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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.6 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.19 by root, Fri Dec 15 19:59:20 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.6 2006/09/10 13:43:33 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
38 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__
44# include <sproto.h> 37#include <sproto.h>
45# include <sockproto.h> 38#include <sockproto.h>
46#endif
47 39
48#ifndef WIN32 /* ---win32 exclude unix headers */
49# include <sys/types.h> 40#include <sys/types.h>
50# include <sys/time.h> 41#include <sys/time.h>
51# include <sys/socket.h> 42#include <sys/socket.h>
52# include <netinet/in.h> 43#include <netinet/in.h>
53# include <netdb.h> 44#include <netdb.h>
54#endif /* end win32 */
55 45
56#ifdef HAVE_UNISTD_H
57# include <unistd.h> 46#include <unistd.h>
58#endif
59
60#ifdef HAVE_ARPA_INET_H
61# include <arpa/inet.h> 47#include <arpa/inet.h>
62#endif
63 48
64#include <loader.h> 49#include <loader.h>
65#include <newserver.h>
66 50
67/***************************************************************************** 51/*****************************************************************************
68 * Start of command dispatch area. 52 * Start of command dispatch area.
69 * The commands here are protocol commands. 53 * The commands here are protocol commands.
70 ****************************************************************************/ 54 ****************************************************************************/
75 * before player joins, and those happen after the player has joined. 59 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 60 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 61 * we end up having 2 tables.
78 */ 62 */
79 63
80typedef void (*func_uint8_int_ns) (char *, int, NewSocket *); 64enum {
65 PF_PLAYER = 0x01, // must have valid player
66 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
67 PF_PLAYING = 0x04, // must be in playing state
68};
81 69
82struct NsCmdMapping 70struct pkt_type
83{ 71{
84 const char *cmdname; 72 const char *name;
85 func_uint8_int_ns cmdproc; 73 void *cb;
74 int flags;
75
76 bool may_execute (client *ns)
77 {
78 return (!(flags & PF_PLAYER) || ns->pl)
79 && (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING));
80 }
81
82 void execute (client *ns, char *data, int datalen)
83 {
84 //TODO: only one format
85 if (flags & PF_PLAYER)
86 ((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl);
87 else
88 ((void (*)(char *, int, client *))cb)((char *)data, datalen, ns);
89 }
86}; 90};
87 91
88typedef void (*func_uint8_int_pl) (char *, int, player *); 92// SocketCommand, PlayingCommand, should not exist with those ugly casts
89struct PlCmdMapping 93#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
90{ 94#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
91 const char *cmdname;
92 func_uint8_int_pl cmdproc;
93 uint8 flag;
94};
95 95
96/** 96/**
97 * Dispatch table for the server. 97 * Dispatch table for the server.
