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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.37 by root, Mon Jan 8 18:18:36 2007 UTC vs.
Revision 1.64 by root, Sat Jul 28 00:45:05 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21
22 The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23*/ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Main client/server loops. 26 * Main client/server loops.
28 * 27 *
30 * 29 *
31 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
33 */ 32 */
34 33
35
36#include <global.h> 34#include <global.h>
37#include <sproto.h> 35#include <sproto.h>
38#include <sockproto.h> 36#include <sockproto.h>
39 37
40#include <sys/types.h> 38#include <sys/types.h>
46#include <unistd.h> 44#include <unistd.h>
47#include <arpa/inet.h> 45#include <arpa/inet.h>
48 46
49#include <loader.h> 47#include <loader.h>
50 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50
51#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 500
52#define MAX_QUEUE_BACKLOG 3. //TODO 52#define MAX_QUEUE_BACKLOG 3.
53 53
54void 54void
55client::reset_state () 55client::reset_state ()
56{ 56{
57 if (!pl) 57 if (!pl)
62} 62}
63 63
64void 64void
65client::queue_command (packet_type *handler, char *data, int datalen) 65client::queue_command (packet_type *handler, char *data, int datalen)
66{ 66{
67 tstamp stamp = now (); 67 tstamp stamp = NOW;
68 68
69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
70 { 70 {
71 //TODO: just disconnect here? 71 //TODO: just disconnect here?
72 reset_state (); 72 reset_state ();
84} 84}
85 85
86bool 86bool
87client::handle_command () 87client::handle_command ()
88{ 88{
89 bool skipping = false;
90
91 while (!cmd_queue.empty () 89 if (!cmd_queue.empty ()
92 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 90 && state == ST_PLAYING
91 && pl->ob->speed_left > 0.f)
93 { 92 {
94 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
95 94
96 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
97 {
98 if (!skipping)
99 { 96 {
100 skipping = true;
101 reset_state (); 97 reset_state ();
102 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 98 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
103 }
104
105 cmd_queue.pop_front ();
106 } 99 }
107 else 100 else
108 {
109 execute (cmd.handler, cmd.data, cmd.datalen); 101 execute (cmd.handler, cmd.data, cmd.datalen);
102
110 cmd_queue.pop_front (); 103 cmd_queue.pop_front ();
111 return true; 104 return true;
112 }
113 } 105 }
114 106 else
115 return false; 107 return false;
116} 108}
117 109
118void 110void
119flush_sockets (void) 111flush_sockets (void)
120{ 112{
130 * 122 *
131 */ 123 */
132void 124void
133doeric_server (void) 125doeric_server (void)
134{ 126{
135#ifdef CS_LOGSTATS 127 //TODO: should not be done here, either
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 128 for (unsigned i = 0; i < clients.size (); ++i)
137 write_cs_stats (); 129 {
130 client *ns = clients [i];
131
132 ns->tick ();
133 ns->refcnt_chk ();
134 }
135}
136
137void
138client::tick ()
139{
140 if (!pl || destroyed ())
141 return;
142
143 /* Update the players stats once per tick. More efficient than
144 * sending them whenever they change, and probably just as useful
145 */
146 esrv_update_stats (pl);
147
148 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
149 {
150 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
151 if (last_weight != WEIGHT (pl->ob))
152 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
153 (unsigned long) last_weight, WEIGHT (pl->ob));
154 }
155
156 draw_client_map (pl);
157
158 if (update_look)
159 esrv_draw_look (pl);
160
161 bool overload = false;
162
163#if HAVE_TCP_INFO
164 // do bandwidth checking
165 if (tcpi.tcpi_unacked + 1 > max (4, tcpi.tcpi_snd_cwnd))
166 {
167 overload = true;
168 if (next_rate_adjust <= NOW)
169 {
170 next_rate_adjust = NOW + 2;
171 max_rate = max (max_rate >> 1, int (5000 * TICK));
172 LOG (llevDebug, "tcp %s overloaded (%d + 1 > 4 | %d), rate now %d\n",
173 host, (int)tcpi.tcpi_unacked, (int)tcpi.tcpi_snd_cwnd, int (max_rate / TICK));//D
174 send_packet_printf ("drawinfo %d Due to possible network congestion, your output-rate has been reduced to %dbps.",
175 NDI_RED, int (max_rate / TICK));
176 }
177 }
138#endif 178#endif
139 179
140 //TODO: should not be done here, either 180 if (!overload)
141 for (int i = 0; i < clients.size (); ++i)
142 { 181 {
143 client *s = clients [i]; 182 if (ixface.empty ())
144 player *pl = s->pl; 183 {
184 // regularly send a new face when queue is empty
185 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
186 while (scrub_idx < faces.size () - 1)
187 {
188 ++scrub_idx;
145 189
146 if (pl && pl->ns && !pl->ns->destroyed ()) 190 if (!faces_sent [scrub_idx])
191 if (faceinfo *f = face_info (scrub_idx))
192 if (f->type == FT_FACE) // only scrub faces for now
193 {
194 send_face (scrub_idx, -120);
195 flush_fx ();
196
197 bg_scrub = 1; // send up to one face per tick, unless an image was requested
198 break;
199 }
200 }
201
202 rate_avail = max_rate - outputbuffer_len ();
147 { 203 }
148 client *ns = pl->ns; 204 else
205 {
206 int ol = outputbuffer_len ();
149 207
150 /* Update the players stats once per tick. More efficient than 208 rate_avail = min (max_rate, rate_avail + max_rate);
151 * sending them whenever they change, and probably just as useful 209 rate_avail -= ol;
152 */
153 esrv_update_stats (pl);
154 210
155 if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob)) 211 int avail = rate_avail;
212
213 // if we can split images, transfer up to mss-sized packets if possible
214 // but never 768 bytes more.
215 if (fxix) avail += min (768, mss - (ol % mss));
216
217 bg_scrub = BG_SCRUB_RATE;
218
219 while (avail > 0)
156 { 220 {
157 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 221 ixsend &ix = ixface.back ();
158 if (ns->last_weight != WEIGHT (pl->ob)) 222
159 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", 223 if (facedata *d = face_data (ix.idx, faceset))
160 (unsigned long) ns->last_weight, WEIGHT (pl->ob)); 224 {
225 if (fxix)
226 {
227 // only transfer something if the amount of data transferred
228 // has a healthy relation to the header overhead
229 if (avail <= 40)
230 break;
231
232 // 9 bytes is enough for fx_FFFOOO
233 int chunk = min (min (avail, MAXSOCKBUF - 9), (int)ix.ofs);
234
235 if (chunk <= 0)
236 break;
237
238 ix.ofs -= chunk;
239
240 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
241
242 packet sl ("ix");
243
244 sl << ber32 (ix.idx)
245 << ber32 (ix.ofs)
246 << data (d->data.data () + ix.ofs, chunk);
247
248 send_packet (sl);
249 }
250 else
251 {
252 send_image (ix.idx);
253 ix.ofs = 0;
254 }
255 }
256 else
257 ix.ofs = 0;
258
259 int consumed = outputbuffer_len () - ol;
260
261 avail -= consumed;
262 rate_avail -= consumed;
263
264 ol = outputbuffer_len ();
265
266 if (!ix.ofs)
267 {
268 ixface.pop_back ();
269
270 if (ixface.empty ())
271 break;
272 }
161 } 273 }
162
163 draw_client_map (pl->ob);
164
165 if (s->update_look)
166 esrv_draw_look (pl->ob);
167 } 274 }
168
169 s->refcnt_chk ();
170 } 275 }
171} 276}
172 277

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