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/cvs/deliantra/server/socket/loop.C
Revision: 1.48
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.47: +11 -19 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Main client/server loops.
28 *
29 * \date 2003-12-02
30 *
31 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.)
33 */
34
35 #define BG_SCRUB_RATE 4 // how often to send a face in the background
36
37 #include <global.h>
38 #include <sproto.h>
39 #include <sockproto.h>
40
41 #include <sys/types.h>
42 #include <sys/time.h>
43 #include <sys/socket.h>
44 #include <netinet/in.h>
45 #include <netdb.h>
46
47 #include <unistd.h>
48 #include <arpa/inet.h>
49
50 #include <loader.h>
51
52 #define MAX_QUEUE_DEPTH 500 //TODO
53 #define MAX_QUEUE_BACKLOG 3. //TODO
54
55 void
56 client::reset_state ()
57 {
58 if (!pl)
59 return;
60
61 pl->run_on = 0;
62 pl->fire_on = 0;
63 }
64
65 void
66 client::queue_command (packet_type *handler, char *data, int datalen)
67 {
68 tstamp stamp = now ();
69
70 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
71 {
72 //TODO: just disconnect here?
73 reset_state ();
74 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
75 }
76 else
77 {
78 cmd_queue.push_back (command ());
79 command &cmd = cmd_queue.back ();
80 cmd.stamp = stamp;
81 cmd.handler = handler;
82 cmd.data = salloc<char> (datalen + 1, data);
83 cmd.datalen = datalen;
84 }
85 }
86
87 bool
88 client::handle_command ()
89 {
90 if (!cmd_queue.empty ()
91 && state == ST_PLAYING
92 && pl->ob->speed_left > 0.f)
93 {
94 command &cmd = cmd_queue.front ();
95
96 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
97 {
98 reset_state ();
99 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
100 }
101 else
102 execute (cmd.handler, cmd.data, cmd.datalen);
103
104 cmd_queue.pop_front ();
105 return true;
106 }
107 else
108 return false;
109 }
110
111 void
112 flush_sockets (void)
113 {
114 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
115 (*i)->flush ();
116 }
117
118 /**
119 * This checks the sockets for input, does the right thing.
120 *
121 * A bit of this code is grabbed out of socket.c
122 * There are 2 lists we need to look through - init_sockets is a list
123 *
124 */
125 void
126 doeric_server (void)
127 {
128 #ifdef CS_LOGSTATS
129 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
130 write_cs_stats ();
131 #endif
132
133 //TODO: should not be done here, either
134 for (unsigned i = 0; i < clients.size (); ++i)
135 {
136 client *ns = clients [i];
137
138 ns->tick ();
139 ns->refcnt_chk ();
140 }
141 }
142
143 void
144 client::tick ()
145 {
146 if (!pl || destroyed ())
147 return;
148
149 /* Update the players stats once per tick. More efficient than
150 * sending them whenever they change, and probably just as useful
151 */
152 esrv_update_stats (pl);
153
154 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
155 {
156 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
157 if (last_weight != WEIGHT (pl->ob))
158 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
159 (unsigned long) last_weight, WEIGHT (pl->ob));
160 }
161
162 draw_client_map (pl->ob);
163
164 if (update_look)
165 esrv_draw_look (pl->ob);
166
167 if (askface.empty () && !partial_face_ofs)
168 {
169 // regularly send a new face when queue is empty
170 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
171 while (scrub_idx < faces.size () - 1)
172 {
173 ++scrub_idx;
174 if (!faces_sent [scrub_idx])
175 {
176 send_face (scrub_idx);
177 flush_fx ();
178
179 bg_scrub = 1; // send up to one face per tick, unless an image was requested
180 break;
181 }
182 }
183
184 rate_avail = max_rate - outputbuffer_len ();
185 }
186 else
187 {
188 int ol = outputbuffer_len ();
189
190 rate_avail = min (max_rate, rate_avail + max_rate);
191 rate_avail -= ol;
192
193 int avail = rate_avail;
194
195 // if we can split images, transfer up to mss packets if possible
196 // but never more 768 bytes more.
197 if (fxix) avail += min (768, mss - (ol % mss));
198
199 bg_scrub = BG_SCRUB_RATE;
200
201 while (avail > 0)
202 {
203 if (partial_face_ofs)
204 {
205 if (facedata *d = face_data (partial_face, faceset))
206 {
207 // 9 bytes is enough for fx_FFFOOO, 40 leaves some room
208 int chunk = min (min (avail - 40, MAXSOCKBUF - 9), partial_face_ofs);
209
210 if (chunk <= 0)
211 break;
212
213 partial_face_ofs -= chunk;
214
215 packet sl ("ix");
216
217 sl << ber32 (partial_face)
218 << ber32 (partial_face_ofs)
219 << data (d->data.data () + partial_face_ofs, chunk);
220
221 send_packet (sl);
222 }
223 else
224 partial_face_ofs = 0;
225 }
226 else if (!askface.empty ())
227 {
228 // use a lifo to send most recently requested images
229 faceidx facenum = askface.back ();
230 askface.pop_back ();
231
232 if (fxix)
233 {
234 if (facedata *d = face_data (facenum, faceset))
235 {
236 partial_face = facenum;
237 partial_face_ofs = d->data.size ();
238 }
239 }
240 else
241 send_image (facenum);
242 }
243 else
244 break;
245
246 int consumed = ol - outputbuffer_len ();
247 avail -= consumed;
248 rate_avail -= consumed;
249 }
250 }
251 }
252