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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.29 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.37 by root, Mon Jan 8 18:18:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
46#include <arpa/inet.h> 47#include <arpa/inet.h>
47 48
48#include <loader.h> 49#include <loader.h>
49 50
50#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 500 //TODO
51#define MAX_QUEUE_BACKLOG 5. //TODO 52#define MAX_QUEUE_BACKLOG 3. //TODO
52 53
53void 54void
54client::reset_state () 55client::reset_state ()
55{ 56{
56 if (!pl) 57 if (!pl)
86client::handle_command () 87client::handle_command ()
87{ 88{
88 bool skipping = false; 89 bool skipping = false;
89 90
90 while (!cmd_queue.empty () 91 while (!cmd_queue.empty ()
91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 92 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0))
92 { 93 {
93 command &cmd = cmd_queue.front (); 94 command &cmd = cmd_queue.front ();
94 95
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 96 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
96 { 97 {
116 117
117void 118void
118flush_sockets (void) 119flush_sockets (void)
119{ 120{
120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 121 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
121 if ((*i)->status != Ns_Dead)
122 (*i)->flush (); 122 (*i)->flush ();
123} 123}
124 124
125/** 125/**
126 * This checks the sockets for input, does the right thing. 126 * This checks the sockets for input, does the right thing.
127 * 127 *
135#ifdef CS_LOGSTATS 135#ifdef CS_LOGSTATS
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
137 write_cs_stats (); 137 write_cs_stats ();
138#endif 138#endif
139 139
140 /* Go through the players. Let the loop set the next pl value, 140 //TODO: should not be done here, either
141 * since we may remove some 141 for (int i = 0; i < clients.size (); ++i)
142 */
143 //TODO: must be handled cleanly elsewhere
144 for (player *pl = first_player; pl; )
145 { 142 {
146 player *npl = pl->next;
147
148 //TODO: must be handled cleanly elsewhere
149 if (!pl->socket || pl->socket->status == Ns_Dead)
150 {
151 save_player (pl->ob, 0);
152
153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
154 {
155 terminate_all_pets (pl->ob);
156 pl->ob->remove ();
157 }
158
159 leave (pl, 1);
160 final_free_player (pl);
161 }
162
163 pl = npl;
164 }
165
166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
167 {
168 client *s = *i; 143 client *s = clients [i];
169
170 if (s->status == Ns_Dead)
171 {
172 clients.erase (i);
173 delete s;
174 }
175 else
176 ++i;
177 }
178
179 /* We need to do some of the processing below regardless */
180
181 /* Check for any input on the sockets */
182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
183 {
184 client *s = *i;
185 player *pl = s->pl; 144 player *pl = s->pl;
186 145
187 //TODO: should not be done here, either 146 if (pl && pl->ns && !pl->ns->destroyed ())
188 if (s->status != Ns_Dead && pl)
189 { 147 {
148 client *ns = pl->ns;
149
190 /* Update the players stats once per tick. More efficient than 150 /* Update the players stats once per tick. More efficient than
191 * sending them whenever they change, and probably just as useful 151 * sending them whenever they change, and probably just as useful
192 */ 152 */
193 esrv_update_stats (pl); 153 esrv_update_stats (pl);
194 154
195 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) 155 if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob))
196 { 156 {
197 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 157 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
198 if (pl->last_weight != WEIGHT (pl->ob)) 158 if (ns->last_weight != WEIGHT (pl->ob))
199 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", 159 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
200 (unsigned long) pl->last_weight, WEIGHT (pl->ob)); 160 (unsigned long) ns->last_weight, WEIGHT (pl->ob));
201 } 161 }
202 162
203 draw_client_map (pl->ob); 163 draw_client_map (pl->ob);
204 164
205 if (s->update_look) 165 if (s->update_look)
206 esrv_draw_look (pl->ob); 166 esrv_draw_look (pl->ob);
207 } 167 }
168
169 s->refcnt_chk ();
208 } 170 }
209} 171}
210 172

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