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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.5 by root, Sat Sep 9 21:48:29 2006 UTC vs.
Revision 1.15 by root, Thu Dec 14 21:46:34 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.5 2006/09/09 21:48:29 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
38 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__
44#include <sproto.h> 37#include <sproto.h>
45#include <sockproto.h> 38#include <sockproto.h>
46#endif
47 39
48#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 40#include <sys/types.h>
50#include <sys/time.h> 41#include <sys/time.h>
51#include <sys/socket.h> 42#include <sys/socket.h>
52#include <netinet/in.h> 43#include <netinet/in.h>
53#include <netdb.h> 44#include <netdb.h>
54#endif /* end win32 */
55 45
56#ifdef HAVE_UNISTD_H 46#ifdef HAVE_UNISTD_H
57#include <unistd.h> 47# include <unistd.h>
58#endif 48#endif
59 49
60#ifdef HAVE_ARPA_INET_H 50#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 51# include <arpa/inet.h>
62#endif 52#endif
63 53
64#include <loader.h> 54#include <loader.h>
65#include <newserver.h> 55#include <newserver.h>
66 56
75 * before player joins, and those happen after the player has joined. 65 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 66 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 67 * we end up having 2 tables.
78 */ 68 */
79 69
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 70typedef void (*func_uint8_int_ns) (char *, int, client_socket *);
81 71
82struct NsCmdMapping { 72struct NsCmdMapping
73{
83 const char *cmdname; 74 const char *cmdname;
84 func_uint8_int_ns cmdproc; 75 func_uint8_int_ns cmdproc;
76 uint8 flag;
85}; 77};
86 78
87typedef void (*func_uint8_int_pl)(char*, int, player *); 79typedef void (*func_uint8_int_pl) (char *, int, player *);
88struct PlCmdMapping { 80struct PlCmdMapping
81{
89 const char *cmdname; 82 const char *cmdname;
90 func_uint8_int_pl cmdproc; 83 func_uint8_int_pl cmdproc;
91 uint8 flag; 84 uint8 flag;
92}; 85};
93 86
94/** 87/**
95 * Dispatch table for the server. 88 * Dispatch table for the server.
96 * 89 *
103 * to cast it here instead of a bunch of times in the function itself. 96 * to cast it here instead of a bunch of times in the function itself.
104 * flag is 1 if the player must be in the playing state to issue the 97 * flag is 1 if the player must be in the playing state to issue the
105 * command, 0 if they can issue it at any time. 98 * command, 0 if they can issue it at any time.
106 */ 99 */
107static struct PlCmdMapping plcommands[] = { 100static struct PlCmdMapping plcommands[] = {
108 { "examine", ExamineCmd, 1}, 101 {"examine", ExamineCmd, 1},
109 { "apply", ApplyCmd, 1}, 102 {"apply", ApplyCmd, 1},
110 { "move", MoveCmd, 1}, 103 {"move", MoveCmd, 1},
111 { "reply", ReplyCmd, 0}, 104 {"reply", ReplyCmd, 0},
112 { "command", PlayerCmd, 1}, 105 {"command", PlayerCmd, 1},
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1}, 106 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
114 { "lookat", LookAt, 1}, 107 {"lookat", LookAt, 1},
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 108 {"lock", (func_uint8_int_pl) LockItem, 1},
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 109 {"mark", (func_uint8_int_pl) MarkItem, 1},
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 110 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 111 {"mapinfo", MapInfoCmd, 2}, /* CF+ */
119 { "ext", ExtCmd, 2}, /* CF+ */ 112 {"ext", ExtCmd, 2}, /* CF+ */
120 { NULL, NULL, 0} /* terminator */ 113 { 0 } /* terminator */
121}; 114};
122 115
123/** Face-related commands */ 116/** Face-related commands */
124static struct NsCmdMapping nscommands[] = { 117static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd }, 118 {"addme", AddMeCmd, 2},
126 { "askface", SendFaceCmd}, /* Added: phil */ 119 {"askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo}, 120 {"requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode}, 121 {"setfacemode", SetFaceMode, 2},
129 { "setsound", SetSound}, 122 {"setsound", SetSound, 2},
130 { "setup", SetUp}, 123 {"setup", SetUp, 2},
131 { "version", VersionCmd }, 124 {"version", VersionCmd, 2},
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/ 125 {"toggleextendedinfos", ToggleExtendedInfos, 2}, /*Added: tchize */
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/ 126 {"toggleextendedtext", ToggleExtendedText, 2}, /*Added: tchize */
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/ 127 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
135 { NULL, NULL} /* terminator (I, II & III)*/ 128 { 0 } /* terminator (I, II & III) */
136}; 129};
137 130
138/** 131/**
139 * RequestInfo is sort of a meta command. There is some specific 132 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide 133 * request of information, but we call other functions to provide
141 * that information. 134 * that information.
142 */ 135 */
136void
143void RequestInfo(char *buf, int len, NewSocket *ns) 137RequestInfo (char *buf, int len, client_socket * ns)
144{ 138{
145 char *params=NULL, *cp; 139 char *params = NULL, *cp;
140
146 /* No match */ 141 /* No match */
147 char bigbuf[MAX_BUF]; 142 char bigbuf[MAX_BUF];
148 int slen; 143 int slen;
149 144
150 /* Set up replyinfo before we modify any of the buffers - this is used 145 /* Set up replyinfo before we modify any of the buffers - this is used
151 * if we don't find a match. 146 * if we don't find a match.
152 */ 147 */
153 strcpy(bigbuf,"replyinfo "); 148 strcpy (bigbuf, "replyinfo ");
154 slen = strlen(bigbuf); 149 slen = strlen (bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF); 150 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
156 151
157 /* find the first space, make it null, and update the 152 /* find the first space, make it null, and update the
158 * params pointer. 153 * params pointer.
159 */ 154 */
160 for (cp = buf; *cp != '\0'; cp++) 155 for (cp = buf; *cp != '\0'; cp++)
161 if (*cp==' ') { 156 if (*cp == ' ')
157 {
162 *cp = '\0'; 158 *cp = '\0';
163 params = cp + 1; 159 params = cp + 1;
164 break; 160 break;
165 } 161 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params); 162
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params); 163 if (!strcmp (buf, "image_info"))
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params); 164 send_image_info (ns, params);
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params); 165 else if (!strcmp (buf, "image_sums"))
170 else Write_String_To_Socket(ns, bigbuf, len); 166 send_image_sums (ns, params);
167 else if (!strcmp (buf, "skill_info"))
168 send_skill_info (ns, params);
169 else if (!strcmp (buf, "spell_paths"))
170 send_spell_paths (ns, params);
171 else
172 ns->send_packet (bigbuf, len);
171} 173}
172 174
173/** 175/**
174 * Handle client input. 176 * Handle client input.
175 * 177 *
178 * sock is the output socket information. pl is the player associated 180 * sock is the output socket information. pl is the player associated
179 * with this socket, null if no player (one of the init_sockets for just 181 * with this socket, null if no player (one of the init_sockets for just
180 * starting a connection) 182 * starting a connection)
181 */ 183 */
182 184
185void
183void HandleClient(NewSocket *ns, player *pl) 186HandleClient (client_socket *ns, player *pl)
184{ 187{
185 int len=0,i,cnt;
186 char *data;
187
188 /* Loop through this - maybe we have several complete packets here. */ 188 /* Loop through this - maybe we have several complete packets here. */
189 // limit to a few commands only, though, as to not monopolise the server 189 // limit to a few commands only, though, as to not monopolise the server
190 for (cnt = 16; cnt--; ) { 190 for (int repeat = 16; repeat--;)
191 {
191 /* If it is a player, and they don't have any speed left, we 192 /* If it is a player, and they don't have any speed left, we
192 * return, and will read in the data when they do have time. 193 * return, and will read in the data when they do have time.
193 */ 194 */
194 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) { 195 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
195 return; 196 return;
197
198 int pkt_len = ns->read_packet ();
199
200 if (pkt_len < 0)
196 } 201 {
197 202 LOG (llevError, "read error on player %s\n", &pl->ob->name);
198 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1);
199
200 if (i<0) {
201#ifdef ESRV_DEBUG
202 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None"));
203#endif
204 /* Caller will take care of cleaning this up */ 203 /* Caller will take care of cleaning this up */
205 ns->status =Ns_Dead; 204 ns->status = Ns_Dead;
206 return; 205 return;
207 } 206 }
207 else if (pkt_len == 0)
208 /* Still dont have a full packet */ 208 /* Still dont have a full packet */
209 if (i==0) return; 209 return;
210 210
211// //D//TODO//temporarily log long commands
212// if (ns->inbuf.len >= 40 && pl && pl->ob)
213// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
214
215 /* First, break out beginning word. There are at least 211 /* First, break out beginning word. There are at least
216 * a few commands that do not have any paremeters. If 212 * a few commands that do not have any paremeters. If
217 * we get such a command, don't worry about trying 213 * we get such a command, don't worry about trying
218 * to break it up. 214 * to break it up.
