1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
3 |
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4 |
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Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
19 |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 |
root |
1.7 |
The author can be reached via e-mail to <crossfire@schmorp.de> |
22 |
elmex |
1.1 |
*/ |
23 |
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24 |
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/** |
25 |
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* \file |
26 |
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* Main client/server loops. |
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* |
28 |
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* \date 2003-12-02 |
29 |
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* |
30 |
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* loop.c mainly deals with initialization and higher level socket |
31 |
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* maintenance (checking for lost connections and if data has arrived.) |
32 |
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* The reading of data is handled in ericserver.c |
33 |
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*/ |
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35 |
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36 |
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#include <global.h> |
37 |
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#ifndef __CEXTRACT__ |
38 |
root |
1.6 |
# include <sproto.h> |
39 |
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# include <sockproto.h> |
40 |
elmex |
1.1 |
#endif |
41 |
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42 |
pippijn |
1.8 |
#include <sys/types.h> |
43 |
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#include <sys/time.h> |
44 |
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#include <sys/socket.h> |
45 |
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#include <netinet/in.h> |
46 |
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#include <netdb.h> |
47 |
elmex |
1.1 |
|
48 |
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#ifdef HAVE_UNISTD_H |
49 |
root |
1.6 |
# include <unistd.h> |
50 |
elmex |
1.1 |
#endif |
51 |
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52 |
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#ifdef HAVE_ARPA_INET_H |
53 |
root |
1.6 |
# include <arpa/inet.h> |
54 |
elmex |
1.1 |
#endif |
55 |
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56 |
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#include <loader.h> |
57 |
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#include <newserver.h> |
58 |
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59 |
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/***************************************************************************** |
60 |
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* Start of command dispatch area. |
61 |
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* The commands here are protocol commands. |
62 |
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****************************************************************************/ |
63 |
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64 |
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/* Either keep this near the start or end of the file so it is |
65 |
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* at least reasonablye easy to find. |
66 |
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* There are really 2 commands - those which are sent/received |
67 |
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* before player joins, and those happen after the player has joined. |
68 |
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* As such, we have function types that might be called, so |
69 |
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* we end up having 2 tables. |
70 |
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*/ |
71 |
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72 |
root |
1.6 |
typedef void (*func_uint8_int_ns) (char *, int, NewSocket *); |
73 |
elmex |
1.1 |
|
74 |
root |
1.6 |
struct NsCmdMapping |
75 |
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{ |
76 |
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const char *cmdname; |
77 |
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func_uint8_int_ns cmdproc; |
78 |
elmex |
1.1 |
}; |
79 |
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|
80 |
root |
1.6 |
typedef void (*func_uint8_int_pl) (char *, int, player *); |
81 |
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struct PlCmdMapping |
82 |
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{ |
83 |
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const char *cmdname; |
84 |
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func_uint8_int_pl cmdproc; |
85 |
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uint8 flag; |
86 |
elmex |
1.1 |
}; |
87 |
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88 |
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/** |
89 |
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* Dispatch table for the server. |
90 |
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* |
91 |
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* CmdMapping is the dispatch table for the server, used in HandleClient, |
92 |
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* which gets called when the client has input. All commands called here |
93 |
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* use the same parameter form (char* data, int len, int clientnum. |
94 |
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* We do implicit casts, because the data that is being passed is |
95 |
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* unsigned (pretty much needs to be for binary data), however, most |
96 |
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* of these treat it only as strings, so it makes things easier |
97 |
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* to cast it here instead of a bunch of times in the function itself. |
98 |
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* flag is 1 if the player must be in the playing state to issue the |
99 |
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* command, 0 if they can issue it at any time. |
100 |
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*/ |
101 |
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static struct PlCmdMapping plcommands[] = { |
102 |
root |
1.6 |
{"examine", ExamineCmd, 1}, |
103 |
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{"apply", ApplyCmd, 1}, |
104 |
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{"move", MoveCmd, 1}, |
105 |
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{"reply", ReplyCmd, 0}, |
106 |
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{"command", PlayerCmd, 1}, |
107 |
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{"ncom", (func_uint8_int_pl) NewPlayerCmd, 1}, |
108 |
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{"lookat", LookAt, 1}, |
109 |
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{"lock", (func_uint8_int_pl) LockItem, 1}, |
110 |
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{"mark", (func_uint8_int_pl) MarkItem, 1}, |
111 |
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{"mapredraw", MapRedrawCmd, 0}, /* Added: phil */ |
112 |
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{"mapinfo", MapInfoCmd, 2}, /* CF+ */ |
113 |
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{"ext", ExtCmd, 2}, /* CF+ */ |
114 |
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{NULL, NULL, 0} /* terminator */ |
115 |
elmex |
1.1 |
}; |
116 |
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117 |
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/** Face-related commands */ |
118 |
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static struct NsCmdMapping nscommands[] = { |
119 |
root |
1.6 |
{"addme", AddMeCmd}, |
120 |
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{"askface", SendFaceCmd}, /* Added: phil */ |
121 |
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{"requestinfo", RequestInfo}, |
122 |
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{"setfacemode", SetFaceMode}, |
123 |
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{"setsound", SetSound}, |
124 |
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{"setup", SetUp}, |
125 |
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{"version", VersionCmd}, |
126 |
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{"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */ |
127 |
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{"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */ |
128 |
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{"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */ |
129 |
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{NULL, NULL} /* terminator (I, II & III) */ |
130 |
elmex |
1.1 |
}; |
131 |
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132 |
