1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /** |
24 | /** |
25 | * \file |
25 | * \file |
26 | * Main client/server loops. |
26 | * Main client/server loops. |
27 | * |
27 | * |
… | |
… | |
29 | * |
29 | * |
30 | * loop.c mainly deals with initialization and higher level socket |
30 | * loop.c mainly deals with initialization and higher level socket |
31 | * maintanance (checking for lost connections and if data has arrived.) |
31 | * maintanance (checking for lost connections and if data has arrived.) |
32 | */ |
32 | */ |
33 | |
33 | |
34 | |
|
|
35 | #include <global.h> |
34 | #include <global.h> |
36 | #include <sproto.h> |
35 | #include <sproto.h> |
37 | #include <sockproto.h> |
36 | #include <sockproto.h> |
38 | |
37 | |
39 | #include <sys/types.h> |
38 | #include <sys/types.h> |
… | |
… | |
45 | #include <unistd.h> |
44 | #include <unistd.h> |
46 | #include <arpa/inet.h> |
45 | #include <arpa/inet.h> |
47 | |
46 | |
48 | #include <loader.h> |
47 | #include <loader.h> |
49 | |
48 | |
|
|
49 | #define BG_SCRUB_RATE 4 // how often to send a face in the background |
|
|
50 | |
50 | #define MAX_QUEUE_DEPTH 500 //TODO |
51 | #define MAX_QUEUE_DEPTH 50 |
51 | #define MAX_QUEUE_BACKLOG 5. //TODO |
52 | #define MAX_QUEUE_BACKLOG 3. |
|
|
53 | |
|
|
54 | // disconnect a socket after this many seconds without an ack |
|
|
55 | #define SOCKET_TIMEOUT 8. |
52 | |
56 | |
53 | void |
57 | void |
54 | client::reset_state () |
58 | client::reset_state () |
55 | { |
59 | { |
56 | if (!pl) |
60 | if (!pl) |
… | |
… | |
61 | } |
65 | } |
62 | |
66 | |
63 | void |
67 | void |
64 | client::queue_command (packet_type *handler, char *data, int datalen) |
68 | client::queue_command (packet_type *handler, char *data, int datalen) |
65 | { |
69 | { |
66 | tstamp stamp = now (); |
70 | tstamp stamp = NOW; |
67 | |
71 | |
68 | if (cmd_queue.size () >= MAX_QUEUE_DEPTH) |
72 | if (cmd_queue.size () >= MAX_QUEUE_DEPTH) |
69 | { |
73 | { |
70 | //TODO: just disconnect here? |
74 | //TODO: just disconnect here? |
71 | reset_state (); |
75 | reset_state (); |
72 | send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); |
76 | send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); |
73 | } |
77 | } |
74 | else |
78 | else |
75 | { |
79 | { |
76 | cmd_queue.push_back (command ()); |
80 | cmd_queue.resize (cmd_queue.size () + 1); |
77 | command &cmd = cmd_queue.back (); |
81 | command &cmd = cmd_queue.back (); |
78 | cmd.stamp = stamp; |
82 | cmd.stamp = stamp; |
79 | cmd.handler = handler; |
83 | cmd.handler = handler; |
80 | cmd.data = salloc<char> (datalen + 1, data); |
84 | cmd.data = salloc<char> (datalen + 1, data); |
81 | cmd.datalen = datalen; |
85 | cmd.datalen = datalen; |
… | |
… | |
83 | } |
87 | } |
84 | |
88 | |
85 | bool |
89 | bool |
86 | client::handle_command () |
90 | client::handle_command () |
87 | { |
91 | { |
88 | bool skipping = false; |
|
|
89 | |
|
|
90 | while (!cmd_queue.empty () |
92 | if (!cmd_queue.empty () |
91 | && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) |
93 | && state == ST_PLAYING |
|
|
94 | && pl->ob->speed_left > 0.f) |
92 | { |
95 | { |
93 | command &cmd = cmd_queue.front (); |
96 | command &cmd = cmd_queue.front (); |
94 | |
97 | |
95 | if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) |
98 | if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW) |
96 | { |
99 | { |
97 | if (!skipping) |
|
|
98 | { |
|
|
99 | skipping = true; |
|
|
100 | reset_state (); |
100 | reset_state (); |
101 | send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); |
101 | send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); |
102 | } |
|
|
103 | |
|
|
104 | cmd_queue.pop_front (); |
|
|
105 | } |
102 | } |
106 | else |
103 | else |
|
|
104 | execute (cmd.handler, cmd.data, cmd.datalen); |
|
|
105 | |
|
|
106 | sfree<char> (cmd.data, cmd.datalen + 1); |
|
|
107 | cmd_queue.pop_front (); |
|
|
108 | return true; |
|
|
109 | } |
|
|
110 | else |
|
|
111 | return false; |
|
|
112 | } |
|
|
113 | |
|
|
114 | void |
|
|
115 | client::tick () |
|
|
116 | { |
|
|
117 | if (!pl || destroyed ()) |
|
|
118 | return; |
|
|
119 | |
|
|
120 | /* Update the players stats once per tick. More efficient than |
