ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/loop.C
(Generate patch)

Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.67 by root, Tue Jul 31 20:10:31 2007 UTC vs.
Revision 1.81 by root, Wed Sep 2 16:54:20 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Main client/server loops. 26 * Main client/server loops.
49#define BG_SCRUB_RATE 4 // how often to send a face in the background 49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50 50
51#define MAX_QUEUE_DEPTH 50 51#define MAX_QUEUE_DEPTH 50
52#define MAX_QUEUE_BACKLOG 3. 52#define MAX_QUEUE_BACKLOG 3.
53 53
54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 8.
56
57void 54void
58client::reset_state () 55client::reset_state ()
59{ 56{
60 if (!pl) 57 if (!pl)
61 return; 58 return;
75 reset_state (); 72 reset_state ();
76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
77 } 74 }
78 else 75 else
79 { 76 {
80 cmd_queue.push_back (command ()); 77 cmd_queue.resize (cmd_queue.size () + 1);
81 command &cmd = cmd_queue.back (); 78 command &cmd = cmd_queue.back ();
82 cmd.stamp = stamp; 79 cmd.stamp = stamp;
83 cmd.handler = handler; 80 cmd.handler = handler;
84 cmd.data = salloc<char> (datalen + 1, data); 81 cmd.data = salloc<char> (datalen + 1, data);
85 cmd.datalen = datalen; 82 cmd.datalen = datalen;
95 { 92 {
96 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
97 94
98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
99 { 96 {
100 reset_state (); 97 reset_state (); // the command might actually reset some movement state etc.
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 98
99 if (pl)
100 pl->failmsg (
101 "Cannot keep up with your commands, ignoring them! "
102 "H<Your character cannot keep up with the instructions you give G<him|her>. "
103 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
104 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
105 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
106 );
102 } 107 }
103 else 108 else
104 execute (cmd.handler, cmd.data, cmd.datalen); 109 execute (cmd.handler, cmd.data, cmd.datalen);
105 110
111 sfree<char> (cmd.data, cmd.datalen + 1);
106 cmd_queue.pop_front (); 112 cmd_queue.pop_front ();
107 return true; 113 return true;
108 } 114 }
109 else 115 else
110 return false; 116 return false;
113void 119void
114client::tick () 120client::tick ()
115{ 121{
116 if (!pl || destroyed ()) 122 if (!pl || destroyed ())
117 return; 123 return;
124
125 pl->dirty = true;
118 126
119 /* Update the players stats once per tick. More efficient than 127 /* Update the players stats once per tick. More efficient than
120 * sending them whenever they change, and probably just as useful 128 * sending them whenever they change, and probably just as useful
121 */ 129 */
122 esrv_update_stats (pl); 130 esrv_update_stats (pl);
123 131
124 if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) 132 sint32 weight = pl->ob->client_weight ();
133
134 if (last_weight != weight)
125 { 135 {
136 pl->ob->update_stats ();
126 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 137 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
127 if (last_weight != WEIGHT (pl->ob))
128 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
129 (unsigned long) last_weight, WEIGHT (pl->ob));
130 } 138 }
131 139
132 draw_client_map (pl); 140 draw_client_map (pl);
133 141
134 if (update_look) 142 if (update_look)
135 esrv_draw_look (pl); 143 esrv_draw_look (pl);
144
145 mapinfo_queue_run ();
136 146
137#if HAVE_TCP_INFO 147#if HAVE_TCP_INFO
138 // check time of last ack, and, if too old, kill connection 148 // check time of last ack, and, if too old, kill connection
139 socklen_t len = sizeof (tcpi); 149 socklen_t len = sizeof (tcpi);
140 150
153 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, 163 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
154 164
155 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); 165 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
156#endif 166#endif
157 167
168 // fast-time-out a player by checking for missing acks
158 // do this only when player is active 169 // do this only when player is active
159 if (pl && pl->active 170 if (pl && pl->active
160 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) 171 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
161 { 172 {
162 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); 173 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
163 write_outputbuffer (); 174 write_outputbuffer ();
164 175
165 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, 176 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
176#if HAVE_TCP_INFO 187#if HAVE_TCP_INFO
177 // further restrict the available bandwidth by the excess bandwidth available 188 // further restrict the available bandwidth by the excess bandwidth available
178 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); 189 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
179#endif 190#endif
180 191
181 // if we can split images, round to next-lowest mss 192 // round to next-lowest mss
182 if (fxix) max_send -= max_send % mss; 193 max_send -= max_send % mss;
183 194
184 if (ixface.empty ()) 195 if (ixface.empty ())
185 { 196 {
186 // regularly send a new face when queue is empty 197 // regularly send a new face when queue is empty
187 if (bg_scrub && !--bg_scrub && enable_bg_scrub) 198 if (bg_scrub && !--bg_scrub)
188 while (scrub_idx < faces.size () - 1) 199 while (scrub_idx < faces.size () - 1)
189 { 200 {
190 ++scrub_idx; 201 ++scrub_idx;
191 202
192 if (!faces_sent [scrub_idx]) 203 if (!faces_sent [scrub_idx])
214 225
215 ixsend &ix = ixface.back (); 226 ixsend &ix = ixface.back ();
216 227
217 if (facedata *d = face_data (ix.idx, faceset)) 228 if (facedata *d = face_data (ix.idx, faceset))
218 { 229 {
219 if (fxix)
220 {
221 // estimate the packet header overhead "ix " + idx + (new)ofs 230 // estimate the packet header overhead "ix " + idx + (new)ofs
222 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs); 231 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
223 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen; 232 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
224 233
225 // only transfer something if the amount of data transferred 234 // only transfer something if the amount of data transferred
226 // has a healthy relation to the header overhead 235 // has a healthy relation to the header overhead
227 if (chunk < 64) 236 if (chunk < 64)
228 break; 237 break;
229 238
230 chunk = min (chunk, (int)ix.ofs); 239 chunk = min (chunk, (int)ix.ofs);
231 240
232 ix.ofs -= chunk; 241 ix.ofs -= chunk;
233 242
234 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D 243 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
235 244
236 packet sl ("ix"); 245 packet sl ("ix");
237 246
238 sl << ber32 (ix.idx) 247 sl << ber32 (ix.idx)
239 << ber32 (ix.ofs) 248 << ber32 (ix.ofs)
240 << data (d->data.data () + ix.ofs, chunk); 249 << data (d->data.data () + ix.ofs, chunk);
241 250
242 send_packet (sl); 251 send_packet (sl);
243 }
244 else
245 {
246 send_image (ix.idx);
247 ix.ofs = 0;
248 }
249 } 252 }
250 else 253 else
251 ix.ofs = 0; 254 ix.ofs = 0;
252 255
253 if (!ix.ofs) 256 if (!ix.ofs)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines