… | |
… | |
32 | * The reading of data is handled in ericserver.c |
32 | * The reading of data is handled in ericserver.c |
33 | */ |
33 | */ |
34 | |
34 | |
35 | |
35 | |
36 | #include <global.h> |
36 | #include <global.h> |
37 | #ifndef __CEXTRACT__ |
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38 | # include <sproto.h> |
37 | #include <sproto.h> |
39 | # include <sockproto.h> |
38 | #include <sockproto.h> |
40 | #endif |
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41 | |
39 | |
42 | #ifndef WIN32 /* ---win32 exclude unix headers */ |
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43 | # include <sys/types.h> |
40 | #include <sys/types.h> |
44 | # include <sys/time.h> |
41 | #include <sys/time.h> |
45 | # include <sys/socket.h> |
42 | #include <sys/socket.h> |
46 | # include <netinet/in.h> |
43 | #include <netinet/in.h> |
47 | # include <netdb.h> |
44 | #include <netdb.h> |
48 | #endif /* end win32 */ |
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49 | |
45 | |
50 | #ifdef HAVE_UNISTD_H |
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51 | # include <unistd.h> |
46 | #include <unistd.h> |
52 | #endif |
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53 | |
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54 | #ifdef HAVE_ARPA_INET_H |
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55 | # include <arpa/inet.h> |
47 | #include <arpa/inet.h> |
56 | #endif |
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57 | |
48 | |
58 | #include <loader.h> |
49 | #include <loader.h> |
59 | #include <newserver.h> |
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60 | |
50 | |
61 | /***************************************************************************** |
51 | #define MAX_QUEUE_DEPTH 500 //TODO |
62 | * Start of command dispatch area. |
52 | #define MAX_QUEUE_BACKLOG 2 //TODO |
63 | * The commands here are protocol commands. |
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64 | ****************************************************************************/ |
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65 | |
53 | |
66 | /* Either keep this near the start or end of the file so it is |
54 | void |
67 | * at least reasonablye easy to find. |
55 | client::reset_state () |
68 | * There are really 2 commands - those which are sent/received |
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69 | * before player joins, and those happen after the player has joined. |
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70 | * As such, we have function types that might be called, so |
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71 | * we end up having 2 tables. |
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72 | */ |
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73 | |
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74 | typedef void (*func_uint8_int_ns) (char *, int, NewSocket *); |
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75 | |
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76 | struct NsCmdMapping |
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77 | { |
56 | { |
78 | const char *cmdname; |
57 | if (!pl) |
79 | func_uint8_int_ns cmdproc; |
58 | return; |
80 | }; |
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81 | |
59 | |
82 | typedef void (*func_uint8_int_pl) (char *, int, player *); |
60 | pl->run_on = 0; |
83 | struct PlCmdMapping |
61 | pl->fire_on = 0; |
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62 | } |
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63 | |
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64 | void |
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65 | client::queue_command (packet_type *handler, char *data, int datalen) |
84 | { |
66 | { |
85 | const char *cmdname; |
67 | tstamp stamp = now (); |
86 | func_uint8_int_pl cmdproc; |
68 | |
87 | uint8 flag; |
69 | if (cmd_queue.size () >= MAX_QUEUE_DEPTH) |
88 | }; |
70 | { |
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71 | //TODO: just disconnect here? |
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72 | reset_state (); |
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73 | send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); |
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74 | } |
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75 | else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp) |
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76 | { |
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77 | reset_state (); |
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78 | send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED); |
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79 | } |
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80 | else |
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81 | cmd_queue.push_back (command ( |
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82 | stamp, handler, (char *)salloc (datalen + 1, data), datalen |
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83 | )); |
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84 | } |
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85 | |
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86 | bool |
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87 | client::handle_command () |
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88 | { |
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89 | if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) |
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90 | return false; |
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91 | |
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92 | if (cmd_queue.empty ()) |
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93 | return false; |
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94 | |
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95 | command &cmd = cmd_queue.front (); |
