--- deliantra/server/socket/loop.C 2008/04/22 07:28:05 1.74 +++ deliantra/server/socket/loop.C 2008/04/23 07:25:55 1.75 @@ -117,6 +117,8 @@ if (!pl || destroyed ()) return; + pl->dirty = true; + /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful */