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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.29 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.102 by root, Sun Nov 18 00:37:11 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 6 *
7 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 10 * option) any later version.
11 11 *
12 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 15 * GNU General Public License for more details.
16 16 *
17 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 * <http://www.gnu.org/licenses/>.
20 20 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Main client/server loops. 26 * Main client/server loops.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
32 */ 32 */
33
34 33
35#include <global.h> 34#include <global.h>
36#include <sproto.h> 35#include <sproto.h>
37#include <sockproto.h> 36#include <sockproto.h>
38 37
43#include <netdb.h> 42#include <netdb.h>
44 43
45#include <unistd.h> 44#include <unistd.h>
46#include <arpa/inet.h> 45#include <arpa/inet.h>
47 46
48#include <loader.h> 47#define BG_SCRUB_RATE 4 // how often to send a face in the background
49 48
50#define MAX_QUEUE_DEPTH 500 //TODO 49#define MAX_QUEUE_DEPTH 50
51#define MAX_QUEUE_BACKLOG 5. //TODO 50#define MAX_QUEUE_BACKLOG 3.
52 51
53void 52void
54client::reset_state () 53client::reset_state ()
55{ 54{
56 if (!pl) 55 if (!pl)
61} 60}
62 61
63void 62void
64client::queue_command (packet_type *handler, char *data, int datalen) 63client::queue_command (packet_type *handler, char *data, int datalen)
65{ 64{
66 tstamp stamp = now (); 65 tstamp stamp = NOW;
67 66
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 67 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 { 68 {
70 //TODO: just disconnect here?
71 reset_state (); 69 reset_state ();
72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 70 send_packet_printf ("msg %d log command queue overflow, ignoring.", NDI_RED);
73 } 71 }
74 else 72 else
75 { 73 {
76 cmd_queue.push_back (command ()); 74 cmd_queue.resize (cmd_queue.size () + 1);
77 command &cmd = cmd_queue.back (); 75 command &cmd = cmd_queue.back ();
78 cmd.stamp = stamp; 76 cmd.stamp = stamp;
79 cmd.handler = handler; 77 cmd.handler = handler;
80 cmd.data = salloc<char> (datalen + 1, data); 78 cmd.data = salloc<char> (datalen + 1, data);
81 cmd.datalen = datalen; 79 cmd.datalen = datalen;
83} 81}
84 82
85bool 83bool
86client::handle_command () 84client::handle_command ()
87{ 85{
88 bool skipping = false;
89
90 while (!cmd_queue.empty () 86 if (!cmd_queue.empty ()
91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 87 && state == ST_PLAYING
88 && pl->ob->speed_left > 0.f)
92 { 89 {
93 command &cmd = cmd_queue.front (); 90 command &cmd = cmd_queue.front ();
94 91
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 92 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
93 {
94 reset_state (); // the command might actually reset some movement state etc.
95
96 if (pl)
97 pl->failmsg (
98 "Cannot keep up with your commands, ignoring them! "
99 "H<Your character cannot keep up with the instructions you give G<him|her>. "
100 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
101 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
102 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
103 );
104 }
105 else
106 execute (cmd.handler, cmd.data, cmd.datalen);
107
108 sfree<char> (cmd.data, cmd.datalen + 1);
109 cmd_queue.pop_front ();
110 return true;
111 }
112 else
113 return false;
114}
115
116void
117client::tick ()
118{
119 if (destroyed ())
120 return;
121
122 if (pl)
123 {
124 pl->dirty = true;
125
126 /* Update the players stats once per tick. More efficient than
127 * sending them whenever they change, and probably just as useful
128 */
129 pl->need_updated_stats ();
130 esrv_update_stats (pl);
131
132 if (pl->ns->update_spells)
133 esrv_update_spells (pl);
134
135 sint32 weight = pl->ob->client_weight ();
136
137 if (last_weight != weight)
138 {
139 pl->ob->update_stats ();
140 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
141 }
142
143 draw_client_map (pl);
144
145 if (update_look)
146 esrv_draw_look (pl);
147
148 mapinfo_queue_run ();
149 }
150
151#if HAVE_TCP_INFO
152 // check time of last ack, and, if too old, kill connection
153 socklen_t len = sizeof (tcpi);
154
155 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
156 {
157 if (tcpi.tcpi_snd_mss)
158 mss = tcpi.tcpi_snd_mss;
159
160#if 0
161 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
162 tcpi.tcpi_unacked,
163 tcpi.tcpi_sacked,
164 tcpi.tcpi_lost,
165 tcpi.tcpi_retrans,
166 tcpi.tcpi_fackets,
167 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
168
169 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
170#endif
171
172 // fast-time-out a player by checking for missing acks
173 // do this only when player is active
174 if (pl && pl->active
175 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
176 {
177 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
178 write_outputbuffer ();
179
