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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.29 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.83 by root, Tue Nov 3 23:44:21 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 *
6 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 9 * option) any later version.
11 10 *
12 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 14 * GNU General Public License for more details.
16 15 *
17 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
20 19 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 21 */
23 22
24/** 23/**
25 * \file 24 * \file
26 * Main client/server loops. 25 * Main client/server loops.
27 * 26 *
29 * 28 *
30 * loop.c mainly deals with initialization and higher level socket 29 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.) 30 * maintanance (checking for lost connections and if data has arrived.)
32 */ 31 */
33 32
34
35#include <global.h> 33#include <global.h>
36#include <sproto.h> 34#include <sproto.h>
37#include <sockproto.h> 35#include <sockproto.h>
38 36
39#include <sys/types.h> 37#include <sys/types.h>
45#include <unistd.h> 43#include <unistd.h>
46#include <arpa/inet.h> 44#include <arpa/inet.h>
47 45
48#include <loader.h> 46#include <loader.h>
49 47
48#define BG_SCRUB_RATE 4 // how often to send a face in the background
49
50#define MAX_QUEUE_DEPTH 500 //TODO 50#define MAX_QUEUE_DEPTH 50
51#define MAX_QUEUE_BACKLOG 5. //TODO 51#define MAX_QUEUE_BACKLOG 3.
52 52
53void 53void
54client::reset_state () 54client::reset_state ()
55{ 55{
56 if (!pl) 56 if (!pl)
61} 61}
62 62
63void 63void
64client::queue_command (packet_type *handler, char *data, int datalen) 64client::queue_command (packet_type *handler, char *data, int datalen)
65{ 65{
66 tstamp stamp = now (); 66 tstamp stamp = NOW;
67 67
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 { 69 {
70 //TODO: just disconnect here? 70 //TODO: just disconnect here?
71 reset_state (); 71 reset_state ();
72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
73 } 73 }
74 else 74 else
75 { 75 {
76 cmd_queue.push_back (command ()); 76 cmd_queue.resize (cmd_queue.size () + 1);
77 command &cmd = cmd_queue.back (); 77 command &cmd = cmd_queue.back ();
78 cmd.stamp = stamp; 78 cmd.stamp = stamp;
79 cmd.handler = handler; 79 cmd.handler = handler;
80 cmd.data = salloc<char> (datalen + 1, data); 80 cmd.data = salloc<char> (datalen + 1, data);
81 cmd.datalen = datalen; 81 cmd.datalen = datalen;
83} 83}
84 84
85bool 85bool
86client::handle_command () 86client::handle_command ()
87{ 87{
88 bool skipping = false;
89
90 while (!cmd_queue.empty () 88 if (!cmd_queue.empty ()
91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 89 && state == ST_PLAYING
90 && pl->ob->speed_left > 0.f)
92 { 91 {
93 command &cmd = cmd_queue.front (); 92 command &cmd = cmd_queue.front ();
94 93
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 94 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
96 { 95 {
96 reset_state (); // the command might actually reset some movement state etc.
97
97 if (!skipping) 98 if (pl)
99 pl->failmsg (
100 "Cannot keep up with your commands, ignoring them! "
101 "H<Your character cannot keep up with the instructions you give G<him|her>. "
102 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
103 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
104 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
98 { 105 );
99 skipping = true;
100 reset_state ();
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
102 }
103
104 cmd_queue.pop_front ();
105 } 106 }
106 else 107 else
108 execute (cmd.handler, cmd.data, cmd.datalen);
109
110 sfree<char> (cmd.data, cmd.datalen + 1);
111 cmd_queue.pop_front ();
112 return true;
113 }
114 else
115 return false;
116}
117
118void
119client::tick ()
120{
121 if (!pl || destroyed ())
122 return;
123
124 pl->dirty = true;
125
126 /* Update the players stats once per tick. More efficient than
127 * sending them whenever they change, and probably just as useful
128 */
129 esrv_update_stats (pl);
130
131 sint32 weight = pl->ob->client_weight ();
132
133 if (last_weight != weight)
134 {
135 pl->ob->update_stats ();
136 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
137 }
138
139 draw_client_map (pl);
140
141 if (update_look)
142 esrv_draw_look (pl);
143
144 mapinfo_queue_run ();
145
146#if HAVE_TCP_INFO
147 // check time of last ack, and, if too old, kill connection
148 socklen_t len = sizeof (tcpi);
149
150 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
151 {
152 if (tcpi.tcpi_snd_mss)
153 mss = tcpi.tcpi_snd_mss;
154
155#if 0
156 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
157 tcpi.tcpi_unacked,
158 tcpi.tcpi_sacked,
159 tcpi.tcpi_lost,
160 tcpi.tcpi_retrans,
161 tcpi.tcpi_fackets,
162 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
163
164 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
165#endif
166
167 // fast-time-out a player by checking for missing acks
168 // do this only when player is active
169 if (pl && pl->active
170 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
107 { 171 {
108 execute (cmd.handler, cmd.data, cmd.datalen); 172 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
109 cmd_queue.pop_front (); 173 write_outputbuffer ();
110 return true; 174
175 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
176 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
177 destroy ();
111 } 178 }
112 } 179 }
180#endif
113 181
114 return false; 182 rate_avail = min (max_rate + mss, rate_avail + max_rate);
115}
116 183
184 int max_send = rate_avail;
185
186#if HAVE_TCP_INFO
187 // further restrict the available bandwidth by the excess bandwidth available
188 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
189#endif
190
191 // round to next-lowest mss
192 max_send -= max_send % mss;
193
194 if (ixface.empty ())
195 {
196 // regularly send a new face when queue is empty
197 if (bg_scrub && !--bg_scrub)
198 while (scrub_idx < faces.size () - 1)
199 {
200 ++scrub_idx;
201
202 if (!faces_sent [scrub_idx])
203 if (faceinfo *f = face_info (scrub_idx))
204 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
205 {
206 send_face (scrub_idx, -120);
207 flush_fx ();
208
209 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
210 break;
211 }
212 }
213 }
214 else
215 {
216 bg_scrub = BG_SCRUB_RATE;
217
218 for (;;)
219 {
220 int avail = max_send - outputbuffer_len ();
221
222 if (avail <= 0)
223 break;
224
225 ixsend &ix = ixface.back ();
226
227 if (facedata *d = face_data (ix.idx, faceset))
228 {
229 // estimate the packet header overhead "ix " + idx + (new)ofs
230 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
231 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
232
233 // only transfer something if the amount of data transferred
234 // has a healthy relation to the header overhead
235 if (chunk < 64)
236 break;
237
238 chunk = min (chunk, (int)ix.ofs);
239
240 ix.ofs -= chunk;
241
242 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
243
244 packet sl ("ix");
245
246 sl << ber32 (ix.idx)
247 << ber32 (ix.ofs)
248 << data (d->data.data () + ix.ofs, chunk);
249
250 send_packet (sl);
251 }
252 else
253 ix.ofs = 0;
254
255 if (!ix.ofs)
256 {
257 ixface.pop_back ();
258
259 if (ixface.empty ())
260 break;
261 }
262 }
263 }
264
265 rate_avail -= outputbuffer_len ();
266}
267
117void 268void
118flush_sockets (void) 269client::flush_sockets (void)
119{ 270{
120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 271 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
121 if ((*i)->status != Ns_Dead)
122 (*i)->flush (); 272 (*i)->flush ();
123} 273}
124 274
125/**
126 * This checks the sockets for input, does the right thing.
127 *
128 * A bit of this code is grabbed out of socket.c
129 * There are 2 lists we need to look through - init_sockets is a list
130 *
131 */
132void 275void
133doeric_server (void) 276client::clock (void)
134{ 277{
135#ifdef CS_LOGSTATS
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
137 write_cs_stats ();
138#endif
139
140 /* Go through the players. Let the loop set the next pl value,
141 * since we may remove some
142 */
143 //TODO: must be handled cleanly elsewhere
144 for (player *pl = first_player; pl; )
145 {
146 player *npl = pl->next;
147
148 //TODO: must be handled cleanly elsewhere
149 if (!pl->socket || pl->socket->status == Ns_Dead)
150 {
151 save_player (pl->ob, 0);
152
153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
154 {
155 terminate_all_pets (pl->ob);
156 pl->ob->remove ();
157 }
158
159 leave (pl, 1);
160 final_free_player (pl);
161 }
162
163 pl = npl;
164 }
165
166 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
167 {
168 client *s = *i;
169
170 if (s->status == Ns_Dead)
171 {
172 clients.erase (i);
173 delete s;
174 }
175 else
176 ++i;
177 }
178
179 /* We need to do some of the processing below regardless */
180
181 /* Check for any input on the sockets */
182 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 278 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
183 { 279 (*i)->tick ();
184 client *s = *i;
185 player *pl = s->pl;
186 280
281 // give them all the same chances
282 flush_sockets ();
283
187 //TODO: should not be done here, either 284 //TODO: should not be done here, either
188 if (s->status != Ns_Dead && pl) 285 for (unsigned i = 0; i < clients.size (); ++i)
189 { 286 clients[i]->refcnt_chk ();
190 /* Update the players stats once per tick. More efficient than
191 * sending them whenever they change, and probably just as useful
192 */
193 esrv_update_stats (pl);
194
195 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
196 {
197 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
198 if (pl->last_weight != WEIGHT (pl->ob))
199 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
200 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
201 }
202
203 draw_client_map (pl->ob);
204
205 if (s->update_look)
206 esrv_draw_look (pl->ob);
207 }
208 }
209} 287}
210 288

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