname;
78     func_uint8_int_pl cmdproc;
79     uint8 flag;
80 elmex 1.1 };
81    
82     /**
83     * Dispatch table for the server.
84     *
85     * CmdMapping is the dispatch table for the server, used in HandleClient,
86     * which gets called when the client has input. All commands called here
87     * use the same parameter form (char* data, int len, int clientnum.
88     * We do implicit casts, because the data that is being passed is
89     * unsigned (pretty much needs to be for binary data), however, most
90     * of these treat it only as strings, so it makes things easier
91     * to cast it here instead of a bunch of times in the function itself.
92     * flag is 1 if the player must be in the playing state to issue the
93     * command, 0 if they can issue it at any time.
94     */
95     static struct PlCmdMapping plcommands[] = {
96 root 1.6 {"examine", ExamineCmd, 1},
97     {"apply", ApplyCmd, 1},
98     {"move", MoveCmd, 1},
99     {"reply", ReplyCmd, 0},
100     {"command", PlayerCmd, 1},
101     {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
102     {"lookat", LookAt, 1},
103     {"lock", (func_uint8_int_pl) LockItem, 1},
104     {"mark", (func_uint8_int_pl) MarkItem, 1},
105     {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */
106     {"mapinfo", MapInfoCmd, 2}, /* CF+ */
107     {"ext", ExtCmd, 2}, /* CF+ */
108 root 1.11 { 0 } /* terminator */
109 elmex 1.1 };
110    
111     /** Face-related commands */
112     static struct NsCmdMapping nscommands[] = {
113 root 1.11 {"addme", AddMeCmd, 2},
114 root 1.6 {"askface", SendFaceCmd}, /* Added: phil */
115     {"requestinfo", RequestInfo},
116 root 1.11 {"setfacemode", SetFaceMode, 2},
117     {"setsound", SetSound, 2},
118     {"setup", SetUp, 2},
119     {"version", VersionCmd, 2},
120     {"toggleextendedinfos", ToggleExtendedInfos, 2}, /*Added: tchize */
121     {"toggleextendedtext", ToggleExtendedText, 2}, /*Added: tchize */
122 root 1.6 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
123 root 1.11 { 0 } /* terminator (I, II & III) */
124 elmex 1.1 };
125    
126     /**
127     * RequestInfo is sort of a meta command. There is some specific
128     * request of information, but we call other functions to provide
129     * that information.
130     */
131 root 1.6 void
132 root 1.13 RequestInfo (char *buf, int len, client_socket * ns)
133 elmex 1.1 {
134 root 1.6 char *params = NULL, *cp;
135    
136     /* No match */
137     char bigbuf[MAX_BUF];
138     int slen;
139    
140     /* Set up replyinfo before we modify any of the buffers - this is used
141     * if we don't find a match.
142     */
143     strcpy (bigbuf, "replyinfo ");
144     slen = strlen (bigbuf);
145     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
146    
147     /* find the first space, make it null, and update the
148     * params pointer.
149     */
150     for (cp = buf; *cp != '\0'; cp++)
151     if (*cp == ' ')
152     {
153     *cp = '\0';
154     params = cp + 1;
155     break;
156     }
157 root 1.10
158 root 1.6 if (!strcmp (buf, "image_info"))
159     send_image_info (ns, params);
160     else if (!strcmp (buf, "image_sums"))
161     send_image_sums (ns, params);
162     else if (!strcmp (buf, "skill_info"))
163     send_skill_info (ns, params);
164     else if (!strcmp (buf, "spell_paths"))
165     send_spell_paths (ns, params);
166     else
167 root 1.12 ns->send_packet (bigbuf, len);
168 elmex 1.1 }
169    
170     /**
171     * Handle client input.
172     *
173     * HandleClient is actually not named really well - we only get here once
174     * there is input, so we don't do exception or other stuff here.
