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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.16 by root, Thu Dec 14 22:45:41 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
38 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__
44#include <sproto.h> 37#include <sproto.h>
45#include <sockproto.h> 38#include <sockproto.h>
46#endif
47 39
48#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 40#include <sys/types.h>
50#include <sys/time.h> 41#include <sys/time.h>
51#include <sys/socket.h> 42#include <sys/socket.h>
52#include <netinet/in.h> 43#include <netinet/in.h>
53#include <netdb.h> 44#include <netdb.h>
54#endif /* end win32 */
55 45
56#ifdef HAVE_UNISTD_H
57#include <unistd.h> 46#include <unistd.h>
58#endif
59
60#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 47#include <arpa/inet.h>
62#endif
63 48
64#include <loader.h> 49#include <loader.h>
65#include <newserver.h> 50#include <newserver.h>
66 51
67/***************************************************************************** 52/*****************************************************************************
75 * before player joins, and those happen after the player has joined. 60 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 61 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 62 * we end up having 2 tables.
78 */ 63 */
79 64
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 65typedef void (*func_uint8_int_ns) (char *, int, client_socket *);
81 66
82struct NsCmdMapping { 67struct NsCmdMapping
68{
83 const char *cmdname; 69 const char *cmdname;
84 func_uint8_int_ns cmdproc; 70 func_uint8_int_ns cmdproc;
71 uint8 flag;
85}; 72};
86 73
87typedef void (*func_uint8_int_pl)(char*, int, player *); 74typedef void (*func_uint8_int_pl) (char *, int, player *);
88struct PlCmdMapping { 75struct PlCmdMapping
76{
89 const char *cmdname; 77 const char *cmdname;
90 func_uint8_int_pl cmdproc; 78 func_uint8_int_pl cmdproc;
91 uint8 flag; 79 uint8 flag;
92}; 80};
93 81
94/** 82/**
95 * Dispatch table for the server. 83 * Dispatch table for the server.
96 * 84 *
103 * to cast it here instead of a bunch of times in the function itself. 91 * to cast it here instead of a bunch of times in the function itself.
104 * flag is 1 if the player must be in the playing state to issue the 92 * flag is 1 if the player must be in the playing state to issue the
105 * command, 0 if they can issue it at any time. 93 * command, 0 if they can issue it at any time.
106 */ 94 */
107static struct PlCmdMapping plcommands[] = { 95static struct PlCmdMapping plcommands[] = {
108 { "examine", ExamineCmd, 1}, 96 {"examine", ExamineCmd, 1},
109 { "apply", ApplyCmd, 1}, 97 {"apply", ApplyCmd, 1},
110 { "move", MoveCmd, 1}, 98 {"move", MoveCmd, 1},
111 { "reply", ReplyCmd, 0}, 99 {"reply", ReplyCmd, 0},
112 { "command", PlayerCmd, 1}, 100 {"command", PlayerCmd, 1},
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1}, 101 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
114 { "lookat", LookAt, 1}, 102 {"lookat", LookAt, 1},
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 103 {"lock", (func_uint8_int_pl) LockItem, 1},
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 104 {"mark", (func_uint8_int_pl) MarkItem, 1},
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 105 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 106 {"mapinfo", MapInfoCmd, 2}, /* CF+ */
119 { "ext", ExtCmd, 2}, /* CF+ */ 107 {"ext", ExtCmd, 2}, /* CF+ */
120 { NULL, NULL, 0} /* terminator */ 108 { 0 } /* terminator */
121}; 109};
122 110
123/** Face-related commands */ 111/** Face-related commands */
124static struct NsCmdMapping nscommands[] = { 112static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd }, 113 {"addme", AddMeCmd, 2},
126 { "askface", SendFaceCmd}, /* Added: phil */ 114 {"askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo}, 115 {"requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode}, 116 {"setfacemode", SetFaceMode, 2},
129 { "setsound", SetSound}, 117 {"setsound", SetSound, 2},
130 { "setup", SetUp}, 118 {"setup", SetUp, 2},
131 { "version", VersionCmd }, 119 {"version", VersionCmd, 2},
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/ 120 {"toggleextendedinfos", ToggleExtendedInfos, 2}, /*Added: tchize */
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/ 121 {"toggleextendedtext", ToggleExtendedText, 2}, /*Added: tchize */
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/ 122 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
135 { NULL, NULL} /* terminator (I, II & III)*/ 123 { 0 } /* terminator (I, II & III) */
136}; 124};
137 125
138/** 126/**
139 * RequestInfo is sort of a meta command. There is some specific 127 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide 128 * request of information, but we call other functions to provide
141 * that information. 129 * that information.
142 */ 130 */
131void
143void RequestInfo(char *buf, int len, NewSocket *ns) 132RequestInfo (char *buf, int len, client_socket * ns)
144{ 133{
145 char *params=NULL, *cp; 134 char *params = NULL, *cp;
135
146 /* No match */ 136 /* No match */
147 char bigbuf[MAX_BUF]; 137 char bigbuf[MAX_BUF];
148 int slen; 138 int slen;
149 139
150 /* Set up replyinfo before we modify any of the buffers - this is used 140 /* Set up replyinfo before we modify any of the buffers - this is used
151 * if we don't find a match. 141 * if we don't find a match.
152 */ 142 */
153 strcpy(bigbuf,"replyinfo "); 143 strcpy (bigbuf, "replyinfo ");
154 slen = strlen(bigbuf); 144 slen = strlen (bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF); 145 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
156 146
157 /* find the first space, make it null, and update the 147 /* find the first space, make it null, and update the
158 * params pointer. 148 * params pointer.
159 */ 149 */
160 for (cp = buf; *cp != '\0'; cp++) 150 for (cp = buf; *cp != '\0'; cp++)
161 if (*cp==' ') { 151 if (*cp == ' ')
152 {
162 *cp = '\0'; 153 *cp = '\0';
163 params = cp + 1; 154 params = cp + 1;
164 break; 155 break;
165 } 156 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params); 157
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params); 158 if (!strcmp (buf, "image_info"))
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params); 159 send_image_info (ns, params);
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params); 160 else if (!strcmp (buf, "image_sums"))
170 else Write_String_To_Socket(ns, bigbuf, len); 161 send_image_sums (ns, params);
162 else if (!strcmp (buf, "skill_info"))
163 send_skill_info (ns, params);
164 else if (!strcmp (buf, "spell_paths"))
165 send_spell_paths (ns, params);
166 else
167 ns->send_packet (bigbuf, len);
171} 168}
172
173/**
174 * Handles old socket format.
175 */
176void Handle_Oldsocket(NewSocket *ns)
177{
178 int stat,i;
179 CommFunc command;
180 char buf[MAX_BUF],*cp;
181 object ob;
182 player pl;
183
184 /* This is not the most efficient block, but keeps the code simpler -
185 * we basically read a byte at a time until we get a newline, error,
186 * or no more characters to read.
187 */
188 do {
189 /* hack to disable old socket mode without creating too many conflicts */
190 if (1 || ns->inbuf.len >= MAXSOCKBUF-1) {
191 ns->status = Ns_Dead;
192 LOG(llevDebug, "Old input socket sent too much data without newline\n");
193 return;
194 }
195#ifdef WIN32 /* ***win32: change oldsocket read() to recv() */
196 stat = recv(ns->fd, ns->inbuf.buf + ns->inbuf.len, 1,0);
197
198 if (stat==-1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
199#else
200 do {
201 stat = read(ns->fd, ns->inbuf.buf + ns->inbuf.len, 1);
202 } while ((stat<0) && (errno == EINTR));
203
204 if (stat<0 && errno != EAGAIN && errno !=EWOULDBLOCK) {
205#endif
206 LOG(llevError, "Cannot read from socket: %s\n", strerror_local(errno));
207 ns->status = Ns_Dead;
208 return;
209 }
210 if (stat == 0) return;
211 } while (ns->inbuf.buf[ns->inbuf.len++]!='\n');
212
213 ns->inbuf.buf[ns->inbuf.len]=0;
214
215 cp = strchr((const char*)ns->inbuf.buf, ' ');
216 if (cp) {
217 /* Replace the space with a null, skip any more spaces */
218 *cp++=0;
219 while (isspace(*cp)) cp++;
220 }
221
222 /* Strip off all spaces and control characters from end of line */
223 for (i=ns->inbuf.len-1; i>=0; i--) {
224 if (ns->inbuf.buf[i]<=32) ns->inbuf.buf[i]=0;
225 else break;
226 }
227 ns->inbuf.len=0; /* reset for next read */
228
229 /* If just a return, don't do anything */
230 if (ns->inbuf.buf[0] == 0) return;
231 if (!strcasecmp((const char*)ns->inbuf.buf,"quit")) {
232 ns->status = Ns_Dead;
233 return;
234 }
235 if (!strcasecmp((const char*)ns->inbuf.buf, "listen")) {
236 if (cp) {
237 char *buf="Socket switched to listen mode\n";
238
239 free(ns->comment);
240 ns->comment = strdup_local(cp);
241 ns->old_mode = Old_Listen;
242 cs_write_string(ns, buf, strlen(buf));
243 } else {
244 char *buf="Need to supply a comment/url to listen\n";
245 cs_write_string(ns, buf, strlen(buf));
246 }
247 return;
248 }
249 if (!strcasecmp((const char*)ns->inbuf.buf, "name")) {
250 char *cp1=NULL;
251 if (cp) cp1= strchr(cp, ' ');
252 if (cp1) {
253 *cp1++ = 0;
254 while (isspace(*cp1)) cp1++;
255 }
256 if (!cp || !cp1) {
257 char *buf="Need to provide a name/password to name\n";
258 cs_write_string(ns, buf, strlen(buf));
259 return;
260 }
261
262 if (verify_player(cp, cp1)==0) {
263 char *buf="Welcome back\n";
264 free(ns->comment);
265 ns->comment = strdup_local(cp);
266 ns->old_mode = Old_Player;
267 cs_write_string(ns, buf, strlen(buf));
268 }
269 else if (verify_player(cp, cp1)==2) {
270 ns->password_fails++;
271 if (ns->password_fails >= MAX_PASSWORD_FAILURES) {
272 char *buf="You failed to log in too many times, you will now be kicked.\n";
273 LOG(llevInfo, "A player connecting from %s in oldsocketmode has been dropped for password failure\n",
274 ns->host);
275 cs_write_string(ns, buf, strlen(buf));
276 ns->status = Ns_Dead;
277 }
278 else {
279 char *buf="Could not login you in. Check your name and password.\n";
280 cs_write_string(ns, buf, strlen(buf));
281 }
282 }
283 else {
284 char *buf="Could not login you in. Check your name and password.\n";
285 cs_write_string(ns, buf, strlen(buf));
286 }
287 return;
288 }
289
290 command = find_oldsocket_command((char*)ns->inbuf.buf);
291 if (!command && ns->old_mode==Old_Player) {
292 command = find_oldsocket_command2((char*)ns->inbuf.buf);
293 }
294 if (!command) {
295 snprintf(buf, sizeof(buf), "Could not find command: %s\n", ns->inbuf.buf);
296 cs_write_string(ns, buf, strlen(buf));
297 return;
298 }
299
300 /* This is a bit of a hack, but works. Basically, we make some
301 * fake object and player pointers and give at it.
302 * This works as long as the functions we are calling don't need
303 * to do anything to the object structure (ie, they are only
304 * outputting information and not actually updating anything much.)
305 */
306 ob.contr = &pl;
307 pl.ob = &ob;
308 ob.type = PLAYER;
309 pl.listening = 10;
310 pl.socket = *ns;
311 pl.outputs_count = 1;
312 ob.name = ns->comment;
313
314 command(&ob, cp);
315}
316
317 169
318/** 170/**
319 * Handle client input. 171 * Handle client input.
320 * 172 *
321 * HandleClient is actually not named really well - we only get here once 173 * HandleClient is actually not named really well - we only get here once
323 * sock is the output socket information. pl is the player associated 175 * sock is the output socket information. pl is the player associated
324 * with this socket, null if no player (one of the init_sockets for just 176 * with this socket, null if no player (one of the init_sockets for just
325 * starting a connection) 177 * starting a connection)
326 */ 178 */
327 179
180void
328void HandleClient(NewSocket *ns, player *pl) 181HandleClient (client_socket *ns, player *pl)
329{ 182{
330 int len=0,i,cnt;
331 char *data;
332
333 /* Loop through this - maybe we have several complete packets here. */ 183 /* Loop through this - maybe we have several complete packets here. */
334 // limit to a few commands only, though, as to not monopolise the server 184 // limit to a few commands only, though, as to not monopolise the server
335 for (cnt = 16; cnt--; ) { 185 for (int repeat = 16; repeat--;)
186 {
336 /* If it is a player, and they don't have any speed left, we 187 /* If it is a player, and they don't have any speed left, we
337 * return, and will read in the data when they do have time. 188 * return, and will read in the data when they do have time.
338 */ 189 */
339 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) { 190 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
340 return; 191 return;
341 }
342
343 if (ns->status == Ns_Old) {
344 Handle_Oldsocket(ns);
345 return;
346 }
347 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1);
348 /* Special hack - let the user switch to old mode if in the Ns_Add
349 * phase. Don't demand they add in the special length bytes
350 */
351 if (ns->status == Ns_Add) {
352 if (!strncasecmp((const char*)ns->inbuf.buf,"oldsocketmode", 13)) {
353 ns->status = Ns_Old;
354 ns->inbuf.len=0;
355 cs_write_string(ns, "Switched to old socket mode\n", 28);
356 LOG(llevDebug,"Switched socket to old socket mode\n");
357 return;
358 }
359 }
360 192
361 if (i<0) { 193 int pkt_len = ns->read_packet ();
362#ifdef ESRV_DEBUG 194
363 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None")); 195 if (pkt_len < 0)
364#endif 196 {
197 LOG (llevError, "read error on player %s\n", &pl->ob->name);
365 /* Caller will take care of cleaning this up */ 198 /* Caller will take care of cleaning this up */
366 ns->status =Ns_Dead; 199 ns->status = Ns_Dead;
367 return; 200 return;
368 } 201 }
202 else if (pkt_len == 0)
369 /* Still dont have a full packet */ 203 /* Still dont have a full packet */
370 if (i==0) return; 204 return;
371 205
372// //D//TODO//temporarily log long commands
373// if (ns->inbuf.len >= 40 && pl && pl->ob)
374// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
375
376 /* First, break out beginning word. There are at least 206 /* First, break out beginning word. There are at least
377 * a few commands that do not have any paremeters. If 207 * a few commands that do not have any paremeters. If
378 * we get such a command, don't worry about trying 208 * we get such a command, don't worry about trying
379 * to break it up. 209 * to break it up.