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/** |
133 |
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* RequestInfo is sort of a meta command. There is some specific |
134 |
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* request of information, but we call other functions to provide |
135 |
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* that information. |
136 |
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*/ |
137 |
root |
1.6 |
void |
138 |
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RequestInfo (char *buf, int len, NewSocket * ns) |
139 |
elmex |
1.1 |
{ |
140 |
root |
1.6 |
char *params = NULL, *cp; |
141 |
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142 |
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/* No match */ |
143 |
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char bigbuf[MAX_BUF]; |
144 |
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int slen; |
145 |
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146 |
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/* Set up replyinfo before we modify any of the buffers - this is used |
147 |
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* if we don't find a match. |
148 |
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*/ |
149 |
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strcpy (bigbuf, "replyinfo "); |
150 |
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slen = strlen (bigbuf); |
151 |
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safe_strcat (bigbuf, buf, &slen, MAX_BUF); |
152 |
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|
153 |
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/* find the first space, make it null, and update the |
154 |
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* params pointer. |
155 |
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*/ |
156 |
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for (cp = buf; *cp != '\0'; cp++) |
157 |
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if (*cp == ' ') |
158 |
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{ |
159 |
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*cp = '\0'; |
160 |
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params = cp + 1; |
161 |
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break; |
162 |
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} |
163 |
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if (!strcmp (buf, "image_info")) |
164 |
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send_image_info (ns, params); |
165 |
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else if (!strcmp (buf, "image_sums")) |
166 |
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send_image_sums (ns, params); |
167 |
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else if (!strcmp (buf, "skill_info")) |
168 |
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send_skill_info (ns, params); |
169 |
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else if (!strcmp (buf, "spell_paths")) |
170 |
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send_spell_paths (ns, params); |
171 |
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else |
172 |
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Write_String_To_Socket (ns, bigbuf, len); |
173 |
elmex |
1.1 |
} |
174 |
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175 |
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/** |
176 |
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* Handle client input. |
177 |
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* |
178 |
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* HandleClient is actually not named really well - we only get here once |
179 |
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* there is input, so we don't do exception or other stuff here. |
180 |
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* sock is the output socket information. pl is the player associated |
181 |
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* with this socket, null if no player (one of the init_sockets for just |
182 |
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* starting a connection) |
183 |
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*/ |
184 |
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185 |
root |
1.6 |
void |
186 |
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HandleClient (NewSocket * ns, player *pl) |
187 |
elmex |
1.1 |
{ |
188 |
root |
1.6 |
int len = 0, i, cnt; |
189 |
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char *data; |
190 |
elmex |
1.1 |
|
191 |
root |
1.6 |
/* Loop through this - maybe we have several complete packets here. */ |
192 |
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// limit to a few commands only, though, as to not monopolise the server |
193 |
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for (cnt = 16; cnt--;) |
194 |
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{ |
195 |
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/* If it is a player, and they don't have any speed left, we |
196 |
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* return, and will read in the data when they do have time. |
197 |
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*/ |
198 |
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if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) |
199 |
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{ |
200 |
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return; |
201 |
root |
1.3 |
} |
202 |
elmex |
1.1 |
|
203 |
root |
1.6 |
i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1); |
204 |
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205 |
|
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if (i < 0) |
206 |
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{ |
207 |
elmex |
1.1 |
#ifdef ESRV_DEBUG |
208 |
root |
1.6 |
LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None")); |
209 |
elmex |
1.1 |
#endif |
210 |
root |
1.6 |
/* Caller will take care of cleaning this up */ |
211 |
|
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ns->status = Ns_Dead; |
212 |
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return; |
213 |
root |
1.3 |
} |
214 |
root |
1.6 |
/* Still dont have a full packet */ |
215 |
|
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if (i == 0) |
216 |
|
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return; |
217 |
elmex |
1.1 |
|
218 |
|
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// //D//TODO//temporarily log long commands |
219 |
|
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// if (ns->inbuf.len >= 40 && pl && pl->ob) |
220 |
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// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2); |
221 |
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222 |
root |
1.6 |
/* First, break out beginning word. There are at least |
223 |
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* a few commands that do not have any paremeters. If |
224 |
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* we get such a command, don't worry about trying |
225 |
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* to break it up. |
226 |
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*/ |
227 |
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data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' '); |
228 |
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if (data) |
229 |
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{ |
230 |
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*data = '\0'; |
231 |
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data++; |
232 |
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len = ns->inbuf.len - (data - (char *) ns->inbuf.buf); |
233 |
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} |
234 |
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else |
235 |
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len = 0; |
236 |
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237 |
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ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */ |
238 |
|
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for (i = 0; nscommands[i].cmdname != NULL; i++) |
239 |
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{ |
240 |
|
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if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0) |
241 |
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{ |
242 |
|
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nscommands[i].cmdproc ((char *) data, len, ns); |
243 |
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ns->inbuf.len = 0; |
244 |
|
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return; //D// not doing this causes random memory corruption |
245 |
|
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goto next_packet; |
246 |
root |
1.3 |
} |
247 |
|
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} |
248 |
root |
1.6 |
/* Player must be in the playing state or the flag on the |
249 |
