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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.33 by root, Mon Dec 25 11:25:50 2006 UTC vs.
Revision 1.64 by root, Sat Jul 28 00:45:05 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Main client/server loops. 26 * Main client/server loops.
27 * 27 *
29 * 29 *
30 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
32 */ 32 */
33 33
34
35#include <global.h> 34#include <global.h>
36#include <sproto.h> 35#include <sproto.h>
37#include <sockproto.h> 36#include <sockproto.h>
38 37
39#include <sys/types.h> 38#include <sys/types.h>
45#include <unistd.h> 44#include <unistd.h>
46#include <arpa/inet.h> 45#include <arpa/inet.h>
47 46
48#include <loader.h> 47#include <loader.h>
49 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50
50#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 500
51#define MAX_QUEUE_BACKLOG 5. //TODO 52#define MAX_QUEUE_BACKLOG 3.
52 53
53void 54void
54client::reset_state () 55client::reset_state ()
55{ 56{
56 if (!pl) 57 if (!pl)
61} 62}
62 63
63void 64void
64client::queue_command (packet_type *handler, char *data, int datalen) 65client::queue_command (packet_type *handler, char *data, int datalen)
65{ 66{
66 tstamp stamp = now (); 67 tstamp stamp = NOW;
67 68
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 { 70 {
70 //TODO: just disconnect here? 71 //TODO: just disconnect here?
71 reset_state (); 72 reset_state ();
83} 84}
84 85
85bool 86bool
86client::handle_command () 87client::handle_command ()
87{ 88{
88 bool skipping = false;
89
90 while (!cmd_queue.empty () 89 if (!cmd_queue.empty ()
91 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 90 && state == ST_PLAYING
91 && pl->ob->speed_left > 0.f)
92 { 92 {
93 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
94 94
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
96 {
97 if (!skipping)
98 { 96 {
99 skipping = true;
100 reset_state (); 97 reset_state ();
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 98 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
102 }
103
104 cmd_queue.pop_front ();
105 } 99 }
106 else 100 else
107 {
108 execute (cmd.handler, cmd.data, cmd.datalen); 101 execute (cmd.handler, cmd.data, cmd.datalen);
102
109 cmd_queue.pop_front (); 103 cmd_queue.pop_front ();
110 return true; 104 return true;
111 }
112 } 105 }
113 106 else
114 return false; 107 return false;
115} 108}
116 109
117void 110void
118flush_sockets (void) 111flush_sockets (void)
119{ 112{
129 * 122 *
130 */ 123 */
131void 124void
132doeric_server (void) 125doeric_server (void)
133{ 126{
134#ifdef CS_LOGSTATS 127 //TODO: should not be done here, either
135 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 128 for (unsigned i = 0; i < clients.size (); ++i)
136 write_cs_stats (); 129 {
130 client *ns = clients [i];
131
132 ns->tick ();
133 ns->refcnt_chk ();
134 }
135}
136
137void
138client::tick ()
139{
140 if (!pl || destroyed ())
141 return;
142
143 /* Update the players stats once per tick. More efficient than
144 * sending them whenever they change, and probably just as useful
145 */
146 esrv_update_stats (pl);
147
148 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
149 {
150 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
151 if (last_weight != WEIGHT (pl->ob))
152 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
153 (unsigned long) last_weight, WEIGHT (pl->ob));
154 }
155
156 draw_client_map (pl);
157
158 if (update_look)
159 esrv_draw_look (pl);
160
161 bool overload = false;
162
163#if HAVE_TCP_INFO
164 // do bandwidth checking
165 if (tcpi.tcpi_unacked + 1 > max (4, tcpi.tcpi_snd_cwnd))
166 {
167 overload = true;
168 if (next_rate_adjust <= NOW)
169 {
170 next_rate_adjust = NOW + 2;
171 max_rate = max (max_rate >> 1, int (5000 * TICK));
172 LOG (llevDebug, "tcp %s overloaded (%d + 1 > 4 | %d), rate now %d\n",
173 host, (int)tcpi.tcpi_unacked, (int)tcpi.tcpi_snd_cwnd, int (max_rate / TICK));//D
174 send_packet_printf ("drawinfo %d Due to possible network congestion, your output-rate has been reduced to %dbps.",
175 NDI_RED, int (max_rate / TICK));
176 }
177 }
137#endif 178#endif
138 179
139 //TODO: should not be done here, either 180 if (!overload)
140 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
141 { 181 {
142 client *s = *i; 182 if (ixface.empty ())
183 {
184 // regularly send a new face when queue is empty
185 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
186 while (scrub_idx < faces.size () - 1)
187 {
188 ++scrub_idx;
143 189
144 if (player *pl = s->pl) 190 if (!faces_sent [scrub_idx])
191 if (faceinfo *f = face_info (scrub_idx))
192 if (f->type == FT_FACE) // only scrub faces for now
193 {
194 send_face (scrub_idx, -120);
195 flush_fx ();
196
197 bg_scrub = 1; // send up to one face per tick, unless an image was requested
198 break;
199 }
200 }
201
202 rate_avail = max_rate - outputbuffer_len ();
145 { 203 }
146 /* Update the players stats once per tick. More efficient than 204 else
147 * sending them whenever they change, and probably just as useful 205 {
148 */ 206 int ol = outputbuffer_len ();
149 esrv_update_stats (pl);
150 207
151 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) 208 rate_avail = min (max_rate, rate_avail + max_rate);
209 rate_avail -= ol;
210
211 int avail = rate_avail;
212
213 // if we can split images, transfer up to mss-sized packets if possible
214 // but never 768 bytes more.
215 if (fxix) avail += min (768, mss - (ol % mss));
216
217 bg_scrub = BG_SCRUB_RATE;
218
219 while (avail > 0)
152 { 220 {
153 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 221 ixsend &ix = ixface.back ();
154 if (pl->last_weight != WEIGHT (pl->ob)) 222
155 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", 223 if (facedata *d = face_data (ix.idx, faceset))
156 (unsigned long) pl->last_weight, WEIGHT (pl->ob)); 224 {
225 if (fxix)
226 {
227 // only transfer something if the amount of data transferred
228 // has a healthy relation to the header overhead
229 if (avail <= 40)
230 break;
231
232 // 9 bytes is enough for fx_FFFOOO
233 int chunk = min (min (avail, MAXSOCKBUF - 9), (int)ix.ofs);
234
235 if (chunk <= 0)
236 break;
237
238 ix.ofs -= chunk;
239
240 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
241
242 packet sl ("ix");
243
244 sl << ber32 (ix.idx)
245 << ber32 (ix.ofs)
246 << data (d->data.data () + ix.ofs, chunk);
247
248 send_packet (sl);
249 }
250 else
251 {
252 send_image (ix.idx);
253 ix.ofs = 0;
254 }
255 }
256 else
257 ix.ofs = 0;
258
259 int consumed = outputbuffer_len () - ol;
260
261 avail -= consumed;
262 rate_avail -= consumed;
263
264 ol = outputbuffer_len ();
265
266 if (!ix.ofs)
267 {
268 ixface.pop_back ();
269
270 if (ixface.empty ())
271 break;
272 }
157 } 273 }
158
159 draw_client_map (pl->ob);
160
161 if (s->update_look)
162 esrv_draw_look (pl->ob);
163 } 274 }
164
165 s->refcnt_chk ();
166 } 275 }
167} 276}
168 277

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