--- deliantra/server/socket/loop.C 2006/12/17 19:07:23 1.27 +++ deliantra/server/socket/loop.C 2006/12/17 19:14:00 1.28 @@ -184,12 +184,9 @@ client *s = *i; player *pl = s->pl; + //TODO: this could probably be nuked completely s->handle_packet (); - - for (int i = 16; --i; ) //D - if (!//D - s->handle_command () - ) break;//D + s->handle_command (); //TODO: should not be done here, either if (s->status != Ns_Dead && pl)