98 * 98 */
99 * CmdMapping is the dispatch table for the server, used in HandleClient, 99static struct pkt_type packets[] = {
100 * which gets called when the client has input. All commands called here 100 {"ncom", PC(NewPlayerCmd) PF_PLAYING },
101 * use the same parameter form (char* data, int len, int clientnum. 101 {"command", PC(PlayerCmd) PF_PLAYING },
102 * We do implicit casts, because the data that is being passed is 102
103 * unsigned (pretty much needs to be for binary data), however, most 103 {"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE },
104 * of these treat it only as strings, so it makes things easier 104 {"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE },
105 * to cast it here instead of a bunch of times in the function itself. 105 {"reply", PC(ReplyCmd) PF_IMMEDIATE },
106 * flag is 1 if the player must be in the playing state to issue the 106 {"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE },
107 * command, 0 if they can issue it at any time. 107 {"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE },
108 */ 108 {"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE },
109static struct PlCmdMapping plcommands[] = { 109 {"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE },
110 {"examine", ExamineCmd, 1}, 110 {"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */
111 {"apply", ApplyCmd, 1},
112 {"move", MoveCmd, 1},
113 {"reply", ReplyCmd, 0},
114 {"command", PlayerCmd, 1},
115 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
116 {"lookat", LookAt, 1},
117 {"lock", (func_uint8_int_pl) LockItem, 1},
118 {"mark", (func_uint8_int_pl) MarkItem, 1},
119 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 111 {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */
120 {"mapinfo", MapInfoCmd, 2}, /* CF+ */ 112 {"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */
121 {"ext", ExtCmd, 2}, /* CF+ */ 113
122 {NULL, NULL, 0} /* terminator */ 114 {"addme", SC(AddMeCmd) PF_IMMEDIATE },
115 {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
116 {"requestinfo", SC(RequestInfo) 0 },
117 {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE },
118 {"setsound", SC(SetSound) PF_IMMEDIATE },
119 {"setup", SC(SetUp) PF_IMMEDIATE },
120 {"version", SC(VersionCmd) PF_IMMEDIATE },
121 {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */
122 {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */
123 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
123}; 124};
124
125/** Face-related commands */
126static struct NsCmdMapping nscommands[] = {
127 {"addme", AddMeCmd},
128 {"askface", SendFaceCmd}, /* Added: phil */
129 {"requestinfo", RequestInfo},
130 {"setfacemode", SetFaceMode},
131 {"setsound", SetSound},
132 {"setup", SetUp},
133 {"version", VersionCmd},
134 {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */
135 {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */
136 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
137 {NULL, NULL} /* terminator (I, II & III) */
138};
139
140/**
141 * RequestInfo is sort of a meta command. There is some specific
142 * request of information, but we call other functions to provide
143 * that information.
144 */
145void
146RequestInfo (char *buf, int len, NewSocket * ns)
147{
148 char *params = NULL, *cp;
149
150 /* No match */
151 char bigbuf[MAX_BUF];
152 int slen;
153
154 /* Set up replyinfo before we modify any of the buffers - this is used
155 * if we don't find a match.
156 */
157 strcpy (bigbuf, "replyinfo ");
158 slen = strlen (bigbuf);
159 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
160
161 /* find the first space, make it null, and update the
162 * params pointer.
163 */
164 for (cp = buf; *cp != '\0'; cp++)
165 if (*cp == ' ')
166 {
167 *cp = '\0';
168 params = cp + 1;
169 break;
170 }
171 if (!strcmp (buf, "image_info"))
172 send_image_info (ns, params);
173 else if (!strcmp (buf, "image_sums"))
174 send_image_sums (ns, params);
175 else if (!strcmp (buf, "skill_info"))
176 send_skill_info (ns, params);
177 else if (!strcmp (buf, "spell_paths"))
178 send_spell_paths (ns, params);
179 else
180 Write_String_To_Socket (ns, bigbuf, len);
181}
182 125
183/** 126/**
184 * Handle client input. 127 * Handle client input.
185 * 128 *
186 * HandleClient is actually not named really well - we only get here once 129 * HandleClient is actually not named really well - we only get here once
187 * there is input, so we don't do exception or other stuff here. 130 * there is input, so we don't do exception or other stuff here.
188 * sock is the output socket information. pl is the player associated 131 * sock is the output socket information. pl is the player associated
189 * with this socket, null if no player (one of the init_sockets for just 132 * with this socket, null if no player (one of the init_sockets for just
190 * starting a connection) 133 * starting a connection)
191 */ 134 */
192
193void 135void
194HandleClient (NewSocket * ns, player *pl) 136HandleClient (client *ns, player *pl)
195{ 137{
196 int len = 0, i, cnt;
197 char *data;
198
199 /* Loop through this - maybe we have several complete packets here. */ 138 /* Loop through this - maybe we have several complete packets here. */
200 // limit to a few commands only, though, as to not monopolise the server 139 // limit to a few commands only, though, as to not monopolise the server
201 for (cnt = 16; cnt--;) 140 for (int repeat = 16; repeat--;)
202 { 141 {
203 /* If it is a player, and they don't have any speed left, we 142 /* If it is a player, and they don't have any speed left, we
204 * return, and will read in the data when they do have time. 143 * return, and will read in the data when they do have time.
