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/cvs/deliantra/server/socket/loop.C
Revision: 1.80
Committed: Thu Jul 16 23:17:44 2009 UTC (14 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_79
Changes since 1.79: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.70 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.39 *
4 root 1.77 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.49 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.70 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.55 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.49 *
21 root 1.70 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.39 */
23 elmex 1.1
24     /**
25     * \file
26     * Main client/server loops.
27     *
28     * \date 2003-12-02
29     *
30     * loop.c mainly deals with initialization and higher level socket
31 root 1.26 * maintanance (checking for lost connections and if data has arrived.)
32 elmex 1.1 */
33    
34     #include <global.h>
35 root 1.10 #include <sproto.h>
36     #include <sockproto.h>
37 elmex 1.1
38 pippijn 1.8 #include <sys/types.h>
39     #include <sys/time.h>
40     #include <sys/socket.h>
41     #include <netinet/in.h>
42     #include <netdb.h>
43 elmex 1.1
44 root 1.16 #include <unistd.h>
45     #include <arpa/inet.h>
46 elmex 1.1
47     #include <loader.h>
48    
49 root 1.51 #define BG_SCRUB_RATE 4 // how often to send a face in the background
50    
51 root 1.65 #define MAX_QUEUE_DEPTH 50
52 root 1.51 #define MAX_QUEUE_BACKLOG 3.
53 elmex 1.1
54 root 1.66 // disconnect a socket after this many seconds without an ack
55 root 1.72 #define SOCKET_TIMEOUT 16.
56 root 1.66
57 root 1.21 void
58     client::reset_state ()
59     {
60     if (!pl)
61     return;
62    
63     pl->run_on = 0;
64     pl->fire_on = 0;
65     }
66 elmex 1.1
67 root 1.20 void
68     client::queue_command (packet_type *handler, char *data, int datalen)
69 root 1.6 {
70 root 1.51 tstamp stamp = NOW;
71 elmex 1.1
72 root 1.20 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
73 root 1.21 {
74     //TODO: just disconnect here?
75     reset_state ();
76     send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
77     }
78 root 1.20 else
79 root 1.24 {
80 root 1.71 cmd_queue.resize (cmd_queue.size () + 1);
81 root 1.24 command &cmd = cmd_queue.back ();
82     cmd.stamp = stamp;
83     cmd.handler = handler;
84 root 1.25 cmd.data = salloc<char> (datalen + 1, data);
85 root 1.24 cmd.datalen = datalen;
86     }
87 root 1.20 }
88 elmex 1.1
89 root 1.20 bool
90     client::handle_command ()
91 elmex 1.1 {
92 root 1.48 if (!cmd_queue.empty ()
93     && state == ST_PLAYING
94     && pl->ob->speed_left > 0.f)
95 root 1.26 {
96     command &cmd = cmd_queue.front ();
97 root 1.6
98 root 1.51 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
99 root 1.26 {
100 root 1.79 reset_state (); // the command might actually reset some movement state etc.
