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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.43 by root, Fri Mar 16 02:37:54 2007 UTC vs.
Revision 1.81 by root, Wed Sep 2 16:54:20 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Main client/server loops. 26 * Main client/server loops.
30 * 29 *
31 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
33 */ 32 */
34 33
35#define BG_SCRUB_RATE 4 // how often to send a face in the background
36
37#include <global.h> 34#include <global.h>
38#include <sproto.h> 35#include <sproto.h>
39#include <sockproto.h> 36#include <sockproto.h>
40 37
41#include <sys/types.h> 38#include <sys/types.h>
47#include <unistd.h> 44#include <unistd.h>
48#include <arpa/inet.h> 45#include <arpa/inet.h>
49 46
50#include <loader.h> 47#include <loader.h>
51 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50
52#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 50
53#define MAX_QUEUE_BACKLOG 3. //TODO 52#define MAX_QUEUE_BACKLOG 3.
54 53
55void 54void
56client::reset_state () 55client::reset_state ()
57{ 56{
58 if (!pl) 57 if (!pl)
63} 62}
64 63
65void 64void
66client::queue_command (packet_type *handler, char *data, int datalen) 65client::queue_command (packet_type *handler, char *data, int datalen)
67{ 66{
68 tstamp stamp = now (); 67 tstamp stamp = NOW;
69 68
70 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
71 { 70 {
72 //TODO: just disconnect here? 71 //TODO: just disconnect here?
73 reset_state (); 72 reset_state ();
74 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
75 } 74 }
76 else 75 else
77 { 76 {
78 cmd_queue.push_back (command ()); 77 cmd_queue.resize (cmd_queue.size () + 1);
79 command &cmd = cmd_queue.back (); 78 command &cmd = cmd_queue.back ();
80 cmd.stamp = stamp; 79 cmd.stamp = stamp;
81 cmd.handler = handler; 80 cmd.handler = handler;
82 cmd.data = salloc<char> (datalen + 1, data); 81 cmd.data = salloc<char> (datalen + 1, data);
83 cmd.datalen = datalen; 82 cmd.datalen = datalen;
85} 84}
86 85
87bool 86bool
88client::handle_command () 87client::handle_command ()
89{ 88{
90 bool skipping = false;
91
92 while (!cmd_queue.empty () 89 if (!cmd_queue.empty ()
93 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0)) 90 && state == ST_PLAYING
91 && pl->ob->speed_left > 0.f)
94 { 92 {
95 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
96 94
97 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
98 { 96 {
97 reset_state (); // the command might actually reset some movement state etc.
98
99 if (!skipping) 99 if (pl)
100 pl->failmsg (
101 "Cannot keep up with your commands, ignoring them! "
102 "H<Your character cannot keep up with the instructions you give G<him|her>. "
103 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
104 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
105 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
100 { 106 );
101 skipping = true;
102 reset_state ();
103 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
104 }
105
106 cmd_queue.pop_front ();
107 } 107 }
108 else 108 else
109 {
110 execute (cmd.handler, cmd.data, cmd.datalen); 109 execute (cmd.handler, cmd.data, cmd.datalen);
110
111 sfree<char> (cmd.data, cmd.datalen + 1);
111 cmd_queue.pop_front (); 112 cmd_queue.pop_front ();
112 return true; 113 return true;
113 }
114 } 114 }
115 115 else
116 return false; 116 return false;
117}
118
119void
120flush_sockets (void)
121{
122 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
123 (*i)->flush ();
124}
125
126/**
127 * This checks the sockets for input, does the right thing.
