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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.9 by root, Tue Dec 12 20:53:03 2006 UTC vs.
Revision 1.17 by root, Fri Dec 15 03:53:44 2006 UTC

32 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
33 */ 33 */
34 34
35 35
36#include <global.h> 36#include <global.h>
37#ifndef __CEXTRACT__
38# include <sproto.h> 37#include <sproto.h>
39# include <sockproto.h> 38#include <sockproto.h>
40#endif
41 39
42#include <sys/types.h> 40#include <sys/types.h>
43#include <sys/time.h> 41#include <sys/time.h>
44#include <sys/socket.h> 42#include <sys/socket.h>
45#include <netinet/in.h> 43#include <netinet/in.h>
46#include <netdb.h> 44#include <netdb.h>
47 45
48#ifdef HAVE_UNISTD_H
49# include <unistd.h> 46#include <unistd.h>
50#endif
51
52#ifdef HAVE_ARPA_INET_H
53# include <arpa/inet.h> 47#include <arpa/inet.h>
54#endif
55 48
56#include <loader.h> 49#include <loader.h>
57#include <newserver.h> 50#include <newserver.h>
58 51
59/***************************************************************************** 52/*****************************************************************************
67 * before player joins, and those happen after the player has joined. 60 * before player joins, and those happen after the player has joined.
68 * As such, we have function types that might be called, so 61 * As such, we have function types that might be called, so
69 * we end up having 2 tables. 62 * we end up having 2 tables.
70 */ 63 */
71 64
72typedef void (*func_uint8_int_ns) (char *, int, NewSocket *); 65enum {
73 66 PF_PLAYER = 0x01, // must have valid player
74struct NsCmdMapping 67 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
75{ 68 PF_PLAYING = 0x04, // must be in playing state
76 const char *cmdname;
77 func_uint8_int_ns cmdproc;
78}; 69};
79 70
80typedef void (*func_uint8_int_pl) (char *, int, player *); 71struct pkt_type
81struct PlCmdMapping
82{ 72{
83 const char *cmdname; 73 const char *name;
84 func_uint8_int_pl cmdproc; 74 void *cb;
85 uint8 flag; 75 int flags;
76
77 bool may_execute (client_socket *ns)
78 {
79 return (!(flags & PF_PLAYER) || ns->pl)
80 && (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING));
81 }
82
83 void execute (client_socket *ns, char *data, int datalen)
84 {
85 //TODO: only one format
86 if (flags & PF_PLAYER)
87 ((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl);
88 else
89 ((void (*)(char *, int, client_socket *))cb)((char *)data, datalen, ns);
90 }
86}; 91};
87 92
93// SocketCommand, PlayingCommand, should not exist with those ugly casts
94#define SC(cb) (void *)static_cast<void (*)(char *, int, client_socket *)>(cb),
95#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
96
88/** 97/**
89 * Dispatch table for the server. 98 * Dispatch table for the server.
