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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.72 by root, Thu Mar 13 12:20:52 2008 UTC vs.
Revision 1.73 by root, Tue Apr 22 07:01:47 2008 UTC

120 /* Update the players stats once per tick. More efficient than 120 /* Update the players stats once per tick. More efficient than
121 * sending them whenever they change, and probably just as useful 121 * sending them whenever they change, and probably just as useful
122 */ 122 */
123 esrv_update_stats (pl); 123 esrv_update_stats (pl);
124 124
125#if 0
125 if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) 126 if (last_weight != -1 && last_weight != pl->ob->client_weight ())
126 { 127 {
127 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 128 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
128 if (last_weight != WEIGHT (pl->ob)) 129 if (last_weight != pl->ob->client_weight ())
129 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", 130 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
130 (unsigned long) last_weight, WEIGHT (pl->ob)); 131 (unsigned long) last_weight, pl->ob->client_weight ());
131 } 132 }
133#endif
132 134
133 draw_client_map (pl); 135 draw_client_map (pl);
134 136
135 if (update_look) 137 if (update_look)
136 esrv_draw_look (pl); 138 esrv_draw_look (pl);

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