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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.82 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.85 by root, Wed Nov 11 04:45:23 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 9 * option) any later version.
126 pl->dirty = true; 124 pl->dirty = true;
127 125
128 /* Update the players stats once per tick. More efficient than 126 /* Update the players stats once per tick. More efficient than
129 * sending them whenever they change, and probably just as useful 127 * sending them whenever they change, and probably just as useful
130 */ 128 */
129 pl->need_updated_stats ();
131 esrv_update_stats (pl); 130 esrv_update_stats (pl);
131
132 if (pl->ns->update_spells)
133 esrv_update_spells (pl);
132 134
133 sint32 weight = pl->ob->client_weight (); 135 sint32 weight = pl->ob->client_weight ();
134 136
135 if (last_weight != weight) 137 if (last_weight != weight)
136 { 138 {

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