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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.6 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.79 by root, Wed Mar 18 11:09:14 2009 UTC

1
2/* 1/*
3 * static char *rcsid_loop_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: loop.C,v 1.6 2006/09/10 13:43:33 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 22 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
33 * 27 *
34 * \date 2003-12-02 28 * \date 2003-12-02
35 * 29 *
36 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
37 * maintenance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
38 * The reading of data is handled in ericserver.c
39 */ 32 */
40 33
41
42#include <global.h> 34#include <global.h>
43#ifndef __CEXTRACT__
44# include <sproto.h> 35#include <sproto.h>
45# include <sockproto.h> 36#include <sockproto.h>
46#endif
47 37
48#ifndef WIN32 /* ---win32 exclude unix headers */
49# include <sys/types.h> 38#include <sys/types.h>
50# include <sys/time.h> 39#include <sys/time.h>
51# include <sys/socket.h> 40#include <sys/socket.h>
52# include <netinet/in.h> 41#include <netinet/in.h>
53# include <netdb.h> 42#include <netdb.h>
54#endif /* end win32 */
55 43
56#ifdef HAVE_UNISTD_H
57# include <unistd.h> 44#include <unistd.h>
58#endif
59
60#ifdef HAVE_ARPA_INET_H
61# include <arpa/inet.h> 45#include <arpa/inet.h>
62#endif
63 46
64#include <loader.h> 47#include <loader.h>
65#include <newserver.h>
66 48
67/***************************************************************************** 49#define BG_SCRUB_RATE 4 // how often to send a face in the background
68 * Start of command dispatch area.
69 * The commands here are protocol commands.
70 ****************************************************************************/
71 50
72/* Either keep this near the start or end of the file so it is 51#define MAX_QUEUE_DEPTH 50
73 * at least reasonablye easy to find. 52#define MAX_QUEUE_BACKLOG 3.
74 * There are really 2 commands - those which are sent/received
75 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so
77 * we end up having 2 tables.
78 */
79 53
80typedef void (*func_uint8_int_ns) (char *, int, NewSocket *); 54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 16.
81 56
82struct NsCmdMapping
83{
84 const char *cmdname;
85 func_uint8_int_ns cmdproc;
86};
87
88typedef void (*func_uint8_int_pl) (char *, int, player *);
89struct PlCmdMapping
90{
91 const char *cmdname;
92 func_uint8_int_pl cmdproc;
93 uint8 flag;
94};
95
96/**
97 * Dispatch table for the server.
98 *
99 * CmdMapping is the dispatch table for the server, used in HandleClient,
100 * which gets called when the client has input. All commands called here
101 * use the same parameter form (char* data, int len, int clientnum.
102 * We do implicit casts, because the data that is being passed is
103 * unsigned (pretty much needs to be for binary data), however, most
104 * of these treat it only as strings, so it makes things easier
105 * to cast it here instead of a bunch of times in the function itself.
106 * flag is 1 if the player must be in the playing state to issue the
107 * command, 0 if they can issue it at any time.
108 */
109static struct PlCmdMapping plcommands[] = {
110 {"examine", ExamineCmd, 1},
111 {"apply", ApplyCmd, 1},
112 {"move", MoveCmd, 1},
113 {"reply", ReplyCmd, 0},
114 {"command", PlayerCmd, 1},
115 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
116 {"lookat", LookAt, 1},
117 {"lock", (func_uint8_int_pl) LockItem, 1},
118 {"mark", (func_uint8_int_pl) MarkItem, 1},
119 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */
120 {"mapinfo", MapInfoCmd, 2}, /* CF+ */
121 {"ext", ExtCmd, 2}, /* CF+ */
122 {NULL, NULL, 0} /* terminator */
123};
124
125/** Face-related commands */
126static struct NsCmdMapping nscommands[] = {
127 {"addme", AddMeCmd},
128 {"askface", SendFaceCmd}, /* Added: phil */
129 {"requestinfo", RequestInfo},
130 {"setfacemode", SetFaceMode},
131 {"setsound", SetSound},
132 {"setup", SetUp},
133 {"version", VersionCmd},
134 {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */
135 {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */
136 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
137 {NULL, NULL} /* terminator (I, II & III) */
138};
139
140/**
141 * RequestInfo is sort of a meta command. There is some specific
142 * request of information, but we call other functions to provide
143 * that information.
