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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.10 by root, Wed Dec 13 02:55:51 2006 UTC vs.
Revision 1.19 by root, Fri Dec 15 19:59:20 2006 UTC

41#include <sys/time.h> 41#include <sys/time.h>
42#include <sys/socket.h> 42#include <sys/socket.h>
43#include <netinet/in.h> 43#include <netinet/in.h>
44#include <netdb.h> 44#include <netdb.h>
45 45
46#ifdef HAVE_UNISTD_H
47# include <unistd.h> 46#include <unistd.h>
48#endif
49
50#ifdef HAVE_ARPA_INET_H
51# include <arpa/inet.h> 47#include <arpa/inet.h>
52#endif
53 48
54#include <loader.h> 49#include <loader.h>
55#include <newserver.h>
56 50
57/***************************************************************************** 51/*****************************************************************************
58 * Start of command dispatch area. 52 * Start of command dispatch area.
59 * The commands here are protocol commands. 53 * The commands here are protocol commands.
60 ****************************************************************************/ 54 ****************************************************************************/
65 * before player joins, and those happen after the player has joined. 59 * before player joins, and those happen after the player has joined.
66 * As such, we have function types that might be called, so 60 * As such, we have function types that might be called, so
67 * we end up having 2 tables. 61 * we end up having 2 tables.
68 */ 62 */
69 63
70typedef void (*func_uint8_int_ns) (char *, int, NewSocket *); 64enum {
65 PF_PLAYER = 0x01, // must have valid player
66 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
67 PF_PLAYING = 0x04, // must be in playing state
68};
71 69
72struct NsCmdMapping 70struct pkt_type
73{ 71{
74 const char *cmdname; 72 const char *name;
75 func_uint8_int_ns cmdproc; 73 void *cb;
74 int flags;
75
76 bool may_execute (client *ns)
77 {
78 return (!(flags & PF_PLAYER) || ns->pl)
79 && (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING));
80 }
81
82 void execute (client *ns, char *data, int datalen)
83 {
84 //TODO: only one format
85 if (flags & PF_PLAYER)
86 ((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl);
87 else
88 ((void (*)(char *, int, client *))cb)((char *)data, datalen, ns);
89 }
76}; 90};
77 91
78typedef void (*func_uint8_int_pl) (char *, int, player *); 92// SocketCommand, PlayingCommand, should not exist with those ugly casts
79struct PlCmdMapping 93#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
80{ 94#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
81 const char *cmdname;
82 func_uint8_int_pl cmdproc;
83 uint8 flag;
84};
85 95
86/** 96/**
87 * Dispatch table for the server. 97 * Dispatch table for the server.
88 * 98 */
89 * CmdMapping is the dispatch table for the server, used in HandleClient, 99static struct pkt_type packets[] = {
90 * which gets called when the client has input. All commands called here 100 {"ncom", PC(NewPlayerCmd) PF_PLAYING },
91 * use the same parameter form (char* data, int len, int clientnum. 101 {"command", PC(PlayerCmd) PF_PLAYING },
92 * We do implicit casts, because the data that is being passed is 102
93 * unsigned (pretty much needs to be for binary data), however, most 103 {"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE },
94 * of these treat it only as strings, so it makes things easier 104 {"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE },
95 * to cast it here instead of a bunch of times in the function itself. 105 {"reply", PC(ReplyCmd) PF_IMMEDIATE },
96 * flag is 1 if the player must be in the playing state to issue the 106 {"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE },
97 * command, 0 if they can issue it at any time. 107 {"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE },
98 */ 108 {"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE },
99static struct PlCmdMapping plcommands[] = { 109 {"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE },
100 {"examine", ExamineCmd, 1}, 110 {"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */
101 {"apply", ApplyCmd, 1},
102 {"move", MoveCmd, 1},
103 {"reply", ReplyCmd, 0},
104 {"command", PlayerCmd, 1},
105 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
106 {"lookat", LookAt, 1},
107 {"lock", (func_uint8_int_pl) LockItem, 1},
108 {"mark", (func_uint8_int_pl) MarkItem, 1},
109 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 111 {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */
110 {"mapinfo", MapInfoCmd, 2}, /* CF+ */ 112 {"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */
111 {"ext", ExtCmd, 2}, /* CF+ */ 113
112 {NULL, NULL, 0} /* terminator */ 114 {"addme", SC(AddMeCmd) PF_IMMEDIATE },
115 {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
116 {"requestinfo", SC(RequestInfo) 0 },
117 {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE },
118 {"setsound", SC(SetSound) PF_IMMEDIATE },
119 {"setup", SC(SetUp) PF_IMMEDIATE },
120 {"version", SC(VersionCmd) PF_IMMEDIATE },
121 {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */
122 {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */
123 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
113}; 124};
114
115/** Face-related commands */
116static struct NsCmdMapping nscommands[] = {
117 {"addme", AddMeCmd},
118 {"askface", SendFaceCmd}, /* Added: phil */
119 {"requestinfo", RequestInfo},
120 {"setfacemode", SetFaceMode},
121 {"setsound", SetSound},
122 {"setup", SetUp},
123 {"version", VersionCmd},
124 {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */
125 {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */
126 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
127 {NULL, NULL} /* terminator (I, II & III) */
128};
129
130/**
131 * RequestInfo is sort of a meta command. There is some specific
132 * request of information, but we call other functions to provide
133 * that information.
134 */
135void
136RequestInfo (char *buf, int len, NewSocket * ns)
137{
138 char *params = NULL, *cp;
139
140 /* No match */
141 char bigbuf[MAX_BUF];
142 int slen;
143
144 /* Set up replyinfo before we modify any of the buffers - this is used
145 * if we don't find a match.
146 */
147 strcpy (bigbuf, "replyinfo ");
148 slen = strlen (bigbuf);
149 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
150
151 /* find the first space, make it null, and update the
152 * params pointer.
153 */
154 for (cp = buf; *cp != '\0'; cp++)
155 if (*cp == ' ')
156 {
157 *cp = '\0';
158 params = cp + 1;
159 break;
160 }
161
162 if (!strcmp (buf, "image_info"))
163 send_image_info (ns, params);
164 else if (!strcmp (buf, "image_sums"))
165 send_image_sums (ns, params);
166 else if (!strcmp (buf, "skill_info"))
167 send_skill_info (ns, params);
168 else if (!strcmp (buf, "spell_paths"))
169 send_spell_paths (ns, params);
170 else
171 Write_String_To_Socket (ns, bigbuf, len);
172}
173 125
174/** 126/**
175 * Handle client input. 127 * Handle client input.
176 * 128 *
177 * HandleClient is actually not named really well - we only get here once 129 * HandleClient is actually not named really well - we only get here once
178 * there is input, so we don't do exception or other stuff here. 130 * there is input, so we don't do exception or other stuff here.
179 * sock is the output socket information. pl is the player associated 131 * sock is the output socket information. pl is the player associated
180 * with this socket, null if no player (one of the init_sockets for just 132 * with this socket, null if no player (one of the init_sockets for just
181 * starting a connection) 133 * starting a connection)
182 */ 134 */
183
184void 135void
185HandleClient (NewSocket * ns, player *pl) 136HandleClient (client *ns, player *pl)
186{ 137{
187 int len = 0, i, cnt;
188 char *data;
189
190 /* Loop through this - maybe we have several complete packets here. */ 138 /* Loop through this - maybe we have several complete packets here. */
191 // limit to a few commands only, though, as to not monopolise the server 139 // limit to a few commands only, though, as to not monopolise the server
192 for (cnt = 16; cnt--;) 140 for (int repeat = 16; repeat--;)
193 { 141 {
194 /* If it is a player, and they don't have any speed left, we 142 /* If it is a player, and they don't have any speed left, we
195 * return, and will read in the data when they do have time. 143 * return, and will read in the data when they do have time.
196 */ 144 */
197 if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) 145 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
198 {
199 return; 146 return;
147
148 int pkt_len = ns->read_packet ();
149
150 if (pkt_len < 0)
200 } 151 {
201 152 LOG (llevError, "read error on player %s\n", &pl->ob->name);
202 i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1);
203
204 if (i < 0)
205 {
206#ifdef ESRV_DEBUG
207 LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None"));
208#endif
209 /* Caller will take care of cleaning this up */ 153 /* Caller will take care of cleaning this up */
210 ns->status = Ns_Dead; 154 ns->status = Ns_Dead;
211 return; 155 return;
212 } 156 }
157 else if (pkt_len == 0)
213 /* Still dont have a full packet */ 158 /* Still dont have a full packet */
214 if (i == 0)
215 return; 159 return;
216
217// //D//TODO//temporarily log long commands
218// if (ns->inbuf.len >= 40 && pl && pl->ob)
219// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
220 160
221 /* First, break out beginning word. There are at least 161 /* First, break out beginning word. There are at least
222 * a few commands that do not have any paremeters. If 162 * a few commands that do not have any paremeters. If
223 * we get such a command, don't worry about trying 163 * we get such a command, don't worry about trying
224 * to break it up. 164 * to break it up.
225 */ 165 */
166 int datalen;
226 data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' '); 167 char *data = strchr ((char *)ns->inbuf + 2, ' ');
168
227 if (data) 169 if (data)
228 { 170 {
229 *data = '\0'; 171 *data++ = 0;
230 data++; 172 datalen = pkt_len - (data - (char *)ns->inbuf);
231 len = ns->inbuf.len - (data - (char *) ns->inbuf.buf);
232 } 173 }
233 else 174 else
234 len = 0;
235
236 ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */
237 for (i = 0; nscommands[i].cmdname != NULL; i++)
238 {
239 if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0)
240 {
241 nscommands[i].cmdproc ((char *) data, len, ns);
242 ns->inbuf.len = 0;
243 return; //D// not doing this causes random memory corruption
244 goto next_packet;
245 }
246 } 175 {
247 /* Player must be in the playing state or the flag on the 176 data = (char *)ns->inbuf + 2; // better read garbage than segfault
248 * the command must be zero for the user to use the command - 177 datalen = 0;
249 * otherwise, a player cam save, be in the play_again state, and
250 * the map they were on gets swapped out, yet things that try to look
251 * at the map causes a crash. If the command is valid, but
252 * one they can't use, we still swallow it up.
253 */ 178 }
254 if (pl) 179
255 for (i = 0; plcommands[i].cmdname != NULL; i++) 180 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
181
182 for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
183 if (!strcmp ((char *)ns->inbuf + 2, pkt->name))
256 { 184 {
257 if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0) 185 if (pkt->may_execute (ns))
258 { 186 {
259 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 187 pkt->execute (ns, data, datalen);
260 plcommands[i].cmdproc ((char *) data, len, pl); 188 ns->skip_packet (pkt_len);
261 ns->inbuf.len = 0;
262 //D// not doing this causes random memory corruption 189 //D//TODO not doing this causes random memory corruption
263 if (plcommands[i].flag & 2) 190 if (pkt->flags & PF_IMMEDIATE)
264 goto next_packet; 191 goto next_packet;
265 return; 192 return;
266 } 193 }
267 } 194 }
195
268 /* If we get here, we didn't find a valid command. Logging 196 /* If we get here, we didn't find a valid command. Logging
269 * this might be questionable, because a broken client/malicious 197 * this might be questionable, because a broken client/malicious
270 * user could certainly send a whole bunch of invalid commands. 198 * user could certainly send a whole bunch of invalid commands.
271 */ 199 */
272 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2); 200 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
201 ns->skip_packet (pkt_len);
273 next_packet: 202 next_packet:
274 ; 203 ;
275 } 204 }
276} 205}
277
278
279/*****************************************************************************
280 *
281 * Low level socket looping - select calls and watchdog udp packet
282 * sending.
283 *
284 ******************************************************************************/
285
286#ifdef WATCHDOG
287
288/**
289 * Tell watchdog that we are still alive
290 *
291 * I put the function here since we should hopefully already be getting
292 * all the needed include files for socket support
293 */
294
295void
296watchdog (void)
297{
298 static int fd = -1;
299 static struct sockaddr_in insock;
300
301 if (fd == -1)
302 {
303 struct protoent *protoent;
304
305 if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1)
306 {
307 return;
308 }
309 insock.sin_family = AF_INET;
310 insock.sin_port = htons ((unsigned short) 13325);
311 insock.sin_addr.s_addr = inet_addr ("127.0.0.1");
312 }
313 sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock));
314}
315#endif
316 206
317void 207void
318flush_sockets (void) 208flush_sockets (void)
319{ 209{
320 player *pl; 210 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
321
322 for (pl = first_player; pl != NULL; pl = pl->next)
323 if (pl->socket.status != Ns_Dead) 211 if ((*i)->status != Ns_Dead)
324 Socket_Flush (&pl->socket); 212 (*i)->flush ();
325} 213}
326 214
327/** 215/**
328 * This checks the sockets for input, does the right thing. 216 * This checks the sockets for input, does the right thing.
329 * 217 *
333 */ 221 */
334void 222void
335doeric_server (void) 223doeric_server (void)
336{ 224{
337 int i, pollret; 225 int i, pollret;
338 fd_set tmp_read, tmp_write; 226 fd_set tmp_read;
339 struct sockaddr_in addr; 227 struct sockaddr_in addr;
340 socklen_t addrlen = sizeof (struct sockaddr); 228 socklen_t addrlen = sizeof (struct sockaddr);
341 player *pl, *next; 229 player *pl, *next;
230 int maxfd = 0;
342 231
343#ifdef CS_LOGSTATS 232#ifdef CS_LOGSTATS
344 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 233 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
345 write_cs_stats (); 234 write_cs_stats ();
346#endif 235#endif
347 236
348 FD_ZERO (&tmp_read);
349 FD_ZERO (&tmp_write);
350
351 for (i = 0; i < socket_info.allocated_sockets; i++)
352 {
353 if (init_sockets[i].status == Ns_Dead)
354 {
355 free_newsocket (&init_sockets[i]);
356 init_sockets[i].status = Ns_Avail;
357 socket_info.nconns--;
358 }
359 else if (init_sockets[i].status != Ns_Avail)
360 {
361 FD_SET (init_sockets[i].fd, &tmp_read);
362 FD_SET (init_sockets[i].fd, &tmp_write);
363 }
364 }
365
366 /* Go through the players. Let the loop set the next pl value, 237 /* Go through the players. Let the loop set the next pl value,
367 * since we may remove some 238 * since we may remove some
368 */ 239 */
240 //TODO: must be handled cleanly elsewhere
369 for (pl = first_player; pl != NULL;) 241 for (pl = first_player; pl; )
370 { 242 {
243 player *npl = pl->next;
244
245 //TODO: must be handled cleanly elsewhere
371 if (pl->socket.status == Ns_Dead) 246 if (pl->socket->status == Ns_Dead)
372 { 247 {
373 player *npl = pl->next;
374
375 save_player (pl->ob, 0); 248 save_player (pl->ob, 0);
376 249
377 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 250 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
378 { 251 {
379 terminate_all_pets (pl->ob); 252 terminate_all_pets (pl->ob);
380 pl->ob->remove (); 253 pl->ob->remove ();
381 } 254 }
382 255
383 leave (pl, 1); 256 leave (pl, 1);
384 final_free_player (pl); 257 final_free_player (pl);
258 }
259
385 pl = npl; 260 pl = npl;
261 }
262
263 FD_ZERO (&tmp_read);
264
265 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
266 {
267 client *s = *i;
268
269 if (s->status == Ns_Dead)
270 {
271 clients.erase (i);
272 delete s;
386 } 273 }
387 else 274 else
388 { 275 {
276 if (s->fd > maxfd) maxfd = s->fd;
277
389 FD_SET ((uint32) pl->socket.fd, &tmp_read); 278 FD_SET (s->fd, &tmp_read);
390 FD_SET ((uint32) pl->socket.fd, &tmp_write);
391 pl = pl->next;
392 }
393 }
394 279
395 /* Reset timeout each time, since some OS's will change the values on 280 ++i;
396 * the return from select. 281 }
397 */ 282 }
283
284 struct timeval timeout;
285
398 socket_info.timeout.tv_sec = 0; 286 timeout.tv_sec = 0;
399 socket_info.timeout.tv_usec = 0; 287 timeout.tv_usec = 0;
400 288
401 pollret = select (socket_info.max_filedescriptor, 289 pollret = select (maxfd + 1,
402 &tmp_read, &tmp_write, 0, 290 &tmp_read, 0, 0,
403 &socket_info.timeout); 291 &timeout);
404 292
405 if (pollret == -1) 293 if (pollret == -1)
406 { 294 {
407 LOG (llevError, "select failed: %s\n", strerror (errno)); 295 LOG (llevError, "select failed: %s\n", strerror (errno));
408 return; 296 return;
409 } 297 }
410 298
411 /* We need to do some of the processing below regardless */ 299 /* We need to do some of the processing below regardless */
412 300
413/* if (!pollret) return;*/
414
415 /* Following adds a new connection */
416 if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read))
417 {
418 int newsocknum = 0;
419
420#ifdef ESRV_DEBUG
421 LOG (llevDebug, "doeric_server: New Connection\n");
422#endif
423 /* If this is the case, all sockets currently in used */
424 if (socket_info.allocated_sockets <= socket_info.nconns)
425 {
426 init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1));
427 if (!init_sockets)
428 fatal (OUT_OF_MEMORY);
429 newsocknum = socket_info.allocated_sockets;
430 socket_info.allocated_sockets++;
431 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
432 init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent));
433 if (!init_sockets[newsocknum].faces_sent)
434 fatal (OUT_OF_MEMORY);
435 init_sockets[newsocknum].status = Ns_Avail;
436 }
437 else
438 {
439 int j;
440
441 for (j = 1; j < socket_info.allocated_sockets; j++)
442 if (init_sockets[j].status == Ns_Avail)
443 {
444 newsocknum = j;
445 break;
446 }
447 }
448
449 init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen);
450
451 if (init_sockets[newsocknum].fd == -1)
452 LOG (llevError, "accept failed: %s\n", strerror (errno));
453 else
454 {
455 char buf[MAX_BUF];
456 long ip;
457 NewSocket *ns;
458
459 ns = &init_sockets[newsocknum];
460
461 ip = ntohl (addr.sin_addr.s_addr);
462 sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255);
463
464 if (checkbanned (NULL, buf))
465 {
466 LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf);
467 close (init_sockets[newsocknum].fd);
468 init_sockets[newsocknum].fd = -1;
469 }
470 else
471 {
472 InitConnection (ns, buf);
473 socket_info.nconns++;
474 }
475 }
476 }
477
478 /* Check for any input on the sockets */ 301 /* Check for any input on the sockets */
479 if (pollret) 302 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
480 for (i = 1; i < socket_info.allocated_sockets; i++)
481 { 303 {
482 if (init_sockets[i].status == Ns_Avail) 304 client *s = *i;
483 continue; 305 player *pl = s->pl;
484 306
485 if (FD_ISSET (init_sockets[i].fd, &tmp_read)) 307 //TODO: disassociate handleclient from socket readin
486 HandleClient (&init_sockets[i], NULL); 308 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
487
488 if (FD_ISSET (init_sockets[i].fd, &tmp_write))
489 init_sockets[i].can_write = 1;
490 }
491
492 /* This does roughly the same thing, but for the players now */
493 for (pl = first_player; pl != NULL; pl = next)
494 {
495
496 next = pl->next;
497 if (pl->socket.status == Ns_Dead)
498 continue;
499
500 if (FD_ISSET (pl->socket.fd, &tmp_write))
501 {
502 if (!pl->socket.can_write)
503 {
504#if 0
505 LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name);
506#endif
507 pl->socket.can_write = 1;
508 write_socket_buffer (&pl->socket);
509 }
510
511 /* if we get an error on the write_socket buffer, no reason to
512 * continue on this socket.
513 */
514 if (pl->socket.status == Ns_Dead)
515 continue;
516 }
517 else
518 pl->socket.can_write = 0;
519
520 HandleClient (&pl->socket, pl); 309 HandleClient (s, pl);
521 /* If the player has left the game, then the socket status 310
522 * will be set to this be the leave function. We don't 311 //TODO: should not be done here, either
523 * need to call leave again, as it has already been called
524 * once.
525 */
526 if (pl->socket.status == Ns_Dead) 312 if (s->status != Ns_Dead && pl)
527 {
528 save_player (pl->ob, 0);
529
530 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
531 {
532 terminate_all_pets (pl->ob);
533 pl->ob->remove ();
534 }
535
536 leave (pl, 1);
537 final_free_player (pl);
538 }
539 else
540 { 313 {
541 /* Update the players stats once per tick. More efficient than 314 /* Update the players stats once per tick. More efficient than
542 * sending them whenever they change, and probably just as useful 315 * sending them whenever they change, and probably just as useful
543 */ 316 */
544 esrv_update_stats (pl); 317 esrv_update_stats (pl);
552 325
553 /* draw_client_map does sanity checking that map is 326 /* draw_client_map does sanity checking that map is
554 * valid, so don't do it here. 327 * valid, so don't do it here.
555 */ 328 */
556 draw_client_map (pl->ob); 329 draw_client_map (pl->ob);
557 if (pl->socket.update_look) 330 if (s->update_look)
558 esrv_draw_look (pl->ob); 331 esrv_draw_look (pl->ob);
559 } 332 }
560 } 333 }
561} 334}
562 335

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