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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.73 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.76 by root, Wed Apr 23 07:49:57 2008 UTC

115client::tick () 115client::tick ()
116{ 116{
117 if (!pl || destroyed ()) 117 if (!pl || destroyed ())
118 return; 118 return;
119 119
120 pl->dirty = true;
121
120 /* Update the players stats once per tick. More efficient than 122 /* Update the players stats once per tick. More efficient than
121 * sending them whenever they change, and probably just as useful 123 * sending them whenever they change, and probably just as useful
122 */ 124 */
123 esrv_update_stats (pl); 125 esrv_update_stats (pl);
124 126
125#if 0 127 sint32 weight = pl->ob->client_weight ();
126 if (last_weight != -1 && last_weight != pl->ob->client_weight ()) 128
129 if (last_weight != weight)
127 { 130 {
131 pl->ob->update_stats ();
128 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 132 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
129 if (last_weight != pl->ob->client_weight ())
130 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
131 (unsigned long) last_weight, pl->ob->client_weight ());
132 } 133 }
133#endif
134 134
135 draw_client_map (pl); 135 draw_client_map (pl);
136 136
137 if (update_look) 137 if (update_look)
138 esrv_draw_look (pl); 138 esrv_draw_look (pl);

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