1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Main client/server loops. |
27 | * Main client/server loops. |
27 | * |
28 | * |
… | |
… | |
29 | * |
30 | * |
30 | * loop.c mainly deals with initialization and higher level socket |
31 | * loop.c mainly deals with initialization and higher level socket |
31 | * maintanance (checking for lost connections and if data has arrived.) |
32 | * maintanance (checking for lost connections and if data has arrived.) |
32 | */ |
33 | */ |
33 | |
34 | |
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35 | #define BG_SCRUB_RATE 4 // how often to send a face in the background |
34 | |
36 | |
35 | #include <global.h> |
37 | #include <global.h> |
36 | #include <sproto.h> |
38 | #include <sproto.h> |
37 | #include <sockproto.h> |
39 | #include <sockproto.h> |
38 | |
40 | |
… | |
… | |
46 | #include <arpa/inet.h> |
48 | #include <arpa/inet.h> |
47 | |
49 | |
48 | #include <loader.h> |
50 | #include <loader.h> |
49 | |
51 | |
50 | #define MAX_QUEUE_DEPTH 500 //TODO |
52 | #define MAX_QUEUE_DEPTH 500 //TODO |
51 | #define MAX_QUEUE_BACKLOG 5. //TODO |
53 | #define MAX_QUEUE_BACKLOG 3. //TODO |
52 | |
54 | |
53 | void |
55 | void |
54 | client::reset_state () |
56 | client::reset_state () |
55 | { |
57 | { |
56 | if (!pl) |
58 | if (!pl) |
… | |
… | |
86 | client::handle_command () |
88 | client::handle_command () |
87 | { |
89 | { |
88 | bool skipping = false; |
90 | bool skipping = false; |
89 | |
91 | |
90 | while (!cmd_queue.empty () |
92 | while (!cmd_queue.empty () |
91 | && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) |
93 | && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0)) |
92 | { |
94 | { |
93 | command &cmd = cmd_queue.front (); |
95 | command &cmd = cmd_queue.front (); |
94 | |
96 | |
95 | if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) |
97 | if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) |
96 | { |
98 | { |
… | |
… | |
116 | |
118 | |
117 | void |
119 | void |
118 | flush_sockets (void) |
120 | flush_sockets (void) |
119 | { |
121 | { |
120 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
122 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
121 | if ((*i)->status != Ns_Dead) |
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122 | (*i)->flush (); |
123 | (*i)->flush (); |
123 | } |
124 | } |
124 | |
125 | |
125 | /** |
126 | /** |
126 | * This checks the sockets for input, does the right thing. |
127 | * This checks the sockets for input, does the right thing. |
127 | * |
128 | * |
… | |
… | |
135 | #ifdef CS_LOGSTATS |
136 | #ifdef CS_LOGSTATS |
136 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
137 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
137 | write_cs_stats (); |
138 | write_cs_stats (); |
138 | #endif |
139 | #endif |
139 | |
140 | |
140 | /* Go through the players. Let the loop set the next pl value, |
141 | //TODO: should not be done here, either |
141 | * since we may remove some |
142 | for (unsigned i = 0; i < clients.size (); ++i) |
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143 | { |
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144 | client *ns = clients [i]; |
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145 | |
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146 | ns->tick (); |
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147 | ns->refcnt_chk (); |
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148 | } |
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149 | } |
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150 | |
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151 | void |
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152 | client::tick () |
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153 | { |
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154 | if (!pl || destroyed ()) |
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155 | return; |
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156 | |
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157 | /* Update the players stats once per tick. More efficient than |
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158 | * sending them whenever they change, and probably just as useful |
142 | */ |
159 | */ |
143 | //TODO: must be handled cleanly elsewhere |
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144 | for (player *pl = first_player; pl; ) |
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145 | { |
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146 | player *npl = pl->next; |
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147 | |
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148 | //TODO: must be handled cleanly elsewhere |
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149 | if (!pl->socket || pl->socket->status == Ns_Dead) |
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150 | { |
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151 | save_player (pl->ob, 0); |
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152 | |
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153 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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154 | { |
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155 | terminate_all_pets (pl->ob); |
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156 | pl->ob->remove (); |
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157 | } |
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158 | |
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159 | leave (pl, 1); |
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160 | final_free_player (pl); |
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161 | } |
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162 | |
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163 | pl = npl; |
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164 | } |
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165 | |
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166 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ) |
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167 | { |
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168 | client *s = *i; |
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169 | |
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170 | if (s->status == Ns_Dead) |
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171 | { |
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172 | clients.erase (i); |
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173 | delete s; |
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174 | } |
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175 | else |
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176 | ++i; |
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177 | } |
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178 | |
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179 | /* We need to do some of the processing below regardless */ |
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180 | |
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181 | /* Check for any input on the sockets */ |
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182 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
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183 | { |
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184 | client *s = *i; |
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185 | player *pl = s->pl; |
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186 | |
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187 | //TODO: should not be done here, either |
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188 | if (s->status != Ns_Dead && pl) |
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189 | { |
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190 | /* Update the players stats once per tick. More efficient than |
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191 | * sending them whenever they change, and probably just as useful |
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192 | */ |
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193 | esrv_update_stats (pl); |
160 | esrv_update_stats (pl); |
194 | |
161 | |
195 | if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
162 | if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) |
196 | { |
163 | { |
197 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
164 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
198 | if (pl->last_weight != WEIGHT (pl->ob)) |
165 | if (last_weight != WEIGHT (pl->ob)) |
199 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
166 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
200 | (unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
167 | (unsigned long) last_weight, WEIGHT (pl->ob)); |
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168 | } |
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169 | |
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170 | draw_client_map (pl->ob); |
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171 | |
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172 | if (update_look) |
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173 | esrv_draw_look (pl->ob); |
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174 | |
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175 | if (askface.empty ()) |
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176 | { |
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177 | if (bg_scrub && !--bg_scrub && enable_bg_scrub) |
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178 | while (scrub_idx < faces.size () - 1) |
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179 | { |
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180 | ++scrub_idx; |
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181 | if (!faces_sent [scrub_idx]) |
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182 | { |
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183 | send_face (scrub_idx); |
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184 | bg_scrub = 1; // send up to one face per tick, unless an image was requested |
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185 | break; |
201 | } |
186 | } |
202 | |
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203 | draw_client_map (pl->ob); |
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204 | |
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205 | if (s->update_look) |
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206 | esrv_draw_look (pl->ob); |
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207 | } |
187 | } |
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188 | } |
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189 | else |
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190 | while (!askface.empty () && outputbuffer_len () < max_rate) |
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191 | { |
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192 | // use a lifo to send most recently requested images |
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193 | faceidx face = askface.back (); |
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194 | askface.pop_back (); |
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195 | |
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196 | send_image (face); |
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197 | |
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198 | bg_scrub = BG_SCRUB_RATE; |
208 | } |
199 | } |
209 | } |
200 | } |
210 | |
201 | |