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96 | |
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97 | if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) |
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98 | { |
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99 | reset_state (); |
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100 | send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED); |
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101 | } |
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102 | else |
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103 | execute (cmd.handler, cmd.data, cmd.datalen); |
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104 | |
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105 | sfree (cmd.data, cmd.datalen); |
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106 | cmd_queue.pop_front (); |
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107 | |
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108 | return true; |
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109 | } |
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110 | |
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111 | void |
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112 | flush_sockets (void) |
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113 | { |
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114 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
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115 | if ((*i)->status != Ns_Dead) |
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116 | (*i)->flush (); |
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117 | } |
89 | |
118 | |
90 | /** |
119 | /** |
91 | * Dispatch table for the server. |
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92 | * |
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93 | * CmdMapping is the dispatch table for the server, used in HandleClient, |
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94 | * which gets called when the client has input. All commands called here |
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95 | * use the same parameter form (char* data, int len, int clientnum. |
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96 | * We do implicit casts, because the data that is being passed is |
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97 | * unsigned (pretty much needs to be for binary data), however, most |
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98 | * of these treat it only as strings, so it makes things easier |
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99 | * to cast it here instead of a bunch of times in the function itself. |
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100 | * flag is 1 if the player must be in the playing state to issue the |
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101 | * command, 0 if they can issue it at any time. |
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102 | */ |
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103 | static struct PlCmdMapping plcommands[] = { |
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104 | {"examine", ExamineCmd, 1}, |
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105 | {"apply", ApplyCmd, 1}, |
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106 | {"move", MoveCmd, 1}, |
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107 | {"reply", ReplyCmd, 0}, |
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108 | {"command", PlayerCmd, 1}, |
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109 | {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1}, |
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110 | {"lookat", LookAt, 1}, |
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111 | {"lock", (func_uint8_int_pl) LockItem, 1}, |
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112 | {"mark", (func_uint8_int_pl) MarkItem, 1}, |
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113 | {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */ |
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114 | {"mapinfo", MapInfoCmd, 2}, /* CF+ */ |
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115 | {"ext", ExtCmd, 2}, /* CF+ */ |
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116 | {NULL, NULL, 0} /* terminator */ |
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117 | }; |
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118 | |
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119 | /** Face-related commands */ |
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120 | static struct NsCmdMapping nscommands[] = { |
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121 | {"addme", AddMeCmd}, |
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122 | {"askface", SendFaceCmd}, /* Added: phil */ |
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123 | {"requestinfo", RequestInfo}, |
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124 | {"setfacemode", SetFaceMode}, |
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125 | {"setsound", SetSound}, |
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126 | {"setup", SetUp}, |
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127 | {"version", VersionCmd}, |
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128 | {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */ |
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129 | {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */ |
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130 | {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */ |
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131 | {NULL, NULL} /* terminator (I, II & III) */ |
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132 | }; |
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133 | |
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134 | /** |
