--- deliantra/server/socket/loop.C 2008/12/27 01:25:00 1.78 +++ deliantra/server/socket/loop.C 2009/09/02 16:54:20 1.81 @@ -51,9 +51,6 @@ #define MAX_QUEUE_DEPTH 50 #define MAX_QUEUE_BACKLOG 3. -// disconnect a socket after this many seconds without an ack -#define SOCKET_TIMEOUT 16. - void client::reset_state () { @@ -97,8 +94,16 @@ if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW) { - reset_state (); - send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); + reset_state (); // the command might actually reset some movement state etc. + + if (pl) + pl->failmsg ( + "Cannot keep up with your commands, ignoring them! " + "H. " + "Try issuing commands slower, or, if G is incapacitated (paralyzed and so on), " + "wait till your character can act again.\n\nIf G is permanently stuck, then " + "try the B command (or use B to ask somebody to B you out).>" + ); } else execute (cmd.handler, cmd.data, cmd.datalen); @@ -160,10 +165,10 @@ tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); #endif - // fast-time-out a player by checking for missign acks + // fast-time-out a player by checking for missing acks // do this only when player is active if (pl && pl->active - && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) + && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000)) { send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); write_outputbuffer ();