380 */ 210 */
381 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 211 int datalen;
382 if (data) { 212 char *data = strchr ((char *)ns->inbuf + 2, ' ');
383 *data='\0';
384 data++;
385 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf);
386 }
387 else len=0;
388 213
214 if (data)
215 {
216 *data++ = 0;
217 datalen = pkt_len - (data - (char *)ns->inbuf);
218 }
219 else
220 {
221 data = (char *)ns->inbuf + 2; // better read garbage than segfault
222 datalen = 0;
223 }
224
389 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */ 225 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
226
390 for (i=0; nscommands[i].cmdname !=NULL; i++) { 227 for (int i = 0; nscommands[i].cmdname; i++)
228 {
391 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) { 229 if (!strcmp ((char *)ns->inbuf + 2, nscommands[i].cmdname))
392 nscommands[i].cmdproc((char*)data,len,ns); 230 {
393 ns->inbuf.len=0; 231 nscommands[i].cmdproc (data, datalen, ns);
232 ns->skip_packet (pkt_len);
394 return;//D// not doing this causes random memory corruption 233 //D// not doing this causes random memory corruption
234 if (nscommands[i].flag & 2)
395 goto next_packet; 235 goto next_packet;
396 } 236 return;
397 } 237 }
238 }
239
398 /* Player must be in the playing state or the flag on the 240 /* Player must be in the playing state or the flag on the
399 * the command must be zero for the user to use the command - 241 * the command must be zero for the user to use the command -
400 * otherwise, a player cam save, be in the play_again state, and 242 * otherwise, a player cam save, be in the play_again state, and
401 * the map they were on gets swapped out, yet things that try to look 243 * the map they were on gets swapped out, yet things that try to look
402 * at the map causes a crash. If the command is valid, but 244 * at the map causes a crash. If the command is valid, but
403 * one they can't use, we still swallow it up. 245 * one they can't use, we still swallow it up.
404 */ 246 */
405 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { 247 if (pl)
248 for (int i = 0; plcommands[i].cmdname; i++)
249 {
406 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { 250 if (!strcmp ((char *)ns->inbuf + 2, plcommands[i].cmdname))
251 {
407 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 252 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
408 plcommands[i].cmdproc((char*)data,len,pl); 253 plcommands[i].cmdproc ((char *) data, datalen, pl);
409 ns->inbuf.len=0; 254
255 ns->skip_packet (pkt_len);
410 //D// not doing this causes random memory corruption 256 //D// not doing this causes random memory corruption
411 if (plcommands[i].flag & 2) 257 if (plcommands[i].flag & 2)
412 goto next_packet; 258 goto next_packet;
259
413 return; 260 return;
414 } 261 }
415 } 262 }
263
416 /* If we get here, we didn't find a valid command. Logging 264 /* If we get here, we didn't find a valid command. Logging
417 * this might be questionable, because a broken client/malicious 265 * this might be questionable, because a broken client/malicious
418 * user could certainly send a whole bunch of invalid commands. 266 * user could certainly send a whole bunch of invalid commands.
419 */ 267 */
420 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2); 268 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
269 ns->skip_packet (pkt_len);
421 next_packet: 270 next_packet:
422 ; 271 ;
423 } 272 }
424} 273}
425 274
275void
276flush_sockets (void)
277{
278 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
279 if ((*i)->status != Ns_Dead)
280 (*i)->flush ();
281}
426 282
427/*****************************************************************************
428 *
429 * Low level socket looping - select calls and watchdog udp packet
430 * sending.
431 *
432 ******************************************************************************/
433
434#ifdef WATCHDOG
435/** 283/**
436 * Tell watchdog that we are still alive
437 *
438 * I put the function here since we should hopefully already be getting
439 * all the needed include files for socket support
440 */
441
442void watchdog(void)
443{
444 static int fd=-1;
445 static struct sockaddr_in insock;
446
447 if (fd==-1)
448 {
449 struct protoent *protoent;
450
451 if ((protoent=getprotobyname("udp"))==NULL ||
452 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
453 {
454 return;
455 }
456 insock.sin_family=AF_INET;
457 insock.sin_port=htons((unsigned short)13325);
458 insock.sin_addr.s_addr=inet_addr("127.0.0.1");
459 }
460 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock));
461}
462#endif
463
464extern unsigned long todtick;
465
466/** Waits for new connection */
467static void block_until_new_connection(void)
468{
469
470 struct timeval Timeout;
471 fd_set readfs;
472 int cycles;
473
474 LOG(llevInfo, "Waiting for connections...\n");
475
476 cycles=1;
477 do {
478 /* Every minutes is a bit often for updates - especially if nothing is going
479 * on. This slows it down to every 6 minutes.