128 *
129 * A bit of this code is grabbed out of socket.c
130 * There are 2 lists we need to look through - init_sockets is a list
131 *
132 */
133void
134doeric_server (void)
135{
136#ifdef CS_LOGSTATS
137 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
138 write_cs_stats ();
139#endif
140
141 //TODO: should not be done here, either
142 for (unsigned i = 0; i < clients.size (); ++i)
143 {
144 client *ns = clients [i];
145
146 ns->tick ();
147 ns->refcnt_chk ();
148 }
149} 117}
150 118
151void 119void
152client::tick () 120client::tick ()
153{ 121{
154 if (!pl || destroyed ()) 122 if (!pl || destroyed ())
155 return; 123 return;
124
125 pl->dirty = true;
156 126
157 /* Update the players stats once per tick. More efficient than 127 /* Update the players stats once per tick. More efficient than
158 * sending them whenever they change, and probably just as useful 128 * sending them whenever they change, and probably just as useful
159 */ 129 */
160 esrv_update_stats (pl); 130 esrv_update_stats (pl);
161 131
162 if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) 132 sint32 weight = pl->ob->client_weight ();
133
134 if (last_weight != weight)
163 { 135 {
136 pl->ob->update_stats ();
164 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 137 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
165 if (last_weight != WEIGHT (pl->ob))
166 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
167 (unsigned long) last_weight, WEIGHT (pl->ob));
168 } 138 }
169 139
170 draw_client_map (pl->ob); 140 draw_client_map (pl);
171 141
172 if (update_look) 142 if (update_look)
173 esrv_draw_look (pl->ob); 143 esrv_draw_look (pl);
174 144
145 mapinfo_queue_run ();
146
147#if HAVE_TCP_INFO
148 // check time of last ack, and, if too old, kill connection
149 socklen_t len = sizeof (tcpi);
150
151 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
152 {
153 if (tcpi.tcpi_snd_mss)
154 mss = tcpi.tcpi_snd_mss;
155
156#if 0
157 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
158 tcpi.tcpi_unacked,
159 tcpi.tcpi_sacked,
160 tcpi.tcpi_lost,
161 tcpi.tcpi_retrans,
162 tcpi.tcpi_fackets,
163 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
164
165 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
166#endif
167
168 // fast-time-out a player by checking for missing acks
169 // do this only when player is active
170 if (pl && pl->active
171 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
172 {
173 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
174 write_outputbuffer ();
175
176 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
177 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
178 destroy ();
179 }
180 }
181#endif
182
183 rate_avail = min (max_rate + mss, rate_avail + max_rate);
184
185 int max_send = rate_avail;
186
187#if HAVE_TCP_INFO
188 // further restrict the available bandwidth by the excess bandwidth available
189 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
190#endif
191
192 // round to next-lowest mss
193 max_send -= max_send % mss;
194
175 if (askface.empty ()) 195 if (ixface.empty ())
176 { 196 {
197 // regularly send a new face when queue is empty
177 if (bg_scrub && !--bg_scrub && enable_bg_scrub) 198 if (bg_scrub && !--bg_scrub)
178 while (scrub_idx < faces.size () - 1) 199 while (scrub_idx < faces.size () - 1)
179 { 200 {
180 ++scrub_idx; 201 ++scrub_idx;
202
181 if (!faces_sent [scrub_idx]) 203 if (!faces_sent [scrub_idx])
204 if (faceinfo *f = face_info (scrub_idx))
205 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
182 { 206 {
183 send_face (scrub_idx); 207 send_face (scrub_idx, -120);
208 flush_fx ();
209
184 bg_scrub = 1; // send up to one face per tick, unless an image was requested 210 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
211 break;
212 }
213 }
214 }
215 else
216 {
217 bg_scrub = BG_SCRUB_RATE;
218
219 for (;;)
220 {
221 int avail = max_send - outputbuffer_len ();
222
223 if (avail <= 0)
224 break;
225
226 ixsend &ix = ixface.back ();
227
228 if (facedata *d = face_data (ix.idx, faceset))
229 {
230 // estimate the packet header overhead "ix " + idx + (new)ofs
231 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
232 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
233
234 // only transfer something if the amount of data transferred
235 // has a healthy relation to the header overhead
236 if (chunk < 64)
185 break; 237 break;
238
239 chunk = min (chunk, (int)ix.ofs);
240
241 ix.ofs -= chunk;
242
243 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
244
245 packet sl ("ix");
246
247 sl << ber32 (ix.idx)
248 << ber32 (ix.ofs)
249 << data (d->data.data () + ix.ofs, chunk);
250
251 send_packet (sl);
186 } 252 }
253 else
254 ix.ofs = 0;
255
256 if (!ix.ofs)
257 {
258 ixface.pop_back ();
259
260 if (ixface.empty ())
261 break;
187 } 262 }
188 }
189 else
190 while (!askface.empty () && outputbuffer_len () < max_rate)
191 {
192 // use a lifo to send most recently requested images
193 faceidx face = askface.back ();
194 askface.pop_back ();
195
196 send_image (face);
197
198 bg_scrub = BG_SCRUB_RATE;
199 } 263 }
200} 264 }
201 265
266 rate_avail -= outputbuffer_len ();
267}
268
269void
270client::flush_sockets (void)
271{
272 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
273 (*i)->flush ();
274}
275
276void
277client::clock (void)
278{
279 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
280 (*i)->tick ();
281
282 // give them all the same chances
283 flush_sockets ();
284
285 //TODO: should not be done here, either
286 for (unsigned i = 0; i < clients.size (); ++i)
287 clients[i]->refcnt_chk ();
288}
289

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