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/cvs/deliantra/server/socket/loop.C
Revision: 1.19
Committed: Fri Dec 15 19:59:20 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +11 -13 lines
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Main client/server loops.
27     *
28     * \date 2003-12-02
29     *
30     * loop.c mainly deals with initialization and higher level socket
31     * maintenance (checking for lost connections and if data has arrived.)
32     * The reading of data is handled in ericserver.c
33     */
34    
35    
36     #include <global.h>
37 root 1.10 #include <sproto.h>
38     #include <sockproto.h>
39 elmex 1.1
40 pippijn 1.8 #include <sys/types.h>
41     #include <sys/time.h>
42     #include <sys/socket.h>
43     #include <netinet/in.h>
44     #include <netdb.h>
45 elmex 1.1
46 root 1.16 #include <unistd.h>
47     #include <arpa/inet.h>
48 elmex 1.1
49     #include <loader.h>
50    
51     /*****************************************************************************
52     * Start of command dispatch area.
53     * The commands here are protocol commands.
54     ****************************************************************************/
55    
56     /* Either keep this near the start or end of the file so it is
57     * at least reasonablye easy to find.
58     * There are really 2 commands - those which are sent/received
59     * before player joins, and those happen after the player has joined.
60     * As such, we have function types that might be called, so
61     * we end up having 2 tables.
62     */
63    
64 root 1.17 enum {
65     PF_PLAYER = 0x01, // must have valid player
66     PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
67     PF_PLAYING = 0x04, // must be in playing state
68     };
69 elmex 1.1
70 root 1.17 struct pkt_type
71 root 1.6 {
72 root 1.17 const char *name;
73     void *cb;
74     int flags;
75    
76 root 1.19 bool may_execute (client *ns)
77 root 1.17 {
78     return (!(flags & PF_PLAYER) || ns->pl)
79     && (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING));
80     }
81    
82 root 1.19 void execute (client *ns, char *data, int datalen)
83 root 1.17 {
84     //TODO: only one format
85     if (flags & PF_PLAYER)
86     ((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl);
87     else
88 root 1.19 ((void (*)(char *, int, client *))cb)((char *)data, datalen, ns);
89 root 1.17 }
90 elmex 1.1 };
91    
92 root 1.17 // SocketCommand, PlayingCommand, should not exist with those ugly casts
93 root 1.19 #define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
94 root 1.17 #define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
95 elmex 1.1
96     /**
97     * Dispatch table for the server.
98     */
99 root 1.17 static struct pkt_type packets[] = {
100     {"ncom", PC(NewPlayerCmd) PF_PLAYING },
101     {"command", PC(PlayerCmd) PF_PLAYING },
102    
103     {"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE },
104     {"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE },
105     {"reply", PC(ReplyCmd) PF_IMMEDIATE },
106     {"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE },
107     {"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE },
108     {"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE },
109     {"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE },
110     {"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */
111     {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */
112     {"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */
113    
114     {"addme", SC(AddMeCmd) PF_IMMEDIATE },
115     {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
116     {"requestinfo", SC(RequestInfo) 0 },
117     {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE },
118     {"setsound", SC(SetSound) PF_IMMEDIATE },
119     {"setup", SC(SetUp) PF_IMMEDIATE },
120     {"version", SC(VersionCmd) PF_IMMEDIATE },
121     {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */
122     {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */
123     {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
124 elmex 1.1 };
125    
126     /**
127     * Handle client input.
128     *
129     * HandleClient is actually not named really well - we only get here once
130     * there is input, so we don't do exception or other stuff here.
131     * sock is the output socket information. pl is the player associated
132     * with this socket, null if no player (one of the init_sockets for just
133     * starting a connection)
134     */
135 root 1.6 void
136 root 1.19 HandleClient (client *ns, player *pl)
137 elmex 1.1 {
138 root 1.6 /* Loop through this - maybe we have several complete packets here. */
139     // limit to a few commands only, though, as to not monopolise the server
140 root 1.11 for (int repeat = 16; repeat--;)
141 root 1.6 {
142     /* If it is a player, and they don't have any speed left, we
143     * return, and will read in the data when they do have time.
144     */
145 root 1.11 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
146     return;
147 elmex 1.1
148 root 1.11 int pkt_len = ns->read_packet ();
149 root 1.6
150 root 1.11 if (pkt_len < 0)
151 root 1.6 {
152 root 1.11 LOG (llevError, "read error on player %s\n", &pl->ob->name);
153 root 1.6 /* Caller will take care of cleaning this up */
154     ns->status = Ns_Dead;
155     return;
156 root 1.3 }
157 root 1.11 else if (pkt_len == 0)
158     /* Still dont have a full packet */
159 root 1.6 return;
160 elmex 1.1
161 root 1.6 /* First, break out beginning word. There are at least
162     * a few commands that do not have any paremeters. If
163     * we get such a command, don't worry about trying
164     * to break it up.