|
|
121 | * sending them whenever they change, and probably just as useful |
|
|
122 | */ |
|
|
123 | esrv_update_stats (pl); |
|
|
124 | |
|
|
125 | if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) |
|
|
126 | { |
|
|
127 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
|
|
128 | if (last_weight != WEIGHT (pl->ob)) |
|
|
129 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
|
|
130 | (unsigned long) last_weight, WEIGHT (pl->ob)); |
|
|
131 | } |
|
|
132 | |
|
|
133 | draw_client_map (pl); |
|
|
134 | |
|
|
135 | if (update_look) |
|
|
136 | esrv_draw_look (pl); |
|
|
137 | |
|
|
138 | mapinfo_queue_run (); |
|
|
139 | |
|
|
140 | #if HAVE_TCP_INFO |
|
|
141 | // check time of last ack, and, if too old, kill connection |
|
|
142 | socklen_t len = sizeof (tcpi); |
|
|
143 | |
|
|
144 | if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) |
|
|
145 | { |
|
|
146 | if (tcpi.tcpi_snd_mss) |
|
|
147 | mss = tcpi.tcpi_snd_mss; |
|
|
148 | |
|
|
149 | #if 0 |
|
|
150 | fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n", |
|
|
151 | tcpi.tcpi_unacked, |
|
|
152 | tcpi.tcpi_sacked, |
|
|
153 | tcpi.tcpi_lost, |
|
|
154 | tcpi.tcpi_retrans, |
|
|
155 | tcpi.tcpi_fackets, |
|
|
156 | tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, |
|
|
157 | |
|
|
158 | tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); |
|
|
159 | #endif |
|
|
160 | |
|
|
161 | // fast-time-out a player by checking for missign acks |
|
|
162 | // do this only when player is active |
|
|
163 | if (pl && pl->active |
|
|
164 | && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) |
107 | { |
165 | { |
108 | execute (cmd.handler, cmd.data, cmd.datalen); |
166 | send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); |
109 | cmd_queue.pop_front (); |
167 | write_outputbuffer (); |
110 | return true; |
168 | |
|
|
169 | LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, |
|
|
170 | (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); |
|
|
171 | destroy (); |
111 | } |
172 | } |
112 | } |
173 | } |
|
|
174 | #endif |
113 | |
175 | |
114 | return false; |
176 | rate_avail = min (max_rate + mss, rate_avail + max_rate); |
115 | } |
|
|
116 | |
177 | |
|
|
178 | int max_send = rate_avail; |
|
|
179 | |
|
|
180 | #if HAVE_TCP_INFO |
|
|
181 | // further restrict the available bandwidth by the excess bandwidth available |
|
|
182 | max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); |
|
|
183 | #endif |
|
|
184 | |
|
|
185 | // if we can split images, round to next-lowest mss |
|
|
186 | if (fxix) max_send -= max_send % mss; |
|
|
187 | |
|
|
188 | if (ixface.empty ()) |
|
|
189 | { |
|
|
190 | // regularly send a new face when queue is empty |
|
|
191 | if (bg_scrub && !--bg_scrub && enable_bg_scrub) |
|
|
192 | while (scrub_idx < faces.size () - 1) |
|
|
193 | { |
|
|
194 | ++scrub_idx; |
|
|
195 | |
|
|
196 | if (!faces_sent [scrub_idx]) |
|
|
197 | if (faceinfo *f = face_info (scrub_idx)) |
|
|
198 | if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now |
|
|
199 | { |
|
|
200 | send_face (scrub_idx, -120); |
|
|
201 | flush_fx (); |
|
|
202 | |
|
|
203 | bg_scrub = 1; // send up to one fx per tick, unless an image was requested |
|
|
204 | break; |
|
|
205 | } |
|
|
206 | } |
|
|
207 | } |
|
|
208 | else |
|
|
209 | { |
|
|
210 | bg_scrub = BG_SCRUB_RATE; |
|
|
211 | |
|
|
212 | for (;;) |
|
|
213 | { |
|
|
214 | int avail = max_send - outputbuffer_len (); |
|
|
215 | |
|
|
216 | if (avail <= 0) |
|
|
217 | break; |
|
|
218 | |
|
|
219 | ixsend &ix = ixface.back (); |
|
|
220 | |
|
|
221 | if (facedata *d = face_data (ix.idx, faceset)) |
|
|
222 | { |
|
|
223 | if (fxix) |
|
|
224 | { |
|
|
225 | // estimate the packet header overhead "ix " + idx + (new)ofs |
|
|
226 | int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs); |
|
|
227 | int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen; |
|
|
228 | |
|
|
229 | // only transfer something if the amount of data transferred |
|
|
230 | // has a healthy relation to the header overhead |
|
|
231 | if (chunk < 64) |
|
|
232 | break; |
|
|
233 | |
|
|
234 | chunk = min (chunk, (int)ix.ofs); |
|
|
235 | |