90 * 99 */
91 * CmdMapping is the dispatch table for the server, used in HandleClient, 100static struct pkt_type packets[] = {
92 * which gets called when the client has input. All commands called here 101 {"ncom", PC(NewPlayerCmd) PF_PLAYING },
93 * use the same parameter form (char* data, int len, int clientnum. 102 {"command", PC(PlayerCmd) PF_PLAYING },
94 * We do implicit casts, because the data that is being passed is 103
95 * unsigned (pretty much needs to be for binary data), however, most 104 {"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE },
96 * of these treat it only as strings, so it makes things easier 105 {"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE },
97 * to cast it here instead of a bunch of times in the function itself. 106 {"reply", PC(ReplyCmd) PF_IMMEDIATE },
98 * flag is 1 if the player must be in the playing state to issue the 107 {"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE },
99 * command, 0 if they can issue it at any time. 108 {"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE },
100 */ 109 {"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE },
101static struct PlCmdMapping plcommands[] = { 110 {"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE },
102 {"examine", ExamineCmd, 1}, 111 {"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */
103 {"apply", ApplyCmd, 1},
104 {"move", MoveCmd, 1},
105 {"reply", ReplyCmd, 0},
106 {"command", PlayerCmd, 1},
107 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
108 {"lookat", LookAt, 1},
109 {"lock", (func_uint8_int_pl) LockItem, 1},
110 {"mark", (func_uint8_int_pl) MarkItem, 1},
111 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 112 {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */
112 {"mapinfo", MapInfoCmd, 2}, /* CF+ */ 113 {"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */
113 {"ext", ExtCmd, 2}, /* CF+ */
114 {NULL, NULL, 0} /* terminator */
115};
116 114
117/** Face-related commands */ 115 {"addme", SC(AddMeCmd) PF_IMMEDIATE },
118static struct NsCmdMapping nscommands[] = {
119 {"addme", AddMeCmd},
120 {"askface", SendFaceCmd}, /* Added: phil */ 116 {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
121 {"requestinfo", RequestInfo}, 117 {"requestinfo", SC(RequestInfo) 0 },
122 {"setfacemode", SetFaceMode}, 118 {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE },
123 {"setsound", SetSound}, 119 {"setsound", SC(SetSound) PF_IMMEDIATE },
124 {"setup", SetUp}, 120 {"setup", SC(SetUp) PF_IMMEDIATE },
125 {"version", VersionCmd}, 121 {"version", SC(VersionCmd) PF_IMMEDIATE },
126 {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */ 122 {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */
127 {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */ 123 {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */
128 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */ 124 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
129 {NULL, NULL} /* terminator (I, II & III) */
130}; 125};
131 126
132/** 127/**
133 * RequestInfo is sort of a meta command. There is some specific 128 * RequestInfo is sort of a meta command. There is some specific
134 * request of information, but we call other functions to provide 129 * request of information, but we call other functions to provide
135 * that information. 130 * that information.
136 */ 131 */
137void 132void
138RequestInfo (char *buf, int len, NewSocket * ns) 133RequestInfo (char *buf, int len, client_socket * ns)
139{ 134{
140 char *params = NULL, *cp; 135 char *params = NULL, *cp;
141 136
142 /* No match */ 137 /* No match */
143 char bigbuf[MAX_BUF]; 138 char bigbuf[MAX_BUF];
158 { 153 {
159 *cp = '\0'; 154 *cp = '\0';
160 params = cp + 1; 155 params = cp + 1;
161 break; 156 break;
162 } 157 }
158
163 if (!strcmp (buf, "image_info")) 159 if (!strcmp (buf, "image_info"))
164 send_image_info (ns, params); 160 send_image_info (ns, params);
165 else if (!strcmp (buf, "image_sums")) 161 else if (!strcmp (buf, "image_sums"))
166 send_image_sums (ns, params); 162 send_image_sums (ns, params);
167 else if (!strcmp (buf, "skill_info")) 163 else if (!strcmp (buf, "skill_info"))
168 send_skill_info (ns, params); 164 send_skill_info (ns, params);
169 else if (!strcmp (buf, "spell_paths")) 165 else if (!strcmp (buf, "spell_paths"))
170 send_spell_paths (ns, params); 166 send_spell_paths (ns, params);
171 else 167 else
172 Write_String_To_Socket (ns, bigbuf, len); 168 ns->send_packet (bigbuf, len);
173} 169}
174 170
175/** 171/**
176 * Handle client input. 172 * Handle client input.
177 * 173 *
181 * with this socket, null if no player (one of the init_sockets for just 177 * with this socket, null if no player (one of the init_sockets for just
182 * starting a connection) 178 * starting a connection)
183 */ 179 */
184 180
185void 181void
186HandleClient (NewSocket * ns, player *pl) 182HandleClient (client_socket *ns, player *pl)
187{ 183{
188 int len = 0, i, cnt;
189 char *data;
190
191 /* Loop through this - maybe we have several complete packets here. */ 184 /* Loop through this - maybe we have several complete packets here. */
192 // limit to a few commands only, though, as to not monopolise the server 185 // limit to a few commands only, though, as to not monopolise the server
193 for (cnt = 16; cnt--;) 186 for (int repeat = 16; repeat--;)
194 { 187 {
195 /* If it is a player, and they don't have any speed left, we 188 /* If it is a player, and they don't have any speed left, we
196 * return, and will read in the data when they do have time. 189 * return, and will read in the data when they do have time.
197 */ 190 */
198 if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) 191 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
199 {
200 return; 192 return;
193
194 int pkt_len = ns->read_packet ();
195
196 if (pkt_len < 0)
201 } 197 {
202 198 LOG (llevError, "read error on player %s\n", &pl->ob->name);
203 i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1);
204
205 if (i < 0)
206 {
207#ifdef ESRV_DEBUG
208 LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None"));
209#endif
210 /* Caller will take care of cleaning this up */ 199 /* Caller will take care of cleaning this up */
211 ns->status = Ns_Dead; 200 ns->status = Ns_Dead;
212 return; 201 return;
213 } 202 }
203 else if (pkt_len == 0)
214 /* Still dont have a full packet */ 204 /* Still dont have a full packet */
215 if (i == 0)
216 return; 205 return;
217
218// //D//TODO//temporarily log long commands
219// if (ns->inbuf.len >= 40 && pl && pl->ob)
220// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
221 206
222 /* First, break out beginning word. There are at least 207 /* First, break out beginning word. There are at least
223 * a few commands that do not have any paremeters. If 208 * a few commands that do not have any paremeters. If
224 * we get such a command, don't worry about trying 209 * we get such a command, don't worry about trying
225 * to break it up. 210 * to break it up.
226 */ 211 */
212 int datalen;
227 data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' '); 213 char *data = strchr ((char *)ns->inbuf + 2, ' ');
214
228 if (data) 215 if (data)
229 { 216 {
230 *data = '\0'; 217 *data++ = 0;
231 data++; 218 datalen = pkt_len - (data - (char *)ns->inbuf);
232 len = ns->inbuf.len - (data - (char *) ns->inbuf.buf);
233 } 219 }
234 else 220 else
235 len = 0;
236
237 ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */
238 for (i = 0; nscommands[i].cmdname != NULL; i++)
239 {
240 if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0)
241 {
242 nscommands[i].cmdproc ((char *) data, len, ns);
243 ns->inbuf.len = 0;
244 return; //D// not doing this causes random memory corruption
245 goto next_packet;
246 }
247 } 221 {
248 /* Player must be in the playing state or the flag on the 222 data = (char *)ns->inbuf + 2; // better read garbage than segfault
249 * the command must be zero for the user to use the command - 223 datalen = 0;
250 * otherwise, a player cam save, be in the play_again state, and
251 * the map they were on gets swapped out, yet things that try to look
252 * at the map causes a crash. If the command is valid, but
253 * one they can't use, we still swallow it up.
254 */ 224 }
255 if (pl) 225
256 for (i = 0; plcommands[i].cmdname != NULL; i++) 226 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
227
228 for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
229 if (!strcmp ((char *)ns->inbuf + 2, pkt->name))
257 { 230 {
258 if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0) 231 if (pkt->may_execute (ns))
259 { 232 {
260 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 233 pkt->execute (ns, data, datalen);
261 plcommands[i].cmdproc ((char *) data, len, pl); 234 ns->skip_packet (pkt_len);
262 ns->inbuf.len = 0;
263 //D// not doing this causes random memory corruption 235 //D//TODO not doing this causes random memory corruption
264 if (plcommands[i].flag & 2) 236 if (pkt->flags & PF_IMMEDIATE)
265 goto next_packet; 237 goto next_packet;
266 return; 238 return;
267 } 239 }
268 } 240 }
241
269 /* If we get here, we didn't find a valid command. Logging 242 /* If we get here, we didn't find a valid command. Logging
270 * this might be questionable, because a broken client/malicious 243 * this might be questionable, because a broken client/malicious
271 * user could certainly send a whole bunch of invalid commands. 244 * user could certainly send a whole bunch of invalid commands.
272 */ 245 */
273 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2); 246 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
247 ns->skip_packet (pkt_len);
274 next_packet: 248 next_packet:
275 ; 249 ;
276 } 250 }
277} 251}
278 252
279
280/*****************************************************************************
281 *
282 * Low level socket looping - select calls and watchdog udp packet
283 * sending.
284 *
285 ******************************************************************************/
286
287#ifdef WATCHDOG
288
289/**
290 * Tell watchdog that we are still alive
291 *
292 * I put the function here since we should hopefully already be getting
293 * all the needed include files for socket support
294 */
295
296void
297watchdog (void)
298{
299 static int fd = -1;
300 static struct sockaddr_in insock;
301
302 if (fd == -1)
303 {
304 struct protoent *protoent;
305
306 if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1)
307 {
308 return;
309 }
310 insock.sin_family = AF_INET;
311 insock.sin_port = htons ((unsigned short) 13325);
312 insock.sin_addr.s_addr = inet_addr ("127.0.0.1");
313 }
314 sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock));
315}
316#endif
317
318void 253void
319flush_sockets (void) 254flush_sockets (void)
320{ 255{
321 player *pl; 256 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
322
323 for (pl = first_player; pl != NULL; pl = pl->next)
324 if (pl->socket.status != Ns_Dead) 257 if ((*i)->status != Ns_Dead)
325 Socket_Flush (&pl->socket); 258 (*i)->flush ();
326} 259}
327 260
328/** 261/**
329 * This checks the sockets for input and exceptions, does the right thing. 262 * This checks the sockets for input, does the right thing.
330 * 263 *
331 * A bit of this code is grabbed out of socket.c 264 * A bit of this code is grabbed out of socket.c
332 * There are 2 lists we need to look through - init_sockets is a list 265 * There are 2 lists we need to look through - init_sockets is a list
333 * 266 *
334 */ 267 */
335void 268void
336doeric_server (void) 269doeric_server (void)
337{ 270{
338 int i, pollret; 271 int i, pollret;
339 fd_set tmp_read, tmp_exceptions, tmp_write; 272 fd_set tmp_read;
340 struct sockaddr_in addr; 273 struct sockaddr_in addr;
341 socklen_t addrlen = sizeof (struct sockaddr); 274 socklen_t addrlen = sizeof (struct sockaddr);
342 player *pl, *next; 275 player *pl, *next;
276 int maxfd = 0;
343 277
344#ifdef CS_LOGSTATS 278#ifdef CS_LOGSTATS
345 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 279 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
346 write_cs_stats (); 280 write_cs_stats ();
347#endif 281#endif
348 282
349 FD_ZERO (&tmp_read);
350 FD_ZERO (&tmp_write);
351 FD_ZERO (&tmp_exceptions);
352
353 for (i = 0; i < socket_info.allocated_sockets; i++)
354 {
355 if (init_sockets[i].status == Ns_Dead)
356 {
357 free_newsocket (&init_sockets[i]);
358 init_sockets[i].status = Ns_Avail;
359 socket_info.nconns--;
360 }
361 else if (init_sockets[i].status != Ns_Avail)
362 {
363 FD_SET ((uint32) init_sockets[i].fd, &tmp_read);
364 FD_SET ((uint32) init_sockets[i].fd, &tmp_write);
365 FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions);
366 }
367 }
368
369 /* Go through the players. Let the loop set the next pl value, 283 /* Go through the players. Let the loop set the next pl value,
370 * since we may remove some 284 * since we may remove some
371 */ 285 */
286 //TODO: must be handled cleanly elsewhere
372 for (pl = first_player; pl != NULL;) 287 for (pl = first_player; pl; )
373 { 288 {
289 player *npl = pl->next;
290
291 //TODO: must be handled cleanly elsewhere
374 if (pl->socket.status == Ns_Dead) 292 if (pl->socket->status == Ns_Dead)
375 { 293 {
376 player *npl = pl->next;
377
378 save_player (pl->ob, 0); 294 save_player (pl->ob, 0);
295
379 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 296 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
380 { 297 {
381 terminate_all_pets (pl->ob); 298 terminate_all_pets (pl->ob);
382 pl->ob->remove (); 299 pl->ob->remove ();
383 } 300 }
301
384 leave (pl, 1); 302 leave (pl, 1);
385 final_free_player (pl); 303 final_free_player (pl);
304 }
305
386 pl = npl; 306 pl = npl;
307 }
308
309 FD_ZERO (&tmp_read);
310
311 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); )
312 {
313 client_socket *s = *i;
314
315 if (s->status == Ns_Dead)
316 {
317 client_sockets.erase (i);
318 delete s;
387 } 319 }
388 else 320 else
389 { 321 {
322 if (s->fd > maxfd) maxfd = s->fd;
323
390 FD_SET ((uint32) pl->socket.fd, &tmp_read); 324 FD_SET (s->fd, &tmp_read);
391 FD_SET ((uint32) pl->socket.fd, &tmp_write);
392 FD_SET ((uint32) pl->socket.fd, &tmp_exceptions);
393 pl = pl->next;
394 }
395 }
396 325
397 /* Reset timeout each time, since some OS's will change the values on 326 ++i;
398 * the return from select. 327 }
399 */ 328 }
329
330 struct timeval timeout;
331
400 socket_info.timeout.tv_sec = 0; 332 timeout.tv_sec = 0;
401 socket_info.timeout.tv_usec = 0; 333 timeout.tv_usec = 0;
402 334
403 pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout); 335 pollret = select (maxfd + 1,
336 &tmp_read, 0, 0,
337 &timeout);
404 338
405 if (pollret == -1) 339 if (pollret == -1)
406 { 340 {
407 LOG (llevError, "select failed: %s\n", strerror (errno)); 341 LOG (llevError, "select failed: %s\n", strerror (errno));
408 return; 342 return;
409 } 343 }
410 344
411 /* We need to do some of the processing below regardless */ 345 /* We need to do some of the processing below regardless */
412 346
413/* if (!pollret) return;*/ 347 /* Check for any input on the sockets */
414 348 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
415 /* Following adds a new connection */
416 if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read))
417 { 349 {
418 int newsocknum = 0; 350 client_socket *s = *i;
351 player *pl = s->pl;
419 352
420#ifdef ESRV_DEBUG 353 //TODO: disassociate handleclient from socket readin
421 LOG (llevDebug, "doeric_server: New Connection\n"); 354 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
422#endif 355 HandleClient (s, pl);
423 /* If this is the case, all sockets currently in used */ 356
424 if (socket_info.allocated_sockets <= socket_info.nconns) 357 //TODO: should not be done here, either
425 { 358 if (s->status != Ns_Dead && pl)
426 init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1));
427 if (!init_sockets)
428 fatal (OUT_OF_MEMORY);
429 newsocknum = socket_info.allocated_sockets;
430 socket_info.allocated_sockets++;
431 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
432 init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent));
433 if (!init_sockets[newsocknum].faces_sent)
434 fatal (OUT_OF_MEMORY);
435 init_sockets[newsocknum].status = Ns_Avail;
436 } 359 {
437 else 360 /* Update the players stats once per tick. More efficient than
438 { 361 * sending them whenever they change, and probably just as useful
439 int j;
440
441 for (j = 1; j < socket_info.allocated_sockets; j++)
442 if (init_sockets[j].status == Ns_Avail)
443 { 362 */
444 newsocknum = j; 363 esrv_update_stats (pl);
445 break; 364 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
446 }
447 }
448 init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen);
449 if (init_sockets[newsocknum].fd == -1)
450 {
451 LOG (llevError, "accept failed: %s\n", strerror (errno));
452 }
453 else
454 {
455 char buf[MAX_BUF];
456 long ip;
457 NewSocket *ns;
458
459 ns = &init_sockets[newsocknum];
460
461 ip = ntohl (addr.sin_addr.s_addr);
462 sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255);
463
464 if (checkbanned (NULL, buf))
465 { 365 {
466 LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf); 366 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
467 close (init_sockets[newsocknum].fd); 367 if (pl->last_weight != WEIGHT (pl->ob))
468 init_sockets[newsocknum].fd = -1; 368 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
369 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
469 } 370 }
470 else
471 {
472 InitConnection (ns, buf);
473 socket_info.nconns++;
474 }
475 }
476 }
477 371
478 /* Check for any exceptions/input on the sockets */ 372 /* draw_client_map does sanity checking that map is
479 if (pollret) 373 * valid, so don't do it here.
480 for (i = 1; i < socket_info.allocated_sockets; i++)
481 {
482 if (init_sockets[i].status == Ns_Avail)
483 continue;
484 if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions))
485 {
486 free_newsocket (&init_sockets[i]);
487 init_sockets[i].status = Ns_Avail;
488 socket_info.nconns--;
489 continue;
490 }
491 if (FD_ISSET (init_sockets[i].fd, &tmp_read))
492 {
493 HandleClient (&init_sockets[i], NULL);
494 }
495 if (FD_ISSET (init_sockets[i].fd, &tmp_write))
496 {
497 init_sockets[i].can_write = 1;
498 }
499 }
500
501 /* This does roughly the same thing, but for the players now */
502 for (pl = first_player; pl != NULL; pl = next)
503 {
504
505 next = pl->next;
506 if (pl->socket.status == Ns_Dead)
507 continue;
508
509 if (FD_ISSET (pl->socket.fd, &tmp_write))
510 {
511 if (!pl->socket.can_write)
512 {
513#if 0
514 LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name);
515#endif
516 pl->socket.can_write = 1;
517 write_socket_buffer (&pl->socket);
518 }
519 /* if we get an error on the write_socket buffer, no reason to
520 * continue on this socket.
521 */ 374 */
522 if (pl->socket.status == Ns_Dead)
523 continue;
524 }
525 else
526 pl->socket.can_write = 0;
527
528 if (FD_ISSET (pl->socket.fd, &tmp_exceptions))
529 {
530 save_player (pl->ob, 0);
531 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
532 {
533 terminate_all_pets (pl->ob);
534 pl->ob->remove ();
535 }
536 leave (pl, 1);
537 final_free_player (pl);
538 }
539 else
540 {
541 HandleClient (&pl->socket, pl);
542 /* If the player has left the game, then the socket status
543 * will be set to this be the leave function. We don't
544 * need to call leave again, as it has already been called
545 * once.
546 */
547 if (pl->socket.status == Ns_Dead)
548 {
549 save_player (pl->ob, 0);
550 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
551 {
552 terminate_all_pets (pl->ob);
553 pl->ob->remove ();
554 }
555 leave (pl, 1);
556 final_free_player (pl);
557 }
558 else
559 {
560
561 /* Update the players stats once per tick. More efficient than
562 * sending them whenever they change, and probably just as useful
563 */
564 esrv_update_stats (pl);
565 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
566 {
567 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
568 if (pl->last_weight != WEIGHT (pl->ob))
569 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
570 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
571 }
572 /* draw_client_map does sanity checking that map is
573 * valid, so don't do it here.
574 */
575 draw_client_map (pl->ob); 375 draw_client_map (pl->ob);
576 if (pl->socket.update_look) 376 if (s->update_look)
577 esrv_draw_look (pl->ob); 377 esrv_draw_look (pl->ob);
578 }
579 } 378 }
580 } 379 }
581} 380}
381

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