101    
102     if (pl)
103     pl->failmsg (
104     "Cannot keep up with your commands, ignoring them! "
105     "H<Your character cannot keep up with the instructions you give G<him|her>. "
106     "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
107     "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
108     "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
109     );
110 root 1.26 }
111     else
112 root 1.48 execute (cmd.handler, cmd.data, cmd.datalen);
113    
114 root 1.71 sfree<char> (cmd.data, cmd.datalen + 1);
115 root 1.48 cmd_queue.pop_front ();
116     return true;
117 root 1.21 }
118 root 1.48 else
119     return false;
120 elmex 1.1 }
121    
122 root 1.6 void
123 root 1.42 client::tick ()
124     {
125     if (!pl || destroyed ())
126     return;
127 root 1.37
128 root 1.75 pl->dirty = true;
129    
130 root 1.42 /* Update the players stats once per tick. More efficient than
131     * sending them whenever they change, and probably just as useful
132     */
133     esrv_update_stats (pl);
134 root 1.20
135 root 1.74 sint32 weight = pl->ob->client_weight ();
136    
137     if (last_weight != weight)
138 root 1.76 {
139     pl->ob->update_stats ();
140     esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
141     }
142 root 1.6
143 root 1.50 draw_client_map (pl);
144 root 1.20
145 root 1.42 if (update_look)
146 root 1.50 esrv_draw_look (pl);
147 root 1.41
148 root 1.69 mapinfo_queue_run ();
149    
150 root 1.66 #if HAVE_TCP_INFO
151     // check time of last ack, and, if too old, kill connection
152     socklen_t len = sizeof (tcpi);
153    
154     if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
155     {
156     if (tcpi.tcpi_snd_mss)
157     mss = tcpi.tcpi_snd_mss;
158    
159     #if 0
160     fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
161     tcpi.tcpi_unacked,
162     tcpi.tcpi_sacked,
163     tcpi.tcpi_lost,
164     tcpi.tcpi_retrans,
165     tcpi.tcpi_fackets,
166     tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
167    
168     tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
169     #endif
170    
171 root 1.80 // fast-time-out a player by checking for missing acks
172 root 1.66 // do this only when player is active
173     if (pl && pl->active
174     && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
175     {
176     send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
177     write_outputbuffer ();
178    
179     LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
180     (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
181     destroy ();
182     }
183     }
184     #endif
185    
186     rate_avail = min (max_rate + mss, rate_avail + max_rate);
187    
188     int max_send = rate_avail;
189    
190     #if HAVE_TCP_INFO
191     // further restrict the available bandwidth by the excess bandwidth available
192     max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
193     #endif
194    
195 root 1.78 // round to next-lowest mss
196     max_send -= max_send % mss;
197 root 1.66
198 root 1.65 if (ixface.empty ())
199     {
200     // regularly send a new face when queue is empty
201 root 1.78 if (bg_scrub && !--bg_scrub)
202 root 1.65 while (scrub_idx < faces.size () - 1)
203     {
204     ++scrub_idx;
205    
206     if (!faces_sent [scrub_idx])
207     if (faceinfo *f = face_info (scrub_idx))
208 root 1.67 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
209 root 1.65 {
210     send_face (scrub_idx, -120);
211     flush_fx ();
212    
213 root 1.66 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
214 root 1.65 break;
215     }
216     }
217     }
218     else
219     {
220 root 1.66 bg_scrub = BG_SCRUB_RATE;
221 root 1.65
222 root 1.66 for (;;)
223     {
224     int avail = max_send - outputbuffer_len ();
225 root 1.64
226 root 1.66 if (avail <= 0)
227     break;
228 root 1.65
229     ixsend &ix = ixface.back ();
230 root 1.44
231 root 1.65 if (facedata *d = face_data (ix.idx, faceset))
232     {
233 root 1.78 // estimate the packet header overhead "ix " + idx + (new)ofs
234     int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
235     int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
236    
237     // only transfer something if the amount of data transferred
238     // has a healthy relation to the header overhead
239     if (chunk < 64)
240     break;
241 root 1.46
242 root 1.78 chunk = min (chunk, (int)ix.ofs);
243 root 1.46
244 root 1.78 ix.ofs -= chunk;
245 root 1.46
246 root 1.78 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
247 root 1.59
248 root 1.78 packet sl ("ix");
249 root 1.46
250 root 1.78 sl << ber32 (ix.idx)
251     << ber32 (ix.ofs)
252     << data (d->data.data () + ix.ofs, chunk);
253 root 1.46
254 root 1.78 send_packet (sl);
255 root 1.65 }
256     else
257     ix.ofs = 0;
258 root 1.44
259 root 1.65 if (!ix.ofs)
260     {
261     ixface.pop_back ();
262 root 1.56
263 root 1.65 if (ixface.empty ())
264     break;
265 root 1.54 }
266 root 1.44 }
267     }
268 root 1.66
269     rate_avail -= outputbuffer_len ();
270     }
271    
272     void
273     client::flush_sockets (void)
274     {
275     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
276     (*i)->flush ();
277     }
278    
279     void
280     client::clock (void)
281     {
282     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
283     (*i)->tick ();
284    
285     // give them all the same chances
286     flush_sockets ();
287    
288     //TODO: should not be done here, either
289     for (unsigned i = 0; i < clients.size (); ++i)
290     clients[i]->refcnt_chk ();
291 elmex 1.1 }
292 root 1.43