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30 | * |
30 | * |
31 | * loop.c mainly deals with initialization and higher level socket |
31 | * loop.c mainly deals with initialization and higher level socket |
32 | * maintanance (checking for lost connections and if data has arrived.) |
32 | * maintanance (checking for lost connections and if data has arrived.) |
33 | */ |
33 | */ |
34 | |
34 | |
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35 | #define BG_SCRUB_RATE 4 // how often to send a face in the background |
35 | |
36 | |
36 | #include <global.h> |
37 | #include <global.h> |
37 | #include <sproto.h> |
38 | #include <sproto.h> |
38 | #include <sockproto.h> |
39 | #include <sockproto.h> |
39 | |
40 | |
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136 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
137 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
137 | write_cs_stats (); |
138 | write_cs_stats (); |
138 | #endif |
139 | #endif |
139 | |
140 | |
140 | //TODO: should not be done here, either |
141 | //TODO: should not be done here, either |
141 | for (int i = 0; i < clients.size (); ++i) |
142 | for (unsigned i = 0; i < clients.size (); ++i) |
142 | { |
143 | { |
143 | client *s = clients [i]; |
144 | client *ns = clients [i]; |
144 | player *pl = s->pl; |
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145 | |
145 | |
146 | if (pl && pl->ns && !pl->ns->destroyed ()) |
146 | ns->tick (); |
147 | { |
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148 | client *ns = pl->ns; |
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149 | |
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150 | /* Update the players stats once per tick. More efficient than |
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151 | * sending them whenever they change, and probably just as useful |
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152 | */ |
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153 | esrv_update_stats (pl); |
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154 | |
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155 | if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob)) |
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156 | { |
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157 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
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158 | if (ns->last_weight != WEIGHT (pl->ob)) |
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159 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
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160 | (unsigned long) ns->last_weight, WEIGHT (pl->ob)); |
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161 | } |
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162 | |
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163 | draw_client_map (pl->ob); |
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164 | |
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165 | if (s->update_look) |
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166 | esrv_draw_look (pl->ob); |
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167 | } |
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168 | |
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169 | s->refcnt_chk (); |
147 | ns->refcnt_chk (); |
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148 | } |
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149 | } |
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150 | |
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151 | void |
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152 | client::tick () |
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153 | { |
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154 | if (!pl || destroyed ()) |
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155 | return; |
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156 | |
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157 | /* Update the players stats once per tick. More efficient than |
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158 | * sending them whenever they change, and probably just as useful |
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159 | */ |
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160 | esrv_update_stats (pl); |
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161 | |
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162 | if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) |
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163 | { |
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164 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
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165 | if (last_weight != WEIGHT (pl->ob)) |
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166 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
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167 | (unsigned long) last_weight, WEIGHT (pl->ob)); |
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168 | } |
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169 | |
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170 | draw_client_map (pl->ob); |
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171 | |
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172 | if (update_look) |
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173 | esrv_draw_look (pl->ob); |
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174 | |
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175 | if (askface.empty ()) |
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176 | { |
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177 | if (bg_scrub && !--bg_scrub && enable_bg_scrub) |
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178 | while (scrub_idx < faces.size () - 1) |
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179 | { |
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180 | ++scrub_idx; |
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181 | if (!faces_sent [scrub_idx]) |
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182 | { |
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183 | send_face (scrub_idx); |
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184 | bg_scrub = 1; // send up to one face per tick, unless an image was requested |
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185 | break; |
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186 | } |
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187 | } |
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188 | } |
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189 | else |
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190 | while (!askface.empty () && outputbuffer_len () < max_rate) |
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191 | { |
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192 | // use a lifo to send most recently requested images |
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193 | faceidx face = askface.back (); |
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194 | askface.pop_back (); |
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195 | |
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196 | send_image (face); |
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197 | |
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198 | bg_scrub = BG_SCRUB_RATE; |
170 | } |
199 | } |
171 | } |
200 | } |
172 | |
201 | |