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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.21 by root, Sat Dec 16 03:21:08 2006 UTC vs.
Revision 1.58 by root, Thu Jul 5 10:34:08 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Main client/server loops. 26 * Main client/server loops.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */ 32 */
34
35 33
36#include <global.h> 34#include <global.h>
37#include <sproto.h> 35#include <sproto.h>
38#include <sockproto.h> 36#include <sockproto.h>
39 37
46#include <unistd.h> 44#include <unistd.h>
47#include <arpa/inet.h> 45#include <arpa/inet.h>
48 46
49#include <loader.h> 47#include <loader.h>
50 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50
51#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 500
52#define MAX_QUEUE_BACKLOG 2 //TODO 52#define MAX_QUEUE_BACKLOG 3.
53 53
54void 54void
55client::reset_state () 55client::reset_state ()
56{ 56{
57 if (!pl) 57 if (!pl)
62} 62}
63 63
64void 64void
65client::queue_command (packet_type *handler, char *data, int datalen) 65client::queue_command (packet_type *handler, char *data, int datalen)
66{ 66{
67 tstamp stamp = now (); 67 tstamp stamp = NOW;
68 68
69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
70 { 70 {
71 //TODO: just disconnect here? 71 //TODO: just disconnect here?
72 reset_state (); 72 reset_state ();
73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
74 } 74 }
75 else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp)
76 {
77 reset_state ();
78 send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED);
79 }
80 else 75 else
76 {
81 cmd_queue.push_back (command ( 77 cmd_queue.push_back (command ());
82 stamp, handler, (char *)salloc (datalen, data), datalen 78 command &cmd = cmd_queue.back ();
83 )); 79 cmd.stamp = stamp;
80 cmd.handler = handler;
81 cmd.data = salloc<char> (datalen + 1, data);
82 cmd.datalen = datalen;
83 }
84} 84}
85 85
86bool 86bool
87client::handle_command () 87client::handle_command ()
88{ 88{
89 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) 89 if (!cmd_queue.empty ()
90 && state == ST_PLAYING
91 && pl->ob->speed_left > 0.f)
92 {
93 command &cmd = cmd_queue.front ();
94
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
96 {
97 reset_state ();
98 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
99 }
100 else
101 execute (cmd.handler, cmd.data, cmd.datalen);
102
103 cmd_queue.pop_front ();
104 return true;
105 }
106 else
90 return false; 107 return false;
91
92 if (cmd_queue.empty ())
93 return false;
94
95 command &cmd = cmd_queue.front ();
96
97 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
98 {
99 reset_state ();
100 send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED);
101 }
102 else
103 execute (cmd.handler, cmd.data, cmd.datalen);
104
105 sfree (cmd.data, cmd.datalen);
106 cmd_queue.pop_front ();
107
108 return true;
109} 108}
110 109
111void 110void
112flush_sockets (void) 111flush_sockets (void)
113{ 112{
114 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 113 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
115 if ((*i)->status != Ns_Dead)
116 (*i)->flush (); 114 (*i)->flush ();
117} 115}
118 116
119/** 117/**
120 * This checks the sockets for input, does the right thing. 118 * This checks the sockets for input, does the right thing.
121 * 119 *
124 * 122 *
125 */ 123 */
126void 124void
127doeric_server (void) 125doeric_server (void)
128{ 126{
129#ifdef CS_LOGSTATS 127 //TODO: should not be done here, either
130 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 128 for (unsigned i = 0; i < clients.size (); ++i)
131 write_cs_stats (); 129 {
132#endif 130 client *ns = clients [i];
133 131
134 /* Go through the players. Let the loop set the next pl value, 132 ns->tick ();
135 * since we may remove some 133 ns->refcnt_chk ();
134 }
135}
136
137void
138client::tick ()
139{
140 if (!pl || destroyed ())
141 return;
142
143 /* Update the players stats once per tick. More efficient than
144 * sending them whenever they change, and probably just as useful
136 */ 145 */
137 //TODO: must be handled cleanly elsewhere 146 esrv_update_stats (pl);
138 for (player *pl = first_player; pl; ) 147
148 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
149 {
150 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
151 if (last_weight != WEIGHT (pl->ob))
152 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
153 (unsigned long) last_weight, WEIGHT (pl->ob));
139 { 154 }
140 player *npl = pl->next;
141 155
142 //TODO: must be handled cleanly elsewhere 156 draw_client_map (pl);
143 if (!pl->socket || pl->socket->status == Ns_Dead) 157
158 if (update_look)
159 esrv_draw_look (pl);
160
161 if (ixface.empty ())
162 {
163 // regularly send a new face when queue is empty
164 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
165 while (scrub_idx < faces.size () - 1)
166 {
167 ++scrub_idx;
168
169 if (!faces_sent [scrub_idx])
170 {
171 send_face (scrub_idx);
172 flush_fx ();
173
174 bg_scrub = 1; // send up to one face per tick, unless an image was requested
175 break;
176 }
177 }
178
179 rate_avail = max_rate - outputbuffer_len ();
180 }
181 else
182 {
183 int ol = outputbuffer_len ();
184
185 rate_avail = min (max_rate, rate_avail + max_rate);
186 rate_avail -= ol;
187
188 int avail = rate_avail;
189
190 // if we can split images, transfer up to mss-sized packets if possible
191 // but never 768 bytes more.
192 if (fxix) avail += min (768, mss - (ol % mss));
193
194 bg_scrub = BG_SCRUB_RATE;
195
196 while (avail > 0)
144 { 197 {
145 save_player (pl->ob, 0); 198 ixsend &ix = ixface.back ();
146 199
147 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 200 if (facedata *d = face_data (ix.idx, faceset))
148 { 201 {
149 terminate_all_pets (pl->ob); 202 if (fxix)
150 pl->ob->remove (); 203 {
204 // only transfer something if the amount of data transferred
205 // has a healthy relation to the header overhead
206 if (avail <= 40)
207 break;
208
209 // 9 bytes is enough for fx_FFFOOO
210 int chunk = min (min (avail, MAXSOCKBUF - 9), (int)ix.ofs);
211
212 if (chunk <= 0)
213 break;
214
215 ix.ofs -= chunk;
216
217 packet sl ("ix");
218
219 sl << ber32 (ix.idx)
220 << ber32 (ix.ofs)
221 << data (d->data.data () + ix.ofs, chunk);
222
223 send_packet (sl);
224 }
225 else
226 {
227 send_image (ix.idx);
228 ix.ofs = 0;
229 }
151 } 230 }
231 else
232 ix.ofs = 0;
152 233
153 leave (pl, 1); 234 int consumed = outputbuffer_len () - ol;
154 final_free_player (pl); 235
236 avail -= consumed;
237 rate_avail -= consumed;
238
239 ol = outputbuffer_len ();
240
241 if (!ix.ofs)
242 {
243 ixface.pop_back ();
244
245 if (ixface.empty ())
246 break;
247 }
155 } 248 }
156
157 pl = npl;
158 }
159
160 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
161 { 249 }
162 client *s = *i;
163
164 if (s->status == Ns_Dead)
165 {
166 clients.erase (i);
167 delete s;
168 }
169 else
170 ++i;
171 }
172
173 /* We need to do some of the processing below regardless */
174
175 /* Check for any input on the sockets */
176 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
177 {
178 client *s = *i;
179 player *pl = s->pl;
180
181 s->handle_packet ();
182 s->handle_command ();
183
184 //TODO: should not be done here, either
185 if (s->status != Ns_Dead && pl)
186 {
187 /* Update the players stats once per tick. More efficient than
188 * sending them whenever they change, and probably just as useful
189 */
190 esrv_update_stats (pl);
191
192 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
193 {
194 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
195 if (pl->last_weight != WEIGHT (pl->ob))
196 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
197 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
198 }
199
200 draw_client_map (pl->ob);
201
202 if (s->update_look)
203 esrv_draw_look (pl->ob);
204 }
205 }
206} 250}
207 251

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