144 */
145void 57void
146RequestInfo (char *buf, int len, NewSocket * ns) 58client::reset_state ()
147{ 59{
148 char *params = NULL, *cp; 60 if (!pl)
61 return;
149 62
150 /* No match */ 63 pl->run_on = 0;
151 char bigbuf[MAX_BUF]; 64 pl->fire_on = 0;
152 int slen; 65}
153 66
154 /* Set up replyinfo before we modify any of the buffers - this is used 67void
155 * if we don't find a match. 68client::queue_command (packet_type *handler, char *data, int datalen)
156 */ 69{
157 strcpy (bigbuf, "replyinfo "); 70 tstamp stamp = NOW;
158 slen = strlen (bigbuf);
159 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
160 71
161 /* find the first space, make it null, and update the 72 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
162 * params pointer.
163 */
164 for (cp = buf; *cp != '\0'; cp++)
165 if (*cp == ' ')
166 { 73 {
167 *cp = '\0'; 74 //TODO: just disconnect here?
168 params = cp + 1; 75 reset_state ();
169 break; 76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
170 } 77 }
171 if (!strcmp (buf, "image_info"))
172 send_image_info (ns, params);
173 else if (!strcmp (buf, "image_sums"))
174 send_image_sums (ns, params);
175 else if (!strcmp (buf, "skill_info"))
176 send_skill_info (ns, params);
177 else if (!strcmp (buf, "spell_paths"))
178 send_spell_paths (ns, params);
179 else 78 else
180 Write_String_To_Socket (ns, bigbuf, len); 79 {
181} 80 cmd_queue.resize (cmd_queue.size () + 1);
182 81 command &cmd = cmd_queue.back ();
183/** 82 cmd.stamp = stamp;
184 * Handle client input. 83 cmd.handler = handler;
185 * 84 cmd.data = salloc<char> (datalen + 1, data);
186 * HandleClient is actually not named really well - we only get here once 85 cmd.datalen = datalen;
187 * there is input, so we don't do exception or other stuff here.
188 * sock is the output socket information. pl is the player associated
189 * with this socket, null if no player (one of the init_sockets for just
190 * starting a connection)
191 */
192
193void
194HandleClient (NewSocket * ns, player *pl)
195{
196 int len = 0, i, cnt;
197 char *data;
198
199 /* Loop through this - maybe we have several complete packets here. */
200 // limit to a few commands only, though, as to not monopolise the server
201 for (cnt = 16; cnt--;)
202 { 86 }
203 /* If it is a player, and they don't have any speed left, we 87}
204 * return, and will read in the data when they do have time. 88
205 */ 89bool
206 if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) 90client::handle_command ()
91{
92 if (!cmd_queue.empty ()
93 && state == ST_PLAYING
94 && pl->ob->speed_left > 0.f)
95 {
96 command &cmd = cmd_queue.front ();
97
98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
207 { 99 {
208 return; 100 reset_state (); // the command might actually reset some movement state etc.
209 }
210 101
211 i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1); 102 if (pl)
212 103 pl->failmsg (
213 if (i < 0) 104 "Cannot keep up with your commands, ignoring them! "
214 { 105 "H<Your character cannot keep up with the instructions you give G<him|her>. "
215#ifdef ESRV_DEBUG 106 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
216 LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None")); 107 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
217#endif 108 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
218 /* Caller will take care of cleaning this up */ 109 );
219 ns->status = Ns_Dead;
220 return;
221 }
222 /* Still dont have a full packet */
223 if (i == 0)
224 return;
225
226// //D//TODO//temporarily log long commands
227// if (ns->inbuf.len >= 40 && pl && pl->ob)
228// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
229
230 /* First, break out beginning word. There are at least
231 * a few commands that do not have any paremeters. If
232 * we get such a command, don't worry about trying
233 * to break it up.
234 */
235 data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' ');
236 if (data)
237 {
238 *data = '\0';
239 data++;
240 len = ns->inbuf.len - (data - (char *) ns->inbuf.buf);
241 } 110 }
242 else 111 else
243 len = 0; 112 execute (cmd.handler, cmd.data, cmd.datalen);
244 113
245 ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */ 114 sfree<char> (cmd.data, cmd.datalen + 1);
246 for (i = 0; nscommands[i].cmdname != NULL; i++) 115 cmd_queue.pop_front ();
116 return true;
117 }
118 else
119 return false;
120}
121
122void
123client::tick ()
124{
125 if (!pl || destroyed ())
126 return;
127
128 pl->dirty = true;
129
130 /* Update the players stats once per tick. More efficient than
131 * sending them whenever they change, and probably just as useful
132 */
133 esrv_update_stats (pl);
134
135 sint32 weight = pl->ob->client_weight ();
136
137 if (last_weight != weight)
138 {
139 pl->ob->update_stats ();
140 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
141 }
142
143 draw_client_map (pl);
144
145 if (update_look)
146 esrv_draw_look (pl);
147
148 mapinfo_queue_run ();
149
150#if HAVE_TCP_INFO
151 // check time of last ack, and, if too old, kill connection
152 socklen_t len = sizeof (tcpi);
153
154 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
155 {
156 if (tcpi.tcpi_snd_mss)
157 mss = tcpi.tcpi_snd_mss;
158
159#if 0
160 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
161 tcpi.tcpi_unacked,
162 tcpi.tcpi_sacked,
163 tcpi.tcpi_lost,
164 tcpi.tcpi_retrans,
165 tcpi.tcpi_fackets,
166 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
167
168 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
169#endif
170
171 // fast-time-out a player by checking for missign acks
172 // do this only when player is active
173 if (pl && pl->active
174 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
247 { 175 {
248 if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0) 176 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
177 write_outputbuffer ();
178
179 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
180 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
181 destroy ();
182 }
183 }
184#endif
185
186 rate_avail = min (max_rate + mss, rate_avail + max_rate);
187
188 int max_send = rate_avail;
189
190#if HAVE_TCP_INFO
191 // further restrict the available bandwidth by the excess bandwidth available
192 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
193#endif
194
195 // round to next-lowest mss
196 max_send -= max_send % mss;
197
198 if (ixface.empty ())
199 {
200 // regularly send a new face when queue is empty
201 if (bg_scrub && !--bg_scrub)
202 while (scrub_idx < faces.size () - 1)
203 {
204 ++scrub_idx;
205
206 if (!faces_sent [scrub_idx])
207 if (faceinfo *f = face_info (scrub_idx))
208 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
209 {
210 send_face (scrub_idx, -120);
211 flush_fx ();
212
213 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
214 break;
215 }
216 }
217 }
218 else
219 {
220 bg_scrub = BG_SCRUB_RATE;
221
222 for (;;)
223 {
224 int avail = max_send - outputbuffer_len ();
225
226 if (avail <= 0)
227 break;
228
229 ixsend &ix = ixface.back ();
230
231 if (facedata *d = face_data (ix.idx, faceset))
249 { 232 {
250 nscommands[i].cmdproc ((char *) data, len, ns); 233 // estimate the packet header overhead "ix " + idx + (new)ofs
251 ns->inbuf.len = 0; 234 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
252 return; //D// not doing this causes random memory corruption 235 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
253 goto next_packet; 236
237 // only transfer something if the amount of data transferred
238 // has a healthy relation to the header overhead
239 if (chunk < 64)
240 break;
241
242 chunk = min (chunk, (int)ix.ofs);
243
244 ix.ofs -= chunk;
245
246 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
247
248 packet sl ("ix");
249
250 sl << ber32 (ix.idx)
251 << ber32 (ix.ofs)
252 << data (d->data.data () + ix.ofs, chunk);
253
254 send_packet (sl);
255 }
256 else
257 ix.ofs = 0;
258
259 if (!ix.ofs)
260 {
261 ixface.pop_back ();
262
263 if (ixface.empty ())
264 break;
254 } 265 }
255 } 266 }
256 /* Player must be in the playing state or the flag on the
257 * the command must be zero for the user to use the command -
258 * otherwise, a player cam save, be in the play_again state, and
259 * the map they were on gets swapped out, yet things that try to look
260 * at the map causes a crash. If the command is valid, but
261 * one they can't use, we still swallow it up.
262 */
263 if (pl)
264 for (i = 0; plcommands[i].cmdname != NULL; i++)
265 {
266 if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0)
267 {
268 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
269 plcommands[i].cmdproc ((char *) data, len, pl);
270 ns->inbuf.len = 0;
271 //D// not doing this causes random memory corruption
272 if (plcommands[i].flag & 2)
273 goto next_packet;
274 return;
275 }
276 }
277 /* If we get here, we didn't find a valid command. Logging
278 * this might be questionable, because a broken client/malicious
279 * user could certainly send a whole bunch of invalid commands.
280 */
281 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2);
282 next_packet:
283 ;
284 }
285}
286
287
288/*****************************************************************************
289 *
290 * Low level socket looping - select calls and watchdog udp packet
291 * sending.
292 *
293 ******************************************************************************/
294
295#ifdef WATCHDOG
296
297/**
298 * Tell watchdog that we are still alive
299 *
300 * I put the function here since we should hopefully already be getting
301 * all the needed include files for socket support
302 */
303
304void
305watchdog (void)
306{
307 static int fd = -1;
308 static struct sockaddr_in insock;
309
310 if (fd == -1)
311 {
312 struct protoent *protoent;
313
314 if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1)
315 {
316 return;
317 }
318 insock.sin_family = AF_INET;
319 insock.sin_port = htons ((unsigned short) 13325);
320 insock.sin_addr.s_addr = inet_addr ("127.0.0.1");
321 }
322 sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock));
323}
324#endif
325
326void
327flush_sockets (void)
328{
329 player *pl;
330
331 for (pl = first_player; pl != NULL; pl = pl->next)
332 if (pl->socket.status != Ns_Dead)
333 Socket_Flush (&pl->socket);
334}
335
336/**
337 * This checks the sockets for input and exceptions, does the right thing.
338 *
339 * A bit of this code is grabbed out of socket.c
340 * There are 2 lists we need to look through - init_sockets is a list
341 *
342 */
343void
344doeric_server (void)
345{
346 int i, pollret;
347 fd_set tmp_read, tmp_exceptions, tmp_write;
348 struct sockaddr_in addr;
349 socklen_t addrlen = sizeof (struct sockaddr);
350 player *pl, *next;
351
352#ifdef CS_LOGSTATS
353 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
354 write_cs_stats ();
355#endif
356
357 FD_ZERO (&tmp_read);
358 FD_ZERO (&tmp_write);
359 FD_ZERO (&tmp_exceptions);
360
361 for (i = 0; i < socket_info.allocated_sockets; i++)
362 {
363 if (init_sockets[i].status == Ns_Dead)
364 {
365 free_newsocket (&init_sockets[i]);
366 init_sockets[i].status = Ns_Avail;
367 socket_info.nconns--;
368 }
369 else if (init_sockets[i].status != Ns_Avail)
370 {
371 FD_SET ((uint32) init_sockets[i].fd, &tmp_read);
372 FD_SET ((uint32) init_sockets[i].fd, &tmp_write);
373 FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions);
374 }
375 }
376
377 /* Go through the players. Let the loop set the next pl value,
378 * since we may remove some
379 */
380 for (pl = first_player; pl != NULL;)
381 {
382 if (pl->socket.status == Ns_Dead)
383 {
384 player *npl = pl->next;
385
386 save_player (pl->ob, 0);
387 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
388 {
389 terminate_all_pets (pl->ob);
390 remove_ob (pl->ob);
391 }
392 leave (pl, 1);
393 final_free_player (pl);
394 pl = npl;
395 }
396 else
397 {
398 FD_SET ((uint32) pl->socket.fd, &tmp_read);
399 FD_SET ((uint32) pl->socket.fd, &tmp_write);
400 FD_SET ((uint32) pl->socket.fd, &tmp_exceptions);
401 pl = pl->next;
402 }
403 }
404
405 /* Reset timeout each time, since some OS's will change the values on
406 * the return from select.
