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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.24 by root, Sat Dec 16 18:39:26 2006 UTC vs.
Revision 1.30 by root, Thu Dec 21 06:12:37 2006 UTC

26 * Main client/server loops. 26 * Main client/server loops.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */ 32 */
34 33
35 34
36#include <global.h> 35#include <global.h>
37#include <sproto.h> 36#include <sproto.h>
70 { 69 {
71 //TODO: just disconnect here? 70 //TODO: just disconnect here?
72 reset_state (); 71 reset_state ();
73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
74 } 73 }
75 else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp)
76 {
77 reset_state ();
78 send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED);
79 }
80 else 74 else
81 { 75 {
82 cmd_queue.push_back (command ()); 76 cmd_queue.push_back (command ());
83 command &cmd = cmd_queue.back (); 77 command &cmd = cmd_queue.back ();
84 cmd.stamp = stamp; 78 cmd.stamp = stamp;
85 cmd.handler = handler; 79 cmd.handler = handler;
86 cmd.data = (char *)salloc (datalen + 1, data); 80 cmd.data = salloc<char> (datalen + 1, data);
87 cmd.datalen = datalen; 81 cmd.datalen = datalen;
88 } 82 }
89} 83}
90 84
91bool 85bool
92client::handle_command () 86client::handle_command ()
93{ 87{
88 bool skipping = false;
89
90 while (!cmd_queue.empty ()
94 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) 91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0))
95 return false; 92 {
96
97 if (cmd_queue.empty ())
98 return false;
99
100 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
101 94
102 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
103 { 96 {
97 if (!skipping)
98 {
99 skipping = true;
104 reset_state (); 100 reset_state ();
105 send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED); 101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
106 } 102 }
103
104 cmd_queue.pop_front ();
105 }
107 else 106 else
107 {
108 execute (cmd.handler, cmd.data, cmd.datalen); 108 execute (cmd.handler, cmd.data, cmd.datalen);
109
110 cmd_queue.pop_front (); 109 cmd_queue.pop_front ();
111
112 return true; 110 return true;
111 }
112 }
113
114 return false;
113} 115}
114 116
115void 117void
116flush_sockets (void) 118flush_sockets (void)
117{ 119{
118 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
119 if ((*i)->status != Ns_Dead) 121 if (!(*i)->destroyed)
120 (*i)->flush (); 122 (*i)->flush ();
121} 123}
122 124
123/** 125/**
124 * This checks the sockets for input, does the right thing. 126 * This checks the sockets for input, does the right thing.
142 for (player *pl = first_player; pl; ) 144 for (player *pl = first_player; pl; )
143 { 145 {
144 player *npl = pl->next; 146 player *npl = pl->next;
145 147
146 //TODO: must be handled cleanly elsewhere 148 //TODO: must be handled cleanly elsewhere
147 if (!pl->socket || pl->socket->status == Ns_Dead) 149 if (!pl->socket || pl->socket->destroyed)
148 { 150 {
149 save_player (pl->ob, 0); 151 save_player (pl->ob, 0);
150 152
151 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
152 { 154 {
163 165
164 for (sockvec::iterator i = clients.begin (); i != clients.end (); ) 166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
165 { 167 {
166 client *s = *i; 168 client *s = *i;
167 169
168 if (s->status == Ns_Dead) 170 if (s->destroyed)
169 { 171 {
170 clients.erase (i); 172 clients.erase (i);
171 delete s; 173 delete s;
172 } 174 }
173 else 175 else
180 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
181 { 183 {
182 client *s = *i; 184 client *s = *i;
183 player *pl = s->pl; 185 player *pl = s->pl;
184 186
185 s->handle_packet ();
186 s->handle_command ();
187
188 //TODO: should not be done here, either 187 //TODO: should not be done here, either
189 if (s->status != Ns_Dead && pl) 188 if (!s->destroyed && pl)
190 { 189 {
191 /* Update the players stats once per tick. More efficient than 190 /* Update the players stats once per tick. More efficient than
192 * sending them whenever they change, and probably just as useful 191 * sending them whenever they change, and probably just as useful
193 */ 192 */
194 esrv_update_stats (pl); 193 esrv_update_stats (pl);

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