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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.29 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.77 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Main client/server loops. 26 * Main client/server loops.
27 * 27 *
29 * 29 *
30 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
32 */ 32 */
33 33
34
35#include <global.h> 34#include <global.h>
36#include <sproto.h> 35#include <sproto.h>
37#include <sockproto.h> 36#include <sockproto.h>
38 37
39#include <sys/types.h> 38#include <sys/types.h>
45#include <unistd.h> 44#include <unistd.h>
46#include <arpa/inet.h> 45#include <arpa/inet.h>
47 46
48#include <loader.h> 47#include <loader.h>
49 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50
50#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 50
51#define MAX_QUEUE_BACKLOG 5. //TODO 52#define MAX_QUEUE_BACKLOG 3.
53
54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 16.
52 56
53void 57void
54client::reset_state () 58client::reset_state ()
55{ 59{
56 if (!pl) 60 if (!pl)
61} 65}
62 66
63void 67void
64client::queue_command (packet_type *handler, char *data, int datalen) 68client::queue_command (packet_type *handler, char *data, int datalen)
65{ 69{
66 tstamp stamp = now (); 70 tstamp stamp = NOW;
67 71
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 72 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 { 73 {
70 //TODO: just disconnect here? 74 //TODO: just disconnect here?
71 reset_state (); 75 reset_state ();
72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
73 } 77 }
74 else 78 else
75 { 79 {
76 cmd_queue.push_back (command ()); 80 cmd_queue.resize (cmd_queue.size () + 1);
77 command &cmd = cmd_queue.back (); 81 command &cmd = cmd_queue.back ();
78 cmd.stamp = stamp; 82 cmd.stamp = stamp;
79 cmd.handler = handler; 83 cmd.handler = handler;
80 cmd.data = salloc<char> (datalen + 1, data); 84 cmd.data = salloc<char> (datalen + 1, data);
81 cmd.datalen = datalen; 85 cmd.datalen = datalen;
83} 87}
84 88
85bool 89bool
86client::handle_command () 90client::handle_command ()
87{ 91{
88 bool skipping = false;
89
90 while (!cmd_queue.empty () 92 if (!cmd_queue.empty ()
91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 93 && state == ST_PLAYING
94 && pl->ob->speed_left > 0.f)
92 { 95 {
93 command &cmd = cmd_queue.front (); 96 command &cmd = cmd_queue.front ();
94 97
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
96 { 99 {
97 if (!skipping)
98 {
99 skipping = true;
100 reset_state (); 100 reset_state ();
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
102 }
103
104 cmd_queue.pop_front ();
105 } 102 }
106 else 103 else
104 execute (cmd.handler, cmd.data, cmd.datalen);
105
106 sfree<char> (cmd.data, cmd.datalen + 1);
107 cmd_queue.pop_front ();
108 return true;
109 }
110 else
111 return false;
112}
113
114void
115client::tick ()
116{
117 if (!pl || destroyed ())
118 return;
119
120 pl->dirty = true;
121
122 /* Update the players stats once per tick. More efficient than
123 * sending them whenever they change, and probably just as useful
124 */
125 esrv_update_stats (pl);
126
127 sint32 weight = pl->ob->client_weight ();
128
129 if (last_weight != weight)
130 {
131 pl->ob->update_stats ();
132 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
133 }
134
135 draw_client_map (pl);
136
137 if (update_look)
138 esrv_draw_look (pl);
139
140 mapinfo_queue_run ();
141
142#if HAVE_TCP_INFO
143 // check time of last ack, and, if too old, kill connection
144 socklen_t len = sizeof (tcpi);
145
146 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
147 {
148 if (tcpi.tcpi_snd_mss)
149 mss = tcpi.tcpi_snd_mss;
150
151#if 0
152 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
153 tcpi.tcpi_unacked,
154 tcpi.tcpi_sacked,
155 tcpi.tcpi_lost,
156 tcpi.tcpi_retrans,
157 tcpi.tcpi_fackets,
158 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
159
160 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
161#endif
162
163 // fast-time-out a player by checking for missign acks
164 // do this only when player is active
165 if (pl && pl->active
166 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
107 { 167 {
108 execute (cmd.handler, cmd.data, cmd.datalen); 168 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
109 cmd_queue.pop_front (); 169 write_outputbuffer ();
110 return true; 170
171 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
172 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
173 destroy ();
111 } 174 }
112 } 175 }
176#endif
113 177
114 return false; 178 rate_avail = min (max_rate + mss, rate_avail + max_rate);
115}
116 179
180 int max_send = rate_avail;
181
182#if HAVE_TCP_INFO
183 // further restrict the available bandwidth by the excess bandwidth available
184 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
185#endif
186
187 // if we can split images, round to next-lowest mss
188 if (fxix) max_send -= max_send % mss;
189
190 if (ixface.empty ())
191 {
192 // regularly send a new face when queue is empty
193 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
194 while (scrub_idx < faces.size () - 1)
195 {
196 ++scrub_idx;
197
198 if (!faces_sent [scrub_idx])
199 if (faceinfo *f = face_info (scrub_idx))
200 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
201 {
202 send_face (scrub_idx, -120);
203 flush_fx ();
204
205 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
206 break;
207 }
208 }
209 }
210 else
211 {
212 bg_scrub = BG_SCRUB_RATE;
213
214 for (;;)
215 {
216 int avail = max_send - outputbuffer_len ();
217
218 if (avail <= 0)
219 break;
220
221 ixsend &ix = ixface.back ();
222
223 if (facedata *d = face_data (ix.idx, faceset))
224 {
225 if (fxix)
226 {
227 // estimate the packet header overhead "ix " + idx + (new)ofs
228 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
229 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
230
231 // only transfer something if the amount of data transferred
232 // has a healthy relation to the header overhead
233 if (chunk < 64)
234 break;
235
236 chunk = min (chunk, (int)ix.ofs);
237
238 ix.ofs -= chunk;
239
240 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
241
242 packet sl ("ix");
243
244 sl << ber32 (ix.idx)
245 << ber32 (ix.ofs)
246 << data (d->data.data () + ix.ofs, chunk);
247
248 send_packet (sl);
249 }
250 else
251 {
252 send_image (ix.idx);
253 ix.ofs = 0;
254 }
255 }
256 else
257 ix.ofs = 0;
258
259 if (!ix.ofs)
260 {
261 ixface.pop_back ();
262
263 if (ixface.empty ())
264 break;
265 }
266 }
267 }
268
269 rate_avail -= outputbuffer_len ();
270}
271
117void 272void
118flush_sockets (void) 273client::flush_sockets (void)
119{ 274{
120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 275 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
121 if ((*i)->status != Ns_Dead)
122 (*i)->flush (); 276 (*i)->flush ();
123} 277}
124 278
125/**
126 * This checks the sockets for input, does the right thing.
127 *
128 * A bit of this code is grabbed out of socket.c
129 * There are 2 lists we need to look through - init_sockets is a list
130 *
131 */
132void 279void
133doeric_server (void) 280client::clock (void)
134{ 281{
135#ifdef CS_LOGSTATS
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
137 write_cs_stats ();
138#endif
139
140 /* Go through the players. Let the loop set the next pl value,
141 * since we may remove some
142 */
143 //TODO: must be handled cleanly elsewhere
144 for (player *pl = first_player; pl; )
145 {
146 player *npl = pl->next;
147
148 //TODO: must be handled cleanly elsewhere
149 if (!pl->socket || pl->socket->status == Ns_Dead)
150 {
151 save_player (pl->ob, 0);
152
153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
154 {
155 terminate_all_pets (pl->ob);
156 pl->ob->remove ();
157 }
158
159 leave (pl, 1);
160 final_free_player (pl);
161 }
162
163 pl = npl;
164 }
165
166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
167 {
168 client *s = *i;
169
170 if (s->status == Ns_Dead)
171 {
172 clients.erase (i);
173 delete s;
174 }
175 else
176 ++i;
177 }
178
179 /* We need to do some of the processing below regardless */
180
181 /* Check for any input on the sockets */
182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 282 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
183 { 283 (*i)->tick ();
184 client *s = *i;
185 player *pl = s->pl;
186 284
285 // give them all the same chances
286 flush_sockets ();
287
187 //TODO: should not be done here, either 288 //TODO: should not be done here, either
188 if (s->status != Ns_Dead && pl) 289 for (unsigned i = 0; i < clients.size (); ++i)
189 { 290 clients[i]->refcnt_chk ();
190 /* Update the players stats once per tick. More efficient than
191 * sending them whenever they change, and probably just as useful
192 */
193 esrv_update_stats (pl);
194
195 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
196 {
197 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
198 if (pl->last_weight != WEIGHT (pl->ob))
199 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
200 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
201 }
202
203 draw_client_map (pl->ob);
204
205 if (s->update_look)
206 esrv_draw_look (pl->ob);
207 }
208 }
209} 291}
210 292

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