--- deliantra/server/socket/loop.C 2007/07/01 04:08:14 1.54 +++ deliantra/server/socket/loop.C 2007/08/24 00:26:10 1.69 @@ -1,23 +1,22 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * * The authors can be reached via e-mail to */ @@ -49,9 +48,12 @@ #define BG_SCRUB_RATE 4 // how often to send a face in the background -#define MAX_QUEUE_DEPTH 500 +#define MAX_QUEUE_DEPTH 50 #define MAX_QUEUE_BACKLOG 3. +// disconnect a socket after this many seconds without an ack +#define SOCKET_TIMEOUT 8. + void client::reset_state () { @@ -109,33 +111,6 @@ } void -flush_sockets (void) -{ - for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) - (*i)->flush (); -} - -/** - * This checks the sockets for input, does the right thing. - * - * A bit of this code is grabbed out of socket.c - * There are 2 lists we need to look through - init_sockets is a list - * - */ -void -doeric_server (void) -{ - //TODO: should not be done here, either - for (unsigned i = 0; i < clients.size (); ++i) - { - client *ns = clients [i]; - - ns->tick (); - ns->refcnt_chk (); - } -} - -void client::tick () { if (!pl || destroyed ()) @@ -159,6 +134,56 @@ if (update_look) esrv_draw_look (pl); + mapinfo_queue_run (); + +#if HAVE_TCP_INFO + // check time of last ack, and, if too old, kill connection + socklen_t len = sizeof (tcpi); + + if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) + { + if (tcpi.tcpi_snd_mss) + mss = tcpi.tcpi_snd_mss; + +#if 0 + fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n", + tcpi.tcpi_unacked, + tcpi.tcpi_sacked, + tcpi.tcpi_lost, + tcpi.tcpi_retrans, + tcpi.tcpi_fackets, + tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, + + tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); +#endif + + // fast-time-out a player by checking for missign acks + // do this only when player is active + if (pl && pl->active + && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) + { + send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); + write_outputbuffer (); + + LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, + (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); + destroy (); + } + } +#endif + + rate_avail = min (max_rate + mss, rate_avail + max_rate); + + int max_send = rate_avail; + +#if HAVE_TCP_INFO + // further restrict the available bandwidth by the excess bandwidth available + max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); +#endif + + // if we can split images, round to next-lowest mss + if (fxix) max_send -= max_send % mss; + if (ixface.empty ()) { // regularly send a new face when queue is empty @@ -168,48 +193,49 @@ ++scrub_idx; if (!faces_sent [scrub_idx]) - { - send_face (scrub_idx); - flush_fx (); + if (faceinfo *f = face_info (scrub_idx)) + if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now + { + send_face (scrub_idx, -120); + flush_fx (); - bg_scrub = 1; // send up to one face per tick, unless an image was requested - break; - } + bg_scrub = 1; // send up to one fx per tick, unless an image was requested + break; + } } - - rate_avail = max_rate - outputbuffer_len (); } else { - int ol = outputbuffer_len (); - - rate_avail = min (max_rate, rate_avail + max_rate); - rate_avail -= ol; - - int avail = rate_avail; - - // if we can split images, transfer up to mss-sized packets if possible - // but never 768 bytes more. - if (fxix) avail += min (768, mss - (ol % mss)); - bg_scrub = BG_SCRUB_RATE; - while (avail > 0) + for (;;) { + int avail = max_send - outputbuffer_len (); + + if (avail <= 0) + break; + ixsend &ix = ixface.back (); if (facedata *d = face_data (ix.idx, faceset)) { if (fxix) { - // 9 bytes is enough for fx_FFFOOO, 40 leaves some room for image data - int chunk = min (min (avail - 40, MAXSOCKBUF - 9), ix.ofs); - - if (chunk <= 0) + // estimate the packet header overhead "ix " + idx + (new)ofs + int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs); + int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen; + + // only transfer something if the amount of data transferred + // has a healthy relation to the header overhead + if (chunk < 64) break; + chunk = min (chunk, (int)ix.ofs); + ix.ofs -= chunk; + //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D + packet sl ("ix"); sl << ber32 (ix.idx) @@ -227,20 +253,37 @@ else ix.ofs = 0; - int consumed = ol - outputbuffer_len (); - - avail -= consumed; - rate_avail -= consumed; - - ol = outputbuffer_len (); - if (!ix.ofs) { ixface.pop_back (); + if (ixface.empty ()) break; } } } + + rate_avail -= outputbuffer_len (); +} + +void +client::flush_sockets (void) +{ + for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) + (*i)->flush (); +} + +void +client::clock (void) +{ + for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) + (*i)->tick (); + + // give them all the same chances + flush_sockets (); + + //TODO: should not be done here, either + for (unsigned i = 0; i < clients.size (); ++i) + clients[i]->refcnt_chk (); }