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135 | * RequestInfo is sort of a meta command. There is some specific |
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136 | * request of information, but we call other functions to provide |
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137 | * that information. |
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138 | */ |
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139 | void |
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140 | RequestInfo (char *buf, int len, NewSocket * ns) |
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141 | { |
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142 | char *params = NULL, *cp; |
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143 | |
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144 | /* No match */ |
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145 | char bigbuf[MAX_BUF]; |
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146 | int slen; |
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147 | |
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148 | /* Set up replyinfo before we modify any of the buffers - this is used |
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149 | * if we don't find a match. |
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150 | */ |
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151 | strcpy (bigbuf, "replyinfo "); |
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152 | slen = strlen (bigbuf); |
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153 | safe_strcat (bigbuf, buf, &slen, MAX_BUF); |
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154 | |
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155 | /* find the first space, make it null, and update the |
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156 | * params pointer. |
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157 | */ |
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158 | for (cp = buf; *cp != '\0'; cp++) |
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159 | if (*cp == ' ') |
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160 | { |
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161 | *cp = '\0'; |
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162 | params = cp + 1; |
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163 | break; |
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164 | } |
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165 | if (!strcmp (buf, "image_info")) |
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166 | send_image_info (ns, params); |
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167 | else if (!strcmp (buf, "image_sums")) |
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168 | send_image_sums (ns, params); |
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169 | else if (!strcmp (buf, "skill_info")) |
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170 | send_skill_info (ns, params); |
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171 | else if (!strcmp (buf, "spell_paths")) |
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172 | send_spell_paths (ns, params); |
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173 | else |
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174 | Write_String_To_Socket (ns, bigbuf, len); |
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175 | } |
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176 | |
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177 | /** |
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178 | * Handle client input. |
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179 | * |
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180 | * HandleClient is actually not named really well - we only get here once |
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181 | * there is input, so we don't do exception or other stuff here. |
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182 | * sock is the output socket information. pl is the player associated |
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183 | * with this socket, null if no player (one of the init_sockets for just |
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184 | * starting a connection) |
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185 | */ |
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186 | |
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187 | void |
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188 | HandleClient (NewSocket * ns, player *pl) |
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189 | { |
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190 | int len = 0, i, cnt; |
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191 | char *data; |
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192 | |
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193 | /* Loop through this - maybe we have several complete packets here. */ |
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194 | // limit to a few commands only, though, as to not monopolise the server |
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195 | for (cnt = 16; cnt--;) |
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196 | { |
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197 | /* If it is a player, and they don't have any speed left, we |
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198 | * return, and will read in the data when they do have time. |
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199 | */ |
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200 | if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) |
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201 | { |
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202 | return; |
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203 | } |
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204 | |
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205 | i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1); |
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206 | |
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207 | if (i < 0) |
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208 | { |
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209 | #ifdef ESRV_DEBUG |
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210 | LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None")); |
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211 | #endif |
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212 | /* Caller will take care of cleaning this up */ |
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213 | ns->status = Ns_Dead; |
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214 | return; |
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215 | } |
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216 | /* Still dont have a full packet */ |
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217 | if (i == 0) |
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218 | return; |
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219 | |
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220 | // //D//TODO//temporarily log long commands |
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221 | // if (ns->inbuf.len >= 40 && pl && pl->ob) |
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222 | // LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2); |
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223 | |
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224 | /* First, break out beginning word. There are at least |
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225 | * a few commands that do not have any paremeters. If |
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226 | * we get such a command, don't worry about trying |
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227 | * to break it up. |
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228 | */ |
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229 | data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' '); |
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230 | if (data) |
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231 | { |
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232 | *data = '\0'; |
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233 | data++; |
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234 | len = ns->inbuf.len - (data - (char *) ns->inbuf.buf); |
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235 | } |
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236 | else |
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237 | len = 0; |
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238 | |
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239 | ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */ |
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240 | for (i = 0; nscommands[i].cmdname != NULL; i++) |
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241 | { |
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242 | if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0) |
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243 | { |
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244 | nscommands[i].cmdproc ((char *) data, len, ns); |
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245 | ns->inbuf.len = 0; |
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246 | return; //D// not doing this causes random memory corruption |
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247 | goto next_packet; |
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248 | } |
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249 | } |
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250 | /* Player must be in the playing state or the flag on the |
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251 | * the command must be zero for the user to use the command - |
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252 | * otherwise, a player cam save, be in the play_again state, and |
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253 | * the map they were on gets swapped out, yet things that try to look |
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254 | * at the map causes a crash. If the command is valid, but |
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255 | * one they can't use, we still swallow it up. |
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256 | */ |
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257 | if (pl) |
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258 | for (i = 0; plcommands[i].cmdname != NULL; i++) |
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259 | { |
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260 | if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0) |
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261 | { |
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262 | if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) |
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263 | plcommands[i].cmdproc ((char *) data, len, pl); |
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264 | ns->inbuf.len = 0; |
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265 | //D// not doing this causes random memory corruption |
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266 | if (plcommands[i].flag & 2) |
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267 | goto next_packet; |
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268 | return; |
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269 | } |
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270 | } |
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271 | /* If we get here, we didn't find a valid command. Logging |
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272 | * this might be questionable, because a broken client/malicious |
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273 | * user could certainly send a whole bunch of invalid commands. |
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274 | */ |
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275 | LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2); |
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276 | next_packet: |
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277 | ; |
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278 | } |
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279 | } |
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280 | |
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281 | |
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282 | /***************************************************************************** |
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283 | * |
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284 | * Low level socket looping - select calls and watchdog udp packet |
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285 | * sending. |
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286 | * |
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287 | ******************************************************************************/ |
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288 | |
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289 | #ifdef WATCHDOG |
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290 | |
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291 | /** |
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292 | * Tell watchdog that we are still alive |
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293 | * |
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294 | * I put the function here since we should hopefully already be getting |
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295 | * all the needed include files for socket support |
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296 | */ |
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297 | |
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298 | void |
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299 | watchdog (void) |
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300 | { |
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301 | static int fd = -1; |
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302 | static struct sockaddr_in insock; |
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303 | |
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304 | if (fd == -1) |
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305 | { |
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306 | struct protoent *protoent; |
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307 | |
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308 | if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1) |
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309 | { |
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310 | return; |
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311 | } |
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312 | insock.sin_family = AF_INET; |
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313 | insock.sin_port = htons ((unsigned short) 13325); |
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314 | insock.sin_addr.s_addr = inet_addr ("127.0.0.1"); |
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315 | } |
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316 | sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock)); |
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317 | } |
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318 | #endif |
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319 | |
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320 | void |
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321 | flush_sockets (void) |
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322 | { |
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323 | player *pl; |
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324 | |
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325 | for (pl = first_player; pl != NULL; pl = pl->next) |
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326 | if (pl->socket.status != Ns_Dead) |
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327 | Socket_Flush (&pl->socket); |
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328 | } |
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329 | |
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330 | /** |
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331 | * This checks the sockets for input and exceptions, does the right thing. |
120 | * This checks the sockets for input, does the right thing. |
332 | * |
121 | * |
333 | * A bit of this code is grabbed out of socket.c |
122 | * A bit of this code is grabbed out of socket.c |
334 | * There are 2 lists we need to look through - init_sockets is a list |
123 | * There are 2 lists we need to look through - init_sockets is a list |
335 | * |
124 | * |
336 | */ |
125 | */ |
337 | void |
126 | void |
338 | doeric_server (void) |
127 | doeric_server (void) |
339 | { |
128 | { |
340 | int i, pollret; |
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341 | fd_set tmp_read, tmp_exceptions, tmp_write; |
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342 | struct sockaddr_in addr; |
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343 | socklen_t addrlen = sizeof (struct sockaddr); |
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344 | player *pl, *next; |
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345 | |
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346 | #ifdef CS_LOGSTATS |