175     * sock is the output socket information. pl is the player associated
176     * with this socket, null if no player (one of the init_sockets for just
177     * starting a connection)
178     */
179    
180 root 1.6 void
181 root 1.13 HandleClient (client_socket *ns, player *pl)
182 elmex 1.1 {
183 root 1.6 /* Loop through this - maybe we have several complete packets here. */
184     // limit to a few commands only, though, as to not monopolise the server
185 root 1.11 for (int repeat = 16; repeat--;)
186 root 1.6 {
187     /* If it is a player, and they don't have any speed left, we
188     * return, and will read in the data when they do have time.
189     */
190 root 1.11 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
191     return;
192 elmex 1.1
193 root 1.11 int pkt_len = ns->read_packet ();
194 root 1.6
195 root 1.11 if (pkt_len < 0)
196 root 1.6 {
197 root 1.11 LOG (llevError, "read error on player %s\n", &pl->ob->name);
198 root 1.6 /* Caller will take care of cleaning this up */
199     ns->status = Ns_Dead;
200     return;
201 root 1.3 }
202 root 1.11 else if (pkt_len == 0)
203     /* Still dont have a full packet */
204 root 1.6 return;
205 elmex 1.1
206 root 1.6 /* First, break out beginning word. There are at least
207     * a few commands that do not have any paremeters. If
208     * we get such a command, don't worry about trying
209     * to break it up.
210     */
211 root 1.11 int datalen;
212     char *data = strchr ((char *)ns->inbuf + 2, ' ');
213    
214 root 1.6 if (data)
215     {
216 root 1.11 *data++ = 0;
217     datalen = pkt_len - (data - (char *)ns->inbuf);
218 root 1.6 }
219     else
220 root 1.11 {
221     data = (char *)ns->inbuf + 2; // better read garbage than segfault
222     datalen = 0;
223     }
224    
225     ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
226 root 1.6
227 root 1.11 for (int i = 0; nscommands[i].cmdname; i++)
228 root 1.6 {
229 root 1.11 if (!strcmp ((char *)ns->inbuf + 2, nscommands[i].cmdname))
230 root 1.6 {
231 root 1.11 nscommands[i].cmdproc (data, datalen, ns);
232     ns->skip_packet (pkt_len);
233     //D// not doing this causes random memory corruption
234     if (nscommands[i].flag & 2)
235     goto next_packet;
236     return;
237 root 1.3 }
238     }
239 root 1.11
240 root 1.6 /* Player must be in the playing state or the flag on the
241     * the command must be zero for the user to use the command -
242     * otherwise, a player cam save, be in the play_again state, and
243     * the map they were on gets swapped out, yet things that try to look
244     * at the map causes a crash. If the command is valid, but
245     * one they can't use, we still swallow it up.
246     */
247     if (pl)
248 root 1.11 for (int i = 0; plcommands[i].cmdname; i++)
249 root 1.6 {
250 root 1.11 if (!strcmp ((char *)ns->inbuf + 2, plcommands[i].cmdname))
251 root 1.6 {
252 root 1.3 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
253 root 1.11 plcommands[i].cmdproc ((char *) data, datalen, pl);
254    
255     ns->skip_packet (pkt_len);
256 elmex 1.1 //D// not doing this causes random memory corruption
257     if (plcommands[i].flag & 2)
258     goto next_packet;
259 root 1.11
260 elmex 1.1 return;
261 root 1.6 }
262     }
263 root 1.11
264 root 1.6 /* If we get here, we didn't find a valid command. Logging
265     * this might be questionable, because a broken client/malicious
266     * user could certainly send a whole bunch of invalid commands.
267     */
268 root 1.11 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
269     ns->skip_packet (pkt_len);
270 elmex 1.1 next_packet:
271 root 1.6 ;
272 elmex 1.1 }
273     }
274    
275 root 1.6 void
276     flush_sockets (void)
277 elmex 1.1 {
278 root 1.15 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
279     if ((*i)->status != Ns_Dead)
280     (*i)->flush ();
281 elmex 1.1 }
282    
283     /**
284 root 1.10 * This checks the sockets for input, does the right thing.