219 */ 215 */
216 int datalen;
220 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 217 char *data = strchr ((char *)ns->inbuf + 2, ' ');
218
221 if (data) { 219 if (data)
222 *data='\0';
223 data++;
224 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf);
225 } 220 {
226 else len=0; 221 *data++ = 0;
222 datalen = pkt_len - (data - (char *)ns->inbuf);
223 }
224 else
225 {
226 data = (char *)ns->inbuf + 2; // better read garbage than segfault
227 datalen = 0;
228 }
227 229
228 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */ 230 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
231
229 for (i=0; nscommands[i].cmdname !=NULL; i++) { 232 for (int i = 0; nscommands[i].cmdname; i++)
233 {
230 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) { 234 if (!strcmp ((char *)ns->inbuf + 2, nscommands[i].cmdname))
235 {
231 nscommands[i].cmdproc((char*)data,len,ns); 236 nscommands[i].cmdproc (data, datalen, ns);
232 ns->inbuf.len=0; 237 ns->skip_packet (pkt_len);
233 return;//D// not doing this causes random memory corruption 238 //D// not doing this causes random memory corruption
239 if (nscommands[i].flag & 2)
234 goto next_packet; 240 goto next_packet;
241 return;
235 } 242 }
236 } 243 }
244
237 /* Player must be in the playing state or the flag on the 245 /* Player must be in the playing state or the flag on the
238 * the command must be zero for the user to use the command - 246 * the command must be zero for the user to use the command -
239 * otherwise, a player cam save, be in the play_again state, and 247 * otherwise, a player cam save, be in the play_again state, and
240 * the map they were on gets swapped out, yet things that try to look 248 * the map they were on gets swapped out, yet things that try to look
241 * at the map causes a crash. If the command is valid, but 249 * at the map causes a crash. If the command is valid, but
242 * one they can't use, we still swallow it up. 250 * one they can't use, we still swallow it up.
243 */ 251 */
252 if (pl)
244 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { 253 for (int i = 0; plcommands[i].cmdname; i++)
254 {
245 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { 255 if (!strcmp ((char *)ns->inbuf + 2, plcommands[i].cmdname))
256 {
246 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 257 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
247 plcommands[i].cmdproc((char*)data,len,pl); 258 plcommands[i].cmdproc ((char *) data, datalen, pl);
248 ns->inbuf.len=0; 259
260 ns->skip_packet (pkt_len);
249 //D// not doing this causes random memory corruption 261 //D// not doing this causes random memory corruption
250 if (plcommands[i].flag & 2) 262 if (plcommands[i].flag & 2)
251 goto next_packet; 263 goto next_packet;
264
252 return; 265 return;
253 } 266 }
254 } 267 }
268
255 /* If we get here, we didn't find a valid command. Logging 269 /* If we get here, we didn't find a valid command. Logging
256 * this might be questionable, because a broken client/malicious 270 * this might be questionable, because a broken client/malicious
257 * user could certainly send a whole bunch of invalid commands. 271 * user could certainly send a whole bunch of invalid commands.
258 */ 272 */
259 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2); 273 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
274 ns->skip_packet (pkt_len);
260 next_packet: 275 next_packet:
261 ; 276 ;
262 } 277 }
263} 278}
264 279
280void
281flush_sockets (void)
282{
283 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
284 if ((*i)->status != Ns_Dead)
285 (*i)->flush ();
286}
265 287
266/*****************************************************************************
267 *
268 * Low level socket looping - select calls and watchdog udp packet
269 * sending.
270 *
271 ******************************************************************************/
272
273#ifdef WATCHDOG
274/** 288/**
275 * Tell watchdog that we are still alive
276 *
277 * I put the function here since we should hopefully already be getting
278 * all the needed include files for socket support
279 */
280
281void watchdog(void)
282{
283 static int fd=-1;
284 static struct sockaddr_in insock;
285
286 if (fd==-1)
287 {
288 struct protoent *protoent;
289
290 if ((protoent=getprotobyname("udp"))==NULL ||
291 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
292 {
293 return;
294 }
295 insock.sin_family=AF_INET;
296 insock.sin_port=htons((unsigned short)13325);
297 insock.sin_addr.s_addr=inet_addr("127.0.0.1");
298 }
299 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock));
300}
301#endif
302
303void flush_sockets(void)
304{
305 player *pl;
306
307 for (pl = first_player; pl != NULL; pl = pl->next)
308 if (pl->socket.status != Ns_Dead)
309 Socket_Flush (&pl->socket);
310}
311
312/**
313 * This checks the sockets for input and exceptions, does the right thing. 289 * This checks the sockets for input, does the right thing.