165     */
166 root 1.11 int datalen;
167     char *data = strchr ((char *)ns->inbuf + 2, ' ');
168    
169 root 1.6 if (data)
170     {
171 root 1.11 *data++ = 0;
172     datalen = pkt_len - (data - (char *)ns->inbuf);
173 root 1.6 }
174     else
175 root 1.11 {
176     data = (char *)ns->inbuf + 2; // better read garbage than segfault
177     datalen = 0;
178     }
179    
180     ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
181 root 1.6
182 root 1.17 for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
183     if (!strcmp ((char *)ns->inbuf + 2, pkt->name))
184 root 1.6 {
185 root 1.17 if (pkt->may_execute (ns))
186 root 1.6 {
187 root 1.17 pkt->execute (ns, data, datalen);
188 root 1.11 ns->skip_packet (pkt_len);
189 root 1.17 //D//TODO not doing this causes random memory corruption
190     if (pkt->flags & PF_IMMEDIATE)
191 elmex 1.1 goto next_packet;
192     return;
193 root 1.6 }
194     }
195 root 1.11
196 root 1.6 /* If we get here, we didn't find a valid command. Logging
197     * this might be questionable, because a broken client/malicious
198     * user could certainly send a whole bunch of invalid commands.
199     */
200 root 1.11 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
201     ns->skip_packet (pkt_len);
202 elmex 1.1 next_packet:
203 root 1.6 ;
204 elmex 1.1 }
205     }
206    
207 root 1.6 void
208     flush_sockets (void)
209 elmex 1.1 {
210 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
211 root 1.15 if ((*i)->status != Ns_Dead)
212     (*i)->flush ();
213 elmex 1.1 }
214    
215     /**
216 root 1.10 * This checks the sockets for input, does the right thing.
217 elmex 1.1 *
218     * A bit of this code is grabbed out of socket.c
219     * There are 2 lists we need to look through - init_sockets is a list
220     *
221     */
222 root 1.6 void
223     doeric_server (void)
224 elmex 1.1 {
225 root 1.6 int i, pollret;
226 root 1.15 fd_set tmp_read;
227 root 1.6 struct sockaddr_in addr;
228     socklen_t addrlen = sizeof (struct sockaddr);
229     player *pl, *next;
230 root 1.14 int maxfd = 0;
231 elmex 1.1
232     #ifdef CS_LOGSTATS
233 root 1.6 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
234     write_cs_stats ();
235 elmex 1.1 #endif
236    
237 root 1.6 /* Go through the players. Let the loop set the next pl value,
238     * since we may remove some
239     */
240 root 1.14 //TODO: must be handled cleanly elsewhere
241     for (pl = first_player; pl; )
242 root 1.6 {
243 root 1.14 player *npl = pl->next;
244    
245     //TODO: must be handled cleanly elsewhere
246     if (pl->socket->status == Ns_Dead)
247 root 1.6 {
248     save_player (pl->ob, 0);
249 root 1.10
250 root 1.6 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
251     {
252     terminate_all_pets (pl->ob);
253 root 1.9 pl->ob->remove ();
254 root 1.3 }
255 root 1.10
256 root 1.6 leave (pl, 1);
257     final_free_player (pl);
258 root 1.3 }
259 elmex 1.1
260 root 1.14 pl = npl;
261 elmex 1.1 }
262    
263 root 1.14 FD_ZERO (&tmp_read);
264 elmex 1.1
265 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
266 root 1.6 {
267 root 1.19 client *s = *i;
268 elmex 1.1
269 root 1.14 if (s->status == Ns_Dead)
270 root 1.6 {
271 root 1.19 clients.erase (i);
272 root 1.14 delete s;
273 root 1.6 }
274     else
275     {
276 root 1.14 if (s->fd > maxfd) maxfd = s->fd;
277    
278     FD_SET (s->fd, &tmp_read);
279 root 1.6
280 root 1.14 ++i;
281 root 1.6 }
282 root 1.14 }
283 root 1.10
284 root 1.14 struct timeval timeout;
285 root 1.6
286 root 1.14 timeout.tv_sec = 0;
287     timeout.tv_usec = 0;
288 root 1.6
289 root 1.14 pollret = select (maxfd + 1,
290 root 1.15 &tmp_read, 0, 0,
291 root 1.14 &timeout);
292 root 1.6
293 root 1.14 if (pollret == -1)
294     {
295     LOG (llevError, "select failed: %s\n", strerror (errno));
296     return;
297 elmex 1.1 }
298    
299 root 1.14 /* We need to do some of the processing below regardless */
300    
301 root 1.10 /* Check for any input on the sockets */
302 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
303 root 1.6 {
304 root 1.19 client *s = *i;
305 root 1.14 player *pl = s->pl;
306 elmex 1.1
307 root 1.14 //TODO: disassociate handleclient from socket readin
308     if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
309     HandleClient (s, pl);
310 root 1.10
311 root 1.14 //TODO: should not be done here, either
312     if (s->status != Ns_Dead && pl)
313 root 1.6 {
314 root 1.10 /* Update the players stats once per tick. More efficient than
315     * sending them whenever they change, and probably just as useful
316 root 1.6 */
317 root 1.10 esrv_update_stats (pl);
318     if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
319 root 1.6 {
320 root 1.10 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
321     if (pl->last_weight != WEIGHT (pl->ob))
322     LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
323     (unsigned long) pl->last_weight, WEIGHT (pl->ob));
324 root 1.6 }
325    
326 root 1.10 /* draw_client_map does sanity checking that map is
327     * valid, so don't do it here.
328     */
329     draw_client_map (pl->ob);
330 root 1.14 if (s->update_look)
331 root 1.10 esrv_draw_look (pl->ob);
332 root 1.3 }
333 elmex 1.1 }
334     }
335 root 1.10