--- deliantra/server/socket/loop.C 2007/01/06 14:42:31 1.36 +++ deliantra/server/socket/loop.C 2007/03/01 12:28:17 1.40 @@ -1,26 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The author can be reached via e-mail to + */ /** * \file @@ -89,7 +89,7 @@ bool skipping = false; while (!cmd_queue.empty () - && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) + && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0)) { command &cmd = cmd_queue.front (); @@ -138,24 +138,26 @@ #endif //TODO: should not be done here, either - for (int i = 0; i < clients.size (); ++i) + for (unsigned i = 0; i < clients.size (); ++i) { client *s = clients [i]; player *pl = s->pl; if (pl && pl->ns && !pl->ns->destroyed ()) { + client *ns = pl->ns; + /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful */ esrv_update_stats (pl); - if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) + if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob)) { esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); - if (pl->last_weight != WEIGHT (pl->ob)) + if (ns->last_weight != WEIGHT (pl->ob)) LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", - (unsigned long) pl->last_weight, WEIGHT (pl->ob)); + (unsigned long) ns->last_weight, WEIGHT (pl->ob)); } draw_client_map (pl->ob);