314 * 290 *
315 * A bit of this code is grabbed out of socket.c 291 * A bit of this code is grabbed out of socket.c
316 * There are 2 lists we need to look through - init_sockets is a list 292 * There are 2 lists we need to look through - init_sockets is a list
317 * 293 *
318 */ 294 */
295void
319void doeric_server(void) 296doeric_server (void)
320{ 297{
321 int i, pollret; 298 int i, pollret;
322 fd_set tmp_read, tmp_exceptions, tmp_write; 299 fd_set tmp_read;
323 struct sockaddr_in addr; 300 struct sockaddr_in addr;
324 socklen_t addrlen=sizeof(struct sockaddr); 301 socklen_t addrlen = sizeof (struct sockaddr);
325 player *pl, *next; 302 player *pl, *next;
303 int maxfd = 0;
326 304
327#ifdef CS_LOGSTATS 305#ifdef CS_LOGSTATS
328 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 306 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
329 write_cs_stats(); 307 write_cs_stats ();
330#endif 308#endif
331 309
332 FD_ZERO(&tmp_read); 310 /* Go through the players. Let the loop set the next pl value,
333 FD_ZERO(&tmp_write); 311 * since we may remove some
334 FD_ZERO(&tmp_exceptions); 312 */
313 //TODO: must be handled cleanly elsewhere
314 for (pl = first_player; pl; )
315 {
316 player *npl = pl->next;
335 317
336 for(i=0;i<socket_info.allocated_sockets;i++) { 318 //TODO: must be handled cleanly elsewhere
337 if (init_sockets[i].status == Ns_Dead) { 319 if (pl->socket->status == Ns_Dead)
338 free_newsocket(&init_sockets[i]);
339 init_sockets[i].status = Ns_Avail;
340 socket_info.nconns--;
341 } else if (init_sockets[i].status != Ns_Avail){
342 FD_SET((uint32)init_sockets[i].fd, &tmp_read);
343 FD_SET((uint32)init_sockets[i].fd, &tmp_write);
344 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions);
345 } 320 {
321 save_player (pl->ob, 0);
322
323 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
324 {
325 terminate_all_pets (pl->ob);
326 pl->ob->remove ();
327 }
328
329 leave (pl, 1);
330 final_free_player (pl);
331 }
332
333 pl = npl;
346 } 334 }
347 335
348 /* Go through the players. Let the loop set the next pl value, 336 FD_ZERO (&tmp_read);
349 * since we may remove some 337
350 */ 338 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); )
351 for (pl=first_player; pl!=NULL; ) { 339 {
340 client_socket *s = *i;
341
352 if (pl->socket.status == Ns_Dead) { 342 if (s->status == Ns_Dead)
353 player *npl=pl->next; 343 {
344 client_sockets.erase (i);
345 delete s;
346 }
347 else
348 {
349 if (s->fd > maxfd) maxfd = s->fd;
354 350
355 save_player(pl->ob, 0); 351 FD_SET (s->fd, &tmp_read);
356 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 352
357 terminate_all_pets(pl->ob); 353 ++i;
358 remove_ob(pl->ob); 354 }
355 }
356
357 struct timeval timeout;
358
359 timeout.tv_sec = 0;
360 timeout.tv_usec = 0;
361
362 pollret = select (maxfd + 1,
363 &tmp_read, 0, 0,
364 &timeout);
365
366 if (pollret == -1)
367 {
368 LOG (llevError, "select failed: %s\n", strerror (errno));
369 return;
370 }
371
372 /* We need to do some of the processing below regardless */
373
374 /* Check for any input on the sockets */
375 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
376 {
377 client_socket *s = *i;
378 player *pl = s->pl;
379
380 //TODO: disassociate handleclient from socket readin
381 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
382 HandleClient (s, pl);
383
384 //TODO: should not be done here, either
385 if (s->status != Ns_Dead && pl)
386 {
387 /* Update the players stats once per tick. More efficient than
388 * sending them whenever they change, and probably just as useful
389 */
390 esrv_update_stats (pl);
391 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
392 {
393 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
394 if (pl->last_weight != WEIGHT (pl->ob))
395 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
396 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
359 } 397 }
360 leave(pl,1);
361 final_free_player(pl);
362 pl=npl;
363 }
364 else {
365 FD_SET((uint32)pl->socket.fd, &tmp_read);
366 FD_SET((uint32)pl->socket.fd, &tmp_write);
367 FD_SET((uint32)pl->socket.fd, &tmp_exceptions);
368 pl=pl->next;
369 }
370 }
371 398
372 /* Reset timeout each time, since some OS's will change the values on
373 * the return from select.