|
|
236 | ix.ofs -= chunk; |
|
|
237 | |
|
|
238 | //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D |
|
|
239 | |
|
|
240 | packet sl ("ix"); |
|
|
241 | |
|
|
242 | sl << ber32 (ix.idx) |
|
|
243 | << ber32 (ix.ofs) |
|
|
244 | << data (d->data.data () + ix.ofs, chunk); |
|
|
245 | |
|
|
246 | send_packet (sl); |
|
|
247 | } |
|
|
248 | else |
|
|
249 | { |
|
|
250 | send_image (ix.idx); |
|
|
251 | ix.ofs = 0; |
|
|
252 | } |
|
|
253 | } |
|
|
254 | else |
|
|
255 | ix.ofs = 0; |
|
|
256 | |
|
|
257 | if (!ix.ofs) |
|
|
258 | { |
|
|
259 | ixface.pop_back (); |
|
|
260 | |
|
|
261 | if (ixface.empty ()) |
|
|
262 | break; |
|
|
263 | } |
|
|
264 | } |
|
|
265 | } |
|
|
266 | |
|
|
267 | rate_avail -= outputbuffer_len (); |
|
|
268 | } |
|
|
269 | |
117 | void |
270 | void |
118 | flush_sockets (void) |
271 | client::flush_sockets (void) |
119 | { |
272 | { |
120 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
273 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
121 | if ((*i)->status != Ns_Dead) |
|
|
122 | (*i)->flush (); |
274 | (*i)->flush (); |
123 | } |
275 | } |
124 | |
276 | |
125 | /** |
|
|
126 | * This checks the sockets for input, does the right thing. |
|
|
127 | * |
|
|
128 | * A bit of this code is grabbed out of socket.c |
|
|
129 | * There are 2 lists we need to look through - init_sockets is a list |
|
|
130 | * |
|
|
131 | */ |
|
|
132 | void |
277 | void |
133 | doeric_server (void) |
278 | client::clock (void) |
134 | { |
279 | { |
135 | #ifdef CS_LOGSTATS |
|
|
136 | if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
|
|
137 | write_cs_stats (); |
|
|
138 | #endif |
|
|
139 | |
|
|
140 | /* Go through the players. Let the loop set the next pl value, |
|
|
141 | * since we may remove some |
|
|
142 | */ |
|
|
143 | //TODO: must be handled cleanly elsewhere |
|
|
144 | for (player *pl = first_player; pl; ) |
|
|
145 | { |
|
|
146 | player *npl = pl->next; |
|
|
147 | |
|
|
148 | //TODO: must be handled cleanly elsewhere |
|
|
149 | if (!pl->socket || pl->socket->status == Ns_Dead) |
|
|
150 | { |
|
|
151 | save_player (pl->ob, 0); |
|
|
152 | |
|
|
153 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
154 | { |
|
|
155 | terminate_all_pets (pl->ob); |
|
|
156 | pl->ob->remove (); |
|
|
157 | } |
|
|
158 | |
|
|
159 | leave (pl, 1); |
|
|
160 | final_free_player (pl); |
|
|
161 | } |
|
|
162 | |
|
|
163 | pl = npl; |
|
|
164 | } |
|
|
165 | |
|
|
166 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ) |
|
|
167 | { |
|
|
168 | client *s = *i; |
|
|
169 | |
|
|
170 | if (s->status == Ns_Dead) |
|
|
171 | { |
|
|
172 | clients.erase (i); |
|
|
173 | delete s; |
|
|
174 | } |
|
|
175 | else |
|
|
176 | ++i; |
|
|
177 | } |
|
|
178 | |
|
|
179 | /* We need to do some of the processing below regardless */ |
|
|
180 | |
|
|
181 | /* Check for any input on the sockets */ |
|
|
182 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
280 | for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
183 | { |
281 | (*i)->tick (); |
184 | client *s = *i; |
|
|
185 | player *pl = s->pl; |
|
|
186 | |
282 | |
|
|
283 | // give them all the same chances |
|
|
284 | flush_sockets (); |
|
|
285 | |
187 | //TODO: should not be done here, either |
286 | //TODO: should not be done here, either |
188 | if (s->status != Ns_Dead && pl) |
287 | for (unsigned i = 0; i < clients.size (); ++i) |
189 | { |
288 | clients[i]->refcnt_chk (); |
190 | /* Update the players stats once per tick. More efficient than |
|
|
191 | * sending them whenever they change, and probably just as useful |
|
|
192 | */ |
|
|
193 | esrv_update_stats (pl); |
|
|
194 | |
|
|
195 | if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
|
|
196 | { |
|
|
197 | esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
|
|
198 | if (pl->last_weight != WEIGHT (pl->ob)) |
|
|
199 | LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
|
|
200 | (unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
|
|
201 | } |
|
|
202 | |
|
|
203 | draw_client_map (pl->ob); |
|
|
204 | |
|
|
205 | if (s->update_look) |
|
|
206 | esrv_draw_look (pl->ob); |
|
|
207 | } |
|
|
208 | } |
|
|
209 | } |
289 | } |
210 | |
290 | |