205 */ 144 */
206 if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) 145 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
207 {
208 return; 146 return;
147
148 int pkt_len = ns->read_packet ();
149
150 if (pkt_len < 0)
209 } 151 {
210 152 LOG (llevError, "read error on player %s\n", &pl->ob->name);
211 i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1);
212
213 if (i < 0)
214 {
215#ifdef ESRV_DEBUG
216 LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None"));
217#endif
218 /* Caller will take care of cleaning this up */ 153 /* Caller will take care of cleaning this up */
219 ns->status = Ns_Dead; 154 ns->status = Ns_Dead;
220 return; 155 return;
221 } 156 }
157 else if (pkt_len == 0)
222 /* Still dont have a full packet */ 158 /* Still dont have a full packet */
223 if (i == 0)
224 return; 159 return;
225
226// //D//TODO//temporarily log long commands
227// if (ns->inbuf.len >= 40 && pl && pl->ob)
228// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
229 160
230 /* First, break out beginning word. There are at least 161 /* First, break out beginning word. There are at least
231 * a few commands that do not have any paremeters. If 162 * a few commands that do not have any paremeters. If
232 * we get such a command, don't worry about trying 163 * we get such a command, don't worry about trying
233 * to break it up. 164 * to break it up.
234 */ 165 */
166 int datalen;
235 data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' '); 167 char *data = strchr ((char *)ns->inbuf + 2, ' ');
168
236 if (data) 169 if (data)
237 { 170 {
238 *data = '\0'; 171 *data++ = 0;
239 data++; 172 datalen = pkt_len - (data - (char *)ns->inbuf);
240 len = ns->inbuf.len - (data - (char *) ns->inbuf.buf);
241 } 173 }
242 else 174 else
243 len = 0;
244
245 ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */
246 for (i = 0; nscommands[i].cmdname != NULL; i++)
247 {
248 if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0)
249 {
250 nscommands[i].cmdproc ((char *) data, len, ns);
251 ns->inbuf.len = 0;
252 return; //D// not doing this causes random memory corruption
253 goto next_packet;
254 }
255 } 175 {
256 /* Player must be in the playing state or the flag on the 176 data = (char *)ns->inbuf + 2; // better read garbage than segfault
257 * the command must be zero for the user to use the command - 177 datalen = 0;
258 * otherwise, a player cam save, be in the play_again state, and
259 * the map they were on gets swapped out, yet things that try to look
260 * at the map causes a crash. If the command is valid, but
261 * one they can't use, we still swallow it up.
262 */ 178 }
263 if (pl) 179
264 for (i = 0; plcommands[i].cmdname != NULL; i++) 180 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
181
182 for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
183 if (!strcmp ((char *)ns->inbuf + 2, pkt->name))
265 { 184 {
266 if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0) 185 if (pkt->may_execute (ns))
267 { 186 {
268 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 187 pkt->execute (ns, data, datalen);
269 plcommands[i].cmdproc ((char *) data, len, pl); 188 ns->skip_packet (pkt_len);
270 ns->inbuf.len = 0;
271 //D// not doing this causes random memory corruption 189 //D//TODO not doing this causes random memory corruption
272 if (plcommands[i].flag & 2) 190 if (pkt->flags & PF_IMMEDIATE)
273 goto next_packet; 191 goto next_packet;
274 return; 192 return;
275 } 193 }
276 } 194 }
195
277 /* If we get here, we didn't find a valid command. Logging 196 /* If we get here, we didn't find a valid command. Logging
278 * this might be questionable, because a broken client/malicious 197 * this might be questionable, because a broken client/malicious
279 * user could certainly send a whole bunch of invalid commands. 198 * user could certainly send a whole bunch of invalid commands.