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* the command must be zero for the user to use the command - |
250 |
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* otherwise, a player cam save, be in the play_again state, and |
251 |
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* the map they were on gets swapped out, yet things that try to look |
252 |
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* at the map causes a crash. If the command is valid, but |
253 |
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* one they can't use, we still swallow it up. |
254 |
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*/ |
255 |
|
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if (pl) |
256 |
|
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for (i = 0; plcommands[i].cmdname != NULL; i++) |
257 |
|
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{ |
258 |
|
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if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0) |
259 |
|
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{ |
260 |
root |
1.3 |
if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) |
261 |
root |
1.6 |
plcommands[i].cmdproc ((char *) data, len, pl); |
262 |
|
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ns->inbuf.len = 0; |
263 |
elmex |
1.1 |
//D// not doing this causes random memory corruption |
264 |
|
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if (plcommands[i].flag & 2) |
265 |
|
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goto next_packet; |
266 |
|
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return; |
267 |
root |
1.6 |
} |
268 |
|
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} |
269 |
|
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/* If we get here, we didn't find a valid command. Logging |
270 |
|
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* this might be questionable, because a broken client/malicious |
271 |
|
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* user could certainly send a whole bunch of invalid commands. |
272 |
|
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*/ |
273 |
|
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LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2); |
274 |
elmex |
1.1 |
next_packet: |
275 |
root |
1.6 |
; |
276 |
elmex |
1.1 |
} |
277 |
|
|
} |
278 |
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|
279 |
|
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|
280 |
|
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/***************************************************************************** |
281 |
|
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* |
282 |
|
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* Low level socket looping - select calls and watchdog udp packet |
283 |
|
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* sending. |
284 |
|
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* |
285 |
|
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******************************************************************************/ |
286 |
|
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|
287 |
|
|
#ifdef WATCHDOG |
288 |
root |
1.6 |
|
289 |
elmex |
1.1 |
/** |
290 |
|
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* Tell watchdog that we are still alive |
291 |
|
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* |
292 |
|
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* I put the function here since we should hopefully already be getting |
293 |
|
|
* all the needed include files for socket support |
294 |
|
|
*/ |
295 |
|
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|
296 |
root |
1.6 |
void |
297 |
|
|
watchdog (void) |
298 |
elmex |
1.1 |
{ |
299 |
root |
1.6 |
static int fd = -1; |
300 |
elmex |
1.1 |
static struct sockaddr_in insock; |
301 |
|
|
|
302 |
root |
1.6 |
if (fd == -1) |
303 |
elmex |
1.1 |
{ |
304 |
|
|
struct protoent *protoent; |
305 |
|
|
|
306 |
root |
1.6 |
if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1) |
307 |
|
|
{ |
308 |
|
|
return; |
309 |
|
|
} |
310 |
|
|
insock.sin_family = AF_INET; |
311 |
|
|
insock.sin_port = htons ((unsigned short) 13325); |
312 |
|
|
insock.sin_addr.s_addr = inet_addr ("127.0.0.1"); |
313 |
elmex |
1.1 |
} |
314 |
root |
1.6 |
sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock)); |
315 |
elmex |
1.1 |
} |
316 |
|
|
#endif |
317 |
|
|
|
318 |
root |
1.6 |
void |
319 |
|
|
flush_sockets (void) |
320 |
elmex |
1.1 |
{ |
321 |
|
|
player *pl; |
322 |
|
|
|
323 |
|
|
for (pl = first_player; pl != NULL; pl = pl->next) |
324 |
|
|
if (pl->socket.status != Ns_Dead) |