180 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
181 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
182 destroy ();
183 }
184 }
185#endif
186
187 // limit budget surplus/deficit by one mss, add per-tick budget
188 rate_avail = min (rate_avail, mss) + max_rate;
189
190 int max_send = rate_avail;
191
192#if HAVE_TCP_INFO
193 // further restrict the available bandwidth by the excess bandwidth available
194 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
195#endif
196
197 // round to next-lowest mss
198 max_send -= max_send % mss;
199
200 if (ixface.empty ())
201 {
202 // regularly send a new face when queue is empty
203 if (bg_scrub && !--bg_scrub)
204 while (scrub_idx < faces.size () - 1)
96 { 205 {
97 if (!skipping) 206 ++scrub_idx;
207
208 if (!faces_sent [scrub_idx])
209 if (faceinfo *f = face_info (scrub_idx))
210 if (f->type == FT_IMAGE || f->type == FT_SOUND) // only scrub faces and sounds for now
211 {
212 send_face (scrub_idx, -120);
213 flush_fx ();
214
215 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
216 break;
217 }
218 }
219 }
220 else
221 {
222 bg_scrub = BG_SCRUB_RATE;
223
224 for (;;)
225 {
226 int avail = max_send - outputbuffer_len ();
227
228 if (avail <= 0)
229 break;
230
231 ixsend &ix = ixface.back ();
232
233 // estimate the packet header overhead "ix " + idx + (new)ofs
234 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
235 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
236
237 // only transfer something if the amount of data transferred
238 // has a healthy relation to the header overhead
239 if (chunk < 64)
240 break;
241
242 chunk = min (chunk, (int)ix.ofs);
243
244 ix.ofs -= chunk;
245
246 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
247
248 packet sl ("ix");
249
250 sl << ber32 (ix.idx)
251 << ber32 (ix.ofs)
252 << data_n (ix.data + ix.ofs, chunk);
253
254 send_packet (sl);
255
256 if (!ix.ofs)
98 { 257 {
99 skipping = true; 258 ix_pop ();
100 reset_state (); 259
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 260 if (ixface.empty ())
261 break;
102 } 262 }
103
104 cmd_queue.pop_front ();
105 }
106 else
107 { 263 }
108 execute (cmd.handler, cmd.data, cmd.datalen);
109 cmd_queue.pop_front ();
110 return true;
111 }
112 } 264 }
113 265
114 return false; 266 rate_avail -= outputbuffer_len ();
115} 267}
116 268
117void 269void
118flush_sockets (void) 270client::flush_sockets ()
119{ 271{
120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 272 for (auto &&i : clients)
121 if ((*i)->status != Ns_Dead)
122 (*i)->flush (); 273 i->flush ();
123} 274}
124 275
125/**
126 * This checks the sockets for input, does the right thing.
127 *
128 * A bit of this code is grabbed out of socket.c
129 * There are 2 lists we need to look through - init_sockets is a list
130 *
131 */
132void 276void
133doeric_server (void) 277client::clock ()
134{ 278{
135#ifdef CS_LOGSTATS 279 for (auto &&i : clients)
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 280 i->tick ();
137 write_cs_stats ();
138#endif
139 281
140 /* Go through the players. Let the loop set the next pl value, 282 // give them all the same chances
141 * since we may remove some 283 flush_sockets ();
142 */
143 //TODO: must be handled cleanly elsewhere
144 for (player *pl = first_player; pl; )
145 {
146 player *npl = pl->next;
147 284
148 //TODO: must be handled cleanly elsewhere
149 if (!pl->socket || pl->socket->status == Ns_Dead)
150 {
151 save_player (pl->ob, 0);
152
153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
154 {
155 terminate_all_pets (pl->ob);
156 pl->ob->remove ();
157 }
158
159 leave (pl, 1);
160 final_free_player (pl);
161 }
162
163 pl = npl;
164 }
165
166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
167 {
168 client *s = *i;
169
170 if (s->status == Ns_Dead)
171 {
172 clients.erase (i);
173 delete s;
174 }
175 else
176 ++i;
177 }
178
179 /* We need to do some of the processing below regardless */
180
181 /* Check for any input on the sockets */
182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
183 {
184 client *s = *i;
185 player *pl = s->pl;
186
187 //TODO: should not be done here, either 285 //TODO: should not be done here, either
188 if (s->status != Ns_Dead && pl) 286 // iteratoes over indices as the vector can shrink.
189 { 287 // this might skip clients,. but we re-do it every tick...
190 /* Update the players stats once per tick. More efficient than 288 for (unsigned i = 0; i < clients.size (); ++i)
191 * sending them whenever they change, and probably just as useful 289 clients[i]->refcnt_chk ();
192 */
193 esrv_update_stats (pl);
194
195 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
196 {
197 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
198 if (pl->last_weight != WEIGHT (pl->ob))
199 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
200 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
201 }
202
203 draw_client_map (pl->ob);
204
205 if (s->update_look)
206 esrv_draw_look (pl->ob);
207 }
208 }
209} 290}
210 291

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