--- deliantra/server/socket/loop.C 2006/12/16 03:21:08 1.21 +++ deliantra/server/socket/loop.C 2007/01/20 13:47:17 1.39 @@ -1,25 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The author can be reached via e-mail to + */ /** * \file @@ -28,8 +29,7 @@ * \date 2003-12-02 * * loop.c mainly deals with initialization and higher level socket - * maintenance (checking for lost connections and if data has arrived.) - * The reading of data is handled in ericserver.c + * maintanance (checking for lost connections and if data has arrived.) */ @@ -49,7 +49,7 @@ #include #define MAX_QUEUE_DEPTH 500 //TODO -#define MAX_QUEUE_BACKLOG 2 //TODO +#define MAX_QUEUE_BACKLOG 3. //TODO void client::reset_state () @@ -72,48 +72,54 @@ reset_state (); send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); } - else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp) + else { - reset_state (); - send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED); + cmd_queue.push_back (command ()); + command &cmd = cmd_queue.back (); + cmd.stamp = stamp; + cmd.handler = handler; + cmd.data = salloc (datalen + 1, data); + cmd.datalen = datalen; } - else - cmd_queue.push_back (command ( - stamp, handler, (char *)salloc (datalen, data), datalen - )); } bool client::handle_command () { - if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) - return false; + bool skipping = false; - if (cmd_queue.empty ()) - return false; + while (!cmd_queue.empty () + && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0)) + { + command &cmd = cmd_queue.front (); - command &cmd = cmd_queue.front (); + if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) + { + if (!skipping) + { + skipping = true; + reset_state (); + send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); + } - if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) - { - reset_state (); - send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED); + cmd_queue.pop_front (); + } + else + { + execute (cmd.handler, cmd.data, cmd.datalen); + cmd_queue.pop_front (); + return true; + } } - else - execute (cmd.handler, cmd.data, cmd.datalen); - - sfree (cmd.data, cmd.datalen); - cmd_queue.pop_front (); - return true; + return false; } void flush_sockets (void) { for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) - if ((*i)->status != Ns_Dead) - (*i)->flush (); + (*i)->flush (); } /** @@ -131,70 +137,27 @@ write_cs_stats (); #endif - /* Go through the players. Let the loop set the next pl value, - * since we may remove some - */ - //TODO: must be handled cleanly elsewhere - for (player *pl = first_player; pl; ) + //TODO: should not be done here, either + for (int i = 0; i < clients.size (); ++i) { - player *npl = pl->next; - - //TODO: must be handled cleanly elsewhere - if (!pl->socket || pl->socket->status == Ns_Dead) - { - save_player (pl->ob, 0); - - if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) - { - terminate_all_pets (pl->ob); - pl->ob->remove (); - } - - leave (pl, 1); - final_free_player (pl); - } - - pl = npl; - } - - for (sockvec::iterator i = clients.begin (); i != clients.end (); ) - { - client *s = *i; - - if (s->status == Ns_Dead) - { - clients.erase (i); - delete s; - } - else - ++i; - } - - /* We need to do some of the processing below regardless */ - - /* Check for any input on the sockets */ - for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) - { - client *s = *i; + client *s = clients [i]; player *pl = s->pl; - s->handle_packet (); - s->handle_command (); - - //TODO: should not be done here, either - if (s->status != Ns_Dead && pl) + if (pl && pl->ns && !pl->ns->destroyed ()) { + client *ns = pl->ns; + /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful */ esrv_update_stats (pl); - if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) + if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob)) { esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); - if (pl->last_weight != WEIGHT (pl->ob)) + if (ns->last_weight != WEIGHT (pl->ob)) LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", - (unsigned long) pl->last_weight, WEIGHT (pl->ob)); + (unsigned long) ns->last_weight, WEIGHT (pl->ob)); } draw_client_map (pl->ob); @@ -202,6 +165,8 @@ if (s->update_look) esrv_draw_look (pl->ob); } + + s->refcnt_chk (); } }