--- deliantra/server/socket/loop.C 2006/12/17 19:14:00 1.28 +++ deliantra/server/socket/loop.C 2006/12/22 16:34:00 1.32 @@ -88,7 +88,7 @@ bool skipping = false; while (!cmd_queue.empty () - && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) + && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) { command &cmd = cmd_queue.front (); @@ -118,8 +118,7 @@ flush_sockets (void) { for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) - if ((*i)->status != Ns_Dead) - (*i)->flush (); + (*i)->flush (); } /** @@ -137,37 +136,11 @@ write_cs_stats (); #endif - /* Go through the players. Let the loop set the next pl value, - * since we may remove some - */ - //TODO: must be handled cleanly elsewhere - for (player *pl = first_player; pl; ) - { - player *npl = pl->next; - - //TODO: must be handled cleanly elsewhere - if (!pl->socket || pl->socket->status == Ns_Dead) - { - save_player (pl->ob, 0); - - if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) - { - terminate_all_pets (pl->ob); - pl->ob->remove (); - } - - leave (pl, 1); - final_free_player (pl); - } - - pl = npl; - } - for (sockvec::iterator i = clients.begin (); i != clients.end (); ) { client *s = *i; - if (s->status == Ns_Dead) + if (s->destroyed ()) { clients.erase (i); delete s; @@ -184,12 +157,8 @@ client *s = *i; player *pl = s->pl; - //TODO: this could probably be nuked completely - s->handle_packet (); - s->handle_command (); - //TODO: should not be done here, either - if (s->status != Ns_Dead && pl) + if (!s->destroyed () && pl) { /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful