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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.21 by root, Sat Dec 16 03:21:08 2006 UTC vs.
Revision 1.30 by root, Thu Dec 21 06:12:37 2006 UTC

26 * Main client/server loops. 26 * Main client/server loops.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */ 32 */
34 33
35 34
36#include <global.h> 35#include <global.h>
37#include <sproto.h> 36#include <sproto.h>
47#include <arpa/inet.h> 46#include <arpa/inet.h>
48 47
49#include <loader.h> 48#include <loader.h>
50 49
51#define MAX_QUEUE_DEPTH 500 //TODO 50#define MAX_QUEUE_DEPTH 500 //TODO
52#define MAX_QUEUE_BACKLOG 2 //TODO 51#define MAX_QUEUE_BACKLOG 5. //TODO
53 52
54void 53void
55client::reset_state () 54client::reset_state ()
56{ 55{
57 if (!pl) 56 if (!pl)
70 { 69 {
71 //TODO: just disconnect here? 70 //TODO: just disconnect here?
72 reset_state (); 71 reset_state ();
73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
74 } 73 }
75 else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp)
76 {
77 reset_state ();
78 send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED);
79 }
80 else 74 else
75 {
81 cmd_queue.push_back (command ( 76 cmd_queue.push_back (command ());
82 stamp, handler, (char *)salloc (datalen, data), datalen 77 command &cmd = cmd_queue.back ();
83 )); 78 cmd.stamp = stamp;
79 cmd.handler = handler;
80 cmd.data = salloc<char> (datalen + 1, data);
81 cmd.datalen = datalen;
82 }
84} 83}
85 84
86bool 85bool
87client::handle_command () 86client::handle_command ()
88{ 87{
88 bool skipping = false;
89
90 while (!cmd_queue.empty ()
89 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) 91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0))
90 return false; 92 {
91
92 if (cmd_queue.empty ())
93 return false;
94
95 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
96 94
97 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
98 { 96 {
97 if (!skipping)
98 {
99 skipping = true;
99 reset_state (); 100 reset_state ();
100 send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED); 101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
101 } 102 }
103
104 cmd_queue.pop_front ();
105 }
102 else 106 else
107 {
103 execute (cmd.handler, cmd.data, cmd.datalen); 108 execute (cmd.handler, cmd.data, cmd.datalen);
104
105 sfree (cmd.data, cmd.datalen);
106 cmd_queue.pop_front (); 109 cmd_queue.pop_front ();
107
108 return true; 110 return true;
111 }
112 }
113
114 return false;
109} 115}
110 116
111void 117void
112flush_sockets (void) 118flush_sockets (void)
113{ 119{
114 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
115 if ((*i)->status != Ns_Dead) 121 if (!(*i)->destroyed)
116 (*i)->flush (); 122 (*i)->flush ();
117} 123}
118 124
119/** 125/**
120 * This checks the sockets for input, does the right thing. 126 * This checks the sockets for input, does the right thing.
138 for (player *pl = first_player; pl; ) 144 for (player *pl = first_player; pl; )
139 { 145 {
140 player *npl = pl->next; 146 player *npl = pl->next;
141 147
142 //TODO: must be handled cleanly elsewhere 148 //TODO: must be handled cleanly elsewhere
143 if (!pl->socket || pl->socket->status == Ns_Dead) 149 if (!pl->socket || pl->socket->destroyed)
144 { 150 {
145 save_player (pl->ob, 0); 151 save_player (pl->ob, 0);
146 152
147 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
148 { 154 {
159 165
160 for (sockvec::iterator i = clients.begin (); i != clients.end (); ) 166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
161 { 167 {
162 client *s = *i; 168 client *s = *i;
163 169
164 if (s->status == Ns_Dead) 170 if (s->destroyed)
165 { 171 {
166 clients.erase (i); 172 clients.erase (i);
167 delete s; 173 delete s;
168 } 174 }
169 else 175 else
176 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
177 { 183 {
178 client *s = *i; 184 client *s = *i;
179 player *pl = s->pl; 185 player *pl = s->pl;
180 186
181 s->handle_packet ();
182 s->handle_command ();
183
184 //TODO: should not be done here, either 187 //TODO: should not be done here, either
185 if (s->status != Ns_Dead && pl) 188 if (!s->destroyed && pl)
186 { 189 {
187 /* Update the players stats once per tick. More efficient than 190 /* Update the players stats once per tick. More efficient than
188 * sending them whenever they change, and probably just as useful 191 * sending them whenever they change, and probably just as useful
189 */ 192 */
190 esrv_update_stats (pl); 193 esrv_update_stats (pl);

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