280 */ 199 */
281 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2); 200 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
201 ns->skip_packet (pkt_len);
282 next_packet: 202 next_packet:
283 ; 203 ;
284 } 204 }
285} 205}
286
287
288/*****************************************************************************
289 *
290 * Low level socket looping - select calls and watchdog udp packet
291 * sending.
292 *
293 ******************************************************************************/
294
295#ifdef WATCHDOG
296
297/**
298 * Tell watchdog that we are still alive
299 *
300 * I put the function here since we should hopefully already be getting
301 * all the needed include files for socket support
302 */
303
304void
305watchdog (void)
306{
307 static int fd = -1;
308 static struct sockaddr_in insock;
309
310 if (fd == -1)
311 {
312 struct protoent *protoent;
313
314 if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1)
315 {
316 return;
317 }
318 insock.sin_family = AF_INET;
319 insock.sin_port = htons ((unsigned short) 13325);
320 insock.sin_addr.s_addr = inet_addr ("127.0.0.1");
321 }
322 sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock));
323}
324#endif
325 206
326void 207void
327flush_sockets (void) 208flush_sockets (void)
328{ 209{
329 player *pl; 210 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
330
331 for (pl = first_player; pl != NULL; pl = pl->next)
332 if (pl->socket.status != Ns_Dead) 211 if ((*i)->status != Ns_Dead)
333 Socket_Flush (&pl->socket); 212 (*i)->flush ();
334} 213}
335 214
336/** 215/**
337 * This checks the sockets for input and exceptions, does the right thing. 216 * This checks the sockets for input, does the right thing.
338 * 217 *
339 * A bit of this code is grabbed out of socket.c 218 * A bit of this code is grabbed out of socket.c
340 * There are 2 lists we need to look through - init_sockets is a list 219 * There are 2 lists we need to look through - init_sockets is a list
341 * 220 *
342 */ 221 */
343void 222void
344doeric_server (void) 223doeric_server (void)
345{ 224{
346 int i, pollret; 225 int i, pollret;
347 fd_set tmp_read, tmp_exceptions, tmp_write; 226 fd_set tmp_read;
348 struct sockaddr_in addr; 227 struct sockaddr_in addr;
349 socklen_t addrlen = sizeof (struct sockaddr); 228 socklen_t addrlen = sizeof (struct sockaddr);
350 player *pl, *next; 229 player *pl, *next;
230 int maxfd = 0;
351 231
352#ifdef CS_LOGSTATS 232#ifdef CS_LOGSTATS
353 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 233 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
354 write_cs_stats (); 234 write_cs_stats ();
355#endif 235#endif
356 236
357 FD_ZERO (&tmp_read);
358 FD_ZERO (&tmp_write);
359 FD_ZERO (&tmp_exceptions);
360
361 for (i = 0; i < socket_info.allocated_sockets; i++)
362 {
363 if (init_sockets[i].status == Ns_Dead)
364 {
365 free_newsocket (&init_sockets[i]);
366 init_sockets[i].status = Ns_Avail;
367 socket_info.nconns--;
368 }
369 else if (init_sockets[i].status != Ns_Avail)
370 {
371 FD_SET ((uint32) init_sockets[i].fd, &tmp_read);
372 FD_SET ((uint32) init_sockets[i].fd, &tmp_write);
373 FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions);
374 }
375 }
376
377 /* Go through the players. Let the loop set the next pl value, 237 /* Go through the players. Let the loop set the next pl value,
378 * since we may remove some 238 * since we may remove some
379 */ 239 */
240 //TODO: must be handled cleanly elsewhere
380 for (pl = first_player; pl != NULL;) 241 for (pl = first_player; pl; )
381 { 242 {
243 player *npl = pl->next;
244
245 //TODO: must be handled cleanly elsewhere
382 if (pl->socket.status == Ns_Dead) 246 if (pl->socket->status == Ns_Dead)
383 { 247 {
384 player *npl = pl->next;
385
386 save_player (pl->ob, 0); 248 save_player (pl->ob, 0);
249
387 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 250 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
388 { 251 {
389 terminate_all_pets (pl->ob); 252 terminate_all_pets (pl->ob);
390 remove_ob (pl->ob); 253 pl->ob->remove ();
391 } 254 }
255
392 leave (pl, 1); 256 leave (pl, 1);