480 */
481 cycles++;
482 if (cycles%2 == 0)
483 tick_the_clock();
484
485 FD_ZERO(&readfs);
486 FD_SET((uint32)init_sockets[0].fd, &readfs);
487
488 /* If fastclock is set, we need to seriously slow down the updates
489 * to the metaserver as well as watchdog. Do same for flush_old_maps() -
490 * that is time sensitive, so there is no good reason to call it 2000 times
491 * a second.
492 */
493 if (settings.fastclock > 0) {
494#ifdef WATCHDOG
495 if (cycles % 120000 == 0) {
496 watchdog();
497 flush_old_maps();
498 }
499#endif
500 if (cycles == 720000) {
501 metaserver_update();
502 cycles=1;
503 }
504 Timeout.tv_sec=0;
505 Timeout.tv_usec=50;
506 } else {
507 Timeout.tv_sec=60;
508 Timeout.tv_usec=0;
509 if (cycles == 7) {
510 metaserver_update();
511 cycles=1;
512 }
513 flush_old_maps();
514 }
515 }
516 while (select(socket_info.max_filedescriptor, &readfs, NULL, NULL, &Timeout)==0);
517
518 reset_sleep(); /* Or the game would go too fast */
519}
520
521void flush_sockets(void)
522{
523 player *pl;
524
525 for (pl = first_player; pl != NULL; pl = pl->next)
526 if (pl->socket.status != Ns_Dead)
527 Socket_Flush (&pl->socket);
528}
529
530/**
531 * This checks the sockets for input and exceptions, does the right thing. 284 * This checks the sockets for input, does the right thing.
532 * 285 *
533 * A bit of this code is grabbed out of socket.c 286 * A bit of this code is grabbed out of socket.c
534 * There are 2 lists we need to look through - init_sockets is a list 287 * There are 2 lists we need to look through - init_sockets is a list
535 * 288 *
536 */ 289 */
290void
537void doeric_server(void) 291doeric_server (void)
538{ 292{
539 int i, pollret; 293 int i, pollret;
540 fd_set tmp_read, tmp_exceptions, tmp_write; 294 fd_set tmp_read;
541 struct sockaddr_in addr; 295 struct sockaddr_in addr;
542 socklen_t addrlen=sizeof(struct sockaddr); 296 socklen_t addrlen = sizeof (struct sockaddr);
543 player *pl, *next; 297 player *pl, *next;
298 int maxfd = 0;
544 299
545#ifdef CS_LOGSTATS 300#ifdef CS_LOGSTATS
546 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 301 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
547 write_cs_stats(); 302 write_cs_stats ();
548#endif 303#endif
549 304
550 FD_ZERO(&tmp_read); 305 /* Go through the players. Let the loop set the next pl value,
551 FD_ZERO(&tmp_write); 306 * since we may remove some
552 FD_ZERO(&tmp_exceptions); 307 */
308 //TODO: must be handled cleanly elsewhere
309 for (pl = first_player; pl; )
310 {
311 player *npl = pl->next;
553 312
554 for(i=0;i<socket_info.allocated_sockets;i++) { 313 //TODO: must be handled cleanly elsewhere
555 if (init_sockets[i].status == Ns_Dead) { 314 if (pl->socket->status == Ns_Dead)
556 free_newsocket(&init_sockets[i]); 315 {
557 init_sockets[i].status = Ns_Avail; 316 save_player (pl->ob, 0);
558 socket_info.nconns--; 317
559 } else if (init_sockets[i].status != Ns_Avail){ 318 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
560 FD_SET((uint32)init_sockets[i].fd, &tmp_read); 319 {
561 FD_SET((uint32)init_sockets[i].fd, &tmp_write); 320 terminate_all_pets (pl->ob);
562 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions); 321 pl->ob->remove ();
563 } 322 }
323
324 leave (pl, 1);
325 final_free_player (pl);
326 }
327
328 pl = npl;
564 } 329 }
565 330
566 /* Go through the players. Let the loop set the next pl value, 331 FD_ZERO (&tmp_read);
567 * since we may remove some
568 */
569 for (pl=first_player; pl!=NULL; ) {
570 if (pl->socket.status == Ns_Dead) {
571 player *npl=pl->next;
572 332
