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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.29 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.100 by root, Wed Nov 16 23:42:03 2016 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 *
6 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 9 * option) any later version.
11 10 *
12 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 14 * GNU General Public License for more details.
16 15 *
17 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
20 19 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 21 */
23 22
24/** 23/**
25 * \file 24 * \file
26 * Main client/server loops. 25 * Main client/server loops.
27 * 26 *
28 * \date 2003-12-02 27 * \date 2003-12-02
29 * 28 *
30 * loop.c mainly deals with initialization and higher level socket 29 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.) 30 * maintanance (checking for lost connections and if data has arrived.)
32 */ 31 */
33
34 32
35#include <global.h> 33#include <global.h>
36#include <sproto.h> 34#include <sproto.h>
37#include <sockproto.h> 35#include <sockproto.h>
38 36
43#include <netdb.h> 41#include <netdb.h>
44 42
45#include <unistd.h> 43#include <unistd.h>
46#include <arpa/inet.h> 44#include <arpa/inet.h>
47 45
48#include <loader.h> 46#define BG_SCRUB_RATE 4 // how often to send a face in the background
49 47
50#define MAX_QUEUE_DEPTH 500 //TODO 48#define MAX_QUEUE_DEPTH 50
51#define MAX_QUEUE_BACKLOG 5. //TODO 49#define MAX_QUEUE_BACKLOG 3.
52 50
53void 51void
54client::reset_state () 52client::reset_state ()
55{ 53{
56 if (!pl) 54 if (!pl)
61} 59}
62 60
63void 61void
64client::queue_command (packet_type *handler, char *data, int datalen) 62client::queue_command (packet_type *handler, char *data, int datalen)
65{ 63{
66 tstamp stamp = now (); 64 tstamp stamp = NOW;
67 65
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 66 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 { 67 {
70 //TODO: just disconnect here?
71 reset_state (); 68 reset_state ();
72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 69 send_packet_printf ("msg %d log command queue overflow, ignoring.", NDI_RED);
73 } 70 }
74 else 71 else
75 { 72 {
76 cmd_queue.push_back (command ()); 73 cmd_queue.resize (cmd_queue.size () + 1);
77 command &cmd = cmd_queue.back (); 74 command &cmd = cmd_queue.back ();
78 cmd.stamp = stamp; 75 cmd.stamp = stamp;
79 cmd.handler = handler; 76 cmd.handler = handler;
80 cmd.data = salloc<char> (datalen + 1, data); 77 cmd.data = salloc<char> (datalen + 1, data);
81 cmd.datalen = datalen; 78 cmd.datalen = datalen;
83} 80}
84 81
85bool 82bool
86client::handle_command () 83client::handle_command ()
87{ 84{
88 bool skipping = false;
89
90 while (!cmd_queue.empty () 85 if (!cmd_queue.empty ()
91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 86 && state == ST_PLAYING
87 && pl->ob->speed_left > 0.f)
92 { 88 {
93 command &cmd = cmd_queue.front (); 89 command &cmd = cmd_queue.front ();
94 90
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 91 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
92 {
93 reset_state (); // the command might actually reset some movement state etc.
94
95 if (pl)
96 pl->failmsg (
97 "Cannot keep up with your commands, ignoring them! "
98 "H<Your character cannot keep up with the instructions you give G<him|her>. "
99 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
100 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
101 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
102 );
103 }
104 else
105 execute (cmd.handler, cmd.data, cmd.datalen);
106
107 sfree<char> (cmd.data, cmd.datalen + 1);
108 cmd_queue.pop_front ();
109 return true;
110 }
111 else
112 return false;
113}
114
115void
116client::tick ()
117{
118 if (destroyed ())
119 return;
120
121 if (pl)
122 {
123 pl->dirty = true;
124
125 /* Update the players stats once per tick. More efficient than
126 * sending them whenever they change, and probably just as useful
127 */
128 pl->need_updated_stats ();
129 esrv_update_stats (pl);
130
131 if (pl->ns->update_spells)
132 esrv_update_spells (pl);
133
134 sint32 weight = pl->ob->client_weight ();
135
136 if (last_weight != weight)
137 {
138 pl->ob->update_stats ();
139 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
140 }
141
142 draw_client_map (pl);
143
144 if (update_look)
145 esrv_draw_look (pl);
146
147 mapinfo_queue_run ();
148 }
149
150#if HAVE_TCP_INFO
151 // check time of last ack, and, if too old, kill connection
152 socklen_t len = sizeof (tcpi);
153
154 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
155 {
156 if (tcpi.tcpi_snd_mss)
157 mss = tcpi.tcpi_snd_mss;
158
159#if 0
160 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
161 tcpi.tcpi_unacked,
162 tcpi.tcpi_sacked,
163 tcpi.tcpi_lost,
164 tcpi.tcpi_retrans,
165 tcpi.tcpi_fackets,
166 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
167
168 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
169#endif
170
171 // fast-time-out a player by checking for missing acks
172 // do this only when player is active
173 if (pl && pl->active
