/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to */ /** * \file * Main client/server loops. * * \date 2003-12-02 * * loop.c mainly deals with initialization and higher level socket * maintenance (checking for lost connections and if data has arrived.) * The reading of data is handled in ericserver.c */ #include #include #include #include #include #include #include #include #include #include #include #define MAX_QUEUE_DEPTH 500 //TODO //TODO: cannot use this, as it might ignore vital commands such as fire_stop #define MAX_QUEUE_BACKLOG 1e99 //TODO void client::queue_command (packet_type *handler, char *data, int datalen) { tstamp stamp = now (); if (cmd_queue.size () >= MAX_QUEUE_DEPTH) //TODO: just disconnect here? send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp) //TODO: do fire_stop and other things that might be necessary send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED); else cmd_queue.push_back (command ( stamp, handler, (char *)salloc (datalen, data), datalen )); } bool client::handle_command () { if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) return false; if (cmd_queue.empty ()) return false; command &cmd = cmd_queue.front (); if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) //TODO: do fire_stop and other things that might be necessary send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED); else execute (cmd.handler, cmd.data, cmd.datalen); sfree (cmd.data, cmd.datalen); cmd_queue.pop_front (); return true; } void flush_sockets (void) { for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) if ((*i)->status != Ns_Dead) (*i)->flush (); } /** * This checks the sockets for input, does the right thing. * * A bit of this code is grabbed out of socket.c * There are 2 lists we need to look through - init_sockets is a list * */ void doeric_server (void) { #ifdef CS_LOGSTATS if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) write_cs_stats (); #endif /* Go through the players. Let the loop set the next pl value, * since we may remove some */ //TODO: must be handled cleanly elsewhere for (player *pl = first_player; pl; ) { player *npl = pl->next; //TODO: must be handled cleanly elsewhere if (!pl->socket || pl->socket->status == Ns_Dead) { save_player (pl->ob, 0); if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) { terminate_all_pets (pl->ob); pl->ob->remove (); } leave (pl, 1); final_free_player (pl); } pl = npl; } for (sockvec::iterator i = clients.begin (); i != clients.end (); ) { client *s = *i; if (s->status == Ns_Dead) { clients.erase (i); delete s; } else ++i; } /* We need to do some of the processing below regardless */ /* Check for any input on the sockets */ for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) { client *s = *i; player *pl = s->pl; s->handle_packet (); s->handle_command (); //TODO: should not be done here, either if (s->status != Ns_Dead && pl) { /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful */ esrv_update_stats (pl); if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) { esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); if (pl->last_weight != WEIGHT (pl->ob)) LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long) pl->last_weight, WEIGHT (pl->ob)); } draw_client_map (pl->ob); if (s->update_look) esrv_draw_look (pl->ob); } } }