--- deliantra/server/socket/loop.C 2006/12/25 11:25:50 1.33 +++ deliantra/server/socket/loop.C 2007/01/06 14:42:31 1.36 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -48,7 +49,7 @@ #include #define MAX_QUEUE_DEPTH 500 //TODO -#define MAX_QUEUE_BACKLOG 5. //TODO +#define MAX_QUEUE_BACKLOG 3. //TODO void client::reset_state () @@ -137,11 +138,12 @@ #endif //TODO: should not be done here, either - for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) + for (int i = 0; i < clients.size (); ++i) { - client *s = *i; + client *s = clients [i]; + player *pl = s->pl; - if (player *pl = s->pl) + if (pl && pl->ns && !pl->ns->destroyed ()) { /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful