--- deliantra/server/socket/loop.C 2007/11/08 19:43:30 1.70 +++ deliantra/server/socket/loop.C 2008/04/22 07:28:05 1.74 @@ -52,7 +52,7 @@ #define MAX_QUEUE_BACKLOG 3. // disconnect a socket after this many seconds without an ack -#define SOCKET_TIMEOUT 8. +#define SOCKET_TIMEOUT 16. void client::reset_state () @@ -77,7 +77,7 @@ } else { - cmd_queue.push_back (command ()); + cmd_queue.resize (cmd_queue.size () + 1); command &cmd = cmd_queue.back (); cmd.stamp = stamp; cmd.handler = handler; @@ -103,6 +103,7 @@ else execute (cmd.handler, cmd.data, cmd.datalen); + sfree (cmd.data, cmd.datalen + 1); cmd_queue.pop_front (); return true; } @@ -121,13 +122,10 @@ */ esrv_update_stats (pl); - if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) - { - esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); - if (last_weight != WEIGHT (pl->ob)) - LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", - (unsigned long) last_weight, WEIGHT (pl->ob)); - } + sint32 weight = pl->ob->client_weight (); + + if (last_weight != weight) + esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); draw_client_map (pl);