--- deliantra/server/socket/loop.C 2006/12/27 15:04:39 1.34 +++ deliantra/server/socket/loop.C 2007/01/08 18:18:36 1.37 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -137,23 +138,26 @@ #endif //TODO: should not be done here, either - for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) + for (int i = 0; i < clients.size (); ++i) { - client *s = *i; + client *s = clients [i]; + player *pl = s->pl; - if (player *pl = s->pl) + if (pl && pl->ns && !pl->ns->destroyed ()) { + client *ns = pl->ns; + /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful */ esrv_update_stats (pl); - if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) + if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob)) { esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); - if (pl->last_weight != WEIGHT (pl->ob)) + if (ns->last_weight != WEIGHT (pl->ob)) LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", - (unsigned long) pl->last_weight, WEIGHT (pl->ob)); + (unsigned long) ns->last_weight, WEIGHT (pl->ob)); } draw_client_map (pl->ob);