393 final_free_player (pl); 257 final_free_player (pl);
258 }
259
394 pl = npl; 260 pl = npl;
261 }
262
263 FD_ZERO (&tmp_read);
264
265 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
266 {
267 client *s = *i;
268
269 if (s->status == Ns_Dead)
270 {
271 clients.erase (i);
272 delete s;
395 } 273 }
396 else 274 else
397 { 275 {
276 if (s->fd > maxfd) maxfd = s->fd;
277
398 FD_SET ((uint32) pl->socket.fd, &tmp_read); 278 FD_SET (s->fd, &tmp_read);
399 FD_SET ((uint32) pl->socket.fd, &tmp_write);
400 FD_SET ((uint32) pl->socket.fd, &tmp_exceptions);
401 pl = pl->next;
402 }
403 }
404 279
405 /* Reset timeout each time, since some OS's will change the values on 280 ++i;
406 * the return from select. 281 }
407 */ 282 }
283
284 struct timeval timeout;
285
408 socket_info.timeout.tv_sec = 0; 286 timeout.tv_sec = 0;
409 socket_info.timeout.tv_usec = 0; 287 timeout.tv_usec = 0;
410 288
411 pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout); 289 pollret = select (maxfd + 1,
290 &tmp_read, 0, 0,
291 &timeout);
412 292
413 if (pollret == -1) 293 if (pollret == -1)
414 { 294 {
415 LOG (llevError, "select failed: %s\n", strerror (errno)); 295 LOG (llevError, "select failed: %s\n", strerror (errno));
416 return; 296 return;
417 } 297 }
418 298
419 /* We need to do some of the processing below regardless */ 299 /* We need to do some of the processing below regardless */
420 300
421/* if (!pollret) return;*/ 301 /* Check for any input on the sockets */
422 302 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
423 /* Following adds a new connection */
424 if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read))
425 { 303 {
426 int newsocknum = 0; 304 client *s = *i;
305 player *pl = s->pl;
427 306
428#ifdef ESRV_DEBUG 307 //TODO: disassociate handleclient from socket readin
429 LOG (llevDebug, "doeric_server: New Connection\n"); 308 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
430#endif 309 HandleClient (s, pl);
431 /* If this is the case, all sockets currently in used */ 310
432 if (socket_info.allocated_sockets <= socket_info.nconns) 311 //TODO: should not be done here, either
433 { 312 if (s->status != Ns_Dead && pl)
434 init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1));
435 if (!init_sockets)
436 fatal (OUT_OF_MEMORY);
437 newsocknum = socket_info.allocated_sockets;
438 socket_info.allocated_sockets++;
439 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
440 init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent));
441 if (!init_sockets[newsocknum].faces_sent)
442 fatal (OUT_OF_MEMORY);
443 init_sockets[newsocknum].status = Ns_Avail;
444 } 313 {
445 else 314 /* Update the players stats once per tick. More efficient than
446 { 315 * sending them whenever they change, and probably just as useful
447 int j;
448
449 for (j = 1; j < socket_info.allocated_sockets; j++)
450 if (init_sockets[j].status == Ns_Avail)
451 { 316 */
452 newsocknum = j; 317 esrv_update_stats (pl);
453 break; 318 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
454 }
455 }
456 init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen);
457 if (init_sockets[newsocknum].fd == -1)
458 {
459 LOG (llevError, "accept failed: %s\n", strerror (errno));
460 }
461 else
462 {
463 char buf[MAX_BUF];
464 long ip;
465 NewSocket *ns;
466
467 ns = &init_sockets[newsocknum];
468
469 ip = ntohl (addr.sin_addr.s_addr);
470 sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255);
471
472 if (checkbanned (NULL, buf))
473 { 319 {
474 LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf); 320 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
475 close (init_sockets[newsocknum].fd); 321 if (pl->last_weight != WEIGHT (pl->ob))
476 init_sockets[newsocknum].fd = -1; 322 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
323 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
477 } 324 }
478 else
479 {
480 InitConnection (ns, buf);
481 socket_info.nconns++;
482 }
483 }
484 }
485 325
486 /* Check for any exceptions/input on the sockets */ 326 /* draw_client_map does sanity checking that map is
487 if (pollret) 327 * valid, so don't do it here.
488 for (i = 1; i < socket_info.allocated_sockets; i++)
489 {
490 if (init_sockets[i].status == Ns_Avail)
491 continue;
492 if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions))
493 {
494 free_newsocket (&init_sockets[i]);
495 init_sockets[i].status = Ns_Avail;
496 socket_info.nconns--;
497 continue;
498 }
499 if (FD_ISSET (init_sockets[i].fd, &tmp_read))
500 {
501 HandleClient (&init_sockets[i], NULL);
502 }
503 if (FD_ISSET (init_sockets[i].fd, &tmp_write))
504 {
505 init_sockets[i].can_write = 1;
506 }
507 }
508
509 /* This does roughly the same thing, but for the players now */
510 for (pl = first_player; pl != NULL; pl = next)
511 {
512
513 next = pl->next;
514 if (pl->socket.status == Ns_Dead)
515 continue;
516
517 if (FD_ISSET (pl->socket.fd, &tmp_write))
518 {
519 if (!pl->socket.can_write)
520 {
521#if 0
522 LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name);
523#endif
524 pl->socket.can_write = 1;
525 write_socket_buffer (&pl->socket);
526 }
527 /* if we get an error on the write_socket buffer, no reason to
528 * continue on this socket.
529 */ 328 */
530 if (pl->socket.status == Ns_Dead)
531 continue;
532 }
533 else
534 pl->socket.can_write = 0;
535
536 if (FD_ISSET (pl->socket.fd, &tmp_exceptions))
537 {
538 save_player (pl->ob, 0);
539 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
540 {
541 terminate_all_pets (pl->ob);
542 remove_ob (pl->ob);
543 }
544 leave (pl, 1);
545 final_free_player (pl);
546 }
547 else
548 {
549 HandleClient (&pl->socket, pl);
550 /* If the player has left the game, then the socket status
551 * will be set to this be the leave function. We don't
552 * need to call leave again, as it has already been called
553 * once.
554 */
555 if (pl->socket.status == Ns_Dead)
556 {
557 save_player (pl->ob, 0);
558 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
559 {
560 terminate_all_pets (pl->ob);
561 remove_ob (pl->ob);
562 }
563 leave (pl, 1);
564 final_free_player (pl);
565 }
566 else
567 {
568
569 /* Update the players stats once per tick. More efficient than
570 * sending them whenever they change, and probably just as useful
571 */
572 esrv_update_stats (pl);
573 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
574 {
575 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
576 if (pl->last_weight != WEIGHT (pl->ob))
577 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
578 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
579 }
580 /* draw_client_map does sanity checking that map is
581 * valid, so don't do it here.
582 */
583 draw_client_map (pl->ob); 329 draw_client_map (pl->ob);
584 if (pl->socket.update_look) 330 if (s->update_look)
585 esrv_draw_look (pl->ob); 331 esrv_draw_look (pl->ob);
586 }
587 } 332 }
588 } 333 }
589} 334}
335

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