--- deliantra/server/socket/loop.C 2007/07/31 20:10:31 1.67
+++ deliantra/server/socket/loop.C 2008/04/23 07:49:57 1.76
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/**
@@ -52,7 +52,7 @@
#define MAX_QUEUE_BACKLOG 3.
// disconnect a socket after this many seconds without an ack
-#define SOCKET_TIMEOUT 8.
+#define SOCKET_TIMEOUT 16.
void
client::reset_state ()
@@ -77,7 +77,7 @@
}
else
{
- cmd_queue.push_back (command ());
+ cmd_queue.resize (cmd_queue.size () + 1);
command &cmd = cmd_queue.back ();
cmd.stamp = stamp;
cmd.handler = handler;
@@ -103,6 +103,7 @@
else
execute (cmd.handler, cmd.data, cmd.datalen);
+ sfree (cmd.data, cmd.datalen + 1);
cmd_queue.pop_front ();
return true;
}
@@ -116,17 +117,19 @@
if (!pl || destroyed ())
return;
+ pl->dirty = true;
+
/* Update the players stats once per tick. More efficient than
* sending them whenever they change, and probably just as useful
*/
esrv_update_stats (pl);
- if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
+ sint32 weight = pl->ob->client_weight ();
+
+ if (last_weight != weight)
{
+ pl->ob->update_stats ();
esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
- if (last_weight != WEIGHT (pl->ob))
- LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
- (unsigned long) last_weight, WEIGHT (pl->ob));
}
draw_client_map (pl);
@@ -134,6 +137,8 @@
if (update_look)
esrv_draw_look (pl);
+ mapinfo_queue_run ();
+
#if HAVE_TCP_INFO
// check time of last ack, and, if too old, kill connection
socklen_t len = sizeof (tcpi);
@@ -155,6 +160,7 @@
tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
#endif
+ // fast-time-out a player by checking for missign acks
// do this only when player is active
if (pl && pl->active
&& tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))