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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.63 by root, Sat Jul 28 00:15:03 2007 UTC vs.
Revision 1.74 by root, Tue Apr 22 07:28:05 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Main client/server loops. 26 * Main client/server loops.
46 46
47#include <loader.h> 47#include <loader.h>
48 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background 49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50 50
51#define MAX_QUEUE_DEPTH 500 51#define MAX_QUEUE_DEPTH 50
52#define MAX_QUEUE_BACKLOG 3. 52#define MAX_QUEUE_BACKLOG 3.
53
54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 16.
53 56
54void 57void
55client::reset_state () 58client::reset_state ()
56{ 59{
57 if (!pl) 60 if (!pl)
72 reset_state (); 75 reset_state ();
73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
74 } 77 }
75 else 78 else
76 { 79 {
77 cmd_queue.push_back (command ()); 80 cmd_queue.resize (cmd_queue.size () + 1);
78 command &cmd = cmd_queue.back (); 81 command &cmd = cmd_queue.back ();
79 cmd.stamp = stamp; 82 cmd.stamp = stamp;
80 cmd.handler = handler; 83 cmd.handler = handler;
81 cmd.data = salloc<char> (datalen + 1, data); 84 cmd.data = salloc<char> (datalen + 1, data);
82 cmd.datalen = datalen; 85 cmd.datalen = datalen;
98 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
99 } 102 }
100 else 103 else
101 execute (cmd.handler, cmd.data, cmd.datalen); 104 execute (cmd.handler, cmd.data, cmd.datalen);
102 105
106 sfree<char> (cmd.data, cmd.datalen + 1);
103 cmd_queue.pop_front (); 107 cmd_queue.pop_front ();
104 return true; 108 return true;
105 } 109 }
106 else 110 else
107 return false; 111 return false;
108}
109
110void
111flush_sockets (void)
112{
113 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
114 (*i)->flush ();
115}
116
117/**
118 * This checks the sockets for input, does the right thing.
119 *
120 * A bit of this code is grabbed out of socket.c
121 * There are 2 lists we need to look through - init_sockets is a list
122 *
123 */
124void
125doeric_server (void)
126{
127 //TODO: should not be done here, either
128 for (unsigned i = 0; i < clients.size (); ++i)
129 {
130 client *ns = clients [i];
131
132 ns->tick ();
133 ns->refcnt_chk ();
134 }
135} 112}
136 113
137void 114void
138client::tick () 115client::tick ()
139{ 116{
143 /* Update the players stats once per tick. More efficient than 120 /* Update the players stats once per tick. More efficient than
144 * sending them whenever they change, and probably just as useful 121 * sending them whenever they change, and probably just as useful
145 */ 122 */
146 esrv_update_stats (pl); 123 esrv_update_stats (pl);
147 124
148 if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) 125 sint32 weight = pl->ob->client_weight ();
149 { 126
127 if (last_weight != weight)
150 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 128 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
151 if (last_weight != WEIGHT (pl->ob))
152 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
153 (unsigned long) last_weight, WEIGHT (pl->ob));
154 }
155 129
156 draw_client_map (pl); 130 draw_client_map (pl);
157 131
158 if (update_look) 132 if (update_look)
159 esrv_draw_look (pl); 133 esrv_draw_look (pl);
134
135 mapinfo_queue_run ();
136
137#if HAVE_TCP_INFO
138 // check time of last ack, and, if too old, kill connection
139 socklen_t len = sizeof (tcpi);
140
141 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
142 {
143 if (tcpi.tcpi_snd_mss)
144 mss = tcpi.tcpi_snd_mss;
145
146#if 0
147 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
148 tcpi.tcpi_unacked,
149 tcpi.tcpi_sacked,
150 tcpi.tcpi_lost,
151 tcpi.tcpi_retrans,
152 tcpi.tcpi_fackets,
153 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
154
155 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
156#endif
157
158 // fast-time-out a player by checking for missign acks
159 // do this only when player is active
160 if (pl && pl->active
161 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
162 {
163 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
164 write_outputbuffer ();
165
166 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
167 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
168 destroy ();
169 }
170 }
171#endif
172
173 rate_avail = min (max_rate + mss, rate_avail + max_rate);
174
175 int max_send = rate_avail;
176
177#if HAVE_TCP_INFO
178 // further restrict the available bandwidth by the excess bandwidth available
179 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
180#endif
181
182 // if we can split images, round to next-lowest mss
183 if (fxix) max_send -= max_send % mss;
160 184
161 if (ixface.empty ()) 185 if (ixface.empty ())
162 { 186 {
163 // regularly send a new face when queue is empty 187 // regularly send a new face when queue is empty
164 if (bg_scrub && !--bg_scrub && enable_bg_scrub) 188 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
165 while (scrub_idx < faces.size () - 1) 189 while (scrub_idx < faces.size () - 1)
166 { 190 {
167 ++scrub_idx; 191 ++scrub_idx;
168 192
169 if (!faces_sent [scrub_idx]) 193 if (!faces_sent [scrub_idx])
194 if (faceinfo *f = face_info (scrub_idx))
195 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
170 { 196 {
171 send_face (scrub_idx, -120); 197 send_face (scrub_idx, -120);
172 flush_fx (); 198 flush_fx ();
173 199
174 bg_scrub = 1; // send up to one face per tick, unless an image was requested 200 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
201 break;
202 }
203 }
204 }
205 else
206 {
207 bg_scrub = BG_SCRUB_RATE;
208
209 for (;;)
210 {
211 int avail = max_send - outputbuffer_len ();
212
213 if (avail <= 0)
214 break;
215
216 ixsend &ix = ixface.back ();
217
218 if (facedata *d = face_data (ix.idx, faceset))
219 {
220 if (fxix)
221 {
222 // estimate the packet header overhead "ix " + idx + (new)ofs
223 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
224 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
225
226 // only transfer something if the amount of data transferred
227 // has a healthy relation to the header overhead
228 if (chunk < 64)
229 break;
230
231 chunk = min (chunk, (int)ix.ofs);
232
233 ix.ofs -= chunk;
234
235 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
236
237 packet sl ("ix");
238
239 sl << ber32 (ix.idx)
240 << ber32 (ix.ofs)
241 << data (d->data.data () + ix.ofs, chunk);
242
243 send_packet (sl);
244 }
245 else
246 {
247 send_image (ix.idx);
248 ix.ofs = 0;
249 }
250 }
251 else
252 ix.ofs = 0;
253
254 if (!ix.ofs)
255 {
256 ixface.pop_back ();
257
258 if (ixface.empty ())
175 break; 259 break;
176 }
177 }
178
179 rate_avail = max_rate - outputbuffer_len ();
180 }
181 else
182 {
183 bool overload = false;
184
185#if HAVE_TCP_INFO
186 // do bandwidth checking
187 if (tcpi.tcpi_unacked + 1 > max (4, tcpi.tcpi_snd_cwnd))
188 {
189 overload = true;
190 if (next_rate_adjust <= NOW)
191 {
192 next_rate_adjust = NOW + 2;
193 max_rate = max (max_rate >> 1, int (5000 * TICK));
194 LOG (llevDebug, "tcp %s overloaded (%d + 1 > 4 | %d), rate now %d\n",
195 host, (int)tcpi.tcpi_unacked, (int)tcpi.tcpi_snd_cwnd, int (max_rate / TICK));//D
196 send_packet_printf ("drawinfo %d Due to possible network congestion, your output-rate has been reduced to %dbps.",
197 NDI_RED, int (max_rate / TICK));
198 } 260 }
199 } 261 }
200#endif
201
202 if (!overload)
203 {
204 int ol = outputbuffer_len ();
205
206 rate_avail = min (max_rate, rate_avail + max_rate);
207 rate_avail -= ol;
208
209 int avail = rate_avail;
210
211 // if we can split images, transfer up to mss-sized packets if possible
212 // but never 768 bytes more.
213 if (fxix) avail += min (768, mss - (ol % mss));
214
215 bg_scrub = BG_SCRUB_RATE;
216
217 while (avail > 0)
218 {
219 ixsend &ix = ixface.back ();
220
221 if (facedata *d = face_data (ix.idx, faceset))
222 {
223 if (fxix)
224 {
225 // only transfer something if the amount of data transferred
226 // has a healthy relation to the header overhead
227 if (avail <= 40)
228 break;
229
230 // 9 bytes is enough for fx_FFFOOO
231 int chunk = min (min (avail, MAXSOCKBUF - 9), (int)ix.ofs);
232
233 if (chunk <= 0)
234 break;
235
236 ix.ofs -= chunk;
237
238 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
239
240 packet sl ("ix");
241
242 sl << ber32 (ix.idx)
243 << ber32 (ix.ofs)
244 << data (d->data.data () + ix.ofs, chunk);
245
246 send_packet (sl);
247 }
248 else
249 {
250 send_image (ix.idx);
251 ix.ofs = 0;
252 }
253 }
254 else
255 ix.ofs = 0;
256
257 int consumed = outputbuffer_len () - ol;
258
259 avail -= consumed;
260 rate_avail -= consumed;
261
262 ol = outputbuffer_len ();
263
264 if (!ix.ofs)
265 {
266 ixface.pop_back ();
267
268 if (ixface.empty ())
269 break;
270 }
271 }
272 }
273 } 262 }
274}
275 263
264 rate_avail -= outputbuffer_len ();
265}
266
267void
268client::flush_sockets (void)
269{
270 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
271 (*i)->flush ();
272}
273
274void
275client::clock (void)
276{
277 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
278 (*i)->tick ();
279
280 // give them all the same chances
281 flush_sockets ();
282
283 //TODO: should not be done here, either
284 for (unsigned i = 0; i < clients.size (); ++i)
285 clients[i]->refcnt_chk ();
286}
287

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