325 |
|
|
Socket_Flush (&pl->socket); |
326 |
|
|
} |
327 |
|
|
|
328 |
|
|
/** |
329 |
|
|
* This checks the sockets for input and exceptions, does the right thing. |
330 |
|
|
* |
331 |
|
|
* A bit of this code is grabbed out of socket.c |
332 |
|
|
* There are 2 lists we need to look through - init_sockets is a list |
333 |
|
|
* |
334 |
|
|
*/ |
335 |
root |
1.6 |
void |
336 |
|
|
doeric_server (void) |
337 |
elmex |
1.1 |
{ |
338 |
root |
1.6 |
int i, pollret; |
339 |
|
|
fd_set tmp_read, tmp_exceptions, tmp_write; |
340 |
|
|
struct sockaddr_in addr; |
341 |
|
|
socklen_t addrlen = sizeof (struct sockaddr); |
342 |
|
|
player *pl, *next; |
343 |
elmex |
1.1 |
|
344 |
|
|
#ifdef CS_LOGSTATS |
345 |
root |
1.6 |
if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
346 |
|
|
write_cs_stats (); |
347 |
elmex |
1.1 |
#endif |
348 |
|
|
|
349 |
root |
1.6 |
FD_ZERO (&tmp_read); |
350 |
|
|
FD_ZERO (&tmp_write); |
351 |
|
|
FD_ZERO (&tmp_exceptions); |
352 |
|
|
|
353 |
|
|
for (i = 0; i < socket_info.allocated_sockets; i++) |
354 |
|
|
{ |
355 |
|
|
if (init_sockets[i].status == Ns_Dead) |
356 |
|
|
{ |
357 |
|
|
free_newsocket (&init_sockets[i]); |
358 |
|
|
init_sockets[i].status = Ns_Avail; |
359 |
|
|
socket_info.nconns--; |
360 |
|
|
} |
361 |
|
|
else if (init_sockets[i].status != Ns_Avail) |
362 |
|
|
{ |
363 |
|
|
FD_SET ((uint32) init_sockets[i].fd, &tmp_read); |
364 |
|
|
FD_SET ((uint32) init_sockets[i].fd, &tmp_write); |
365 |
|
|
FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions); |
366 |
root |
1.3 |
} |
367 |
elmex |
1.1 |
} |
368 |
|
|
|
369 |
root |
1.6 |
/* Go through the players. Let the loop set the next pl value, |
370 |
|
|
* since we may remove some |
371 |
|
|
*/ |
372 |
|
|
for (pl = first_player; pl != NULL;) |
373 |
|
|
{ |
374 |
|
|
if (pl->socket.status == Ns_Dead) |
375 |
|
|
{ |
376 |
|
|
player *npl = pl->next; |
377 |
|
|
|
378 |
|
|
save_player (pl->ob, 0); |
379 |
|
|
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
380 |
|
|
{ |
381 |
|
|
terminate_all_pets (pl->ob); |
382 |
|
|
remove_ob (pl->ob); |
383 |
root |
1.3 |
} |
384 |
root |
1.6 |
leave (pl, 1); |
385 |
|
|
final_free_player (pl); |
386 |
|
|
pl = npl; |
387 |
|
|
} |
388 |
|
|
else |
389 |
|
|
{ |
390 |
|
|
FD_SET ((uint32) pl->socket.fd, &tmp_read); |
391 |
|
|
FD_SET ((uint32) pl->socket.fd, &tmp_write); |
392 |
|
|
FD_SET ((uint32) pl->socket.fd, &tmp_exceptions); |
393 |
|
|
pl = pl->next; |
394 |
root |
1.3 |
} |
395 |
elmex |
1.1 |
} |
396 |
|
|
|
397 |
root |
1.6 |
/* Reset timeout each time, since some OS's will change the values on |
398 |
|
|
* the return from select. |
399 |
|
|
*/ |
400 |
|
|
socket_info.timeout.tv_sec = 0; |
401 |
|
|
socket_info.timeout.tv_usec = 0; |
402 |
elmex |
1.1 |
|
403 |
root |
1.6 |
pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout); |
404 |
elmex |
1.1 |
|
405 |
root |
1.6 |
if (pollret == -1) |
406 |
|
|
{ |
407 |
|
|
LOG (llevError, "select failed: %s\n", strerror (errno)); |
408 |
|
|
return; |
409 |
elmex |
1.1 |
} |
410 |
|
|
|
411 |
root |
1.6 |
/* We need to do some of the processing below regardless */ |
412 |
|
|
|
413 |
elmex |
1.1 |
/* if (!pollret) return;*/ |
414 |
|
|
|
415 |
root |
1.6 |
/* Following adds a new connection */ |
416 |
|
|
if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read)) |
417 |
|
|
{ |
418 |
|
|
int newsocknum = 0; |
419 |
elmex |
1.1 |
|
420 |
|
|
#ifdef ESRV_DEBUG |
421 |
root |
1.6 |
LOG (llevDebug, "doeric_server: New Connection\n"); |
422 |
elmex |
1.1 |
#endif |
423 |
root |
1.6 |
/* If this is the case, all sockets currently in used */ |
424 |
|
|
if (socket_info.allocated_sockets <= socket_info.nconns) |
425 |
|
|
{ |
426 |
|
|
init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1)); |
427 |
|
|
if (!init_sockets) |
428 |
|
|
fatal (OUT_OF_MEMORY); |
429 |
|
|
newsocknum = socket_info.allocated_sockets; |
430 |
|
|
socket_info.allocated_sockets++; |
431 |
|
|
init_sockets[newsocknum].faces_sent_len = nrofpixmaps; |
432 |
|
|
init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent)); |
433 |
|
|
if (!init_sockets[newsocknum].faces_sent) |
434 |
|
|
fatal (OUT_OF_MEMORY); |
435 |
|
|
init_sockets[newsocknum].status = Ns_Avail; |
436 |
|
|
} |
437 |
|
|
else |
438 |
|
|
{ |
439 |
|
|
int j; |
440 |
|
|
|
441 |
|
|
for (j = 1; j < socket_info.allocated_sockets; j++) |
442 |
|
|
if (init_sockets[j].status == Ns_Avail) |
443 |
|
|
{ |
444 |
|
|
newsocknum = j; |
445 |
|
|
break; |
446 |
|
|
} |
447 |
|
|
} |
448 |
|
|
init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen); |
449 |
|
|