285 elmex 1.1 *
286     * A bit of this code is grabbed out of socket.c
287     * There are 2 lists we need to look through - init_sockets is a list
288     *
289     */
290 root 1.6 void
291     doeric_server (void)
292 elmex 1.1 {
293 root 1.6 int i, pollret;
294 root 1.15 fd_set tmp_read;
295 root 1.6 struct sockaddr_in addr;
296     socklen_t addrlen = sizeof (struct sockaddr);
297     player *pl, *next;
298 root 1.14 int maxfd = 0;
299 elmex 1.1
300     #ifdef CS_LOGSTATS
301 root 1.6 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
302     write_cs_stats ();
303 elmex 1.1 #endif
304    
305 root 1.6 /* Go through the players. Let the loop set the next pl value,
306     * since we may remove some
307     */
308 root 1.14 //TODO: must be handled cleanly elsewhere
309     for (pl = first_player; pl; )
310 root 1.6 {
311 root 1.14 player *npl = pl->next;
312    
313     //TODO: must be handled cleanly elsewhere
314     if (pl->socket->status == Ns_Dead)
315 root 1.6 {
316     save_player (pl->ob, 0);
317 root 1.10
318 root 1.6 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
319     {
320     terminate_all_pets (pl->ob);
321 root 1.9 pl->ob->remove ();
322 root 1.3 }
323 root 1.10
324 root 1.6 leave (pl, 1);
325     final_free_player (pl);
326 root 1.3 }
327 elmex 1.1
328 root 1.14 pl = npl;
329 elmex 1.1 }
330    
331 root 1.14 FD_ZERO (&tmp_read);
332 elmex 1.1
333 root 1.14 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); )
334 root 1.6 {
335 root 1.14 client_socket *s = *i;
336 elmex 1.1
337 root 1.14 if (s->status == Ns_Dead)
338 root 1.6 {
339 root 1.14 client_sockets.erase (i);
340     delete s;
341 root 1.6 }
342     else
343     {
344 root 1.14 if (s->fd > maxfd) maxfd = s->fd;
345    
346     FD_SET (s->fd, &tmp_read);
347 root 1.6
348 root 1.14 ++i;
349 root 1.6 }
350 root 1.14 }
351 root 1.10
352 root 1.14 struct timeval timeout;
353 root 1.6
354 root 1.14 timeout.tv_sec = 0;
355     timeout.tv_usec = 0;
356 root 1.6
357 root 1.14 pollret = select (maxfd + 1,
358 root 1.15 &tmp_read, 0, 0,
359 root 1.14 &timeout);
360 root 1.6
361 root 1.14 if (pollret == -1)
362     {
363     LOG (llevError, "select failed: %s\n", strerror (errno));
364     return;
365 elmex 1.1 }
366    
367 root 1.14 /* We need to do some of the processing below regardless */
368    
369 root 1.10 /* Check for any input on the sockets */
370 root 1.14 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
371 root 1.6 {
372 root 1.14 client_socket *s = *i;
373     player *pl = s->pl;
374 elmex 1.1
375 root 1.14 //TODO: disassociate handleclient from socket readin
376     if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
377     HandleClient (s, pl);
378 root 1.10
379 root 1.14 //TODO: should not be done here, either
380     if (s->status != Ns_Dead && pl)
381 root 1.6 {
382 root 1.10 /* Update the players stats once per tick. More efficient than
383     * sending them whenever they change, and probably just as useful
384 root 1.6 */
385 root 1.10 esrv_update_stats (pl);
386     if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
387 root 1.6 {
388 root 1.10 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
389     if (pl->last_weight != WEIGHT (pl->ob))
390     LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
391     (unsigned long) pl->last_weight, WEIGHT (pl->ob));
392 root 1.6 }
393    
394 root 1.10 /* draw_client_map does sanity checking that map is
395     * valid, so don't do it here.
396     */
397     draw_client_map (pl->ob);
398 root 1.14 if (s->update_look)
399 root 1.10 esrv_draw_look (pl->ob);
400 root 1.3 }
401 elmex 1.1 }
402     }
403 root 1.10