374 */
375 socket_info.timeout.tv_sec = 0;
376 socket_info.timeout.tv_usec = 0;
377
378 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write,
379 &tmp_exceptions, &socket_info.timeout);
380
381 if (pollret==-1) {
382 LOG(llevError, "select failed: %s\n", strerror(errno));
383 return;
384 }
385
386 /* We need to do some of the processing below regardless */
387/* if (!pollret) return;*/
388
389 /* Following adds a new connection */
390 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) {
391 int newsocknum=0;
392
393#ifdef ESRV_DEBUG
394 LOG(llevDebug,"doeric_server: New Connection\n");
395#endif
396 /* If this is the case, all sockets currently in used */
397 if (socket_info.allocated_sockets <= socket_info.nconns) {
398 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1));
399 if (!init_sockets) fatal(OUT_OF_MEMORY);
400 newsocknum = socket_info.allocated_sockets;
401 socket_info.allocated_sockets++;
402 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
403 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent));
404 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY);
405 init_sockets[newsocknum].status = Ns_Avail;
406 }
407 else {
408 int j;
409
410 for (j=1; j<socket_info.allocated_sockets; j++)
411 if (init_sockets[j].status == Ns_Avail) {
412 newsocknum=j;
413 break;
414 }
415 }
416 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen);
417 if (init_sockets[newsocknum].fd==-1) {
418 LOG(llevError, "accept failed: %s\n", strerror(errno));
419 }
420 else {
421 char buf[MAX_BUF];
422 long ip;
423 NewSocket *ns;
424
425 ns = &init_sockets[newsocknum];
426
427 ip = ntohl(addr.sin_addr.s_addr);
428 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255);
429
430 if (checkbanned(NULL, buf)) {
431 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf);
432 close(init_sockets[newsocknum].fd);
433 init_sockets[newsocknum].fd = -1;
434 }
435 else {
436 InitConnection(ns, buf);
437 socket_info.nconns++;
438 }
439 }
440 }
441
442 /* Check for any exceptions/input on the sockets */
443 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) {
444 if (init_sockets[i].status == Ns_Avail) continue;
445 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) {
446 free_newsocket(&init_sockets[i]);
447 init_sockets[i].status = Ns_Avail;
448 socket_info.nconns--;
449 continue;
450 }
451 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) {
452 HandleClient(&init_sockets[i], NULL);
453 }
454 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) {
455 init_sockets[i].can_write=1;
456 }
457 }
458
459 /* This does roughly the same thing, but for the players now */
460 for (pl=first_player; pl!=NULL; pl=next) {
461
462 next=pl->next;
463 if (pl->socket.status==Ns_Dead) continue;
464
465 if (FD_ISSET(pl->socket.fd,&tmp_write)) {
466 if (!pl->socket.can_write) {
467#if 0
468 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name);
469#endif
470 pl->socket.can_write=1;
471 write_socket_buffer(&pl->socket);
472 }
473 /* if we get an error on the write_socket buffer, no reason to
474 * continue on this socket.
475 */
476 if (pl->socket.status==Ns_Dead) continue;
477 }
478 else pl->socket.can_write=0;
479
480 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) {
481 save_player(pl->ob, 0);
482 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
483 terminate_all_pets(pl->ob);
484 remove_ob(pl->ob);
485 }
486 leave(pl,1);
487 final_free_player(pl);
488 }
489 else {
490 HandleClient(&pl->socket, pl);
491 /* If the player has left the game, then the socket status
492 * will be set to this be the leave function. We don't
493 * need to call leave again, as it has already been called
494 * once.
495 */
496 if (pl->socket.status==Ns_Dead) {
497 save_player(pl->ob, 0);
498 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
499 terminate_all_pets(pl->ob);
500 remove_ob(pl->ob);
501 }
502 leave(pl,1);
503 final_free_player(pl);
504 } else {
505
506 /* Update the players stats once per tick. More efficient than
507 * sending them whenever they change, and probably just as useful
508 */
509 esrv_update_stats(pl);
510 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) {
511 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob);
512 if(pl->last_weight != WEIGHT(pl->ob))
513 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob));
514 }
515 /* draw_client_map does sanity checking that map is 399 /* draw_client_map does sanity checking that map is
516 * valid, so don't do it here. 400 * valid, so don't do it here.
517 */ 401 */
518 draw_client_map(pl->ob); 402 draw_client_map (pl->ob);
519 if (pl->socket.update_look) esrv_draw_look(pl->ob); 403 if (s->update_look)
520 } 404 esrv_draw_look (pl->ob);
521 } 405 }
522 } 406 }
523} 407}
408

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