129 | #ifdef CS_LOGSTATS |
347 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
130 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
348 | write_cs_stats (); |
131 | write_cs_stats (); |
349 | #endif |
132 | #endif |
350 | |
133 | |
351 | FD_ZERO (&tmp_read); |
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352 | FD_ZERO (&tmp_write); |
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353 | FD_ZERO (&tmp_exceptions); |
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354 | |
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355 | for (i = 0; i < socket_info.allocated_sockets; i++) |
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356 | { |
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357 | if (init_sockets[i].status == Ns_Dead) |
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358 | { |
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359 | free_newsocket (&init_sockets[i]); |
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360 | init_sockets[i].status = Ns_Avail; |
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361 | socket_info.nconns--; |
|
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362 | } |
|
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363 | else if (init_sockets[i].status != Ns_Avail) |
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364 | { |
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365 | FD_SET ((uint32) init_sockets[i].fd, &tmp_read); |
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366 | FD_SET ((uint32) init_sockets[i].fd, &tmp_write); |
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367 | FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions); |
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368 | } |
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369 | } |
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370 | |
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371 | /* Go through the players. Let the loop set the next pl value, |
134 | /* Go through the players. Let the loop set the next pl value, |
372 | * since we may remove some |
135 | * since we may remove some |
373 | */ |
136 | */ |
|
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137 | //TODO: must be handled cleanly elsewhere |
374 | for (pl = first_player; pl != NULL;) |
138 | for (player *pl = first_player; pl; ) |
375 | { |
139 | { |
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140 | player *npl = pl->next; |
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141 | |
|
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142 | //TODO: must be handled cleanly elsewhere |
376 | if (pl->socket.status == Ns_Dead) |
143 | if (!pl->socket || pl->socket->status == Ns_Dead) |
377 | { |
144 | { |
378 | player *npl = pl->next; |
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379 | |
|
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380 | save_player (pl->ob, 0); |
145 | save_player (pl->ob, 0); |
|
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146 | |
381 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
147 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
382 | { |
148 | { |
383 | terminate_all_pets (pl->ob); |
149 | terminate_all_pets (pl->ob); |
384 | remove_ob (pl->ob); |
150 | pl->ob->remove (); |
385 | } |
151 | } |
386 | leave (pl, 1); |
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387 | final_free_player (pl); |
|
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388 | pl = npl; |
|
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389 | } |
|
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390 | else |
|
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391 | { |
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392 | FD_SET ((uint32) pl->socket.fd, &tmp_read); |
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393 | FD_SET ((uint32) pl->socket.fd, &tmp_write); |
|
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394 | FD_SET ((uint32) pl->socket.fd, &tmp_exceptions); |
|
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395 | pl = pl->next; |
|
|
396 | } |
|
|
397 | } |
|
|
398 | |
152 | |
399 | /* Reset timeout each time, since some OS's will change the values on |
|
|
400 | * the return from select. |
|
|
401 | */ |
|
|
402 | socket_info.timeout.tv_sec = 0; |
|
|
403 | socket_info.timeout.tv_usec = 0; |
|
|
404 | |
|
|
405 | pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout); |
|
|
406 | |
|
|
407 | if (pollret == -1) |
|
|
408 | { |
|
|
409 | LOG (llevError, "select failed: %s\n", strerror (errno)); |
|
|
410 | return; |
|
|
411 | } |
|
|
412 | |
|
|
413 | /* We need to do some of the processing below regardless */ |
|
|
414 | |
|
|
415 | /* if (!pollret) return;*/ |
|
|
416 | |
|
|
417 | /* Following adds a new connection */ |
|
|
418 | if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read)) |
|
|
419 | { |
|
|
420 | int newsocknum = 0; |
|
|
421 | |
|
|
422 | #ifdef ESRV_DEBUG |
|
|
423 | LOG (llevDebug, "doeric_server: New Connection\n"); |
|
|
424 | #endif |
|
|
425 | /* If this is the case, all sockets currently in used */ |
|
|
426 | if (socket_info.allocated_sockets <= socket_info.nconns) |
|
|
427 | { |
|
|
428 | init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1)); |
|
|
429 | if (!init_sockets) |
|
|
430 | fatal (OUT_OF_MEMORY); |
|
|
431 | newsocknum = socket_info.allocated_sockets; |
|
|
432 | socket_info.allocated_sockets++; |
|
|
433 | init_sockets[newsocknum].faces_sent_len = nrofpixmaps; |
|
|
434 | init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent)); |
|
|
435 | if (!init_sockets[newsocknum].faces_sent) |
|
|
436 | fatal (OUT_OF_MEMORY); |
|
|
437 | init_sockets[newsocknum].status = Ns_Avail; |
|
|
438 | } |
|
|
439 | else |
|
|
440 | { |
|
|
441 | int j; |
|
|
442 | |
|
|
443 | for (j = 1; j < socket_info.allocated_sockets; j++) |
|
|
444 | if (init_sockets[j].status == Ns_Avail) |
|
|
445 | { |
|
|
446 | newsocknum = j; |