if (init_sockets[newsocknum].fd == -1) |
450 |
|
|
{ |
451 |
|
|
LOG (llevError, "accept failed: %s\n", strerror (errno)); |
452 |
|
|
} |
453 |
|
|
else |
454 |
|
|
{ |
455 |
|
|
char buf[MAX_BUF]; |
456 |
|
|
long ip; |
457 |
|
|
NewSocket *ns; |
458 |
|
|
|
459 |
|
|
ns = &init_sockets[newsocknum]; |
460 |
|
|
|
461 |
|
|
ip = ntohl (addr.sin_addr.s_addr); |
462 |
|
|
sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255); |
463 |
|
|
|
464 |
|
|
if (checkbanned (NULL, buf)) |
465 |
|
|
{ |
466 |
|
|
LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf); |
467 |
|
|
close (init_sockets[newsocknum].fd); |
468 |
|
|
init_sockets[newsocknum].fd = -1; |
469 |
root |
1.3 |
} |
470 |
root |
1.6 |
else |
471 |
|
|
{ |
472 |
|
|
InitConnection (ns, buf); |
473 |
|
|
socket_info.nconns++; |
474 |
root |
1.3 |
} |
475 |
|
|
} |
476 |
elmex |
1.1 |
} |
477 |
|
|
|
478 |
root |
1.6 |
/* Check for any exceptions/input on the sockets */ |
479 |
|
|
if (pollret) |
480 |
|
|
for (i = 1; i < socket_info.allocated_sockets; i++) |
481 |
|
|
{ |
482 |
|
|
if (init_sockets[i].status == Ns_Avail) |
483 |
|
|
continue; |
484 |
|
|
if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions)) |
485 |
|
|
{ |
486 |
|
|
free_newsocket (&init_sockets[i]); |
487 |
root |
1.3 |
init_sockets[i].status = Ns_Avail; |
488 |
|
|
socket_info.nconns--; |
489 |
|
|
continue; |
490 |
root |
1.6 |
} |
491 |
|
|
if (FD_ISSET (init_sockets[i].fd, &tmp_read)) |
492 |
|
|
{ |
493 |
|
|
HandleClient (&init_sockets[i], NULL); |
494 |
|
|
} |
495 |
|
|
if (FD_ISSET (init_sockets[i].fd, &tmp_write)) |
496 |
|
|
{ |
497 |
|
|
init_sockets[i].can_write = 1; |
498 |
|
|
} |
499 |
|
|
} |
500 |
elmex |
1.1 |
|
501 |
root |
1.6 |
/* This does roughly the same thing, but for the players now */ |
502 |
|
|
for (pl = first_player; pl != NULL; pl = next) |
503 |
|
|
{ |
504 |
elmex |
1.1 |
|
505 |
root |
1.6 |
next = pl->next; |
506 |
|
|
if (pl->socket.status == Ns_Dead) |
507 |
|
|
continue; |
508 |
|
|
|
509 |
|
|
if (FD_ISSET (pl->socket.fd, &tmp_write)) |
510 |
|
|
{ |
511 |
|
|
if (!pl->socket.can_write) |
512 |
|
|
{ |
513 |
elmex |
1.1 |
#if 0 |
514 |
root |
1.6 |
LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name); |
515 |
elmex |
1.1 |
#endif |
516 |
root |
1.6 |
pl->socket.can_write = 1; |
517 |
|
|
write_socket_buffer (&pl->socket); |
518 |
root |
1.3 |
} |
519 |
root |
1.6 |
/* if we get an error on the write_socket buffer, no reason to |
520 |
|
|
* continue on this socket. |
521 |
|
|
*/ |
522 |
|
|
if (pl->socket.status == Ns_Dead) |
523 |
|
|
continue; |
524 |
|
|
} |
525 |
|
|
else |
526 |
|
|
pl->socket.can_write = 0; |
527 |
|
|
|
528 |
|
|
if (FD_ISSET (pl->socket.fd, &tmp_exceptions)) |
529 |
|
|
{ |
530 |
|
|
save_player (pl->ob, 0); |
531 |
|
|
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
532 |
|
|
{ |
533 |
|
|
terminate_all_pets (pl->ob); |
534 |
|
|
remove_ob (pl->ob); |
535 |
root |
1.3 |
} |
536 |
root |
1.6 |
leave (pl, 1); |
537 |
|
|
final_free_player (pl); |
538 |
root |
1.3 |
} |
539 |
root |
1.6 |
else |
540 |
|
|
{ |
541 |
|
|
HandleClient (&pl->socket, pl); |
542 |
|
|
/* If the player has left the game, then the socket status |
543 |
|
|
* will be set to this be the leave function. We don't |
544 |
|
|
* need to call leave again, as it has already been called |
545 |
|
|
* once. |
546 |
|
|
*/ |
547 |
|
|
if (pl->socket.status == Ns_Dead) |
548 |
|
|
{ |
549 |
|
|
save_player (pl->ob, 0); |
550 |
|
|
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
551 |
|
|
{ |
552 |
|
|
terminate_all_pets (pl->ob); |
553 |
|
|
remove_ob (pl->ob); |
554 |
root |
1.3 |
} |
555 |
root |
1.6 |
leave (pl, 1); |
556 |
|
|
final_free_player (pl); |
557 |
|
|
} |
558 |
|
|
else |
559 |
|
|
{ |
560 |
|
|
|
561 |
|
|
/* Update the players stats once per tick. More efficient than |
562 |
|
|
* sending them whenever they change, and probably just as useful |
563 |
|
|
*/ |
564 |
|
|
esrv_update_stats (pl); |
565 |
|
|
if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
566 |
|
|
{ |
567 |
|
|
esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
568 |
|
|
if (pl->last_weight != WEIGHT (pl->ob)) |
569 |
|
|
LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
570 |
|
|
(unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
571 |
root |
1.3 |
} |
572 |
root |
1.6 |
/* draw_client_map does sanity checking that map is |
573 |
|
|
* valid, so don't do it here. |
574 |
|
|
*/ |
575 |
|
|
draw_client_map (pl->ob); |
576 |
|
|
if (pl->socket.update_look) |
577 |
|
|
esrv_draw_look (pl->ob); |
578 |
root |
1.3 |
} |
579 |
|
|
} |
580 |
elmex |
1.1 |
} |
581 |
|
|
} |