573 save_player(pl->ob, 0); 333 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); )
574 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 334 {
575 terminate_all_pets(pl->ob); 335 client_socket *s = *i;
576 remove_ob(pl->ob); 336
577 } 337 if (s->status == Ns_Dead)
578 leave(pl,1); 338 {
579 final_free_player(pl); 339 client_sockets.erase (i);
580 pl=npl; 340 delete s;
581 } 341 }
582 else { 342 else
583 FD_SET((uint32)pl->socket.fd, &tmp_read); 343 {
584 FD_SET((uint32)pl->socket.fd, &tmp_write); 344 if (s->fd > maxfd) maxfd = s->fd;
585 FD_SET((uint32)pl->socket.fd, &tmp_exceptions); 345
586 pl=pl->next; 346 FD_SET (s->fd, &tmp_read);
587 } 347
348 ++i;
349 }
588 } 350 }
589 351
590#if 0 352 struct timeval timeout;
591 // the event system and plugins require the server ti run at all times.
592 // since its primarily cf.schmorp.de we are interested in, and
593 // that is supposed to run all the time anyway, its globally disabled
594 // until we can use Event.
595 if (socket_info.nconns==1 && first_player==NULL)
596 block_until_new_connection();
597#endif
598 353
599 /* Reset timeout each time, since some OS's will change the values on 354 timeout.tv_sec = 0;
600 * the return from select.
601 */
602 socket_info.timeout.tv_sec = 0;
603 socket_info.timeout.tv_usec = 0; 355 timeout.tv_usec = 0;
604 356
605 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write, 357 pollret = select (maxfd + 1,
606 &tmp_exceptions, &socket_info.timeout); 358 &tmp_read, 0, 0,
359 &timeout);
607 360
608 if (pollret==-1) { 361 if (pollret == -1)
362 {
609 LOG(llevError, "select failed: %s\n", strerror_local(errno)); 363 LOG (llevError, "select failed: %s\n", strerror (errno));
610 return; 364 return;
611 } 365 }
612 366
613 /* We need to do some of the processing below regardless */ 367 /* We need to do some of the processing below regardless */
614/* if (!pollret) return;*/
615 368
616 /* Following adds a new connection */
617 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) {
618 int newsocknum=0;
619
620#ifdef ESRV_DEBUG
621 LOG(llevDebug,"doeric_server: New Connection\n");
622#endif
623 /* If this is the case, all sockets currently in used */
624 if (socket_info.allocated_sockets <= socket_info.nconns) {
625 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1));
626 if (!init_sockets) fatal(OUT_OF_MEMORY);
627 newsocknum = socket_info.allocated_sockets;
628 socket_info.allocated_sockets++;
629 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
630 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent));
631 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY);
632 init_sockets[newsocknum].status = Ns_Avail;
633 }
634 else {
635 int j;
636
637 for (j=1; j<socket_info.allocated_sockets; j++)
638 if (init_sockets[j].status == Ns_Avail) {
639 newsocknum=j;
640 break;
641 }
642 }
643 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen);
644 if (init_sockets[newsocknum].fd==-1) {
645 LOG(llevError, "accept failed: %s\n", strerror_local(errno));
646 }
647 else {
648 char buf[MAX_BUF];
649 long ip;
650 NewSocket *ns;
651
652 ns = &init_sockets[newsocknum];
653
654 ip = ntohl(addr.sin_addr.s_addr);
655 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255);
656
657 if (checkbanned(NULL, buf)) {
658 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf);
659 close(init_sockets[newsocknum].fd);
660 init_sockets[newsocknum].fd = -1;
661 }
662 else {
663 InitConnection(ns, buf);
664 socket_info.nconns++;
665 }
666 }
667 }
668
669 /* Check for any exceptions/input on the sockets */ 369 /* Check for any input on the sockets */
670 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) { 370 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
671 if (init_sockets[i].status == Ns_Avail) continue;
672 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) {
673 free_newsocket(&init_sockets[i]);
674 init_sockets[i].status = Ns_Avail;
675 socket_info.nconns--;
676 continue;
677 }
678 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) {
679 HandleClient(&init_sockets[i], NULL);
680 }
681 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) {
682 init_sockets[i].can_write=1;
683 }
684 } 371 {
372 client_socket *s = *i;
373 player *pl = s->pl;
685 374
686 /* This does roughly the same thing, but for the players now */ 375 //TODO: disassociate handleclient from socket readin
687 for (pl=first_player; pl!=NULL; pl=next) { 376 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
688
689 next=pl->next;
690 if (pl->socket.status==Ns_Dead) continue;
691
692 if (FD_ISSET(pl->socket.fd,&tmp_write)) {
693 if (!pl->socket.can_write) {
694#if 0
695 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name);
696#endif
697 pl->socket.can_write=1;
698 write_socket_buffer(&pl->socket);
699 }
700 /* if we get an error on the write_socket buffer, no reason to
701 * continue on this socket.
702 */
703 if (pl->socket.status==Ns_Dead) continue;
704 }
705 else pl->socket.can_write=0;
706
707 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) {
708 save_player(pl->ob, 0);
709 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
710 terminate_all_pets(pl->ob);
711 remove_ob(pl->ob);
712 }
713 leave(pl,1);
714 final_free_player(pl);
715 }
716 else {
717 HandleClient(&pl->socket, pl); 377 HandleClient (s, pl);
718 /* If the player has left the game, then the socket status
719 * will be set to this be the leave function. We don't
720 * need to call leave again, as it has already been called
721 * once.
722 */
723 if (pl->socket.status==Ns_Dead) {
724 save_player(pl->ob, 0);
725 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
726 terminate_all_pets(pl->ob);
727 remove_ob(pl->ob);
728 }
729 leave(pl,1);
730 final_free_player(pl);
731 } else {
732 378
379 //TODO: should not be done here, either
380 if (s->status != Ns_Dead && pl)
381 {
733 /* Update the players stats once per tick. More efficient than 382 /* Update the players stats once per tick. More efficient than
734 * sending them whenever they change, and probably just as useful 383 * sending them whenever they change, and probably just as useful
735 */ 384 */
736 esrv_update_stats(pl); 385 esrv_update_stats (pl);
737 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) { 386 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
387 {
738 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob); 388 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
739 if(pl->last_weight != WEIGHT(pl->ob)) 389 if (pl->last_weight != WEIGHT (pl->ob))
740 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob)); 390 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
741 } 391 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
392 }
393
742 /* draw_client_map does sanity checking that map is 394 /* draw_client_map does sanity checking that map is
743 * valid, so don't do it here. 395 * valid, so don't do it here.
744 */ 396 */
745 draw_client_map(pl->ob); 397 draw_client_map (pl->ob);
746 if (pl->socket.update_look) esrv_draw_look(pl->ob); 398 if (s->update_look)
747 } 399 esrv_draw_look (pl->ob);
748 } 400 }
749 } 401 }
750} 402}
403

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