407 */
408 socket_info.timeout.tv_sec = 0;
409 socket_info.timeout.tv_usec = 0;
410
411 pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout);
412
413 if (pollret == -1)
414 {
415 LOG (llevError, "select failed: %s\n", strerror (errno));
416 return;
417 }
418
419 /* We need to do some of the processing below regardless */
420
421/* if (!pollret) return;*/
422
423 /* Following adds a new connection */
424 if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read))
425 {
426 int newsocknum = 0;
427
428#ifdef ESRV_DEBUG
429 LOG (llevDebug, "doeric_server: New Connection\n");
430#endif
431 /* If this is the case, all sockets currently in used */
432 if (socket_info.allocated_sockets <= socket_info.nconns)
433 {
434 init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1));
435 if (!init_sockets)
436 fatal (OUT_OF_MEMORY);
437 newsocknum = socket_info.allocated_sockets;
438 socket_info.allocated_sockets++;
439 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
440 init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent));
441 if (!init_sockets[newsocknum].faces_sent)
442 fatal (OUT_OF_MEMORY);
443 init_sockets[newsocknum].status = Ns_Avail;
444 }
445 else
446 {
447 int j;
448
449 for (j = 1; j < socket_info.allocated_sockets; j++)
450 if (init_sockets[j].status == Ns_Avail)
451 {
452 newsocknum = j;
453 break;
454 }
455 }
456 init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen);
457 if (init_sockets[newsocknum].fd == -1)
458 {
459 LOG (llevError, "accept failed: %s\n", strerror (errno));
460 }
461 else
462 {
463 char buf[MAX_BUF];
464 long ip;
465 NewSocket *ns;
466
467 ns = &init_sockets[newsocknum];
468
469 ip = ntohl (addr.sin_addr.s_addr);
470 sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255);
471
472 if (checkbanned (NULL, buf))
473 {
474 LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf);
475 close (init_sockets[newsocknum].fd);
476 init_sockets[newsocknum].fd = -1;
477 }
478 else
479 {
480 InitConnection (ns, buf);
481 socket_info.nconns++;
482 }
483 }
484 }
485
486 /* Check for any exceptions/input on the sockets */
487 if (pollret)
488 for (i = 1; i < socket_info.allocated_sockets; i++)
489 {
490 if (init_sockets[i].status == Ns_Avail)
491 continue;
492 if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions))
493 {
494 free_newsocket (&init_sockets[i]);
495 init_sockets[i].status = Ns_Avail;
496 socket_info.nconns--;
497 continue;
498 }
499 if (FD_ISSET (init_sockets[i].fd, &tmp_read))
500 {
501 HandleClient (&init_sockets[i], NULL);
502 }
503 if (FD_ISSET (init_sockets[i].fd, &tmp_write))
504 {
505 init_sockets[i].can_write = 1;
506 }
507 } 267 }
508 268
509 /* This does roughly the same thing, but for the players now */ 269 rate_avail -= outputbuffer_len ();
510 for (pl = first_player; pl != NULL; pl = next)
511 {
512
513 next = pl->next;
514 if (pl->socket.status == Ns_Dead)
515 continue;
516
517 if (FD_ISSET (pl->socket.fd, &tmp_write))
518 {
519 if (!pl->socket.can_write)
520 {
521#if 0
522 LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name);
523#endif
524 pl->socket.can_write = 1;
525 write_socket_buffer (&pl->socket);
526 }
527 /* if we get an error on the write_socket buffer, no reason to
528 * continue on this socket.
529 */
530 if (pl->socket.status == Ns_Dead)
531 continue;
532 }
533 else
534 pl->socket.can_write = 0;
535
536 if (FD_ISSET (pl->socket.fd, &tmp_exceptions))
537 {
538 save_player (pl->ob, 0);
539 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
540 {
541 terminate_all_pets (pl->ob);
542 remove_ob (pl->ob);
543 }
544 leave (pl, 1);
545 final_free_player (pl);
546 }
547 else
548 {
549 HandleClient (&pl->socket, pl);
550 /* If the player has left the game, then the socket status
551 * will be set to this be the leave function. We don't
552 * need to call leave again, as it has already been called
553 * once.
554 */
555 if (pl->socket.status == Ns_Dead)
556 {
557 save_player (pl->ob, 0);
558 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
559 {
560 terminate_all_pets (pl->ob);
561 remove_ob (pl->ob);
562 }
563 leave (pl, 1);
564 final_free_player (pl);
565 }
566 else
567 {
568
569 /* Update the players stats once per tick. More efficient than
570 * sending them whenever they change, and probably just as useful
571 */
572 esrv_update_stats (pl);
573 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
574 {
575 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
576 if (pl->last_weight != WEIGHT (pl->ob))
577 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
578 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
579 }
580 /* draw_client_map does sanity checking that map is
581 * valid, so don't do it here.
582 */
583 draw_client_map (pl->ob);
584 if (pl->socket.update_look)
585 esrv_draw_look (pl->ob);
586 }
587 }
588 }
589} 270}
271
272void
273client::flush_sockets (void)
274{
275 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
276 (*i)->flush ();
277}
278
279void
280client::clock (void)
281{
282 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
283 (*i)->tick ();
284
285 // give them all the same chances
286 flush_sockets ();
287
288 //TODO: should not be done here, either
289 for (unsigned i = 0; i < clients.size (); ++i)
290 clients[i]->refcnt_chk ();
291}
292

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