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/cvs/deliantra/server/socket/loop.C
Revision: 1.42
Committed: Thu Mar 15 03:30:37 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +49 -30 lines
Log Message:
- background scrub the client face cache:
  - on the first image request, start sending out
    all faces in order (one face per tick) when
    there is no other image sending activity.
  - send out one image every BG_SCRUB_RATE max.
    if there is no other image sending activity.
  - by default this sends roughly 2 images to the client
    per second, and 8 face indications if the faces
    are already known to the client.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Main client/server loops.
28 *
29 * \date 2003-12-02
30 *
31 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.)
33 */
34
35 #define BG_SCRUB_RATE 4 // how often to send a face in the background
36
37 #include <global.h>
38 #include <sproto.h>
39 #include <sockproto.h>
40
41 #include <sys/types.h>
42 #include <sys/time.h>
43 #include <sys/socket.h>
44 #include <netinet/in.h>
45 #include <netdb.h>
46
47 #include <unistd.h>
48 #include <arpa/inet.h>
49
50 #include <loader.h>
51
52 #define MAX_QUEUE_DEPTH 500 //TODO
53 #define MAX_QUEUE_BACKLOG 3. //TODO
54
55 void
56 client::reset_state ()
57 {
58 if (!pl)
59 return;
60
61 pl->run_on = 0;
62 pl->fire_on = 0;
63 }
64
65 void
66 client::queue_command (packet_type *handler, char *data, int datalen)
67 {
68 tstamp stamp = now ();
69
70 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
71 {
72 //TODO: just disconnect here?
73 reset_state ();
74 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
75 }
76 else
77 {
78 cmd_queue.push_back (command ());
79 command &cmd = cmd_queue.back ();
80 cmd.stamp = stamp;
81 cmd.handler = handler;
82 cmd.data = salloc<char> (datalen + 1, data);
83 cmd.datalen = datalen;
84 }
85 }
86
87 bool
88 client::handle_command ()
89 {
90 bool skipping = false;
91
92 while (!cmd_queue.empty ()
93 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0))
94 {
95 command &cmd = cmd_queue.front ();
96
97 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
98 {
99 if (!skipping)
100 {
101 skipping = true;
102 reset_state ();
103 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
104 }
105
106 cmd_queue.pop_front ();
107 }
108 else
109 {
110 execute (cmd.handler, cmd.data, cmd.datalen);
111 cmd_queue.pop_front ();
112 return true;
113 }
114 }
115
116 return false;
117 }
118
119 void
120 flush_sockets (void)
121 {
122 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
123 (*i)->flush ();
124 }
125
126 /**
127 * This checks the sockets for input, does the right thing.
128 *
129 * A bit of this code is grabbed out of socket.c
130 * There are 2 lists we need to look through - init_sockets is a list
131 *
132 */
133 void
134 doeric_server (void)
135 {
136 #ifdef CS_LOGSTATS
137 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
138 write_cs_stats ();
139 #endif
140
141 //TODO: should not be done here, either
142 for (unsigned i = 0; i < clients.size (); ++i)
143 {
144 client *ns = clients [i];
145
146 ns->tick ();
147 ns->refcnt_chk ();
148 }
149 }
150
151 void
152 client::tick ()
153 {
154 if (!pl || destroyed ())
155 return;
156
157 /* Update the players stats once per tick. More efficient than
158 * sending them whenever they change, and probably just as useful
159 */
160 esrv_update_stats (pl);
161
162 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
163 {
164 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
165 if (last_weight != WEIGHT (pl->ob))
166 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
167 (unsigned long) last_weight, WEIGHT (pl->ob));
168 }
169
170 draw_client_map (pl->ob);
171
172 if (update_look)
173 esrv_draw_look (pl->ob);
174
175 if (askface.empty ())
176 {
177 if (bg_scrub && !--bg_scrub)
178 while (scrub_idx < faces.size () - 1)
179 {
180 ++scrub_idx;
181 if (!faces_sent [scrub_idx])
182 {
183 send_face (scrub_idx);
184 bg_scrub = 1; // send up to one face per tick, unless an image was requested
185 break;
186 }
187 }
188 }
189 else
190 while (!askface.empty () && outputbuffer_len () < max_rate)
191 {
192 // use a lifo to send most recently requested images
193 faceidx face = askface.back ();
194 askface.pop_back ();
195
196 send_image (face);
197
198 bg_scrub = BG_SCRUB_RATE;
199 }
200 }