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/cvs/deliantra/server/socket/loop.C
Revision: 1.20
Committed: Sat Dec 16 03:08:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +39 -182 lines
Log Message:
- socket i/o is completely asynchronous now
- some command sare handled immediately
- others (most palying related commands) are queued
  for later (as of now synchronous) processing
- specifying a max queue length (in seconds) is possible, but disabled
- also add some syntax sugar for network code

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Main client/server loops.
27     *
28     * \date 2003-12-02
29     *
30     * loop.c mainly deals with initialization and higher level socket
31     * maintenance (checking for lost connections and if data has arrived.)
32     * The reading of data is handled in ericserver.c
33     */
34    
35    
36     #include <global.h>
37 root 1.10 #include <sproto.h>
38     #include <sockproto.h>
39 elmex 1.1
40 pippijn 1.8 #include <sys/types.h>
41     #include <sys/time.h>
42     #include <sys/socket.h>
43     #include <netinet/in.h>
44     #include <netdb.h>
45 elmex 1.1
46 root 1.16 #include <unistd.h>
47     #include <arpa/inet.h>
48 elmex 1.1
49     #include <loader.h>
50    
51 root 1.20 #define MAX_QUEUE_DEPTH 500 //TODO
52 elmex 1.1
53 root 1.20 //TODO: cannot use this, as it might ignore vital commands such as fire_stop
54     #define MAX_QUEUE_BACKLOG 1e99 //TODO
55 elmex 1.1
56 root 1.20 void
57     client::queue_command (packet_type *handler, char *data, int datalen)
58 root 1.6 {
59 root 1.20 tstamp stamp = now ();
60 elmex 1.1
61 root 1.20 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
62     //TODO: just disconnect here?
63     send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
64     else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp)
65     //TODO: do fire_stop and other things that might be necessary
66     send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED);
67     else
68     cmd_queue.push_back (command (
69     stamp, handler, (char *)salloc (datalen, data), datalen
70     ));
71     }
72 elmex 1.1
73 root 1.20 bool
74     client::handle_command ()
75 elmex 1.1 {
76 root 1.20 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
77     return false;
78 elmex 1.1
79 root 1.20 if (cmd_queue.empty ())
80     return false;
81 root 1.6
82 root 1.20 command &cmd = cmd_queue.front ();
83 root 1.11
84 root 1.20 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
85     //TODO: do fire_stop and other things that might be necessary
86     send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED);
87     else
88     execute (cmd.handler, cmd.data, cmd.datalen);
89 root 1.11
90 root 1.20 sfree (cmd.data, cmd.datalen);
91     cmd_queue.pop_front ();
92 root 1.6
93 root 1.20 return true;
94 elmex 1.1 }
95    
96 root 1.6 void
97     flush_sockets (void)
98 elmex 1.1 {
99 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
100 root 1.15 if ((*i)->status != Ns_Dead)
101     (*i)->flush ();
102 elmex 1.1 }
103    
104     /**
105 root 1.10 * This checks the sockets for input, does the right thing.
106 elmex 1.1 *
107     * A bit of this code is grabbed out of socket.c
108     * There are 2 lists we need to look through - init_sockets is a list
109     *
110     */
111 root 1.6 void
112     doeric_server (void)
113 elmex 1.1 {
114     #ifdef CS_LOGSTATS
115 root 1.6 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
116     write_cs_stats ();
117 elmex 1.1 #endif
118    
119 root 1.6 /* Go through the players. Let the loop set the next pl value,
120     * since we may remove some
121     */
122 root 1.14 //TODO: must be handled cleanly elsewhere
123 root 1.20 for (player *pl = first_player; pl; )
124 root 1.6 {
125 root 1.14 player *npl = pl->next;
126    
127     //TODO: must be handled cleanly elsewhere
128 root 1.20 if (!pl->socket || pl->socket->status == Ns_Dead)
129 root 1.6 {
130     save_player (pl->ob, 0);
131 root 1.10
132 root 1.6 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
133     {
134     terminate_all_pets (pl->ob);
135 root 1.9 pl->ob->remove ();
136 root 1.3 }
137 root 1.10
138 root 1.6 leave (pl, 1);
139     final_free_player (pl);
140 root 1.3 }
141 elmex 1.1
142 root 1.14 pl = npl;
143 elmex 1.1 }
144    
145 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
146 root 1.6 {
147 root 1.19 client *s = *i;
148 elmex 1.1
149 root 1.14 if (s->status == Ns_Dead)
150 root 1.6 {
151 root 1.19 clients.erase (i);
152 root 1.14 delete s;
153 root 1.6 }
154     else
155 root 1.20 ++i;
156 elmex 1.1 }
157    
158 root 1.14 /* We need to do some of the processing below regardless */
159    
160 root 1.10 /* Check for any input on the sockets */
161 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
162 root 1.6 {
163 root 1.19 client *s = *i;
164 root 1.14 player *pl = s->pl;
165 elmex 1.1
166 root 1.20 s->handle_packet ();
167     s->handle_command ();
168 root 1.10
169 root 1.14 //TODO: should not be done here, either
170     if (s->status != Ns_Dead && pl)
171 root 1.6 {
172 root 1.10 /* Update the players stats once per tick. More efficient than
173     * sending them whenever they change, and probably just as useful
174 root 1.6 */
175 root 1.10 esrv_update_stats (pl);
176 root 1.20
177 root 1.10 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
178 root 1.6 {
179 root 1.10 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
180     if (pl->last_weight != WEIGHT (pl->ob))
181     LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
182     (unsigned long) pl->last_weight, WEIGHT (pl->ob));
183 root 1.6 }
184    
185 root 1.10 draw_client_map (pl->ob);
186 root 1.20
187 root 1.14 if (s->update_look)
188 root 1.10 esrv_draw_look (pl->ob);
189 root 1.3 }
190 elmex 1.1 }
191     }
192 root 1.10