174 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
175 {
176 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
177 write_outputbuffer ();
178
179 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
180 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
181 destroy ();
182 }
183 }
184#endif
185
186 // limit budget surplus/deficit by one mss, add per-tick budget
187 rate_avail = min (rate_avail, mss) + max_rate;
188
189 int max_send = rate_avail;
190
191#if HAVE_TCP_INFO
192 // further restrict the available bandwidth by the excess bandwidth available
193 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
194#endif
195
196 // round to next-lowest mss
197 max_send -= max_send % mss;
198
199 if (ixface.empty ())
200 {
201 // regularly send a new face when queue is empty
202 if (bg_scrub && !--bg_scrub)
203 while (scrub_idx < faces.size () - 1)
96 { 204 {
97 if (!skipping) 205 ++scrub_idx;
206
207 if (!faces_sent [scrub_idx])
208 if (faceinfo *f = face_info (scrub_idx))
209 if (f->type == FT_IMAGE || f->type == FT_SOUND) // only scrub faces and sounds for now
210 {
211 send_face (scrub_idx, -120);
212 flush_fx ();
213
214 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
215 break;
216 }
217 }
218 }
219 else
220 {
221 bg_scrub = BG_SCRUB_RATE;
222
223 for (;;)
224 {
225 int avail = max_send - outputbuffer_len ();
226
227 if (avail <= 0)
228 break;
229
230 ixsend &ix = ixface.back ();
231
232 // estimate the packet header overhead "ix " + idx + (new)ofs
233 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
234 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
235
236 // only transfer something if the amount of data transferred
237 // has a healthy relation to the header overhead
238 if (chunk < 64)
239 break;
240
241 chunk = min (chunk, (int)ix.ofs);
242
243 ix.ofs -= chunk;
244
245 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
246
247 packet sl ("ix");
248
249 sl << ber32 (ix.idx)
250 << ber32 (ix.ofs)
251 << data (ix.data + ix.ofs, chunk);
252
253 send_packet (sl);
254
255 if (!ix.ofs)
98 { 256 {
99 skipping = true; 257 ix_pop ();
100 reset_state (); 258
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 259 if (ixface.empty ())
260 break;
102 } 261 }
103
104 cmd_queue.pop_front ();
105 }
106 else
107 { 262 }
108 execute (cmd.handler, cmd.data, cmd.datalen);
109 cmd_queue.pop_front ();
110 return true;
111 }
112 } 263 }
113 264
114 return false; 265 rate_avail -= outputbuffer_len ();
115} 266}
116 267
117void 268void
118flush_sockets (void) 269client::flush_sockets ()
119{ 270{
120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 271 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
121 if ((*i)->status != Ns_Dead)
122 (*i)->flush (); 272 (*i)->flush ();
123} 273}
124 274
125/**
126 * This checks the sockets for input, does the right thing.
127 *
128 * A bit of this code is grabbed out of socket.c
129 * There are 2 lists we need to look through - init_sockets is a list
130 *
131 */
132void 275void
133doeric_server (void) 276client::clock ()
134{ 277{
135#ifdef CS_LOGSTATS
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
137 write_cs_stats ();
138#endif
139
140 /* Go through the players. Let the loop set the next pl value,
141 * since we may remove some
142 */
143 //TODO: must be handled cleanly elsewhere
144 for (player *pl = first_player; pl; )
145 {
146 player *npl = pl->next;
147
148 //TODO: must be handled cleanly elsewhere
149 if (!pl->socket || pl->socket->status == Ns_Dead)
150 {
151 save_player (pl->ob, 0);
152
153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
154 {
155 terminate_all_pets (pl->ob);
156 pl->ob->remove ();
157 }
158
159 leave (pl, 1);
160 final_free_player (pl);
161 }
162
163 pl = npl;
164 }
165
166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
167 {
168 client *s = *i;
169
170 if (s->status == Ns_Dead)
171 {
172 clients.erase (i);
173 delete s;
174 }
175 else
176 ++i;
177 }
178
179 /* We need to do some of the processing below regardless */
180
181 /* Check for any input on the sockets */
182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 278 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
183 { 279 (*i)->tick ();
184 client *s = *i;
185 player *pl = s->pl;
186 280
281 // give them all the same chances
282 flush_sockets ();
283
187 //TODO: should not be done here, either 284 //TODO: should not be done here, either
188 if (s->status != Ns_Dead && pl) 285 for (unsigned i = 0; i < clients.size (); ++i)
189 { 286 clients[i]->refcnt_chk ();
190 /* Update the players stats once per tick. More efficient than
191 * sending them whenever they change, and probably just as useful
192 */
193 esrv_update_stats (pl);
194
195 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
196 {
197 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
198 if (pl->last_weight != WEIGHT (pl->ob))
199 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
200 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
201 }
202
203 draw_client_map (pl->ob);
204
205 if (s->update_look)
206 esrv_draw_look (pl->ob);
207 }
208 }
209} 287}
210 288

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