|
|
447 | break; |
|
|
448 | } |
|
|
449 | } |
|
|
450 | init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen); |
|
|
451 | if (init_sockets[newsocknum].fd == -1) |
|
|
452 | { |
|
|
453 | LOG (llevError, "accept failed: %s\n", strerror (errno)); |
|
|
454 | } |
|
|
455 | else |
|
|
456 | { |
|
|
457 | char buf[MAX_BUF]; |
|
|
458 | long ip; |
|
|
459 | NewSocket *ns; |
|
|
460 | |
|
|
461 | ns = &init_sockets[newsocknum]; |
|
|
462 | |
|
|
463 | ip = ntohl (addr.sin_addr.s_addr); |
|
|
464 | sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255); |
|
|
465 | |
|
|
466 | if (checkbanned (NULL, buf)) |
|
|
467 | { |
|
|
468 | LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf); |
|
|
469 | close (init_sockets[newsocknum].fd); |
|
|
470 | init_sockets[newsocknum].fd = -1; |
|
|
471 | } |
|
|
472 | else |
|
|
473 | { |
|
|
474 | InitConnection (ns, buf); |
|
|
475 | socket_info.nconns++; |
|
|
476 | } |
|
|
477 | } |
|
|
478 | } |
|
|
479 | |
|
|
480 | /* Check for any exceptions/input on the sockets */ |
|
|
481 | if (pollret) |
|
|
482 | for (i = 1; i < socket_info.allocated_sockets; i++) |
|
|
483 | { |
|
|
484 | if (init_sockets[i].status == Ns_Avail) |
|
|
485 | continue; |
|
|
486 | if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions)) |
|
|
487 | { |
|
|
488 | free_newsocket (&init_sockets[i]); |
|
|
489 | init_sockets[i].status = Ns_Avail; |
|
|
490 | socket_info.nconns--; |
|
|
491 | continue; |
|
|
492 | } |
|
|
493 | if (FD_ISSET (init_sockets[i].fd, &tmp_read)) |
|
|
494 | { |
|
|
495 | HandleClient (&init_sockets[i], NULL); |
|
|
496 | } |
|
|
497 | if (FD_ISSET (init_sockets[i].fd, &tmp_write)) |
|
|
498 | { |
|
|
499 | init_sockets[i].can_write = 1; |
|
|
500 | } |
|
|
501 | } |
|
|
502 | |
|
|
503 | /* This does roughly the same thing, but for the players now */ |
|
|
504 | for (pl = first_player; pl != NULL; pl = next) |
|
|
505 | { |
|
|
506 | |
|
|
507 | next = pl->next; |
|
|
508 | if (pl->socket.status == Ns_Dead) |
|
|
509 | continue; |
|
|
510 | |
|
|
511 | if (FD_ISSET (pl->socket.fd, &tmp_write)) |
|
|
512 | { |
|
|
513 | if (!pl->socket.can_write) |
|
|
514 | { |
|
|
515 | #if 0 |
|
|
516 | LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name); |
|
|
517 | #endif |
|
|
518 | pl->socket.can_write = 1; |
|
|
519 | write_socket_buffer (&pl->socket); |
|
|
520 | } |
|
|
521 | /* if we get an error on the write_socket buffer, no reason to |
|
|
522 | * continue on this socket. |
|
|
523 | */ |
|
|
524 | if (pl->socket.status == Ns_Dead) |
|
|
525 | continue; |
|
|
526 | } |
|
|
527 | else |
|
|
528 | pl->socket.can_write = 0; |
|
|
529 | |
|
|
530 | if (FD_ISSET (pl->socket.fd, &tmp_exceptions)) |
|
|
531 | { |
|
|
532 | save_player (pl->ob, 0); |
|
|
533 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
534 | { |
|
|
535 | terminate_all_pets (pl->ob); |
|
|
536 | remove_ob (pl->ob); |
|
|
537 | } |
|
|
538 | leave (pl, 1); |
153 | leave (pl, 1); |
539 | final_free_player (pl); |
154 | final_free_player (pl); |
540 | } |
155 | } |
|
|
156 | |
|
|
157 | pl = npl; |
|
|
158 | } |
|
|
159 | |
|
|
160 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ) |
|
|
161 | { |
|
|
162 | client *s = *i; |
|
|
163 | |
|
|
164 | if (s->status == Ns_Dead) |
|
|
165 | { |
|
|
166 | clients.erase (i); |
|
|
167 | delete s; |
|
|
168 | } |
541 | else |
169 | else |
|
|
170 | ++i; |
|
|
171 | } |
|
|
172 | |
|
|
173 | /* We need to do some of the processing below regardless */ |
|
|
174 | |
|
|
175 | /* Check for any input on the sockets */ |
|
|
176 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
|
|
177 | { |
|
|
178 | client *s = *i; |
|
|
179 | player *pl = s->pl; |
|
|
180 | |
|
|
181 | s->handle_packet (); |
|
|
182 | s->handle_command (); |
|
|
183 | |
|
|
184 | //TODO: should not be done here, either |
|
|
185 | if (s->status != Ns_Dead && pl) |
542 | { |
186 | { |
543 | HandleClient (&pl->socket, pl); |
187 | /* Update the players stats once per tick. More efficient than |
544 | /* If the player has left the game, then the socket status |
188 | * sending them whenever they change, and probably just as useful |
545 | * will be set to this be the leave function. We don't |
|
|
546 | * need to call leave again, as it has already been called |
|
|
547 | * once. |
|
|
548 | */ |
189 | */ |
549 | if (pl->socket.status == Ns_Dead) |
190 | esrv_update_stats (pl); |
|
|
191 | |
|
|
192 | if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
550 | { |
193 | { |
551 | save_player (pl->ob, 0); |
194 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
552 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
195 | if (pl->last_weight != WEIGHT (pl->ob)) |
553 | { |
196 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
554 | terminate_all_pets (pl->ob); |
197 | (unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
555 | remove_ob (pl->ob); |
|
|
556 | } |
|
|
557 | leave (pl, 1); |
|
|
558 | final_free_player (pl); |
|
|
559 | } |
198 | } |
560 | else |
|
|
561 | { |
|
|
562 | |
199 | |
563 | /* Update the players stats once per tick. More efficient than |
|
|
564 | * sending them whenever they change, and probably just as useful |
|
|
565 | */ |
|
|
566 | esrv_update_stats (pl); |
|
|
567 | if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
|
|
568 | { |
|
|
569 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
|
|
570 | if (pl->last_weight != WEIGHT (pl->ob)) |
|
|
571 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
|
|
572 | (unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
|
|
573 | } |
|
|
574 | /* draw_client_map does sanity checking that map is |
|
|
575 | * valid, so don't do it here. |
|
|
576 | */ |
|
|
577 | draw_client_map (pl->ob); |
200 | draw_client_map (pl->ob); |
|
|
201 | |
578 | if (pl->socket.update_look) |
202 | if (s->update_look) |
579 | esrv_draw_look (pl->ob); |
203 | esrv_draw_look (pl->ob); |
580 | } |
|
|
581 | } |
204 | } |
582 | } |
205 | } |
583 | } |
206 | } |
|
|
207 | |