--- deliantra/server/socket/loop.C 2007/07/31 20:10:31 1.67
+++ deliantra/server/socket/loop.C 2007/11/08 19:43:30 1.70
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/**
@@ -134,6 +134,8 @@
if (update_look)
esrv_draw_look (pl);
+ mapinfo_queue_run ();
+
#if HAVE_TCP_INFO
// check time of last ack, and, if too old, kill connection
socklen_t len = sizeof (tcpi);
@@ -155,6 +157,7 @@
tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
#endif
+ // fast-time-out a player by checking for missign acks
// do this only when player is active
if (pl && pl->active
&& tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))